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Revision as of 09:44, 13 March 2009

A Juggernaut model from the Khador faction

Warmachine is a tabletop wargame produced by Privateer Press. The game is played with white metal miniatures manufactured by Privateer Press representing military characters from the Iron Kingdoms D20 Role Playing Game setting. Battles are fought between warcasters from rival kingdoms, the large steam-powered warjacks that the warcasters control, and troops consisting of humans and fantasy races.

For the compatible companion-game involving the savage factions, see HORDES.

In 2004, Warmachine won the Origins Awards for Best Fantasy Miniatures Rules of 2003 and Best Fantasy Miniatures Series of 2003. In 2005 Warmachine won Game of the Year at Origins and Gamers Choice for Best Miniatures.

The Troops

Warmachine's most distinctive feature is the inclusion of warcasters and warjacks (the war machines from which the game derives its name). Warjacks, or 'jacks for short, are techno-magical constructs designed for waging war. They are, in general, powered by a coal-burning steam engine and guided by an arcane supercomputer-like 'brain' called a cortex. Heavily armored and often carrying over-sized weaponry, 'jacks fill a role similar to traditional military armor such as tanks and artillery. Many times more durable than normal troops, they pack a harder punch as well. They are also, however, far more costly than troops.

Warcasters are the pivotal characters of the game. Warcasters are powerful spellcasters who have learned to control warjacks. Warcasters serve multiple roles: in addition to guiding the warjacks' destructive power, they are the army commanders and potent combatants. Each Warcaster has a special feat that can be used once per battle; their effects range from subtle to explosive and can be enough to change the tide of battle.

In addition to warcasters and warjacks, armies can field supporting infantry troops of many varieties. Some are infantry or gunners, while others have more specialized roles, from warjack repairmen to spellcasters. Most of these troops come in groups and move in formations, but there are also independent characters called solos.

Gameplay

The overall gameplay is supposed to encourage aggression rather than defensive tactics, such as sitting behind fortifications. This is referred to amongst players and the game's developers as the 'Page 5' code of ethics: "Play Like You've Got A Pair".

Warmachine is similar to many other miniature wargames in that each army consists of several units, each of which acts during a turn. Individual units move, attack, and may perform other actions such as repairing a warjack or casting a spell. The primary mechanic unique to Warmachine is the use of focus points. Each warcaster receives a certain number of focus points each turn, which represents that caster's magical power. At the beginning of the turn, focus may be spent to pay for ongoing abilities and allocated between the warcaster and 'jacks in the caster's battlegroup. Focus allows warjacks to become more accurate and powerful by "boosting" their attacks, and to perform special actions such as slamming or throwing an enemy model. Additionally warcasters can use focus to cast spells that perform all manner of arcane effects. Good focus management can often be the difference between winning and losing.

Iron Kingdoms

The Warmachine game is set in the world of Caen, upon the western portion of the continent of Immoren. Western Immoren is divided into the following political powers:

The kingdoms of Cygnar, Ord, Llael, and Khador are the main human kingdoms of Western Immoren, collectively referred to as the Iron Kingdoms. They were created four hundred years ago by the signing of the Corvis Treaties. In the in-game storyline that unfolds through the fiction in game manuals and other supplements, Cygnar and Khador are currently at war, and Khador has annexed almost all of Llael. Ord is decidedly neutral in the war.

While the Protectorate of Menoth was historically part of Cygnar, it has recently declared independence (and in fact war on Cygnar). The Protectorate is populated by members of the Menite faith, historically alienated by Cygnar's Morrowan government. Recently, the Protectorate has declared a crusade against Cygnar, and is mobilizing secret armies that were in existence in breach of treaties with Cygnar in addition to police forces and temple guards.

Cryx is an archipelago off the coast of Cygnar. It is ruled by the Dragon Lord Toruk and is a haven for piracy and other evils. Lord Toruk encourages his armies of evil humans to attack the other kingdoms.

