Ratchet & Clank: Full Frontal Assault

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Ratchet & Clank: Full Frontal Assault
Ratchet & Clank - Full Frontal Assault.png
Developer(s) Insomniac Games
Tin Giant (PS Vita version)
Publisher(s) Sony Computer Entertainment
Composer(s) Michael Bross
Series Ratchet & Clank
Engine Insomniac Engine v.4.0
Platform(s) PlayStation 3, PlayStation Vita
Release date(s) PlayStation 3
NA 20121127November 27, 2012
AUS 20121129November 29, 2012
EU 20121130November 30, 2012
JP 20130606June 6, 2013
PlayStation Vita
NA 20130521May 21, 2013
AUS 20130522May 22, 2013
JP 20130606June 6, 2013
Genre(s) Platform, tower defense
Mode(s) Single-player, multiplayer

Ratchet & Clank: Full Frontal Assault (known as Ratchet & Clank: QForce in PAL and Japan countries) is a 2012 platform game developed by Insomniac Games for the PlayStation Network and published by Sony.[1] Like the previous downloadable game in the series, Ratchet & Clank Future: Quest for Booty, in Europe, as well as the United States for this time, it was released on Blu-ray Disc as well as the PlayStation Store. It was produced in commemoration of the 10th anniversary of the Ratchet & Clank series. It is available on the PlayStation 3 with the PlayStation Vita version delayed for a May 21, 2013 release and available for free with the PlayStation 3 version.[2] It is a spin-off from the series.[3]


Ratchet & Clank: Full Frontal Assault uses the camera angles, weapons and third-person Ratchet gameplay used in previous versions, while adding a new tower defense element.[4] It features five levels set on three different planets.[5] The game allows players to play as Ratchet, Clank (in either his Giant Clank or normal forms), or Captain Qwark. This title also features the ability for co-op play, both on and offline.[5]


Captain Qwark was on the Starship Phoenix II with Ratchet and Clank complaining of boredom at how there was nothing to shoot in the Private Sector. In an attempt to entertain Qwark, Clank suggested that there were some "rogue" cleaner bots in the engine room. After destroying the robots they were summoned to the bridge where a transmission from an enemy of Qwark came in, explaining that several Planetary Defense Centers were going to be taken by Grungarian Marauders. In response to this threat Qwark reassembled the Q-Force.

The QForce then headed to the Korgon Refinery where they defended the QForce base, captured several QForce weapon nodes and reclaimed the planet. They were then able to restore the Planetary Defense Center's power by destroying the Grungarian generators. They then restored power to the defense center and a second transmission from Qwark's enemy arrived. In the transmission the enemy revealed himself as the Qwark fan boy, who wanted revenge for being let down by Qwark many times.

The QForce then went to the Hidden City of Balkai and after activating the West and East Key Node, they retook the Planetary Defense Center and then rebooted the system. They repeated this feat at the GrummelNet Plasma Harvester before a distress call from the Plumber was received. They traveled to the Korgon Refinery and helped fix his ship - at this point they realized that the Plumber could have not have been on the Starship Phoenix II so they headed back to the ship and found it had been hacked. Zurgo revealed that he had been using a hologuise to disguise himself as the Plumber and had taken control of the ship. He also told them that he had taken over the weather grid and had turned the Hidden City of Balkai to become covered in snow. After destroying the weather beacons and ending a snow twister, the QForce activated and protected a reformatting device, escorting it to the Planetary Defense Center where it restored the planet's weather.

After pinpointing Zurgo's location to Ebaro, the QForce then set out to Zurgo's Lair of Doom. After disabling an explosive they encountered Zurgo and defeated him. When leaving the Lair of Doom with a subdued Zurgo, Qwark accidentally threw him off a bridge.


Reception for Full Frontal Assault has been mixed, with the game holding a 64 average rating from 52 critics on Metacritic as of October 27, 2013.[6] PC World said that the game lacks a story. Gameinformer gives it a 7.5 average score stating the game's features. It estimates that the single player campaign mode can be completed in about four hours and is a Tower defense style game, unlike the previous versions. The review stated that the multiplayer version is where the game "really shines" but "it isn't enough to outweigh the lackluster single-player experience".[7]


  1. ^ Brendan Sinclair (2012-05-30). "Ratchet & Clank: Full Frontal Assault hits PSN this fall". Gamespot. Retrieved 2012-05-30. 
  2. ^ Ross Alexander (2012-12-14). "Ratchet & Clank: QForce is incoming!". Retrieved 2012-12-14. 
  3. ^ Bowman, Tim (2013-02-11). "Review: Ratchet & Clank: Full Frontal Assault". Quarter Disorder. Retrieved 2013-11-06. 
  4. ^ James Stevenson (2012-07-18). "Ratchet & Clank: Full Frontal Assault Adds a Tower-Defense Twist". Retrieved 2012-07-18. 
  5. ^ a b "Ratchet & Clank: Full Frontal Assault Adds Tower Defense". IGN. 2012-07-18. 
  6. ^ "Metacritic: Ratchet & Clank: Full Frontal Assault". Metacritic. Retrieved 2013-02-02. 
  7. ^ Armando Rodriguez (2012-12-04). "Ratchet & Clank: Full Frontal Assault review". PC World. Retrieved 2012-12-05. 

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