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{{VG Reviews
{{VG Reviews
| MC = 92 out of 100<br/>(based on 58 reviews)<ref name="MC"/>
| MC = 92 out of 100<br/>(based on 58 reviews)<ref name="MC"/>
| GR = 91.78%<br/>(based on 41 reviews)<ref name="GR"/>
| GR = 92%<br/>(based on 41 reviews)<ref name="GR"/>
| agg1 = [[GameStats]]
| agg1 = [[GameStats]]
| agg1Score = 9.0 out of 10<br/>(based on 16 reviews)<ref name="gamestats"/>
| agg1Score = 9.0 out of 10<br/>(based on 16 reviews)<ref name="gamestats"/>

Revision as of 19:22, 2 July 2012

Xenoblade Chronicles
European cover art
Developer(s)Monolith Soft
Publisher(s)Nintendo
Director(s)Tetsuya Takahashi
Producer(s)Shingo Kawabata
Takao Nakano
Designer(s)Tetsuya Takahashi
Koh Kojima
Writer(s)Tetsuya Takahashi
Yuichiro Takeda
Yurie Hattori
Composer(s)Yoko Shimomura
ACE+
Manami Kiyota
Yasunori Mitsuda
Platform(s)Wii
Genre(s)Action role-playing, open world
Mode(s)Single-player

Xenoblade Chronicles, known in Japan as Xenoblade (ゼノブレイド, Zenobureido), is a role-playing video game developed by Monolith Soft[2] and published by Nintendo[3] for the Wii console. The game was announced during E3 2009, when a trailer was released to media. The game follows a young man named Shulk, who wields the titular Xenoblade – an energy blade called the Monado – against the Mechon in order to ultimately save the world.[4][5] Originally titled Monado: Beginning of the World, the game was retitled Xenoblade in January 2010 to honour Tetsuya Takahashi, "who poured his soul into making this and who has been working on the Xeno series".[6] The game was released on June 10, 2010 in Japan[7], August 19, 2011 in Europe[8], September 1, 2011 in Australia,[1] and in North America on April 6, 2012.

Gameplay

Exploration

Xenoblade Chronicles features large, expansive environments that afford the player a high degree of freedom to explore.

The player controls the character with the Wii Remote and Nunchuk, the Classic Controller, or Classic Controller Pro.[9] The game conveys the feeling of freedom to the player, and is not as focused on cutscenes and story as its sibling games.[10] According to Tetsuya Takahashi, the game employs an open world design, allowing much of the world to be explored from the very start.[11] He has described the game world as "overwhelming, like an MMORPG" and compared its size to that of Japan,[12] stating that from "one end to the other," the game's world is "about the size of the Japanese archipelago."[11]

Battle system

Xenoblade Chronicles has a real-time action-based battle system, where party members will "auto-attack" when enemies enter their attack radius. However, manually-activated special attacks, called "Arts", each have their own "cooldown" time after being used; "Talent Arts", on the other hand, only become available for use again after enough auto-attacks are executed. Arts for each character must be set on a "Battle Palette" at the bottom of the screen, which can be modified outside of battle.[13] Movement of the character in play is also executed manually with the analog stick. Xenoblade Chronicles does not use healing potions found in most other JRPGs; instead, the player may use healing Arts in battle, or let their HP regenerate outside of battle.

Another feature of battle is the "aggro ring", which appears around party members who are targeted by enemies. The bigger the ring, the more focused an enemy's rage against that member will be. Aggro is increased by various actions, from attacks and healing to certain Talent Arts. This gives Shulk and other members the chance to attack the enemy from the sides or rear. Xenoblade Chronicles also has the "Visions" system, where Shulk can see glimpses of enemies' future attacks. With this information, the player must either try to react (e.g. getting out of harm's way) or prevent it from happening (e.g. warning fellow party members about the attack or using Shulk's Monado Shield Art), thus "changing the future."[14]

Other features

The game has several "Time Saving Support Features".[15] For instance, while the game will have a day-and-night time cycle, players can "wind the clock" to the time they want to go to, rather than just letting time elapse. Additionally, while the game is about exploration, many areas, called Locations and Landmarks, are added to aid in traversing the land by serving as warp points (though this only applies to the latter). The game also supports a "save anywhere" feature, a feature commonly found in Western RPGs.[citation needed]

