Skedaddle

From Wikipedia, the free encyclopedia
Jump to: navigation, search

Skedaddle (About this sound pronunciation in American English) is a children's game show that aired in Fall 1988 for six weeks as a part of The Funtastic World of Hanna-Barbera block of shows. It was hosted by Ron Pearson, and created by William Hanna and Joseph Barbera. The show was executive produced by Hanna and Barbera, along with Jay Wolpert.

Premise[edit]

Two teams of four children (always the "Sludge Puppies" in red and the "Drainiacs" in yellow) each competed in a game similar to "Hot Potato" to answer questions and win prizes. The studio was set up to resemble a cartoonish sewer.

Gameplay[edit]

One team selected one of three dinosaurs (named Slam, Dunk, and Seymour, who were the block's hosts that season), who would come out from his lair with a small object, such as a top hat. The object corresponded with a question which had a numerical answer. To answer the question, the team had to toss the object back and forth from player to player within a certain amount of time. As soon as the number of passes equaled the team's guess, the player with the object ran to the middle of the studio and honked a bicycle horn.

If the team's guess was correct, they received points. If they were wrong, ran out of time, or threw the object out of bounds during play, they received nothing; in addition, the chosen dinosaur spun a "wheel of torture", which caused that team to get slimed with some by-product poured into the sewer (for example, the "ice cream parlor" would cover the contestants in melted ice cream).

After several rounds, the team with the most points won the game and went to a bonus round.

Bonus round[edit]

Three stools were set up in a row, and one of the dinosaurs stood above each with a bucket. Each player on the team was asked a question and given three answers to choose from. The player sat on the stool that corresponded with his or her guess, and the dinosaur turned the bucket over above the player's head. If the contestant was right, the bucket would be empty and the player would score; however, if the player was wrong, the bucket would be filled with green slime, which would end up all over the contestant. Getting more correct answers than incorrect won the grand prize.