Spiritual successor

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A spiritual successor,[1][2] sometimes called a spiritual sequel, is a successor to a work of fiction which does not build upon the storyline established by a previous work as do most traditional prequels or sequels, yet features many of the same elements, themes, and styles as its source material, thereby resulting in it being related or similar "in spirit" to its predecessor.

Reasons for creating a spiritual successor[edit]

Due to the current nature of the publisher/developer system inherent in almost all computer games, as well as the continual purchase and takeovers (which sell the entire developer including its copyrights and trademarks) by conglomerate corporations, creative teams often fail to retain the copyright and trademark rights of their creations. This often makes attempts to create sequels for a product impossible for various reasons, such as the "core" of the studio being fired or replaced after completing a project while the parent company retains control of the copyrights and trademarks. A good example of this strategy is Electronic Arts, which has closed many studios while keeping their copyrights and trademarks, such as Bullfrog Productions, Origin Systems, and Westwood Studios.

To get around this, creative teams will make a product that resembles the original game in some way, without copying or mentioning the original directly, notably omitting the title, story, and character names. For instance, the video games TimeSplitters and, more often, Perfect Dark are often considered to be the spiritual successors to the hit video game GoldenEye 007.[3][4][5]

Other times, a spiritual successor is created when the original products were either poor commercial sellers and/or forgotten by the people that would purchase the product. By abandoning the original content's name (and perhaps its baggage as a forgotten product), the spiritual sequel can be appreciated by fresh eyes. An example of this would be BioShock, which has been referred to by its developers as the spiritual successor to System Shock 2.[6] Despite positive critical acclaim, System Shock and System Shock 2 both failed to achieve the expected commercial success unlike BioShock which was both a critical and commercial success.

The concept of a "spiritual successor" extends beyond fictional works. The Honda CR-Z is regarded as the spiritual successor to the second generation Honda CR-X in both name and exterior design, despite a nearly two decade time difference in production.[7][8] The Canon Cat computer was Jef Raskin's spiritual successor to the Apple Macintosh.[9] In sports, the Ravens–Steelers rivalry is considered the spiritual successor to the older Browns–Steelers rivalry due to the Cleveland Browns relocation controversy as well as the "reactivated" Cleveland Browns having a 4-20 record against the Steelers since returning to the league in 1999.[10]

Further examples of spiritual successors[edit]

Video games[edit]

Films[edit]

See also[edit]

References[edit]

