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An amusement arcade or video arcade is a venue where people play arcade games such as video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey tables. In some countries, some types of arcades are also legally permitted to provide gambling machines such as slot machines or pachinko machines. Games are usually housed in cabinets. The term used for ancestors of these venues in the beginning of 20th century was penny arcades.
Video games were introduced in amusement arcades in the late 1970s and were most popular during the golden age of arcade video games, the early 1980s. Arcades became popular with young adults and particularly adolescents, which led parents to be concerned that video game playing might cause children to skip school. Many video arcades began closing in the late 1990s, as the technology of home video game consoles began to rival that of arcade games. However, video arcades remain popular in Japan, where they are called game centers (ゲームセンター).
A penny arcade can be any type of venue for coin-operated devices, usually for entertainment. The term was used since 1905-1910. Similar venues in the UK are known as penny cascades (or penny falls). The name derives from the penny, once a staple coin for the machines. The machines used included:
- bagatelles, a game with elements of billiards and non-electrical pinball,
- early forms of non-electrical pinball machines,
- fortune-telling machinery,
- slot machines,
- peep show machines (in the original, non-pornographic, usage of the term), which allowed the viewer to see various objects and pictures,
- love tester machines.
Penny arcades later led to the creation of video arcades in the 1970s.
1970s and 1980s
Arcades catering to video games began to gain momentum in the late 1970s with games such as Space Invaders (1978) and Galaxian (1979) and became widespread in 1980 with Pac-Man, Centipede and others. The central processing unit in these games allowed for more complexity than earlier discrete circuitry games such as Atari's Pong (1972).
During the late 1970s, video arcade game technology had become sophisticated enough to offer good-quality graphics and sounds, but it was still fairly basic (realistic images and full motion video were not yet available, and only a few games used spoken voice) and so the success of a game had to rely on simple and fun gameplay. This emphasis on the gameplay is why many of these games continue to be enjoyed today despite having been vastly outdated by modern computing technology.
The golden age of video arcade games in the 1980s was a peak era of video arcade game popularity, innovation, and earnings. Color arcade games became more prevalent and video arcades themselves started appearing outside of their traditional bowling alley and bar locales. Games were designed in a wide variety of genres while developers had to work within strict limits of available processor power and memory. The era also saw the rapid spread of video arcades across North America, Western Europe and Japan. The number of video game arcades in North America, for example, more than doubled between 1980 and 1982; reaching a peak of 13,000 video game arcades across the region (compared to 4,000 today). Beginning with Space Invaders, video arcade games also started to appear in supermarkets, restaurants, liquor stores, gas stations and many other retail establishments looking for extra income.
Unique among US cities was Ottumwa, Iowa, which, on November 30, 1982, was declared the "Video Game Capital of the World" by Mayor Jerry Parker. This bold initiative resulted in many historic firsts in video game history. Playing a central role in arcade history, Ottumwa was the birth site of the Twin Galaxies Intergalactic Scoreboard and the U.S. National Video Game Team, two organizations that still exist today. Among the historic firsts that happened in the Video Game Capital of the World were:
- History's First Video-Game-Themed Parade (Jan. 8, 1983) Des Moines Register, January 9, 1983
- History's First Video Game World Championship (Jan. 8-9, 1983) Dallas Times-Herald, Dallas, TX, January 26, 1983
- History's First Brain Wave Studies on Video Game Champions (July 12, 1983) News Release, July 12, 1983
- History's First Billion-Point Video Game Performance (Jan. 16, 1984) Computer Games magazine, July 1, 1984
- History's First Official Day to Honor a Video Game Player (Jan. 28, 1984) Tim McVey Day Poster, January 28, 1984
High game turnover in Japanese arcades required quick game design, leading to the adoption of standardized systems like JAMMA, Neo-Geo and CPS-2. These systems were essentially arcade-only consoles where the video game ROM could be swapped easily to replace a game. This allowed easier development and replacement of games, but it also discouraged the hardware innovation necessary to stay ahead of the technology curve.
Most US arcades didn't even see the intended benefit of this practice since many games weren't exported to the US, and if they were, distributors generally refused to release them as simply a ROM, preferring to sell the entire ROM, console, and sometimes cabinet as a package. In fact, several arcade systems such as Sega's NAOMI board are arcade versions of home systems.
By the 1990s, the number of video arcades in North America was decreasing. Arcades experienced a short resurgence of popularity in the mid-1990s, but soon began to decline again. This decline was mainly because the technology of home video game consoles began to rival and eventually exceed that of arcade games. Also, the rise of the Internet offered a recreational diversion that would keep many potential arcade customers home. Many arcades still exist in the US, but not in nearly the large numbers of the early 1980s. However, video arcades remained popular in Japan, where they are called game centers (ゲームセンター)
In the mid-2000s, Madrid businessman Enrique Martínez updated the video arcade for the new generation by creating a "hybrid movie theater with...fog, black light, flashing green lasers, high-definition digital projectors, vibrating seats, game pads and dozens of 17-inch screens attached to individual chairs." At the Yelmo Cineplex in Spain, $390,000 was spent refitting a theater into a "high-tech video gaming hall seating about 50 people." In Germany, the CinemaxX movie theater company is also considering this approach. It conducted a four-month trial with video games to test the level of demand for video gaming in a theater setting.
