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| image = [[Image:Golden Axe Coverart.png|256px]]
| image = [[Image:Golden Axe Coverart.png|256px]]
| caption = European [[Mega Drive]] cover art for ''Golden Axe''
| caption = European [[Mega Drive]] cover art for ''Golden Axe''
| developer = [[Sega]] ([[Sega AM-1#Games developed as AM1|AM1]]) (arcade version)<br />[[Sega]] ([[AM7]]) (MD/Genesis version)<br />[[Acclaim Cheltenham|Probe]] (computer versions)<br />[[Telenet Japan]] (PC-Engine version)<br />[[Bandai]] (WonderSwan version)
| developer = [[Sega]] ([[Sega AM-1#Games developed as AM1|AM1]]) (arcade)<br />[[Sega]] ([[AM7]]) (MD/Genesis)<br />[[Acclaim Cheltenham|Probe]] (computer versions)<br />[[Telenet Japan|Telenet]] (PC-Engine)<br />[[Bandai]] (WonderSwan)
| publisher = Sega<br />[[Virgin Games]] (computer versions)<br />[[Telenet Japan]] (PC-Engine version)<br />[[Bandai]] (WonderSwan version)
| publisher = Sega<br />[[Virgin Games|Virgin]] (computer versions)<br />[[Telenet Japan]] (PC Engine)<br />[[Bandai]] (WonderSwan)
| designer = [[Makoto Uchida]], Takosuke, Moto Cbx1000, Ham Tak, Waka (Mega Drive version)
| designer = [[Makoto Uchida]], Takosuke, Moto Cbx1000, Ham Tak, Waka (Mega Drive)
| composer = [[Makoto Uchida]], Tohru Nakabayashi
| composer = [[Makoto Uchida]], Tohru&nbsp;Nakabayashi
| series = ''[[Golden Axe (series)|Golden Axe]]''
| series = ''[[Golden Axe (series)|Golden Axe]]''
| platforms = [[Arcade game|Arcade]], [[Mega Drive|Mega Drive/Genesis]], [[Sega Master System|Master System]], [[DOS]], [[Amiga]], [[Atari ST]], [[Amstrad CPC]], [[Commodore 64]], [[Handheld TV game|Arcade Legends Sega Genesis Volume 1]], [[Mobile phone]], [[iOS (Apple)|iOS]], [[TurboGrafx-CD]], [[Virtual Console]], [[WonderSwan Color]], [[Xbox Live Arcade]], [[ZX Spectrum]], [[PlayStation Network]]
| platforms = [[Arcade game|Arcade]], [[Mega Drive|Mega Drive/Genesis]], [[Sega Master System|Master System]], [[DOS]], [[Amiga]], [[Atari ST]], [[Amstrad CPC|Amstrad]], [[Commodore 64|C64]], [[Handheld TV game|Handheld]], [[Mobile game|Mobile]], [[iOS (Apple)|iOS]], [[PC Engine CD|PCE-CD]], [[Virtual Console|VC]], [[WonderSwan Color|WonderSwan]], [[Xbox Live Arcade|XBLA]], [[ZX Spectrum|Spectrum]], [[PlayStation Network|PSN]]
| release = '''Arcade'''<br>May 1989<br>'''Mega Drive/Genesis'''<br>{{vgrelease|JP=December 23, 1989|NA=August 14, 1989|EU=November 30, 1990}}<br>'''Mega Drive/Genesis (Virtual Console)'''<br>{{vgrelease|NA=November 28, 2006}}{{vgrelease|JP=December 2, 2006}}{{vgrelease|PAL=December 8, 2006}}<br>'''Arcade (Virtual Console)'''<br>{{vgrelease|JP=June 23, 2009|PAL=September 18, 2009|NA=October 26, 2009}}<ref>{{cite web |url = http://www.nintendo.com/whatsnew/detail/ji_pjvCIWzQYUpIwY339q08pgm7vIGns |title = Nintendo Offers Downloadable Halloween Fun from Axe to Zombies |publisher = Nintendo of America |date = 2009-10-26|accessdate = 2009-10-27}}</ref>
| release = '''Arcade'''<br>May 1989<br>'''Mega Drive/Genesis'''<br>{{vgrelease|JP=December 23, 1989|NA=August 14, 1989|EU=November 30, 1990}} '''Mega Drive/Genesis (Virtual Console)''' {{vgrelease|NA=November 28, 2006}}{{vgrelease|JP=December 2, 2006}}{{vgrelease|PAL=December 8, 2006}} '''Arcade (Virtual Console)'''<ref>{{cite web |url = http://www.nintendo.com/whatsnew/detail/ji_pjvCIWzQYUpIwY339q08pgm7vIGns |title = Nintendo Offers Downloadable Halloween Fun from Axe to Zombies |publisher = Nintendo of America |date = 2009-10-26|accessdate = 2009-10-27}}</ref> {{vgrelease|JP=June 23, 2009|PAL=September 18, 2009|NA=October 26, 2009}}
| genre = [[Hack and slash]] <br> [[Beat 'em up]]
| genre = [[Hack and slash|Hack & slash]], {{nowrap|[[Beat 'em up]]}}
| modes = [[Single-player]]<br />2 player [[Cooperative gameplay|Co-op]]<br />Duel (home ports)
| modes = [[Single-player]], {{nowrap|2-player [[Cooperative gameplay|Co-op]]}}, {{nowrap|Duel (home ports)}}
| ratings = {{vgratings|CERO = A|ESRB = T|PEGI = 12+|ELSPA = 3+|APP = 9+}}
| ratings = {{vgratings|CERO = A|ESRB = T|PEGI = 12+|ELSPA = 3+|APP = 9+}}
| cabinet =
| cabinet =
Line 38: Line 38:
== Development ==
== Development ==
Lead producer Makoto Uchida was fond of action movies, particularly the ''Conan'' films and wanted to create a game influenced by these films. He states that the development team for the game was small and development of the game took about a year.<ref name="making">The Making of Golden Axe: Beast Rider. Part 1.</ref>
Lead producer Makoto Uchida was fond of action movies, particularly the ''Conan'' films and wanted to create a game influenced by these films. He states that the development team for the game was small and development of the game took about a year.<ref name="making">The Making of Golden Axe: Beast Rider. Part 1.</ref>
{{-}}