Another of the game's systems is the "Bonds" system, in which characters can partake in many optional sidequests with non-player characters. Completing such quests can alter perception of the character in the towns, and open up additional story sequences.[16] The game also has an "Affinity" system, where each member has an Affinity stat that indicates how they feel about another party member, ranging from indifference to high friendship/love. These affinities can be altered by having characters participate in battle together, giving gifts, or using the "Heart-to-Heart" system. These "Heart-to-Hearts" are intimate moments between two characters that can show more of a character's personality, history, or thoughts, and can be initiated by having certain characters at certain places while having a high enough Affinity between them.[17] The game also has extensive customization, such as being able to change the character's outfits and weapons, and having those changes be seen during battle, in the field, and even during event scenes.[16]

Synopsis

Characters

The protagonist is an 18-year-old young man named Shulk, who lives in Colony 9 (located at the foot of the Bionis) at the start of the game’s main story. When the colony is attacked by the Mechon, he obtains the legendary energy blade called the Monado, thought to be the sword of the Bionis eons ago, and leaves to initially stop the Mechon threat. Those who fight with him are Reyn, a young and headstrong Defense Force soldier; Fiora, Shulk and Reyn's childhood friend; Dunban, the previous wielder of the Monado and Fiora's older brother; Sharla, a medic and sniper from Colony 6; Melia, mage and crown princess of the High Entia; and Riki, a member of the Nopon who is chosen as the hero of his race.

Prologue

In the beginning, the world had originally been nothing but an endless ocean. That was until two great titans—the Bionis (巨神, Kyoshin) and the Mechonis (機神, Kishin)—came into existence. These two giants fought a timeless battle, until one day only their lifeless bodies remained, forever locked in combat.[18]

Eons later, civilizations founded by races of Bionis—including the humanoid Homs and the Nopon—came under attack from the Mechon (機神兵, Kishinhei), a horde of machines from Mechonis. The Homs fought to defend their existence, which would be settled at the Battle of Sword Valley.[19] Armed with the Monado, a legendary blade that can penetrate Mechon armor, the Homs' hero Dunban fought against the Mechon threat.[20] Those fighting alongside Dunban included Dickson, a seasoned traveler and old friend of Dunban, and Mumkhar, an honorless soldier who secretly wants the Monado for himself.[21]

During the battle, Dunban was almost overcome by the Monado's power and fell. While Dickson tried to help him, Mumkhar saw his own chance to escape.[22] While running, he fell down a slope and came face to face with a horde of armed Mechon.[23] Dunban and Dickson, however, recovered quickly, and lead a final charge against the approaching Mechon, completely destroying their army and ultimately winning the battle.[24] However, wielding the Monado caused great harm to Dunban's body, negating the use of his right arm. Nonetheless, peace was temporarily restored to the colonies.

Plot

One year has passed since the battle of Sword Valley. Shulk and Reyn return to their home in Colony 9 after surviving an attack from monsters.[25] However, Reyn gets in trouble for being late for military drills, and is forced to collect ether fuel from the nearby ruins as punishment. He asks Shulk and Fiora to "tag along" with him. From the ruins, the three witness a large fleet of Mechon attacking Colony 9, catching both citizens and soldiers unprepared for the assault. Shulk and his friends return to try to find Dunban, who left his house to reobtain the Monado.[26] While racing to the Weapon Development Lab, where the weapon is kept, the boys get separated from Fiora. Suddenly, Dunban, wielding the Monado once more, arrives to assist Shulk and Reyn. However, even when using his left arm this time, the Monado's power overwhelms Dunban once again, and he drops the weapon in agony.[27] Shulk picks up the Monado, showing greater control over the weapon, and exhibits the ability to see enemies' future attacks. Dunban fights alongside Shulk, telling him to "believe what the Monado showed to you".[28]

