Tom Clancy's Rainbow Six (video game)

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This article is about the first game in the Rainbow Six video game series . For information on the rest of the series, see Tom Clancy's Rainbow Six. For the novel with the same name, see Rainbow Six (novel).
Tom Clancy's Rainbow Six
Rb6box.jpg
Developer(s) Red Storm Entertainment
Publisher(s) Red Storm Entertainment
Designer(s) Brian Upton
Composer(s) Bill Brown
Series Tom Clancy's Rainbow Six
Platform(s) Microsoft Windows, Nintendo 64, PlayStation, Mac OS, Game Boy Color, Dreamcast, PlayStation Network
Release date(s)
Genre(s) Tactical shooter
Mode(s) Single-player, Multiplayer

Tom Clancy's Rainbow Six is a tactical shooter computer game and the first in the Rainbow Six series. It was developed and published by Red Storm Entertainment for the PC in 1998. It was later ported to Mac OS, Nintendo 64, PlayStation, Dreamcast and Game Boy Color. An expansion pack, Tom Clancy's Rainbow Six Mission Pack: Eagle Watch, was released on January 31, 1999. The original PlayStation version is now available for download from the PlayStation Store.

Origin[edit]

Red Storm Entertainment (founded by author Tom Clancy) was an idea developed by him and his friend and former British Royal Navy submarine captain, Doug Littlejohns, to develop multi media PC games for Clancy readers and to introduce him to a younger generation which was more inclined to digital entertainment. At a weekend retreat Clancy and his new team pursued the idea of launching a book and a game of the same name within 2 years and their first thoughts were to make a special operations game featuring first-person action, and a team of operators to rescue hostages and take out terrorists. However the market for that sort of product was already fairly saturated and so the team came up with the idea of a mixed action/strategy game which had never been attempted successfully hitherto. Clancy and Littlejohns devised the concept of preformed international teams (Rainbow Six) with UN sponsored agreements in place for these teams to enter countries without days of bureaucratic wrangling in order to deal immediately with hostage situations. The marketing plans for book and game were coordinated very carefully, with extracts from Chapter 1 of released to the most popular games magazine, to whet the appetites of gamers who had never heard of the author and TV advertising never previously attempted for a PC game. Thus when the game was launched, 3 weeks after the book which went straight to #1 on the NY Times best seller list, it was an instant success. Red Storm went on to leverage the Rainbow Six franchise in a host of ways including more than 15 follow on versions, granting of movie rights and entering several other consumer areas. Rainbow Six consolidated newbie Red Storm Entertainment Inc. as a major player in the global gaming world particularly when the company graduated the franchise to Nintendo, PlayStation and Xbox.

Gameplay[edit]

Rainbow Six is a tactical shooter, which focuses more on stealth and tactics than on sheer firepower, exploring the lethality of a single bullet. To add to the realism, all in-game characters, terrorists, hostages and Rainbow operatives, can be wounded or dispatched in just fractions of a second with only one or two bullets. Tools such as thicker body armor, automatic rifles, and grenades have little value before the player grows accustomed to the gameplay.

Before each mission is a planning stage, during which the player is given a briefing, and then chooses the operatives to be involved in the mission, their weapons, equipment and uniform/camouflage. In earlier games, the player pre-established orders and waypoints during this step. The planning stage determined elements such as the path the AI-controlled squads would follow during the mission, as well as where they will deploy devices such as flashbangs or door breaching charges.

Successful missions often last just minutes, but may require dozens of repetitions and planning changes (many more for beginners). During gameplay, the player controls only one team member directly, and can see stats for that member and all units on the Heads-Up Display. Teams not under player control follow the orders given to them in the planning stage. The player can take control of any living operative at will, making them the leader.

The game forms a campaign that is a series of scenarios, with the plot being advanced in the mission briefing of each scenario. Any casualties that occur during a mission are permanent, so the deceased cannot be used in future missions. Consequently, many players replay missions that are technically successful merely to reduce the number of casualties.

Online multiplayer gaming was popular on the Mplayer.com and Zone.com services and for a time featured a thriving competitive clan based community with numerous independent ladder style leagues.

Unlike the other versions, the PlayStation version actually showed the gun being held in the player's hands.

Plot[edit]

Rainbow Six is set in the year 1999.

RAINBOW is a newly created multinational counter-terrorism unit, composed of elite soldiers from NATO countries, formed to address the growing problem of international terrorism. The organization's director is John Clark, and the team leader is Ding Chavez. The term "Rainbow Six" refers to the director of the organization, John Clark.

