Random number generator attack

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The security of cryptographic systems depends on some secret data that is known to authorized persons but unknown and unpredictable to others. To achieve this unpredictability, some randomization is typically employed. Modern cryptographic protocols often require frequent generation of random quantities.

Quality in the random number generation (RNG) process is almost always required for security, and lack of quality generally provides attack vulnerabilities and so leads to lack of security, even to complete compromise, in cryptographic systems. The RNG process is particularly attractive to attackers because it is typically a single isolated hardware or software component easy to locate. If the attacker can substitute pseudo-random bits generated in a way he can predict, security is totally compromised, yet generally undetectable by any upstream test of the bits. Furthermore, such attacks require only a single access to the system that is being compromised. No data need be sent back in contrast to, say, a computer virus that steals keys and then e-mails them to some drop point.

Human generation of random quantities[edit]

Humans generally do poorly at generating random quantities. Magicians, professional gamblers and con artists depend on the predictability of human behavior. In World War II German code clerks were instructed to select three letters at random to be the initial rotor setting for each Enigma machine message. Instead some chose predictable values like their own or a girlfriend's initials, greatly aiding allied breaking of these encryption systems. Another example is the often predictable ways computer users choose passwords (see password cracking).

Nevertheless, in the specific case of playing mixed strategy games, use of human gameplay entropy for randomness generation was studied by Ran Halprin and Moni Naor.[1]

Attacks[edit]

Software RNGs[edit]

Just as with other components of a cryptosystem, a software random number generator should be designed to resist certain attacks. Some attacks possible on a RNG include (from[2]):

Direct cryptanalytic attack
when an attacker obtained part of the stream of random bits and can use this to distinguish the RNG output from a truly random stream.
Input-based attacks
modify the input to the RNG to attack it, for example by "flushing" existing entropy out of the system and put it into a known state.
State compromise extension attacks
when the internal secret state of the RNG is known at some time, use this to predict future output or to recover previous outputs. This can happen when a generator starts up and has little or no entropy (especially if the computer has just been booted and followed a very standard sequence of operations), so an attacker may be able to obtain an initial guess at the state.

Hardware RNGs[edit]

A number of attacks on hardware random number generators are possible, including trying to capture radio-frequency emissions from the computer (obtaining hard drive interrupt times from motor noise, for example), or trying to feed controlled signals into a supposedly random source (such as turning off the lights in a lava lamp or feeding a strong, known signal into a sound card).

RNG subversion[edit]

Subverted random numbers can be created using a cryptographically secure pseudorandom number generator with a seed value known to the attacker but concealed in the software. A relatively short, say 24 to 40 bit, portion of the seed can be truly random to prevent tell-tale repetitions, but not long enough to prevent the attacker from recovering, say, a "randomly" produced key.

Random numbers typically go through several layers of hardware and software before they are used. Bits may be generated in a peripheral device, sent over a serial cable, collected in an operating system utility and retrieved by a system call. The subverted bits can be substituted at any point in this process with little likelihood of detection.

A hardware circuit to produce subverted bits can be built on an integrated circuit a few millimeters square. The most sophisticated hardware random number generator can be subverted by placing such a chip anywhere upstream of where the source of randomness is digitized, say in an output driver chip or even in the cable connecting the RNG to the computer. The subversion chip can include a clock to limit the start of operation to some time after the unit is first turned on and run through acceptance tests, or it can contain a radio receiver for on/off control. It could be installed by the manufacturer at the behest of his national signals intelligence service, or added later by anyone with physical access. CPU chips with built-in hardware random number generators can be replaced by compatible chips with a subverted RNG in the chips' firmware.

Defenses[edit]

  • Mix (with, for example, xor) hardware generated random numbers with the output of a good quality stream cipher, as close to the point of use as possible. The stream cipher key or seed should be changeable in a way that can be audited and derived from a trustworthy source, e.g. dice throws. The Fortuna random number generator is an example of an algorithm which uses this mechanism.
  • Generate passwords and passphrases using a true random source. Some systems select random passwords for the user rather than let users propose their own.
  • Use encryption systems that document how they generate random numbers and provide a method to audit the generation process.
  • Build security systems with off the shelf hardware, preferably purchased in ways that do not reveal its intended use, e.g. off the floor at a large retail establishment. From this perspective, sound cards and webcams may be a better source of randomness than hardware made for that purpose.
  • Maintain complete physical control over the hardware after it has been purchased.

