Virtua Fighter 2

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Virtua Fighter 2
Developer(s) Sega AM2
3D Ages (PlayStation 2)
Publisher(s) Sega
Director(s) Yu Suzuki
Producer(s) Yu Suzuki
Designer(s) Kazuhiro Izaki
Programmer(s) Toru Ikebuchi
Composer(s) Takenobu Mitsuyoshi
Takayuki Nakamura
Akiko Hashimoto
Series Virtua Fighter
Platform(s) Arcade, Saturn, Mega Drive/Genesis, R-Zone, PlayStation 2, Windows, Virtual Console, iOS, PlayStation Network, Xbox Live Arcade
Release date(s) Arcade
November 1994[1]
  • EU January 26, 1996
Mega Drive/Genesis
  • NA March 4, 1997
Windows 95
  • JP September 5, 1997
  • NA September 30, 1997
PlayStation 2
PlayStation 3 (PSN)
  • JP November 28, 2012
  • NA November 27, 2012
  • EU December 5, 2012
Xbox 360 (XBLA)
  • JP November 28, 2012
  • NA November 28, 2012
  • EU November 28, 2012
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright, Sit-down
Arcade system Model2 A-CRX
Display Horizontally oriented

Virtua Fighter 2 (Japanese: バーチャファイター2 Hepburn: Bācha Faitā Tsū?) is a fighting game developed by Sega. It is the sequel to Virtua Fighter and the second game in the Virtua Fighter series. It was created by the Sega's Yu Suzuki-headed AM2 and was released in the arcade in 1994. It was subsequently ported to the Sega Saturn in 1995 and Microsoft Windows in 1997. In 1996, a super deformed version of the game, Virtua Fighter Kids, arrived in arcades, ported to the Sega Saturn in the same year. It was also ported to the Mega Drive/Genesis in 1996, but because the hardware couldn't handle the complex visuals of the arcade version, it was re-made as a 2D fighter. In addition, Virtua Fighter 2 was converted for the PlayStation 2 in 2004 as part of Sega's Ages 2500 series in Japan. The Mega Drive/Genesis port was re-released on the PS2 and PSP in 2006 as part of Sega Genesis Collection, on the Virtual Console for the Wii on March 20, 2007 (Japan) and April 16, 2007 (North America), and for iOS on January 20, 2011.

VF2 was known for breakthrough graphics at the time. It used Sega's Model 2 arcade hardware to run the game at 60 frames per second at a high resolution with no slowdown. The Saturn version was also extremely impressive for its time, especially given the system's 3D programming difficulties. It became a huge hit in Japan and sold relatively well in other markets, notably the UK, where The Prince (Hatim Habashi) was crowned by Sega Europe as the Official UK Virtua Fighter 2 Champion.

The arena size could be adjusted up to a very small platform or all the way to 82 meters, which in the genre is considered very large; this is the only game in the series—other than Virtua Fighter Remix—that could have such size adjustments. The physical energy meter could also be adjusted to infinity as well, giving you the advantage when beating opponents in the game or practicing moves against the computer player. Incidentally, players discovered that adjusting the arena to a smaller size and giving the characters infinite health could lead to mock sumo matches, wherein victory is achieved by knocking the other player out of the ring.


Returning characters:

New characters:


Virtua Fighter 2.1 is a Japanese-only release. This version featured re-tweaked gameplay, slightly enhanced graphics and the ability to play as a newly designed Dural. This version was also released in the Sega Ages 2500 series. It is possible to switch to the 2.1 game mechanics in the Saturn and PC port, however none of the other features are updated.


At the time of its release, Virtua Fighter 2 was the top-selling game for the Saturn, and remains the highest selling Saturn game in Japan with 1.7 million copies.

Aggregate scores
Aggregator Score
GameRankings 92.5%[6]
Review scores
Publication Score
GamePro 5/5 stars[6]
IGN 9 out of 10[8]

Virtua Fighter 2 was ranked as the 19th best arcade game of the 1990s by Complex.[10]


External links[edit]