Soon after its inauguration, RAINBOW finds itself responding to a series of seemingly unrelated terrorist attacks by the Phoenix Group, a radical eco-terrorist organization. Throughout its investigation, RAINBOW is assisted and advised by John Brightling, chairman of the powerful biotechnology corporation Horizon Inc.

However, RAINBOW eventually learns that the Phoenix Group is actually a front for Horizon Inc itself. Brightling's company is developing a highly contagious strain of the Ebola virus, called "Shiva," with the ability to kill every human being on the planet. In order to protect "mother nature," John Brightling is planning to kill the entire human race, sparing only Brightling's chosen few, who will re-emerge and rebuild the planet into a scientific and environmentally-friendly utopia. To achieve this goal, he has used the scattered terrorist attacks to create fear of terrorism, which he then exploited in order to get a security contract for his own private security firm at the Olympic Games. Brightling's plan is for his "security personnel" to unleash the virus at the games, spreading it to all the countries of the world.

RAINBOW succeeds in preventing the release of the virus at the Olympics, and Brightling and his collaborators retreat to their Horizon Ark facility in the Brazilian jungle, from which they had originally planned to weather out the global holocaust. RAINBOW infiltrates the facility, killing all of Brightling's collaborators and capturing Brightling himself.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings (PC) 81.81%[1]
(N64) 73.71%[2]
(DC) 72.28%[3]
(GBC) 53.83%[4]
(PS) 48.07%[5]
Metacritic (PC) 85/100[6]
Review scores
Publication Score
AllGame 3.5/5 stars[7][8]
(Mac & N64) 3/5 stars[9][10]
(PS & GBC) 2.5/5 stars[11][12]
Electronic Gaming Monthly (N64) 7.62/10[13]
(DC) 7.33/10[14]
(PS) 3.8/10[15]
Game Informer (N64) 8/10[16]
(PS) 6.75/10[17]
GamePro 4.5/5 stars[18][19]
(PS) 3.5/5 stars[20]
Game Revolution A−[21]
GameSpot (DC) 8.1/10[22]
(PC) 8/10[23]
(GBC) 7.4/10[24]
(N64) 7.1/10[25]
(PS) 3.7/10[26]
GameSpy 3.5/10[27]
IGN (PC) 9.4/10[28]
(N64) 8.5/10[29]
(DC) 8/10[30]
(GBC) 5/10[31]
(PS) 3.8/10[32]
Nintendo Power (N64) 7.9/10[33]
(GBC) 6.9/10[34]
Official PlayStation Magazine (US) 1/5 stars[35]
PC Gamer US 93%[36]
The Cincinnati Enquirer 4/5 stars[37]

Rainbow Six was met with positive to average to negative reception upon release. GameRankings gave it a score of 81.81% for the PC version;[1] 73.71% for the Nintendo 64 version;[2] 72.28% for the Dreamcast version;[3] 53.83% for the Game Boy Color version;[4] and 48.07% for the PlayStation version.[5] Metacritic gave only the PC version a score of 85 out of 100.[6]

GameSpot described the PC version as "actually a pretty good game, albeit very hard and extremely frustrating", and "Rainbow Six's audio cues, background sounds, and other various noises are also represented very well; the immersive feeling of Rainbow Six is perhaps one of the best seen in a game."[23] In 2001-2002 Rainbow Six and Rainbow Six: Rogue Spear together sold 450,000 copies.[38]

Eagle Watch[edit]

Tom Clancy's Rainbow Six Mission Pack: Eagle Watch was released on January 31, 1999 as an expansion pack to the original game. It adds 5 new missions, 4 new operatives, 3 new weapons and new multiplayer modes. The expansion was packaged with the original game as Tom Clancy's Rainbow Six Gold Pack Edition in 1999.

References[edit]