During the assault, they encounter a large, visaged Mechon leading the attack, called "Metal Face." While Shulk and the others become incapacitated quickly, Fiora arrives in an ether artillery tank to save them. However, Metal Face easily overpowers the tank and stabs Fiora, killing her. The Mechon then withdraw from the devastated colony, leaving behind a great number of losses and a mouring Shulk with a desire for vengeance against Metal Face. Shulk and Reyn leave Colony 9 to find the Mechon stronghold, located at Sword Valley, to avenge those who had lost their lives, while Dunban stays behind to let his injuries heal before following.[29]

Shulk and Reyn continue on through the Bionis' leg, where they meet and assist Sharla. When Dunban and Dickson catch up with the three, Shulk has a sudden vision of him fighting Metal Face on a black, floating island. Dickson deduces that the island in question is Prison Island, making its location—the Bionis' head—their next destination.[30] With Dunban with the group, Shulk continues on to the Eryth Sea, continuing his journey to the High Entia capitol, Alcamoth, where he needs imperial sanctions to enter Prison Island. On the way up, Shulk's group meets Princess Melia and "Heropon" Riki.[31]

After reaching Alcamoth, Shulk and the others experience problems, such as assassination attempts and sabotage during the Trial of the Tomb, where Shulk and the others save Melia from being killed during the ritual. After Melia becomes crown princess, squads of Mechon, led by Metal Face and the silver Nemesis Face, attack Alcamoth. Realizing that the city's defenses will soon be overcome, Emperor Sorean Antiqua (Melia's father) travels to Prison Island to release an "ancient power" sealed on the island by his ancestors. Following him to the island, Shulk, Melia, and the others watch as the Emperor releases a giant named Zanza from the prison. Zanza tells them that he created the Monado, offering to "release the shackles" that prevent Shulk from harming Faced Mechon. However, Zanza is soon killed by Metal Face, but not before breaking the Monado's shackles. Metal Face is quickly defeated; but before Shulk can kill him, Nemesis Face takes the blow, breaking the outer armor. Shulk sees a Homs operator, whom he realizes is Fiora; however, she doesn't seem to recognize Shulk, and leaves with the retreating Mechon.[32]

Shulk decides to follow the Mechon to Galahad Fortress, passing through the snowy Valak Mountains. On the way there, Fiora comes to see Shulk, although she has a seemingly-different personality, calling him "Heir to the Monado".[33] Metal Face suddenly appears and attacks, it's operator revealed to be Mumkhar. After defeating him, Egil, the leader of Mechonis and operator of a powerful Mechon, appears to intervene.[34] The three Mechon retreat to Galahad Fortress. On the way to the fortress, the party fights Mumkhar again, finally defeating him.

At the end of the fortress, the party fights against both Fiora and Egil's Mechon. Before Egil can eliminate the party, the person controlling Fiora intervenes, causing an explosion. Shulk jumps after Fiora's falling Mechon as the others are separated.[35] Egil escapes, the power of Nemesis Face troubling him.[35]

Shulk wakes up on the Mechonis' Fallen Arm and finds Fiora, whom he rescues from the wreckage of her Mechon. Shulk manages to revive Fiora,[36] and learns that another personality had taken over her actions until falling from the fortress.[37] The two decide to find the others, finding Sharla and Reyn first. They reunite with Dunban and the others in a village, where they meet the people of Mechonis, the Machina.[38] Linada, a doctor, helps Fiora adjust to her new body; while Shulk and the others meet with Miqol, the village leader and father of Egil. Miqol requests them to to kill Egil,[39] saying that Vanea, Egil's sister, will lend them a hand.

After leaving the Machina village, the party heads off to the Mechonis capitol, Agniratha. During their journey, they fight Jade Face, who is revealed to be Sharla's boyfriend, Gadolt. Surviving an attack that would have surely killed them, the group is met by Vanea. As Vanea wishes for peace between the denizens of the Bionis and Mechonis, she joins the group. At the Mechonis capital of Agniratha, Fiora is temporarily taken over by Meyneth, the goddess of the Mechonis. Shulk and the others learn that the Bionis and Mechonis were once at peace with one another, before the former inexplicably attacked the latter, killing many of the Machina. Understanding Egil's desire for revenge, the group heads for the Meyneth Shrine, where Egil is located.