==Ports and remakes==
==Ports and remakes==
{{VG Reviews
{{VG Reviews
| CVG = 90% (Amiga)<ref>http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue111/Pages/CVG11100064.jpg</ref> <br> 91% (Atari&nbsp;ST)<ref name="amr_axe">{{cite web|title=Golden Axe Reviews|url=http://amr.abime.net/amr_search.php?search=golden+axe&mag_id=0&action=Find|publisher=Amiga Magazine Rack|accessdate=22 February 2012}}</ref>
| YSinclair = 91%<ref>http://www.ysrnry.co.uk/articles/goldenaxe.htm</ref>
| CRASH = 76%<ref>http://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue84/Pages/Crash8400072.jpg</ref>
| CRASH = 76% (Spectrum)<ref>http://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue84/Pages/Crash8400072.jpg</ref>
| SUser = 71%<ref>http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue106/Pages/SinclairUser10600071.jpg</ref>
| SUser = 71% Spectrum)<ref>http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue106/Pages/SinclairUser10600071.jpg</ref>
| CVG = 90%<ref>http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue111/Pages/CVG11100064.jpg</ref>
| YSinclair = 91% (Spectrum)<ref>http://www.ysrnry.co.uk/articles/goldenaxe.htm</ref>
| rev1 = [[Zzap!64]]
| rev1 = ''[[ACE (magazine)|ACE]]''
| rev1Score = 890 / 1000 (Master&nbsp;System)<ref name="amr_axe"/>
| rev1Score = 96%<ref>http://www.zzap64.co.uk/zzap100/100thspec5.html</ref>
| rev2 = ''[[:fr:Joystick (magazine)|Joystick]]''
| rev2 = Micro Hobby
| rev2Score = 91% (Mega&nbsp;Drive)<ref name="amr_axe"/>
| rev2Score = 88%<ref>http://www.worldofspectrum.org/showmag.cgi?mag=MicroHobby/Issue208/Pages/MicroHobby20800036.jpg</ref>
| rev3 = ''[[Mean Machines]]''
| award1Pub = ZZap!64
| rev3Score = 91% (Mega&nbsp;Drive)<ref>{{cite journal|coauthors=Julian|title=Review: Golden Axe|journal=[[Mean Machines]]|year=1990|month=October|issue=1|pages=42-4|url=http://www.meanmachinesmag.co.uk/review/3/golden-axe.php|accessdate=22 February 2012|author=Matt}}</ref>
| award1 = Gold Medal
| rev4 = ''[[The Games Machine]]''
| rev4Score = 92% (Mega&nbsp;Drive)<ref name="amr_axe"/>
| rev5 = ''[[The One (magazine)|The One for Amiga Games]]''
| rev5Score = {{rating|5|5}} (Amiga)<ref name="amr_axe"/>
| rev6 = ''[[Zero (video game magazine)|Zero]]''
| rev6Score = 94% (Mega&nbsp;Drive)<ref name="amr_axe"/>
| rev7 = ''[[Zzap!64]]''
| rev7Score = 96% (C64)<ref name="zzap100">http://www.zzap64.co.uk/zzap100/100thspec5.html</ref>
| rev8 = ''Micro Hobby''
| rev8Score = 88% (Spectrum)<ref>http://www.worldofspectrum.org/showmag.cgi?mag=MicroHobby/Issue208/Pages/MicroHobby20800036.jpg</ref>
| award1Pub = ''[[Computer and Video Games]]''
| award1 = ''C+VG'' Hit!<ref name="amr_axe"/>
| award2Pub = ''[[The One (magazine)|The One for Amiga Games]]''
| award2 = Star Buy<ref name="amr_axe"/>
| award3Pub = ''[[Zero (video game magazine)|Zero]]''
| award3 = ''Zero'' Console Classic<ref name="amr_axe"/>
| award4Pub = ''[[Zzap!64]]''
| award4 = Gold Medal<ref name="zzap100"/>
}}
}}
Several [[porting|ports]] of ''Golden Axe'' exist for many platforms. The Genesis/Mega Drive version remained largely faithful to the arcade game, adding an additional level and the aforementioned duel mode, along with a new ending. A one-player only version was later re-released on the Sega/Mega CD as part of the ''Sega Classics Collection'', with new [[Red Book (audio CD standard)|Redbook]] background music and new voice-overs. The Genesis/Mega Drive version was later released in other compilations - ''[[Sega Smash Pack]]'', ''[[Sega Genesis Collection]]'', ''[[Sonic's Ultimate Genesis Collection]]''. The Genesis/Mega Drive port is also available on [[Virtual Console]].<ref>{{cite web |url=http://www.1up.com/do/newsStory?cId=3154811 |title=Wii Virtual Console Lineup Unveiled |accessdate=2006-11-01 |last=Parish |first=Jeremy |date=2006-10-31 |publisher= [[1UP.com]] }}</ref> The arcade version is also on the Virtual Console and [[Xbox Live Arcade]]<ref>{{cite web |url=http://www.xbox.com/en-US/games/g/goldenaxexboxlivearcade/ |title=Xbox Live Arcade: Golden Axe|accessdate=2007-01-07|publisher= [[xbox]] }} {{Dead link|date=November 2010|bot=H3llBot}}</ref>
