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'''Yoshiki Okamoto''' (岡本 吉起 Okamoto Yoshiki) (born June 10, 1961, in [[Ehime Prefecture]], [[Japan]]), sometimes credited as '''Kihaji Okamoto''', is a [[game designer|video game designer]] credited with producing many popular titles for [[Konami]] and [[Capcom]].
'''Yoshiki Okamoto''' (岡本 吉起 Okamoto Yoshiki) (born June 10, 1961, in [[Ehime Prefecture]], [[Japan]]), sometimes credited as '''Kihaji Okamoto''', is a [[game designer|video game designer]] credited with producing many popular titles for [[Konami]], including ''[[Gyruss]]'' and ''[[Time Pilot]]'', and [[Capcom]], including ''[[Final Fight]]'' and ''[[Street Fighter II]]''. He later founded the company [[Game Republic]].


==Early career at Konami==
==Early career at Konami==
His early games such as ''[[Gyruss]]'' and ''[[Time Pilot]]'' set new and innovative standards in the [[shoot 'em up]] genre during the [[golden age of arcade games]]. The [[Killer List of Videogames]] included both ''Gyruss'' and ''Time Pilot'' in its list of top 100 [[arcade game]]s of all time.<ref>{{cite web|title=The Top Coin-Operated Videogames of all Times|author=Greg McLemore and the KLOV team|publisher=[[Killer List of Videogames]]|url=http://www.arcade-museum.com/TOP100.php|accessdate=2011-05-05}}</ref>
His early games such as ''[[Time Pilot]]'' (1982) and ''[[Gyruss]]'' (1983) set new and innovative standards in the [[shoot 'em up]] genre during the [[golden age of arcade games]]. The [[Killer List of Videogames]] included both ''Gyruss'' and ''Time Pilot'' in its list of top 100 [[arcade game]]s of all time.<ref>{{cite web|title=The Top Coin-Operated Videogames of all Times|author=Greg McLemore and the KLOV team|publisher=[[Killer List of Videogames]]|url=http://www.arcade-museum.com/TOP100.php|accessdate=2011-05-05}}</ref>


''Gyruss'' was notable for its [[Stereophonic sound|stereo]] sound and is often remembered for its [[Video game music|musical score]] that plays throughout the game, [[Johann Sebastian Bach|Bach]]'s "[[Toccata and Fugue in D minor, BWV 538|Toccata and Fugue in D minor]]". It was also notable for its [[Multi-core processor|multi-core processing]], which included two [[Zilog Z80|Z80]] [[microprocessor]]s, one [[Motorola 6809|6809]] microprocessor, and one [[Intel MCS-48|8039]] microprocessor, and for the sound, five [[General Instrument AY-3-8910|AY-3-8910]] [[Programmable sound generator|PSG]] [[sound chip]]s and a [[Digital-to-analog converter|DAC]].<ref>{{KLOV game|8060|Gyruss}}</ref> ''Time Pilot'' was notable for its early [[time travel]] theme, set across five time periods, and its [[Open world|free-roaming]] [[Nonlinear gameplay|style of gameplay]], which allowed the player's plane to freely move across open air space that can [[Scrolling|scroll]] indefinitely in all directions.<ref name="allgame">{{allgame|447|Time Pilot}}</ref><ref>{{cite web|title=Konami Classics Series: Arcade Hits - NDS - Review|publisher=[[GameZone]]|date=April 9, 2007|url=http://nds.gamezone.com/reviews/item/konami_classics_series_arcade_hits_nds_review|accessdate=2011-04-08}}</ref><ref>{{cite web|title=Konami Arcade Classics: Well, at least it's classic|publisher=[[IGN]]|date=January 7, 2000|url=http://psx.ign.com/articles/161/161714p1.html|accessdate=2011-04-08}}</ref>
''Time Pilot'' was notable for its early [[time travel]] theme, set across five time periods, and its [[Open world|free-roaming]] [[Nonlinear gameplay|style of gameplay]], which allowed the player's plane to freely move across open air space that can [[Scrolling|scroll]] indefinitely in all directions.<ref name="allgame">{{allgame|447|Time Pilot}}</ref><ref>{{cite web|title=Konami Classics Series: Arcade Hits - NDS - Review|publisher=[[GameZone]]|date=April 9, 2007|url=http://nds.gamezone.com/reviews/item/konami_classics_series_arcade_hits_nds_review|accessdate=2011-04-08}}</ref><ref>{{cite web|title=Konami Arcade Classics: Well, at least it's classic|publisher=[[IGN]]|date=January 7, 2000|url=http://psx.ign.com/articles/161/161714p1.html|accessdate=2011-04-08}}</ref> ''Gyruss'' was notable for its [[Stereophonic sound|stereo]] sound and is often remembered for its [[Video game music|musical score]] that plays throughout the game, [[Johann Sebastian Bach|Bach]]'s "[[Toccata and Fugue in D minor, BWV 538|Toccata and Fugue in D minor]]". It was also notable for its [[Multi-core processor|multi-core processing]], which included two [[Zilog Z80|Z80]] [[microprocessor]]s, one [[Motorola 6809|6809]] microprocessor, and one [[Intel MCS-48|8039]] microprocessor, and for the sound, five [[General Instrument AY-3-8910|AY-3-8910]] [[Programmable sound generator|PSG]] [[sound chip]]s and a [[Digital-to-analog converter|DAC]].<ref>{{KLOV game|8060|Gyruss}}</ref>


Although these games turned out to be successful titles for [[Konami]], Okamoto's employer was not too happy as apparently Okamoto had been told to create a [[Racing video game|driving game]] instead. Internal disagreements, financial and credible, caused his termination from [[Konami]].
Although these games turned out to be successful titles for [[Konami]], Okamoto's employer was not too happy as apparently Okamoto had been told to create a [[Racing video game|driving game]] instead. Internal disagreements, financial and credible, caused his termination from [[Konami]].