Designing a secure random number generator requires at least as high a level of care as designing other elements of a cryptographic system.

Prominent examples[edit]

Predictable Netscape seed[edit]

Early versions of Netscape's Secure Socket Layer (SSL) encryption protocol used pseudo-random quantities derived from a PRNG seeded with three variable values: the time of day, the process ID, and the parent process ID. These quantities are often relatively predictable, and so have little entropy and are less than random, and so that version of SSL was found to be insecure as a result. The problem was reported to Netscape in 1994 by Phillip Hallam-Baker, then a researcher in the CERN Web team, but was not fixed prior to release. The problem in the running code was discovered in 1995 by Ian Goldberg and David Wagner,[3] who had to reverse engineer the object code because Netscape refused to reveal the details of its random number generation (security through obscurity). That RNG was fixed in later releases (version 2 and higher) by more robust (i.e., more random and so higher entropy from an attacker's perspective) seeding.

Windows implementation[edit]

Microsoft uses an unpublished algorithm to generate random values for its Windows operating system. These random quantities are made available to users via the CryptGenRandom utility. In November 2007, Leo Dorrendorf et al. from the Hebrew University of Jerusalem and University of Haifa published a paper titled Cryptanalysis of the Random Number Generator of the Windows Operating System.[4] The paper presented serious weaknesses in the Microsoft approach. The paper's conclusions were based on disassembly of the code in Windows 2000, but according to Microsoft apply to Windows XP as well.[5]

Possible Backdoor in Elliptical Curve DRBG Encryption[edit]

The U.S. National Institute of Standards and Technology has published a collection of "deterministic random bit generators" it recommends as NIST Special Publication 800-90.[6] One of the generators, Dual EC DRBG, was favored by the National Security Agency.[7] Dual_EC_DRBG uses elliptic curve technology and includes a set of recommended constants. In August 2007, Dan Shumow and Niels Ferguson of Microsoft showed that the constants could be constructed in such a way as to create a secret backdoor to the algorithm.[8] In 2013, documents released by Edward Snowden revealed that the NSA had paid RSA Security $10 million to make Dual EC DRBG the default in their encryption software. It is strongly suspected that the NSA knows a particular secret number that can be used to subvert the cryptographic security guarantees of the algorithm. This is because the constraints used in the algorithm were chosen by the NSA, and do not appear to be nothing up my sleeve numbers.

MIFARE Crypto-1[edit]

Crypto-1 is a cryptosystem developed by NXP for use on MIFARE chips. The system is proprietary and originally the algorithm has not been published. Upon reverse engineering of the chip, researchers from the University of Virginia and the Chaos Computer Club found an attack on Crypto-1 exploiting a poorly initialized random number generator.[9]

Debian OpenSSL[edit]

In May 2008, security researcher Luciano Bello revealed his discovery that changes made in 2006 to the random number generator in the version of the OpenSSL package distributed with Debian GNU/Linux and other Debian-based distributions, such as Ubuntu, dramatically reduced the entropy of generated values and made a variety of security keys vulnerable to attack.[10][11] The security weakness was caused by changes made to the openssl code by a Debian developer in response to compiler warnings of apparently redundant code.[12] This caused a massive worldwide regeneration of keys, and despite all attention the issue got, it could be assumed many of these old keys are still in use. Key types affected include SSH keys, OpenVPN keys, DNSSEC keys, key material for use in X.509 certificates and session keys used in SSL/TLS connections. Keys generated with GnuPG or GNUTLS are not affected as these programs used different methods to generate random numbers. Non-Debian-based Linux distributions are also unaffected. This security vulnerability was promptly patched after it was reported.