Several [[porting|ports]] of ''Golden Axe'' exist for many platforms. The Genesis/Mega Drive version remained largely faithful to the arcade game, adding an additional level and the aforementioned duel mode, along with a new ending. A one-player only version was later re-released on the Sega/Mega CD as part of the ''Sega Classics Collection'', with new [[Red Book (audio CD standard)|Redbook]] background music and new voice-overs. The Genesis/Mega Drive version was later released in other compilations - ''[[Sega Smash Pack]]'', ''[[Sega Genesis Collection]]'', ''[[Sonic's Ultimate Genesis Collection]]''. The Genesis/Mega Drive port is also available on [[Virtual Console]].<ref>{{cite web |url=http://www.1up.com/do/newsStory?cId=3154811 |title=Wii Virtual Console Lineup Unveiled |accessdate=2006-11-01 |last=Parish |first=Jeremy |date=2006-10-31 |publisher= [[1UP.com]] }}</ref> The arcade version is also on the Virtual Console and [[Xbox Live Arcade]]<ref>{{cite web |url=http://www.xbox.com/en-US/games/g/goldenaxexboxlivearcade/ |title=Xbox Live Arcade: Golden Axe|accessdate=2007-01-07|publisher= [[xbox]] }} {{Dead link|date=November 2010|bot=H3llBot}}</ref>
Line 57: Line 76:
The [[IBM PC compatibles]] version released in 1990 is similar to the Genesis/Mega Drive version, but features richer 256 color palette in [[VGA]] mode as well as the ability to run in 16 colors ([[Enhanced Graphics Adapter|EGA]]/[[Tandy 1000]]), 4 color ([[Color Graphics Adapter|CGA]]) and 2 color ([[Hercules Graphics Card]]) modes.The [[Atari ST]] and [[Amiga]] versions of the game released in late 1990 by Virgin Software are more similar to the arcade.<ref>{{Cite news | last = Penn | first = Gary | title = Golden Axe | newspaper = [[The One (magazine)|The One]] | issue = 27 | page = 79 |date=December 1990 | postscript = <!--None-->}}</ref> Unlike the PC version, the Amiga version is not a port of the Genesis/Mega Drive version - rather, it is similar to the arcade game, with some palette changes and without parallax scrolling.<ref>When asked: "Surely having to put all that stuff from the big and hard arcade machine into a poxy little home computer [the Amiga and ST] has meant that he's had to leave stuff out?" programmer Richard Costello replies: "No, not really. The only major difference is minor graphical details." ({{Cite news | last = Penn | first = Gary | title = Golden Axe | newspaper = [[The One (magazine)|The One]] | issue = 27 | page = 82 |date=December 1990 | postscript = <!--None-->}})</ref> The [[ZX Spectrum]] and [[Commodore 64]] versions suffer from the limitations of the two platforms.
The [[IBM PC compatibles]] version released in 1990 is similar to the Genesis/Mega Drive version, but features richer 256 color palette in [[VGA]] mode as well as the ability to run in 16 colors ([[Enhanced Graphics Adapter|EGA]]/[[Tandy 1000]]), 4 color ([[Color Graphics Adapter|CGA]]) and 2 color ([[Hercules Graphics Card]]) modes.The [[Atari ST]] and [[Amiga]] versions of the game released in late 1990 by Virgin Software are more similar to the arcade.<ref>{{Cite news | last = Penn | first = Gary | title = Golden Axe | newspaper = [[The One (magazine)|The One]] | issue = 27 | page = 79 |date=December 1990 | postscript = <!--None-->}}</ref> Unlike the PC version, the Amiga version is not a port of the Genesis/Mega Drive version - rather, it is similar to the arcade game, with some palette changes and without parallax scrolling.<ref>When asked: "Surely having to put all that stuff from the big and hard arcade machine into a poxy little home computer [the Amiga and ST] has meant that he's had to leave stuff out?" programmer Richard Costello replies: "No, not really. The only major difference is minor graphical details." ({{Cite news | last = Penn | first = Gary | title = Golden Axe | newspaper = [[The One (magazine)|The One]] | issue = 27 | page = 82 |date=December 1990 | postscript = <!--None-->}})</ref> The [[ZX Spectrum]] and [[Commodore 64]] versions suffer from the limitations of the two platforms.


