The Republic of Darokin

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The Republic of Darokin
GAZ11 TSR9250 The Republic of Darokin.jpg
Author Scott Haring and William W. Connors
Genre Role-playing game
Publisher TSR
Publication date
1989

The Republic of Darokin is an accessory for the Dungeons & Dragons fantasy role-playing game. It was written by Scott Haring and William W. Connors, and published by TSR in 1989.

Contents[edit]

The fictional Republic of Darokin specializes in land-based guilds, and the accessory covers life, society, and politics in their lands.[1] This gazetteer describes a plutocratic republic ruled by a council of merchants.[2] The 32-page "Player's Guide" gives a brief overview of the land, with rules for Darokinian player characters and a Merchant character class, and includes guidelines for trading and a map of the Known World's main trade routes, imports, and exports.[2] The 64-page "Dungeon Master's Guide" contains background material on Darokin's history, climate, geography, economy, society, and places of interest.[2] The gazetteer also includes rules for adaptation to AD&D, a map of the city of Darokin, a large color map, and cardstock miniatures of merchants' wagons.[2]

Publication history[edit]

The Republic of Darokin (GAZ11) was written by Scott Haring and William W. Connors, with a cover by Clyde Caldwell and interior illustrations by Stephen Fabian, and was published by TSR in 1989. It comprises a 64-page "Dungeon Master's Guide", a 32-page "Player's Guide", two cardstock sheets, a large color map, and an outer folder.[2]

Reception[edit]

Jim Bambra briefly reviewed The Republic of Darokin for Dragon magazine #151 (November 1989).[1] Bambra wrote that the books "bring trading adventures into the forefront of fantasy gaming", and that with rules regarding trading, "fame and fortune can now be gained in ways other than mere adventuring".[1]

References[edit]

  1. ^ a b c Bambra, Jim (November 1989). "Role-playing Reviews". Dragon (Lake Geneva, Wisconsin: TSR) (#151): 40. 
  2. ^ a b c d e Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 142. ISBN 0-87975-653-5.