A recent catastrophe in the player-character's city has killed or turned most of its people into mutants. The player has to "figure out how to deal with" the mutants. The game is set in the near future.
Insomniac Games CEO Ted Price has said that the game's irreverence and stylization reflects the personality of the company. He compared the game's humor to that of Spyro and Ratchet & Clank. The style is driven by the game's story "theme of freedom and self-expression".
The game is expected to use Microsoft's cloud computing to create a living world, where user feedback and ideas such as Internet memes, social commentary, new items, weapons, and characters can be quickly added.
- Matulef, Jeffrey (November 22, 2013). "Sunset Overdrive confirmed for 2014". Eurogamer. Gamer Network Ltd. Retrieved November 22, 2013.
- Lien, Tracey (June 11, 2013). "Sunset Overdrive turns a city ravaged by catastrophe into your playground". Polygon. Vox Media. Archived from the original on June 15, 2013. Retrieved June 15, 2013.
- Xbox Wire Staff (June 11, 2013). "Sunset Overdrive Q&A with Insomniac CEO Ted Price". Xbox Wire. Microsoft. Archived from the original on June 15, 2013. Retrieved June 15, 2013.
- Gera, Emily (June 10, 2013). "Sunset Overdrive is an open world game for Xbox One". Polygon. Vox Media. Archived from the original on June 10, 2013. Retrieved June 10, 2013.
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