Variations of the original game have also been released. The [[Sega Master System]] version of the game retells the original story from the perspective of Ax Battler, who is called "Tarik" in this game. While the game is only one-player, it features all of the levels and magic powers of the arcade version. In Japan, ''Golden Axe'' was released by Telenet for the [[TurboGrafx-16|PC Engine]] CD-ROM in 1990 with high-quality resampled music and [[cut scene]]s.<ref>http://www.youtube.com/watch?v=rrOBNcWLuAU</ref> An [[video game remake|enhanced remake]] with 3D graphics and orchestral music was released for [[PlayStation 2]] as part of the [[Sega Ages]] line.
Variations of the original game have also been released. The [[Sega Master System]] version of the game retells the original story from the perspective of Ax Battler, who is called "Tarik" in this game. While the game is only one-player, it features all of the levels and magic powers of the arcade version. In Japan, ''Golden Axe'' was released by Telenet for the [[TurboGrafx-16|PC Engine]] CD-ROM in 1990 with high-quality resampled music and [[cut scene]]s.<ref>http://www.youtube.com/watch?v=rrOBNcWLuAU</ref> The game was also released as part of the [[handheld TV game]] ''Arcade Legends Sega Genesis Volume 1''. An [[video game remake|enhanced remake]] with 3D graphics and orchestral music was released for [[PlayStation 2]] as part of the [[Sega Ages]] line.