PlayStation 3[edit]

In December 2010, a group calling itself fail0verflow announced recovery of the elliptic curve digital signature algorithm (ECDSA) private key used by Sony to sign software for the PlayStation 3 game console. The attack was made possible because Sony failed to generate a new random nonce for each signature.[13]

RSA public key factoring[edit]

An analysis comparing millions of RSA public keys gathered from the Internet was announced in 2012 by Lenstra, Hughes, Augier, Bos, Kleinjung, and Wachter. They were able to factor 0.2% of the keys using only Euclid's algorithm.[14][15] They exploited a weakness unique to cryptosystems based on integer factorization. If n = pq is one public key and n′ = pq is another, then if by chance p = p, then a simple computation of gcd(n,n′) = p factors both n and n′, totally compromising both keys. Nadia Heninger, part of a group that did a similar experiment, said that the bad keys occurred almost entirely in embedded applications, and explains that the one-shared-prime problem uncovered by the two groups results from situations where the pseudorandom number generator is poorly seeded initially and then reseeded between the generation of the first and second primes.

Java nonce collision[edit]

In August 2013, it was revealed that bugs in the Java class SecureRandom could generate collisions in the k nonce values used for ECDSA in implementations of Bitcoin on Android. When this occurred the private key could be recovered, in turn allowing stealing Bitcoins from the containing wallet.[16]

See also[edit]

References[edit]

  1. ^ Halprin, Ran; Naor, Moni. "Games for Extracting Randomness". 
  2. ^ Kelsey, J.; B. Schneier; D. Wagner; C. Hall (1998). "Cryptanalytic Attacks on Pseudorandom Number Generators". Fast Software Encryption, Fifth International Workshop Proceedings. Springer-Verlag. pp. 168–188. Retrieved 15 August 2013. 
  3. ^ Goldberg, Ian; Wagner, David (January 1996). "Randomness and Netscape Browser". Dr. Dobb's Journal. 
  4. ^ Dorrendorf, Leo; Gutterman, Zvi; Pinkas, Benny (1 October 2009). "Cryptanalysis of the random number generator of the Windows operating system". ACM Transactions on Information and System Security 13 (1): 1–32. doi:10.1145/1609956.1609966. 
  5. ^ Keizer, Gregg (November 21, 2007). "Microsoft confirms that XP contains random number generator bug". Computerworld. 
  6. ^ Barker, Elaine; Kelsey, John (January 2012). "Recommendation for Random Number Generation Using Deterministic Random Bit Generators". NIST. 
  7. ^ Schneier, Bruce (November 15, 2007). "Did NSA Put a Secret Backdoor in New Encryption Standard?". Wired. Archived from the original on November 15, 2007. 
  8. ^ Shumow, Dan; Ferguson, Niels (21 August 2007). "On the Possibility of a Back Door in the NIST SP800-90 Dual Ec Prng". http://cr.yp.to/. 
  9. ^ Nohl, Karsten; David Evans; Starbug Starbug; Henryk Plötz (2008-07-31). "Reverse-engineering a cryptographic RFID tag". SS'08 Proceedings of the 17th conference on Security symposium. USENIX. pp. 185–193. 
  10. ^ "DSA-1571-1 openssl -- predictable random number generator". Debian Security Advisory. 13 May 2008. 
  11. ^ "CVE-2008-0166". CVE. January 9, 2008. "OpenSSL 0.9.8c-1 up to versions before 0.9.8g-9 on Debian-based operating systems uses a random number generator that generates predictable numbers, which makes it easier for remote attackers to conduct brute force guessing attacks against cryptographic keys." 
  12. ^ Flaherty, Kevin (May 26, 2008). "Debian OpenSSL Security Flaw". cryptogon.com. 
  13. ^ Bendel, Mike (2010-12-29). "Hackers Describe PS3 Security As Epic Fail, Gain Unrestricted Access". Exophase.com. Retrieved 2011-01-05. 
  14. ^ Markoff, John (February 14, 2012). "Flaw Found in an Online Encryption Method". The New York Times. 
  15. ^ Lenstra, Arjen; Hughes, James P.; Augier, Maxime; Bos, Joppe Willem; Kleinjung, Thorsten; Wachter, Christophe (2012). Ron was wrong, Whit is right. Santa Barbara: IACR. p. 17. 
  16. ^ Chirgwin, Richard (12 August 2013). "Android bug batters Bitcoin wallets". The Register. 

Further reading[edit]