Manufacturers started adding innovative features to games in the 2000s. Konami used motion and position sensing of the player in Police 911 in 2000 and Mocap Boxing in 2001. Sega started using "Tuning cards" in games such as the Initial D series of games allowing the customer to save game data on a card vended from the game; Namco copied the idea with the Maximum Tune series. Arcade games continued to use a variety of games with enhanced features to attract clients, such as motorized seating areas, interconnected games, and surround sound systems. Redemption and merchandiser games are also a staple of arcades in the 2000s. One of the most popular redemption games, Deal or No Deal by ICE, simulates the popular television game show. Merchandiser games such as Stacker by LAI Games gives the player the chance to win high end prizes like iPods and cell phones.
At the same time as these innovations, a small resurgence in the interest of classic video games and arcades grew with the opening of Barcade in Brooklyn, New York in 2004. The simple idea of Barcade is the combination of a video arcade and a full bar, with a strict focus on classic machines from the 1970s and 1980s, known as the Golden age of video games. The idea proved popular and Barcade received great recognition as one of the best places to play classic video game cabinets. By 2011, Barcade had opened other locations in New Jersey and Philadelphia, and was recognized as "one of the few places where classic arcade games can still be found in public, and in good working order.". Barcade's success had also influenced many other similarly themed businesses to open across the country, including The 1UP Arcade and Bar in Denver, Insert Coin(s) in Las Vegas, Arcadium in Lexington, Kentucky, Headquarters Beercade in Chicago and Emporium, also in Chicago, which was founded by a former manager of Barcade. Other arcades like Ground Kontrol in Portland, Oregon began to adapt, adding beer and wine in 2005 and then a full bar to its arcade following a renovation in 2011. Even regular types of bars began adding classic arcade games in an attempt to cash in on this trend. 
As the trend grew, the industry and press looked for ways to classify these arcade bar hybrids, with the DNA Association branding them "social-tainment" and also referring to them as "game bars". Many of these newer game bars proved to be extremely popular. Headquarters expanded considerably after being open only a year, adding a large pinball collection, The 1UP Arcade and Bar opened a second location, called The 2UP, and Insert Coin(s) opened a huge location in Minneapolis.
Types of games
The video games are typically in arcade cabinets. The most common kind are uprights, tall boxes with a monitor and controls in front. Customers insert coins or tokens into the machines (or use magnetic cards) and stand in front of them to play the game. These traditionally were the most popular arcade format, although presently American arcades make much more money from deluxe driving games and ticket redemption games. However, Japanese arcades, while also heavily featuring deluxe games, continue to do well with traditional JAMMA arcade video games.
Some machines, such as Ms. Pac-Man and Joust, are occasionally in smaller boxes with a flat, clear glass or acrylic glass top; the player sits at the machine playing it, looking down. This style of arcade game is known as a cocktail-style arcade game table or tabletop arcade machine, since they were first popularized in bars and pubs. For two player games on this type of machine, the players sit on opposite sides with the screen flipped upside down for each player. A few cocktail-style games had players sitting next to rather than across from one another. Both Joust and Gun Fight had these type of tables.
Some arcade games, such as racing games, are designed to be sat in or on. These types of games are sometimes referred to as sit-down games. Sega and Namco are two of the largest manufacturers of these types of arcade games.
Other games include pinball machines, redemption games and merchandiser games. Pinball machines have a tilted, glass-covered play area in which the player uses mechanical flippers to direct a heavy metal ball towards lighted targets. Redemption games reward winners with tickets that can be redeemed for prizes such as toys or novelty items. The prizes are usually displayed behind a counter or in a glass showcase, and an arcade employee gives the items to players after counting their tickets. Merchandiser games reward winners with prizes such as stuffed toys, CDs, DVDs, or candy which are dispensed directly from the machine.
In some countries, some types of video arcades are legally allowed to provide gambling machines such as slot machines and pachinko machines. Large arcades may also have small coin-operated ride-on toys for small children. Some businesses, such as Dave & Buster's, combine a bar and restaurant with a video arcade.
Arcades typically have change machines to dispense tokens or quarters when bills are inserted, although larger chain arcades, such as Dave and Busters and Chuck E. Cheese are deviating towards a refillable card system. Arcades may also have vending machines which sell soft drinks, candy, and chips. Arcades may play recorded music or a radio station over a public address system. Video arcades typically have subdued lighting to inhibit glare on the screen and enhance the viewing of the games' video displays, as well as of any decorative lighting on the cabinets.
- Adult video arcade
- European Gaming & Amusement Federation
- List of arcade games
- Musée Mécanique
- Shopping arcade
- Timeline of video arcade game history
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- Edge Staff (2007-08-13). "The 30 Defining Moments in Gaming". Edge. Future plc. Retrieved 2008-09-18.
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- "The Best Video Game Bars in America"
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- "From LoDo to the Smithsonian, Video Games Get Their Due"
- "Gaming at the Geekiest Club in Vegas"
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- "B Side Liquor Lounge in Cleveland Heights Adds Old-time Arcade Games"
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