Ios is the country of the elves. Little is known of it as their borders have been closed for years. One thing that is known is that the patron goddess of Elves is dying, and with her the Elven race.

Rhul is the country of the dwarves. It is currently neutral in the Cygnar-Khadoran war, but it has recently had a friendly attitude towards Cygnar.

The various powers listed here are explored in more details in the Iron Kingdoms RPG. In Warmachine, the focus is on the four major factions: Cygnar, Khador, Menoth and Cryx.

The Factions

Cygnar is the most prosperous and most technologically advanced nation of the Iron Kingdoms. Cygnar's ballistic technology is unsurpassed, and the Cygnaran specialty, arcane electrical energy, can fry opposing warjacks' cortices, rendering them far less effective in combat. Prominent Cygnaran warcasters include Lord Commander Coleman Stryker and Major Victoria Haley. Recently, the Thunderhead, an advanced jack powered by electricity, has been developed by Commander Adept Sebastian Nemo.

Khador is the imperialistic, expansionist nation to the north. Their warjacks are slower than most other combatants, but they have the heaviest armor and can deal out massive damage. Khadoran troops, however, are some of the most mobile and best-trained in the game. Khador specializes in freezing enemy troops, making them much easier to hit and destroy. Prominent Khadoran warcasters include Forward Kommander Sorscha Kratikoff and Orsus "The Butcher" Zoktavir. Khador recently fielded the Behemoth, the largest warjack in general use in the Iron Kingdoms.

The Protectorate of Menoth, formerly part of Cygnar, is a nation of devout religious practitioners. Menite troops are sometimes individually weaker, but their abilities combine to great effect, and they are often designed for denying opponents the opportunity to attack. Menites have a penchant for setting their heretical enemies on fire. Led by the charismatic Hierarch Severius, the Protectorate has embarked on a holy war against their great enemy, Cygnar. Prominent Menite warcasters include Grand Exemplar Mikael Kreoss and the leader himself, Heirarch Severius. The most powerful Menite warjack, the Avatar of Menoth, is guided by divine power rather than a warcaster.

Cryx is a nation of necromancers who worship Toruk, father of all dragons. They are the masters of dark magic. Their troops, nearly all undead, are numerous, and their warjacks are fast and nimble, but lightly armored. Cryxian attacks often coat their targets in acid, slowly corroding flesh and metal. Prominent Cryxian warcasters include Wraith Witch Deneghra and the Lich Lord Asphyxious. Lord Toruk's legions have finally managed to harness the power of the Deathjack, a fearsome construct commonly thought to be a myth.

Mercenaries run the gamut, possessing many different types of abilities. Each mercenary will fight for two or more of the main factions; in addition, there are mercenary contract armies composed solely of mercenary troops and designed to fight for minor powers such as the Highborn Covenant and the Four Star Syndicate. Ashlynn D'Elyse, Magnus the Warlord, and Gorten Grundback are prominent mercenary warcasters.

Book Releases

This is a list of the books released for the Warmachine miniatures game. The first book, Warmachine: Prime was released originally in 2003, with a revised edition, Warmachine: Prime Remix released in early 2007. All of the subsequent books have been expansions of Prime. Each expansion usually introduces new warcasters, warjacks, units, and solos, as well as new model subtypes - such as cavalry units - that add new strategies and complexities to each faction.

  • Warmachine: Prime - 2003
  • Warmachine: Escalation - 2004
  • Warmachine: Apotheosis - 2005
  • Warmachine: Superiority - 2006
  • Warmachine: Prime Remix - 2007
  • Forces of Warmachine: Pirates of the Broken Coast - 2007
  • Forces of Warmachine is the name of a series of expansions that will focus on a themed army as opposed to having additions to all of the factions. So far, only one book has been released, although it has been stated that more will be announced in the future.
  • Warmachine: Legends - 2008


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