Packet switching: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
No edit summary
No edit summary
Line 2: Line 2:
''''''Packet switching''' is a communications method in which [[Packet_(information_technology)|packets]] (discrete blocks of data) are [[routing|routed''']] between [[node (networking)|node]]s over data links shared with other traffic. In each network node, packets are queued or buffered, resulting in variable delay. This contrasts with the other principal paradigm, [[circuit switching]], which sets up a limited number of constant bit rate and constant delay connections between nodes for their exclusive use for the duration of the communication.
''''''Packet switching''' is a communications method in which [[Packet_(information_technology)|packets]] (discrete blocks of data) are [[routing|routed''']] between [[node (networking)|node]]s over data links shared with other traffic. In each network node, packets are queued or buffered, resulting in variable delay. This contrasts with the other principal paradigm, [[circuit switching]], which sets up a limited number of constant bit rate and constant delay connections between nodes for their exclusive use for the duration of the communication.


'''MEGHA ARPAN SHARMA
'''Packet mode''' or '''packet-oriented''' communication may be utilized with or without a packet switch, in the latter case directly between two [[Host (network)|hosts]]. Examples of that are point-to-point data links, digital video and audio broadcasting or a shared physical medium, such as a bus network, ring network, or hub network.


SHE WAS FUCKED BY ARPAN IN TOILET FOR THE FIRST TIME AND ARPAN STARTED SCREAMING.....'''
Packet mode communication is a [[statistical multiplexing]] technique, also known as a [[dynamic bandwidth allocation method]], where a physical communication channel is effectively divided into an arbitrary number of logical variable bit-rate channels or data streams. Each logical stream consists of a sequence of packets, which normally are forwarded by a network node asynchronously in a [[FIFO|first-come first-serve]] fashion. Alternatively, the packets may be forwarded according to some scheduling discipline for [[fair queuing]] or differentiated and/or guaranteed [[Quality of service]]. In case of a shared physical media, the packets may be delivered according to some packet-mode [[multiple access]] scheme.
== Headline text ==


The service actually provided to the user by networks using packet switching internally to the network can be datagrams ([[connectionless]] messages), and/or [[virtual circuit switching]] (also known as [[connection oriented]]). Some connectionless protocols are [[Ethernet]], [[Internet Protocol|IP]], and [[User Datagram Protocol|UDP]]; connection oriented protocols include [[X.25]], [[Frame relay]], [[Asynchronous Transfer Mode]] (ATM), [[Multiprotocol Label Switching]] (MPLS), and [[Transmission Control Protocol|TCP]].


'''Packet mode''' or '''packet-oriented''' communication may be utilized with or without a packet switch, in the latter case directly between two [[Host (network)|hosts]]. Examples of that are point-to-point data links, digital video and audio broadcasting or a shared physical medium, such as a bus network, ring network, or hub network.
{{Multiplex techniques}}

<!-- Anyone know how to force this to the right-hand side? If so, it can be moved up to the top, but as long as it's on the left, it's intrusive up there. ~~~~ -->
Packet mode communication is a [[statistical multiplexing]] technique, also known as a [[dynamic bandwidth allocation method]], where a physical communication channel is effectively divided into an arbitrary number of logical variable bit-rate channels or data streams. Each logical stream consists of a sequence of packets, which normally are forwarded by a network node asynchronously in a [[FIFO|first-come first-serve]] fashion. Alternatively, the packets may be forwarded according to some scheduling discipline for [[fair queuing]] or differentiated and/or guaranteed [[Quality of service]]. In case of a shared physical media, the packets may be delivered according to some packet-mode [[multiple access]] scheme.


The service actually provided to the user by networks using packet switching internally to the network can be datagrams kind of balance would need to be found.
It is also entirely possible to have to weigh the various metrics against each other.
For example, reducing the hop count could increase the latency to an unacceptable limit and some kind of balance would need to be found.
For multi-parameter optimization, some form of [[optimization (mathematics)|optimization]] may be needed.
For multi-parameter optimization, some form of [[optimization (mathematics)|optimization]] may be needed.



Revision as of 07:10, 10 June 2008

'Packet switching is a communications method in which packets (discrete blocks of data) are routed between nodes over data links shared with other traffic. In each network node, packets are queued or buffered, resulting in variable delay. This contrasts with the other principal paradigm, circuit switching, which sets up a limited number of constant bit rate and constant delay connections between nodes for their exclusive use for the duration of the communication.

MEGHA ARPAN SHARMA

SHE WAS FUCKED BY ARPAN IN TOILET FOR THE FIRST TIME AND ARPAN STARTED SCREAMING.....

Headline text

Packet mode or packet-oriented communication may be utilized with or without a packet switch, in the latter case directly between two hosts. Examples of that are point-to-point data links, digital video and audio broadcasting or a shared physical medium, such as a bus network, ring network, or hub network.