After a brutal fight, Egil reactivates the Mechonis, beginning the attack on the Bionis. After entering to the Mechonis Core, Shulk reconciles with Egil, beginning a truce between them. However, Shulk is shot in the back by Dickson, revealing himself to be a "Disciple of Zanza". At this time, Zanza, the god of the Bionis, is revived from Shulk's body and takes the Monado to begin the attack on Mechonis. In the ensuing fight, Fiora loses Meyneth's Monado, which Zanza takes for himself, expelling Meyneth in the process. Egil stays within the Mechonis to give the party enough time to escape, although he is destroyed by Zanza, much to Vanea's dismay.

With life on the Bionis in chaos, Fiora, Dunban, and the others take Shulk's body with them to escape. As they pass over Sword Valley, Lorithia, a member of the High Entian court, turns out to be another Disciple, turning all High Entia nearby (save for Melia) into Telethia as well. The party fights back, retreating to Colony 6 with Telethia in tow. During this, Shulk has a dream where Alvis speaks to him. Shulk reawakens just in time, using a Monado-esque Machina weapon to fight Zanza's forces. The third and final Disciple is revealed: Alvis. Shulk lets him go, saying that he trusts him.

The party travels throughout the Bionis, defeating Lorithia and Dickson in the process. The party then finds themselves in what appears to be outer space, where they encounter Zanza, now a god-like monster wielding his Monado along with Meyneth's. Shulk (with the encouragement of Alvis) creates the True Monado, which he uses to destroy Zanza. At this point, Alvis reveals himself as the former "administrative computer of a phase transition experiment facility" in orbit above Earth. He shows Shulk the past, in which Meyneth and Zanza (formerly known as Klaus) accidentally destroyed Earth eons ago, recreating it into the world of the Bionis and Mechonis. When given the role as the new god, Shulk rejects the offer and wishes for a world without gods.

Reception and release

Xenoblade Chronicles has received universal acclaim from reviewers, with average aggregate scores of 92% at GameRankings,[41] 92 out of 100 at Metacritic,[40] and 9.0 out of 10 at GameStats.[42] As of June 2012, it is currently listed as the third highest-rated game of 2012 at both GameRankings (behind Journey and Mass Effect 3)[60] and Metacritic (behind Mass Effect 3 (Xbox 360 and PlayStation 3 versions) and Beat Sneak Bandit).[61] GameStats has listed it as the fifth highest-rated game of all time.[62]

Japanese magazine Famitsu awarded the game 9/9/9/9 in its review, totaling 36/40.[46] It was also voted the third most interesting game released in Japan during the first half of 2010 in a survey conducted by Dengeki.[63]

IGN UK gave the game 9.0 out of 10 stating that "Xenoblade Chronicles is the best Japanese RPG of this generation".[45] Metro GameCentral shared a similar view awarding the game 9 out of 10 and saying in conclusion that Xenoblade is "the best Japanese role-player of the current generation and a big step forwards for the genre in terms of accessibility and ambition".[54] Cubed³ gave the game 10 out of 10, stating "Monolith Soft’s grand Xenoblade Chronicles has arrived, bringing with it a sterling soundtrack, a phenomenal visual impact, vast amount of customisation, intriguing story and massive value for money."[58] Eurogamer gave the game 9 out of 10 stating that "It's a game that invites us to reassess an entire genre, pointing to a bold future while nodding its respect towards the past. It's a towering triumph",[44] and later chose Xenoblade Chronicles as game of the week.[64]

Edge said that it's "a glowing comeback for the Japanese RPG" and saying in conclusion that "Xenoblade Chronicles manages to impress, enrich and, best of all, inspire wonder" awarding the game 9 out of 10.[43] The Official Nintendo Magazine have also praised the game, giving it a score of 92% and calling it, "A genre-reviving blaze of wonder, immense scale and smart design."[51] GameSpot UK awarded a 9 out of 10 and gave it an Editors' Choice award, saying that it "is a remarkable game" and "drags the JRPG into the 21st century, modernising many of the genre's traits and nailing a pace that outclasses the majority of its peers."[50]