  1. ^ a b "Tom Clancy's Rainbow Six for PC". GameRankings. Retrieved July 23, 2014. 
  2. ^ a b "Tom Clancy's Rainbow Six for Nintendo 64". GameRankings. Retrieved July 23, 2014. 
  3. ^ a b "Tom Clancy's Rainbow Six for Dreamcast". GameRankings. Retrieved July 23, 2014. 
  4. ^ a b "Tom Clancy's Rainbow Six for Game Boy Color". GameRankings. Retrieved July 23, 2014. 
  5. ^ a b "Tom Clancy's Rainbow Six for PlayStation". GameRankings. Retrieved July 23, 2014. 
  6. ^ a b "Tom Clancy's Rainbow Six for PC Reviews". Metacritic. Retrieved July 23, 2014. 
  7. ^ Suciu, Peter. "Tom Clancy's Rainbow Six (PC) - Review". AllGame. Retrieved July 23, 2014. 
  8. ^ Simpson, Chris. "Tom Clancy's Rainbow Six (DC) - Review". AllGame. Retrieved July 23, 2014. 
  9. ^ Ottoson, Joe. "Tom Clancy's Rainbow Six (Mac) - Review". AllGame. Retrieved July 23, 2014. 
  10. ^ Scoleri III, Joseph. "Tom Clancy's Rainbow Six (N64) - Review". AllGame. Retrieved July 23, 2014. 
  11. ^ Kanarick, Mark. "Tom Clancy's Rainbow Six (PS) - Review". AllGame. Retrieved July 23, 2014. 
  12. ^ Huey, Christian. "Tom Clancy's Rainbow Six (GBC) - Review". AllGame. Retrieved July 23, 2014. 
  13. ^ "Tom Clancy's Rainbow Six (N64)". Electronic Gaming Monthly. 1999. 
  14. ^ "Tom Clancy's Rainbow Six (DC)". Electronic Gaming Monthly. 2000. 
  15. ^ "Tom Clancy's Rainbow Six (PS)". Electronic Gaming Monthly. 1999. 
  16. ^ McNamara, Andy (February 29, 2000). "Rainbow Six - Nintendo 64". Game Informer. Archived from the original on November 19, 2000. Retrieved July 23, 2014. 
  17. ^ McNamara, Andy (February 29, 2000). "Rainbow Six - PlayStation". Game Informer. Archived from the original on December 7, 2000. Retrieved July 23, 2014. 
  18. ^ Olafson, Peter (1998). "Tom Clancy's Rainbow Six Review for PC on GamePro.com". GamePro. Archived from the original on February 19, 2005. Retrieved July 23, 2014. 
  19. ^ The Freshman (1999). "Rainbow 6 Review for N64 on GamePro.com". GamePro. Archived from the original on February 11, 2005. Retrieved July 23, 2014. 
  20. ^ The D-Pad Destroyer (December 8, 1999). "Rainbow 6 Review for PlayStation on GamePro.com". GamePro. Archived from the original on February 4, 2005. Retrieved July 23, 2014. 
  21. ^ Johnny B. (September 1998). "Rainbow Six Review (PC)". Game Revolution. Retrieved July 23, 2014. 
  22. ^ Wolpaw, Erik (June 5, 2000). "Rainbow Six DC Review". GameSpot. Retrieved July 23, 2014. 
  23. ^ a b Dunkin, Alan (September 9, 1998). "Tom Clancy's Rainbow Six Review (PC)". GameSpot. Retrieved July 23, 2014. 
  24. ^ Provo, Frank (May 1, 2000). "Rainbow Six Review (GBC)". GameSpot. Retrieved July 23, 2014. 
  25. ^ Nutt, Christian (October 12, 1999). "Rainbow Six Review (N64)". GameSpot. Retrieved July 23, 2014. 
  26. ^ Nutt, Christian (October 8, 1999). "Rainbow Six Review (PS)". GameSpot. Retrieved July 23, 2014. 
  27. ^ Subskin (April 22, 2000). "Rainbow Six". PlanetDreamcast. Archived from the original on January 31, 2009. Retrieved July 23, 2014. 
  28. ^ Ward, Trent C. (September 8, 1998). "Rainbow Six (PC)". IGN. Retrieved July 23, 2014. 
  29. ^ Boulding, Aaron (November 24, 1999). "Rainbow Six (N64)". IGN. Retrieved July 23, 2014. 
  30. ^ Dunham, Jeremy (May 19, 2000). "Tom Clancy's Rainbow Six (DC)". IGN. Retrieved July 23, 2014. 
  31. ^ Harris, Craig (April 14, 2000). "Rainbow Six (GBC)". IGN. Retrieved July 23, 2014. 
  32. ^ White, Matt (January 3, 2000). "Rainbow Six (PS)". IGN. Retrieved July 23, 2014. 
  33. ^ "Rainbow Six (N64)". Nintendo Power 127: 157. December 1999. 
  34. ^ "Rainbow Six (GBC)". Nintendo Power 130. March 2000. 
  35. ^ "Tom Clancy's Rainbow Six". Official U.S. PlayStation Magazine. 1999. 
  36. ^ Vaughn, Tom (October 1998). "Tom Clancy's Rainbow Six". PC Gamer: 198. Archived from the original on March 3, 2000. Retrieved July 23, 2014. 
  37. ^ Bottorff, James (1998). "Interactive Clancy". The Cincinnati Enquirer. Archived from the original on October 1, 2007. Retrieved July 23, 2014. 
  38. ^ "Acquisitions Propel Ubi Soft Sales Up 72%". Gamasutra. November 5, 2001. Retrieved July 2, 2012. 

External links[edit]