==Career at Capcom==
==Career at Capcom==
Joining [[Capcom]] in [[1984]], Okamoto directed several arcade games such as ''[[1942 (video game)|1942]]'', ''[[SonSon]]'' , ''[[Gun.Smoke]]'' and ''[[Side Arms]]''. The last game he directed was the {{vgy|1988}} [[CP System]] game ''[[Forgotten Worlds]]''. He would oversee the development of Capcom{{'}}s subsequent games as a producer and was responsible for recruiting character designer [[Akira Yasuda]] for Capcom, best known for his work on ''[[Final Fight]]'' and ''[[Street Fighter II]]''.
Joining [[Capcom]] in [[1984]], Okamoto directed several arcade games such as ''[[1942 (video game)|1942]]'' (1984), ''[[SonSon]]'' (1984), ''[[Gun.Smoke]]'' (1985) and ''[[Side Arms]]'' (1986). The last game he directed was the {{vgy|1988}} [[CP System]] game ''[[Forgotten Worlds]]'' (1988). He would oversee the development of Capcom{{'}}s subsequent games as a producer and was responsible for recruiting character designer [[Akira Yasuda]] for Capcom. Okamoto and Yasuda developed some of Capcom's biggest hits, most notably the [[beat 'em up]] game ''[[Final Fight]]'' (1989) and [[fighting game]] ''[[Street Fighter II]]'' (1991).


Okamoto continued to develop video games for Capcom through [[Flagship (company)|Flagship]], including ''[[Resident Evil (video game)|Resident Evil]]'' (''Biohazard'' in Japan). Additionally, he produced the [[Resident Evil (film)|movie]] and its [[Resident_Evil:_Apocalypse|sequel]]. In [[2003]], he resigned from Capcom to form his own video game company.
Okamoto continued to develop video games for Capcom through [[Flagship (company)|Flagship]], which included work on the 1996 [[survival horror]] game ''[[Resident Evil (video game)|Resident Evil]]'' (''Biohazard'' in Japan). Additionally, he produced the [[Resident Evil (film)|movie adaptation]] and [[Resident_Evil:_Apocalypse|its sequel]]. In [[2003]], he resigned from Capcom to form his own video game company.


==Game Republic==
==Game Republic==

Revision as of 02:30, 25 September 2011

Yoshiki Okamoto (岡本 吉起 Okamoto Yoshiki) (born June 10, 1961, in Ehime Prefecture, Japan), sometimes credited as Kihaji Okamoto, is a video game designer credited with producing many popular titles for Konami, including Gyruss and Time Pilot, and Capcom, including Final Fight and Street Fighter II. He later founded the company Game Republic.

Early career at Konami

His early games such as Time Pilot (1982) and Gyruss (1983) set new and innovative standards in the shoot 'em up genre during the golden age of arcade games. The Killer List of Videogames included both Gyruss and Time Pilot in its list of top 100 arcade games of all time.[1]

Time Pilot was notable for its early time travel theme, set across five time periods, and its free-roaming style of gameplay, which allowed the player's plane to freely move across open air space that can scroll indefinitely in all directions.[2][3][4] Gyruss was notable for its stereo sound and is often remembered for its musical score that plays throughout the game, Bach's "Toccata and Fugue in D minor". It was also notable for its multi-core processing, which included two Z80 microprocessors, one 6809 microprocessor, and one 8039 microprocessor, and for the sound, five AY-3-8910 PSG sound chips and a DAC.[5]

Although these games turned out to be successful titles for Konami, Okamoto's employer was not too happy as apparently Okamoto had been told to create a driving game instead. Internal disagreements, financial and credible, caused his termination from Konami.

Career at Capcom

Joining Capcom in 1984, Okamoto directed several arcade games such as 1942 (1984), SonSon (1984), Gun.Smoke (1985) and Side Arms (1986). The last game he directed was the Template:Vgy CP System game Forgotten Worlds (1988). He would oversee the development of Capcom's subsequent games as a producer and was responsible for recruiting character designer Akira Yasuda for Capcom. Okamoto and Yasuda developed some of Capcom's biggest hits, most notably the beat 'em up game Final Fight (1989) and fighting game Street Fighter II (1991).

Okamoto continued to develop video games for Capcom through Flagship, which included work on the 1996 survival horror game Resident Evil (Biohazard in Japan). Additionally, he produced the movie adaptation and its sequel. In 2003, he resigned from Capcom to form his own video game company.

Game Republic

In 2005, Okamoto's new independent game company, Game Republic, released its first game Genji: Dawn of the Samurai. Genji is a game set in Feudal Japan with a similar playing style to the Onimusha series. A sequel, Genji: Days of the Blade, was released on the PlayStation 3 in late 2006. A new Game Republic game called Folklore (Folkssoul in Japan) was released in 2007.

Okamoto also developed a typical party game called Every Party, which was a launch title for the Xbox 360 in Japan.

References

  1. ^ Greg McLemore and the KLOV team. "The Top Coin-Operated Videogames of all Times". Killer List of Videogames. Retrieved 2011-05-05.
  2. ^ Template:Allgame
  3. ^ "Konami Classics Series: Arcade Hits - NDS - Review". GameZone. April 9, 2007. Retrieved 2011-04-08.
  4. ^ "Konami Arcade Classics: Well, at least it's classic". IGN. January 7, 2000. Retrieved 2011-04-08.
  5. ^ Gyruss at the Killer List of Videogames

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