DualShockers awarded the game a 9.5 out of 10 and praised it as the best Japanese RPG released this generation, writing that Xenoblade Chronicles is "the perfect 'Don’t worry, I still Love you' signal given by Nintendo to it’s [sic] most hardcore fans, and a strong, resounding 'no' said right in the face of those that advocate the theory that the JRPG genre is dead."[65] The first review of Xenoblade Chronicles in North America came from video game website Atomix, a Mexican website; who awarded it a 9.5, stating that "It does what RPG fans have been asking for years, taking out things like aleatory battles and awarding the player for its actions instead of a punishment." They liked the story but stated that "the best of this game, it's the gameplay." They liked the graphics, considering them on par with HD games if the game was in HD and the music as "gorgeous". However they didn't like the English voice acting very much, strongly recommending to play it on Japanese with subtitles.[66] ImpulseGamer awarded the game a score of 9.5 out of 10.[67] Vandal Online gave the game a near-perfect score of 9.9 out of 10.[40] Gameblog.fr gave it a full 5 out of 5 stars.[40] GamePro gave the game 5 out of 5 stars and stated in conclusion that "it's not just the best RPG of this generation, but one of the best games I've ever played."[48] RPGamer also gave the game 5 out of 5, stating that "while the comparative lack of RPGs means it isn't hard to be one of the best on the system, Xenoblade goes beyond that to be right up there with the best of the console generation as a whole."[57] GamesBeat awarded it an 82/100, saying, "Xenoblade Chronicles is genuinely fun to play. It’s an RPG with an extra-capital G, a gameplay-driven game. That’s a sign of real progress from Monolith Soft, and hopefully promise of even better games to come."[59]

The game has received several awards. In December 2011, GameSpot gave Xenoblade Chronicles the award for "Best Wii Game" of the year,[68] while also being nominated for the "Best RPG" and "Game of the Year" awards.[69] The Daily Telegraph also nominated it for the "Game of the Year" award.[70] Nintendo Life chose it as second place for the "Wii Game of the Year" award and gave it an honourable mention for the overall "Game of the Year" award.[71] Xenoblade also won the "Best RPG" award from MMGN's Community Game of the Year Polls.[72] Nintendojo chose it as the runner-up for its "Game of the Year" award.[73]

Marketing and sales

In Australia the first release was bundled with a limited edition ’Special Soundtrack’ on CD containing 12 original tracks that were composed specifically for Xenoblade Chronicles.[1] In parts of Europe, a special edition of the game came bundled with a unique red classic controller pro and three A1-sized posters, electronically signed by the founder of Monolith Software, Tetsuya Takahashi. Also, the game's soundtrack is available as a download to Club Nintendo members who register the game online for a limited time.[citation needed]

The game debuted at #1 in its week of release in Japan, selling 83,000 copies.[74] At the end of 2010, the game had sold 161,161 copies in Japan, making it the eighth best-selling Wii game of the year.[75] It debuted at seventh on the UK game charts,[76] and at second place on the Wii charts, despite stock shortages.[77] According to Gamasutra, it was the fourth best-selling game in the UK during its first week.[78] Investment banking firm Piper Jaffray estimated it to be one of the best-selling games in the United States during the month of April 2012, along with Mass Effect 3 and Prototype 2.[79] The NPD Group excluded the game from their monthly report as it was a retailer exclusive.[80]

North American localization

In an interview on the French television station Nolife, Mathieu Minel, the marketing manager of Nintendo France, stated that Nintendo of Europe was unable to show Xenoblade Chronicles at Electronic Entertainment Expo 2011. Nintendo of America denied it since they are not planning to sell the product locally.[81] In response, on June 22, 2011, users on IGNBoards started a campaign called "Operation Rainfall" to persuade Nintendo of America to localize Xenoblade Chronicles, along with fellow Wii RPGs The Last Story and Pandora's Tower.[82][83] On June 25, 2011, it became the #1 best-selling game on Amazon.com, and stayed in that position for over a day.