==References==
==References==

Revision as of 15:56, 22 February 2012

Golden Axe
File:Golden Axe Coverart.png
European Mega Drive cover art for Golden Axe
Developer(s)Sega (AM1) (arcade)
Sega (AM7) (MD/Genesis)
Probe (computer versions)
Telenet (PC-Engine)
Bandai (WonderSwan)
Publisher(s)Sega
Virgin (computer versions)
Telenet Japan (PC Engine)
Bandai (WonderSwan)
Designer(s)Makoto Uchida, Takosuke, Moto Cbx1000, Ham Tak, Waka (Mega Drive)
Composer(s)Makoto Uchida, Tohru Nakabayashi
SeriesGolden Axe
Platform(s)Arcade, Mega Drive/Genesis, Master System, DOS, Amiga, Atari ST, Amstrad, C64, Handheld, Mobile, iOS, PCE-CD, VC, WonderSwan, XBLA, Spectrum, PSN
ReleaseArcade
May 1989
Mega Drive/Genesis
Mega Drive/Genesis (Virtual Console) Arcade (Virtual Console)[1]
Genre(s)Hack & slash, Beat 'em up
Mode(s)Single-player, 2-player Co-op, Duel (home ports)

Golden Axe is a side-scrolling beat 'em up and hack & slash arcade video game released in 1989 by Sega for the System 16-B arcade hardware. It is the first game in the Golden Axe series.

Makoto Uchida was the primary developer of the game and also was responsible for the creation of Altered Beast, a similar game. Several ports of the game were created, most notably for the Mega Drive/Genesis and Master System.

Plot

The game takes place in the fictional land of Yuria, a Conan the Barbarian-style high fantasy medieval world. An evil entity known as Death Adder has captured the King and his daughter, and holds them captive in their castle. He also finds the Golden Axe, the magical emblem of Yuria, and threatens to destroy both the axe and the royal family unless the people of Yuria accept him as their ruler. Three Warriors set out on a quest to rescue Yuria and avenge their losses at the hands of Death Adder. The first is a battle axe-wielding dwarf, Gilius Thunderhead, from the mines of Wolud, whose twin brother was killed by the soldiers of Death Adder. Another is a male barbarian, Ax Battler, wielding a two handed broadsword looking for revenge for the murder of his mother. The last is a long-sword-wielding Tyris Flare, an amazon, whose parents were both killed by Death Adder.

The warriors save the inhabitants of the ransacked Turtle Village, which turns out to be situated on the shell of a giant turtle. The turtle takes the characters across the sea, and they then fly to the castle itself on the back of a giant eagle. Once at the castle they defeat Death Adder, who is wielding the Golden Axe and save the land. In the Mega Drive and PC versions, and also in other ports, the characters also battle Death Adder's mentor, Death Bringer, as the true final boss.

Gameplay

File:Golden axe duelmode.png
The Duel mode

Progress is made through the game by fighting through Death Adder's henchmen, including men armed with clubs and maces, skeleton warriors, and knights. Players are able to attack using their weapon, jump and cast spells that hurt all enemies on the screen. The force of this magic depends on the number of "bars" of magic power currently available. The bars are filled by collecting blue 'magic potions' attained by kicking little sprites who then drop the potions. These sprites appear during regular levels and during bonus stages in between levels. The male warrior Ax is able to cast earth spells. The dwarf Gilius, casts lightning spells and the female warrior Tyris casts fire magic. Each character has a different number of maximum magic bars and varying ranges of attack.

Various steeds known as bizarrians are found in the game. These can be ridden when the enemy rider is knocked off, or if one is found dormant. The least powerful steed is known as the Cockatrice (which also appeared in Altered Beast),[2] which can be used to knock down enemies with a swipe of its tail. The more powerful dragon, which can either shoot fireballs or breathe fire, is found later in the game.

In addition to the main quest, some home versions of the game included "duel mode", a survival mode type game that pitted players against increasingly powerful foes in consecutive rounds of play. This mode also featured a two-player one-on-one option.