  1. ^ Classic Videogame Hardware Genius Guide. Imagine Publishing. pp. 535–. ISBN 978-1-908222-22-0. 
  2. ^ Mark J. P. Wolf (2012). Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. ABC-CLIO. p. 458. ISBN 978-0-313-37936-9. Retrieved 30 July 2013. 
  3. ^ "First Look: Perfect Dark". GamePro. Archived from the original on 2011-06-07. 
  4. ^ Chi Kong Lui (2000-06-19). "Perfect Dark – Review". gamecricits.com. Retrieved 2008-01-04. 
  5. ^ Franklin Beans. "Achievement Highlights". Xbox.com. Retrieved 2008-01-04. [dead link]
  6. ^ "BioShock Preview". GameSpy. 2006-05-10. Retrieved 2007-05-08. 
  7. ^ "2007 Tokyo Auto Show Preview: Honda CR-Z". Inside Line. edmunds. 2007-10-09. Retrieved 2008-02-22. Honda says the name of its sporty two-passenger concept for Tokyo — CR-Z — stands for "Compact Renaissance Zero." But it's no accident that the car and its name evoke fond memories of the old Honda CRX from the late '80s and early '90s. 
  8. ^ Squatriglia, Chuck (2008-02-20). "Europe Gets Honda's CR-Z Hybrid Before The Rest of Us.". Autopia. Wired. Retrieved 2008-02-22. 
  9. ^ Shapiro, Ezra (1987-10). "A Spiritual Heir to the Macintosh". BYTE. p. 121. Retrieved 4 August 2014.  Check date values in: |date= (help)
  10. ^ Greg Garber examines nasty Ravens-Steelers rivalry - ESPN
  11. ^ The Making Of: Assassin's Creed | Features | Edge Online
  12. ^ "Treasure Talks 360, Wii, and PS3". 1UP.com. 2007-01-04. Retrieved 2008-05-28. 
  13. ^ "The History of Fallout". GameBanshee. 2006-06-24. Retrieved 2007-05-21. 
  14. ^ "Game information page for FAILSAFE". RPG Codex. 2004-10-07. Retrieved 2007-05-21. 
  15. ^ "Supreme Commander Q&A - What Makes Supreme Commander Unique?". GameSpot. 2005-09-30. Retrieved 2007-03-20. 
  16. ^ Jason Ocampo (2007-11-06). "Supreme Commander: Forged Alliance Review". GameSpot. Retrieved 2008-01-03. 
  17. ^ John 'Warrior' Keefer (2007-02-23). "Supreme Commander (PC) Review". GameSpy. Retrieved 2008-01-03. 
  18. ^ GameSpot site staff, ed. (2005). "The Long-Awaited Spiritual Successor to ICO Arrives Mid-February in Europe". GameSpot. Retrieved July 1, 2006. 
  19. ^ McNamara, Andy & Berghammer, Billy (2006). "Colossal Creation: The Kenji Kaido and Fumito Ueda Interview". Game Informer. Archived from the original on April 27, 2006. Retrieved July 9, 2006. 
  20. ^ "Hellgate is 'spiritual successor to Diablo II' - Roper". Eurogamer. 2007-09-01. Retrieved 2007-08-19. 
  21. ^ "E309: Dragon Age: Origins Interview - by Gamereactor". 
  22. ^ "Independent Games Summit: Valve's Kim Swift - 'From Narbacular Drop To Portal'". Gamasutra staff. 
  23. ^ Xenosaga Episode I: Der Wille zur Macht : PS2 at Gamepro.com - Reviews, Previews and Cheats for Xenosaga Episode I: Der Wille zur Macht
  24. ^ Hayden, Bill (2002-04-29). "Xenosaga Episode I Preview". Gamer's Logik. Retrieved 2008-11-10. 
  25. ^ Reiter, Chris (2005-04-05). "Xenosaga Episode II review". Gaming Target. Retrieved 2009-11-19. 
  26. ^ Bayonetta Review: To Infinite Climax Action And Beyond
  27. ^ Sony Reveals Demon's Souls
  28. ^ Demon's Souls Spiritual Successor Now Named Dark Souls - News - www.GameInformer.com
  29. ^ Odin Sphere Details - IGN
  30. ^ Super Mario RPG 2 (Paper Mario) [Beta - N64] | Unseen 64
  31. ^ http://www.supersonic-ftp.co.uk/wordpress/?p=177
  32. ^ 'Mega Man' spiritual successor coming to PS4 and Xbox One after smashing Kickstarter goal | The Verge
  33. ^ "Shroud of the Avatar: Forsaken Virtues in Kickstarter". Portalarium. 
  34. ^ Futter, Mike (April 12, 2014). "Civilization: Beyond Earth". Game Informer. Retrieved April 12, 2014. 
  35. ^ 1.^ Jump up to: a b c d McGarvey, Sterling (February 13, 2009). "Fighting Spirits: The Men Behind the Combos". GameSpy. IGN. Retrieved June 3, 2011.
  36. ^ Masters of Doom, pp. 130–131
  37. ^ Masters of Doom, pp. 122–123.
  38. ^ Doomworld interview with John Carmack.
  39. ^ 5years interview with Romero
  40. ^ Game Genres: Shmups, Professor Jim Whitehead, January 29, 2007, Accessed June 17, 2008
  41. ^ "The FlatOut Successor Publishers Don't Think You Want". IGN. 
  42. ^ Keller, Andy (May 26, 2014). "The Evil Within hands-on: a bloody spiritual successor to Resident Evil 4". PCGamer. Retrieved October 29, 2014. 
  43. ^ https://www.kickstarter.com/projects/thimbleweedpark/thimbleweed-park-a-new-classic-point-and-click-adv
  44. ^ Neil Gaiman, author of Anansi Boys
  45. ^ Daily Llama - NEWS 1997_02_12 - Fierce Creatures - New Film Brings the Stars of 'A Fish Called Wanda' Together
  46. ^ Park Chan-wook Explores Self, Dream in Thirst
  47. ^ Parks Thirst Is Riveting
  48. ^ The Vengeance Trilogy DVD special features, director's audio commentary.
  49. ^ Brown, Todd (27 June 2011). "Fantasia 2011 Kicks Off With Kevin Smith's RED STATE". Twitch Film. Retrieved 13 April 2012. 
  50. ^ AintItCoolUK (27 March 2012). "THE WICKER TREE - Robin Hardy Interview Part 1/2". YouTube. Retrieved 13 April 2012. 
  51. ^ "Snatch Movie Review and Film Summary (2001) by Roger Ebert". 19 January 2001.