On July 7, the "Operation Rainfall" website reported a rumor that the North American localization of Xenoblade Chronicles was finished and The Last Story was in progress, but this was not officially confirmed as truth.[84][85]

On December 2, Nintendo of America posted pictures from the game on their Facebook page, amid reports from online publications confirming an "exclusive" version from retailer GameStop to be available on April 2, 2012. Nintendo later confirmed through a post on their Facebook page that Xenoblade Chronicles would be released in the U.S. in April 2012.[86] The game was released on April 6, 2012.[87]

See also

References

  1. ^ a b c Daniel Vuckovic (1 August 2011). "Xenoblade Chronicles hits Australia September 1st, first print run gets bonus CD". Vooks.net. Retrieved 1 August 2011.
  2. ^ "Monado: Beginning of The World". E3 2009 Information. Nintendo Co.,Ltd. Retrieved 14 September 2009.
  3. ^ "E3: Nintendo Release Monado Wii Trailer". Official Nintendo Magazine. 2009-06-03. Retrieved 2010-04-09.
  4. ^ Caoili, Eric (June 2, 2009). "Nintendo Reveals Monado, Layton Sequel". Gamasutra.com. Retrieved 2009-06-11.
  5. ^ "Xeno lives: Xenoblade shown by Monolithsoft". RPGLand. Retrieved 2010-02-11.
  6. ^ Kohler, Chris (January 29, 2010). "Nintendo To Publish The Last Story, Mistwalker RPG". wired.com/gamelife. Retrieved 2010-01-29.
  7. ^ Anoop Gantaya (2010-04-08). "Date Set for Xenoblade". Andriasang.
  8. ^ "Xenoblade Chronicles". Nintendo. Retrieved 8 July 2011.
  9. ^ "The Link Between Xenoblade and Monado: Beginning of the World // Siliconera". Siliconera.com. 2010-04-01. Retrieved 2010-10-31.
  10. ^ "All About Xenoblade". February 20, 2010. Retrieved 2010-02-20.
  11. ^ a b Gifford, Kevin (2010-02-17). "All About Xenoblade: Monolith Soft's latest is a new challenge for its director". 1UP.com. Retrieved 16 October 2011.
  12. ^ Gantayat, Anoop (February 17, 2010). "Xenoblade Detailed: The director of Wii's new RPG details the unique story and world settings". IGN. Retrieved 16 October 2011.
  13. ^ Gifford, Kevin. "All About Xenoblade's Fighting System". 1up.
  14. ^ By Ishaan . May 23, 2010 . 1:25pm (2010-05-23). "See Xenoblade's Vision Battle System In Action". Siliconera. Retrieved 2011-10-24.{{cite web}}: CS1 maint: numeric names: authors list (link)
  15. ^ By Spencer . May 7, 2010 . 11:42am (2010-05-07). "Xenoblade's Time Saving Support Features". Siliconera. Retrieved 2011-10-24.{{cite web}}: CS1 maint: numeric names: authors list (link)
  16. ^ a b By Spencer . May 27, 2010 . 1:56pm (2010-05-27). "Xenoblade's Take On Character Customization". Siliconera. Retrieved 2011-10-24.{{cite web}}: CS1 maint: numeric names: authors list (link)
  17. ^ McCallum, Greig (2011-09-28). "Xenoblade Chronicles". RPGFan. Retrieved 20 October 2011.
  18. ^ Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. Scene: Prologue. Shulk (voice-over): Long ago, the world was nothing more than an endless sea cloaked in a boundless sky, reaching as far as could possibly be imagined. Then two great titans came into existence. The Bionis and the Mechonis. The titans were locked in a timeless battle. Until at last, only their lifeless corpses remained. {{cite book}}: Check date values in: |date= (help)
  19. ^ Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. Scene: Battle of Sword Valley. Level/area: Battle of Sword Valley. Shulk (voice-over): Eons have passed. Now, our world, this vast land stretching across the remains of the Bionis, is under attack by a relentless force known as the Mechon. {{cite book}}: Check date values in: |date= (help)
  20. ^ Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. Scene: Battle of Sword Valley. Level/area: Battle of Sword Valley. Dunban: We may die if we take a stand here. But staying gives us the chance to change our destinies. We have the Monado. With this, the future is ours for the taking! {{cite book}}: Check date values in: |date= (help)
  21. ^ Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. Scene: Battle of Sword Valley. Level/area: Battle of Sword Valley. Mumkhar: Those idiots. I'll just come and get the Monado when everything's quietened down a bit. That thing's gonna be mine! {{cite book}}: Check date values in: |date= (help)