Development

Lead producer Makoto Uchida was fond of action movies, particularly the Conan films and wanted to create a game influenced by these films. He states that the development team for the game was small and development of the game took about a year.[3]

Ports and remakes

Several ports of Golden Axe exist for many platforms. The Genesis/Mega Drive version remained largely faithful to the arcade game, adding an additional level and the aforementioned duel mode, along with a new ending. A one-player only version was later re-released on the Sega/Mega CD as part of the Sega Classics Collection, with new Redbook background music and new voice-overs. The Genesis/Mega Drive version was later released in other compilations - Sega Smash Pack, Sega Genesis Collection, Sonic's Ultimate Genesis Collection. The Genesis/Mega Drive port is also available on Virtual Console.[12] The arcade version is also on the Virtual Console and Xbox Live Arcade[13] A port of the game was released on Playstation Network on July 12, 2011 and has been available free for Playstation Plus users.

The IBM PC compatibles version released in 1990 is similar to the Genesis/Mega Drive version, but features richer 256 color palette in VGA mode as well as the ability to run in 16 colors (EGA/Tandy 1000), 4 color (CGA) and 2 color (Hercules Graphics Card) modes.The Atari ST and Amiga versions of the game released in late 1990 by Virgin Software are more similar to the arcade.[14] Unlike the PC version, the Amiga version is not a port of the Genesis/Mega Drive version - rather, it is similar to the arcade game, with some palette changes and without parallax scrolling.[15] The ZX Spectrum and Commodore 64 versions suffer from the limitations of the two platforms.

Variations of the original game have also been released. The Sega Master System version of the game retells the original story from the perspective of Ax Battler, who is called "Tarik" in this game. While the game is only one-player, it features all of the levels and magic powers of the arcade version. In Japan, Golden Axe was released by Telenet for the PC Engine CD-ROM in 1990 with high-quality resampled music and cut scenes.[16] The game was also released as part of the handheld TV game Arcade Legends Sega Genesis Volume 1. An enhanced remake with 3D graphics and orchestral music was released for PlayStation 2 as part of the Sega Ages line.

References

  1. ^ "Nintendo Offers Downloadable Halloween Fun from Axe to Zombies". Nintendo of America. 2009-10-26. Retrieved 2009-10-27.
  2. ^ Retro Gamer magazine, issue 76. Pages 38-45
  3. ^ The Making of Golden Axe: Beast Rider. Part 1.
  4. ^ http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue111/Pages/CVG11100064.jpg
  5. ^ a b c d e f g h i "Golden Axe Reviews". Amiga Magazine Rack. Retrieved 22 February 2012.
  6. ^ http://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue84/Pages/Crash8400072.jpg
  7. ^ http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue106/Pages/SinclairUser10600071.jpg
  8. ^ http://www.ysrnry.co.uk/articles/goldenaxe.htm
  9. ^ Matt (1990). "Review: Golden Axe". Mean Machines (1): 42–4. Retrieved 22 February 2012. {{cite journal}}: Unknown parameter |coauthors= ignored (|author= suggested) (help); Unknown parameter |month= ignored (help)
  10. ^ a b http://www.zzap64.co.uk/zzap100/100thspec5.html
  11. ^ http://www.worldofspectrum.org/showmag.cgi?mag=MicroHobby/Issue208/Pages/MicroHobby20800036.jpg
  12. ^ Parish, Jeremy (2006-10-31). "Wii Virtual Console Lineup Unveiled". 1UP.com. Retrieved 2006-11-01.
  13. ^ "Xbox Live Arcade: Golden Axe". xbox. Retrieved 2007-01-07. [dead link]
  14. ^ Penn, Gary (December 1990). "Golden Axe". The One. No. 27. p. 79.
  15. ^ When asked: "Surely having to put all that stuff from the big and hard arcade machine into a poxy little home computer [the Amiga and ST] has meant that he's had to leave stuff out?" programmer Richard Costello replies: "No, not really. The only major difference is minor graphical details." (Penn, Gary (December 1990). "Golden Axe". The One. No. 27. p. 82.)
  16. ^ http://www.youtube.com/watch?v=rrOBNcWLuAU

External links