Packet mode communication is a statistical multiplexing technique, also known as a dynamic bandwidth allocation method, where a physical communication channel is effectively divided into an arbitrary number of logical variable bit-rate channels or data streams. Each logical stream consists of a sequence of packets, which normally are forwarded by a network node asynchronously in a first-come first-serve fashion. Alternatively, the packets may be forwarded according to some scheduling discipline for fair queuing or differentiated and/or guaranteed Quality of service. In case of a shared physical media, the packets may be delivered according to some packet-mode multiple access scheme.

The service actually provided to the user by networks using packet switching internally to the network can be datagrams kind of balance would need to be found. For multi-parameter optimization, some form of optimization may be needed.

Once a route is determined for a packet, it is entirely possible that the route may change for the next packet, thus leading to a case where packets from the same source headed to the same destination could be routed differently.

Packet switching influenced the development of the Actor model of concurrent computation in which messages sent to the same address may be delivered in an order different from the order in which they were sent.

Packet switching in networks

Packet switching is used to optimize the use of the channel capacity available in digital telecommunication networks such as computer networks, to minimize the transmission latency (i.e. the time it takes for data to pass across the network), and to increase robustness of communication.

The most well-known use of packet switching is the Internet and local area networks. The Internet uses the Internet protocol suite over a variety of data link layer protocols. For example, Ethernet and frame relay are very common. Newer mobile phone technologies (e.g., GPRS, I-mode) also use packet switching.

X.25 is a notable use of packet switching in that, despite being based on packet switching methods, it provided virtual circuits to the user. These virtual circuits carry variable-length packets. In 1978, X.25 was used to provide the first international and commercial packet switching network, the International Packet Switched Service (IPSS). Asynchronous Transfer Mode (ATM) also is a virtual circuit technology, which uses fixed-length cell relay connection oriented packet switching.

Datagram packet switching is also called connectionless networking because no connections are established. Technologies such as Multiprotocol Label Switching (MPLS) and the Resource Reservation Protocol (RSVP) create virtual circuits on top of datagram networks. Virtual circuits are especially useful in building robust failover mechanisms and allocating bandwidth for delay-sensitive applications.

MPLS and its predecessors, as well as ATM, have been called "fast packet" technologies. MPLS, indeed, has been called "ATM without cells" [1]. Modern routers, however, do not require these technologies to be able to forward variable-length packets at multigigabit speeds across the network.

History of packet switching

The concept of packet switching was first explored by Paul Baran in the early 1960s, and then independently a few years later by Donald Davies (Abbate, 2000).

Leonard Kleinrock conducted early research in queueing theory which would be important in packet switching, and published a book in the related field of digital message switching (without the packets) in 1961; he also later played a leading role in building and management of the world's first packet switched network, the ARPANET.

Baran developed the concept of packet switching during his research at the RAND Corporation for the US Air Force into survivable communications networks, first presented to the Air Force in the summer of 1961 as briefing B-265 [2] then published as RAND Paper P-2626 in 1962 [1], and then including and expanding somewhat within a series of eleven papers titled On Distributed Communications in 1964 [2]. Baran's P-2626 paper described a general architecture for a large-scale, distributed, survivable communications network. The paper focuses on three key ideas: first, use of a decentralized network with multiple paths between any two points; and second, dividing complete user messages into what he called message blocks (later called packets); then third, delivery of these messages by store and forward switching.

Baran's study made its way to Robert Taylor and J.C.R. Licklider at the Information Processing Technology Office, both wide-area network evangelists, and it helped influence Lawrence Roberts to adopt the technology when Taylor put him in charge of development of the ARPANET.

Baran's packet switching work was similar to the research performed independently by Donald Davies at the National Physical Laboratory, UK. In 1965, Davies developed the concept of packet-switched networks and proposed development of a UK wide network. He gave a talk on the proposal in 1966, after which a person from the Ministry of Defense told him about Baran's work. Davies met Lawrence Roberts at the 1967 ACM Symposium on Operating System Principles, bringing the two groups together.

Interestingly, Davies had chosen some of the same parameters for his original network design as Baran, such as a packet size of 1024 bits. Roberts and the ARPANET team took the name "packet switching" itself from Davies's work.

See also

References

  1. ^ Interview with the author (of an MPLS-based VPN article),G. Pildush
  2. ^ Stewart, Bill (2000-01-07). "Paul Baran Invents Packet Switching". Living Internet. Retrieved 2008-05-08. {{cite web}}: Check date values in: |date= (help)

Further reading

  • Katie Hafner, Where Wizards Stay Up Late (Simon and Schuster, 1996) pp 52-67
  • Janet Abbate, Inventing the Internet (MIT Press, 2000) ISBN 0-262-51115-0

External links

This article is based on material taken from the Free On-line Dictionary of Computing prior to 1 November 2008 and incorporated under the "relicensing" terms of the GFDL, version 1.3 or later.