  22. ^ Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. Scene: Battle of Sword Valley. Level/area: Battle of Sword Valley. Dunban: Mumkhar?! What are you doing?! That way is— / Mumkhar: Sorry, brothers! Hate to drop this on you, but it's the Monado they're after. So have fun keeping 'em occupied for me! I'm getting the hell out of here! / Dickson: Mumkhar, you dirty... {{cite book}}: Check date values in: |date= (help)
  23. ^ Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. Scene: Battle of Sword Valley. Level/area: Battle of Sword Valley. Mumkhar: Oh, no! Please—NO! {{cite book}}: Check date values in: |date= (help)
  24. ^ Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. Scene: Battle of Sword Valley. Level/area: Battle of Sword Valley. Dunban: Vile Mechon! If you think the Homs, the people of Bionis, are just waiting here for you to pick us off, you are sorely mistaken! {{cite book}}: Check date values in: |date= (help)
  25. ^ Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. Level/area: Colony 9. Shulk: Thanks, Reyn. That was a close one. / Reyn: Man, what were you doing wandering off by yourself? Stay where I can keep an eye on you. [...] Anyway, we'd better get back to the colony. If I'm late for drills again, old Square-tache is gonna kill me. / Shulk: Square-tache? Oh, the Defense Force Colonel. He's pretty scary. / Reyn: Tell me about it... {{cite book}}: Check date values in: |date= (help)
  26. ^ Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. Level/area: Colony 9. Shulk: Where's Dunban? / Fiora: He's gone! I can't find him anywhere. / Reyn: What?! He ain't fit enough to face these things! / Shulk: Reyn! Let's get to the lab! / Reyn: The lab? Of course! The Monado's there! {{cite book}}: Check date values in: |date= (help)
  27. ^ Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. Level/area: Colony 9. Shulk: Dunban! This time...it's my turn! {{cite book}}: Check date values in: |date= (help)
  28. ^ Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. Scene: Colony 9. Level/area: Colony 9. Dunban: Don't think about it now! Just believe what the Monado showed to you and fight! / Shulk: Got it! {{cite book}}: Check date values in: |date= (help)
  29. ^ Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. Scene: Leaving Colony 9. Level/area: Colony 9. Dunban: Look after yourselves, boys. As soon as this heals, I'll be right behind you. {{cite book}}: Check date values in: |date= (help)
  30. ^ Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. {{cite book}}: Check date values in: |date= (help)
  31. ^ Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. Level/area: Alcamoth. {{cite book}}: Check date values in: |date= (help)
  32. ^ Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. Level/area: Prison Island. Shulk: Fiora! It's me! Shulk! Fiora! {{cite book}}: Check date values in: |date= (help)
  33. ^ Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. Level/area: Valak Mountains. [A silver-colored Mechon flies over the group, who spots it.] Dunban: That Mechon... [The camera zooms in, revealing the Mechon to be the silver Nemesis Face. It flies over the group again, and lands near an ice-covered spire. Shulk runs toward the Mechon, whose chestplate opens to reveal the pilot—Fiora. Shulk stumbles forward as if coming out of a daze.] Shulk: It is you. / Reyn: Hey, that's Fiora! / [The group runs forward, while Alvis simply stridding towards Shulk and the Mechon. They stop just meters away from the two, just as Fiora begins to speak in the "other" voice she'd used before.] / Fiora (???): Young Heir to the Monado. We meet again. / Shulk: Fiora! / Fiora (???): [confused] Fiora...? Is...that my name? Then, you...you know this body? / Shulk: So it's true. You really don't remember us at all. [now desperate] Fiora, listen! If nothing else, you must remember your family! [gestures toward Dunban] That's Dunban over there! / Fiora (???): [to herself] Family...? There is family... [turns back to Shulk] Wielder of the Monado, there is...a matter I must speak to you about—AH! / [Fiora's Mechon is suddenly struck by an energy shot, and it slams into the pillar.] / Shulk: Fiora! / Reyn: [turning