Talk:Exidy
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Bandido
[edit]Actually this game was never licensed from Nintendo, but was a bootlegged version of Sheriff. When the mameteam had the authorization to release the Xidy ROMs, also Bandido had to be in the list. But while writing the game pages for mamedev.org, we could find no evidence of any actual licence. We asked then to mr. Kaufmann regarding the matter and he confrimed that no actual licence was given by Nintendo. Sources: I was the one creating the pages for 5 games on mamedev.org, had to do also Bandido but while gathering informations we found discrepancies I asked Aaron Giles, that was at that moment team Leader of the MAME project, clarafications regardin the Bandido Licence s_bastian — Preceding unsigned comment added by 212.17.198.19 (talk) 11:41, 8 March 2013 (UTC)
Untitled
[edit]What country were they based in? Phyte 21:57, 12 August 2007 (UTC)
Does anyone know the story of how Exidy ended up with the Sorcerer? The machine simply doesn't seem in keeping with the company itself -- the company did video games, yet the Sorcerer lacked sound, color, and by most arguments, graphics. It seems like it was designed by a 3rd party. Anyone know more? Maury 23:31, 15 November 2006 (UTC)
I used to work there, '78 to '79; as I understand it, the Sorcerer started as a way to keep the production line going steadily. Arcade-game production was always feast-and-famine: hire a bunch of production workers for a run of a few hundred units, and then lay them all off until the next run. —Preceding unsigned comment added by 64.174.149.170 (talk) 01:09, 24 January 2008 (UTC)
Public Domain
[edit]They've recently started to release their games, one game at a time, into the public domain - see http://mamedev.org
Exidy were based in Sunnyvale,CA. Icd (talk) 05:46, 12 January 2009 (UTC)
The Sorcerer was developed by Howell A. Ivy, one of the owners and the chief Engineer at Exidy Inc. to diversify the product line and to capitalize on the emerging computer market. The technology of the computer was virtually the same as the video games, at that time. The Sorcerer utilized black and white monitors, due to the 512 pixels horizontal. The availability of color monitors of that resolution was not available at that time, at a price that the consumer could afford. The Sorcerer did use character generated graphics. However, each character could be user defined and if programmed properly, graphics could be of high quality and very detailed. Sound could be added by the S100 expansion card. Exidy was located in Sunnyvale, on Java Drive. And also in Mt. View.Scotty88 (talk) 02:35, 29 July 2010 (UTC)
- I found a PDF of a catalog of theirs online, showing they were based in Sunnyvale as of 1980.Mercurywoodrose (talk) 07:54, 26 November 2012 (UTC)
External links modified
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