around] What was that?! [Metal Face flies in, changes to its "humanoid" form, and lands on top of Nemesis Face.] / Shulk: Metal Face! / [The group draws their weapons.] / Dunban: Stay alert! / Melia: You killed my father! / Reyn: Get him! [The group surges forward.] Shulk: Get away from her! [Metal Face grabs the silver Mechon by the neck, and everyone stops.] Metal Face: Now, now. Let's all calm down. If I slip, I might mess up her hair. / Shulk: You... / Melia: You're disgusting! / Metal Face: Would you be so kind as to put down that dangerous toy you have? I could take it after I smash you all to a pulp. [laughs] But, we wouldn't want that, would we? / [After a tense moment, Shulk deactivates the Monado.] / Shulk: [angrily] All right. You can have it. But only if you let her go. / [He runs the Monado into the snow and backs away, weaponless.] / Metal Face: There's a good boy. Always eager to please, Shulk. [laughs] [Metal Face's chest opens up, revealing a Homs with a mechanical body. Dunban recognizes him.] Dunban: But you're— / Mumkhar: [smiling] How's it going, Dunban? / Shulk: Is that—? [Mumkhar jumps out of his Mechon and approaches Dunban, taking the Monado and propping it over his shoulder.] / Dunban: Mumkhar! I thought it might be, but...you're to blame for all this?! / Mumkhar: [stopping in front of him] I can't tell you how badly I've wanted this sword. [turning to Shulk] Has this puny boy even figured out how it works yet? {{cite book}}: Check date values in: |date= (help)
  34. ^ Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. Level/area: Valak Mountains. Shulk: It's not...like the other Mechon. / Egil: You are right, Heir to the Monado. This is the strongest Face ever built, controlled by me, Egil—leader of Mechonis, and agent of Meyneth. / Shulk: Leader of Mechonis? So you're the one who controls the Mechon. / Egil: I am he. We fight to free the world from the tyranny of the Bionis. {{cite book}}: Check date values in: |date= (help)
  35. ^ a b Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. Level/area: Galahad Fortress. Shulk: Fiora! / Reyn: Shulk! No! [...] / Egil: The power of that Face... No. That is not possible. It cannot be! {{cite book}}: Check date values in: |date= (help)
  36. ^ Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. Level/area: Fallen Arm. [Shulk lays the unconscious Fiora against a piece of debris. Shulk tries to help Fiora drink the clean water he'd obtained earlier to try to wake her up. However, it apparently doesn't work. Shulk then tries a mouth-to-mouth with the water in order to revive her. As soon as he's done, Fiora opens her eyes.] Shulk: Fiora. You're awake. Uh...do you remember? My name is Shu- [Fiora puts her hand on Shulk's cheek, and he looks at her expression of content with surprise.] / Fiora: I can't believe it. My first kiss. / Shulk: [relieved] You do remember me! Fiora! / Fiora: [nods] Of course I do, Shulk. [The two embrace.] {{cite book}}: Check date values in: |date= (help)
  37. ^ Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. Level/area: Fallen Arm. Fiora: I...I never forgot you, or the others. / Shulk: Then...why? / Fiora: Because...I wasn't me anymore. I wanted to call out, but I couldn't. [...] When it happened, when Colony 9 was attacked by the Mechon... [...] I thought I had died. I felt the Mechon's claw rip through me. I couldn't remember anything. There was no sound, no light, no pain. When I came round, I had the body of a machine. And...it felt like there was someone else inside me. [...] Shulk: "Someone else"? You mean the person who was controlling the Mechon you were in? / Fiora: Yes, that voice. {{cite book}}: Check date values in: |date= (help)
  38. ^ Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. Level/area: Hidden Machina Village. Linada: Your surprise is understandable. We are the Machina, the people of the Mechonis. {{cite book}}: Check date values in: |date= (help)
  39. ^ Monolith Soft (2011-9-1). Xenoblade Chronicles (Wii). Nintendo. Level/area: Hidden Machina Village. Miqol: Actually, my request is about [Egil] as well. [...] I want you to kill Egil. {{cite book}}: Check date values in: |date= (help)
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