Star Citizen: Difference between revisions
RandomHero13 (talk | contribs) m Deleted fake URL to snatch referals. |
Resolved |
||
Line 286: | Line 286: | ||
== External links == |
== External links == |
||
*[http://www. |
*[http://www.playstarcitizen.com/ Official Website] |
||
*{{kickstarter|cig/star-citizen|Star Citizen}} |
*{{kickstarter|cig/star-citizen|Star Citizen}} |
||
*[http://www.robertsspaceindustries.com/ RSI - Roberts Space Industries] (News on S.C progress, history on Chris Roberts' past games and more.) |
*[http://www.robertsspaceindustries.com/ RSI - Roberts Space Industries] (News on S.C progress, history on Chris Roberts' past games and more.) |
Revision as of 12:27, 27 June 2013
Star Citizen | |
---|---|
Developer(s) | Cloud Imperium Games, Behaviour Interactive[1][2] |
Publisher(s) | Cloud Imperium Games |
Director(s) | Chris Roberts |
Producer(s) | Eric Peterson |
Designer(s) | Chris Roberts, Eric Peterson, Ben Lesnick |
Programmer(s) | Chris Roberts, Josh Strike |
Artist(s) | Jim Martin, Ryan Church,[3] |
Writer(s) | Dave Haddock |
Composer(s) | George Oldziey, Martin Galway |
Engine | Modified CryEngine 3 |
Platform(s) | Microsoft Windows |
Release | Late 2014 |
Genre(s) | Space trading and combat simulator, first-person shooter |
Mode(s) | Single-player, multiplayer |
Star Citizen is an upcoming space trading and combat simulator video game for the PC. It consists of persistent world massively multiplayer, single-player campaign, and customizable private server components. Players take the role of spacefaring humans in a 30th-century Milky Way centered around the fictional U.E.E (United Empire of Earth), an analogue to the Roman Empire. A central theme of the game is citizenship (or lack thereof) in the U.E.E. Players are not automatically granted citizenship, rather must earn it if they desire, and in-game opportunities are influenced by it. Strong focus is placed on player interaction.[4][5] The game is slated to enter alpha phase in Q4 2013.
Star Citizen is currently being developed by Chris Roberts' Cloud Imperium Games, founded in 2011.[6] Roberts' previous works include games such as Wing Commander,[7] Privateer[8] and Freelancer.
Development
The developers of the game started a crowdfunding campaign in October 2012 on both the project website[9] and Kickstarter.[10] Funding quickly surpassed initial target goals[11] and subsequently additional stretch goals have been added to the funding campaign, most promising more or expanded content at release.[12] The initial end date of the funding campaign on the RSI website was later extended by 10 days to match the Kickstarter end date, both to enable additional funding as well as a joint special event for the end of the crowdfunding campaigns.[11] On 17 November 2012 (two days before crowdfunding closure) the game achieved the record for highest crowd-funded game-project ever with over $4.2 million (210% of the initial funding goal).[13] Between June 22 and 23, 2013 Star Citizen backers officially passed the $10,266,844 pledged to Pebble Watch, making Star Citizen the number one crowd funded project of all time.[14]
Although crowd funding has reached the cap "stretch goal" of 6 million, the crowd funding campaign still continues. The total funded by backers has reached $10,535,948 (project's website: $8,401,574, Kickstarter: $2,134,374) from 192,014 backers (project's website: 157,617, Kickstarter: 34,397) as of 07:54 hours GMT, June 24, 2013.[15] This makes Star Citizen by far the most successful crowd-funded video game to date, and has become the most successful crowd-funded product of all time (currently followed by the Pebble watch, which raised $10,266,845 from over 68,000 supporters).
Game engine
Development started in 2011 on a modified version of the CryEngine 3 game engine.[16]
Gameplay
Gameplay will be a single player type experience in a multiple player online world. Game matching for PvP or NPC will be done with considerations to the players type or preference (AI or Real players) . Play views will be in first person when in the cockpit as with typical flight simulators and first person view when on foot as most first person shooters.
Team
Gameplay
![]() | This article describes a work or element of fiction in a primarily in-universe style. (April 2013) |
Ship Builders
- AEGIS DYNAMICS
- ANVIL AEROSPACE[37]
- DRAKE INTERPLANETARY
- M.I.S.C (Musashi Industrial & Starflight Concern)
- ORIGIN JUMPWORKS GmbH
- R.S.I (Roberts Space Industries)
Ship Parts Suppliers
- AEGIS AEROSPACE
- CHIMERA COMMUNICATIONS
- TYLER DESIGN/TECH
- W&F (Wilkes & Federman)
- WILLSOP
Defensive Systems Suppliers
- BASILISK
- TALISMAN
Weapons Suppliers
- A.S.D (Associated Sciences & Development)
- BEHRING
- IOLO INDUSTRIES
- JOKER ENGINEERING
- KLAUS & WERNER
- R.R.S (Roussimoff Rehabilitation Systems)
- TALON WEAPON SYSTEMS
- MAXOX
- DOGFISH
- A&R
- VOLT
- KP
Other Companies
- ARCCORP Industrial Builders
- COVALEX Shipping
- CRUSADER INDUSTRIES Inter-Planetary Travel
- HURSTON DYNAMICS Civilian Firearms (Primarily Shipboard.)
- KEL-TO CONSTORES Convenience Stores
- MICROTECH Electronics
- SHUBIN INTERSTELLAR Planetary Mining
- TORREELE FOODSTUFFS Vitamin-Rich Foodstuffs (Vacuum-Sealed.)
- M.C.R.L Murray Cup Racing League(A.K.A M.C.R)
- DUMPER'S DEPOT Scrap Purchase/Resource Sales
Ships
These are the ships either finished or in development.[38]
- 300i and variants 315p, 325a and racing twin engine 350r manufactured by Origin Jumpworks GmbH
- AURORA variants Essential, Marque, Clipper, Legionnaire, LX manufactured by Roberts Space Industries[39]
- AVENGER (Details not yet revealed)
- BENGAL CARRIER manufactured by Roberts Space Industries
- CATERPILLAR manufactured by Drake Interplanetary[40]
- CONSTELLATION manufactured by Roberts Space Industries (Can carry the P52 Short Range Fighter.) [41]
- CUTLASS manufactured by Drake Interplanetary
- FREELANCER manufactured by Musashi Industrial & Starflight Concern[42]
- GLADIATOR manufactured by Anvil Aerospace[43]
- HORNET manufactured by Anvil Aerospace
- IDRIS CLASS CORVETTE manufactured by Aegis Dynamics
- M50 manufactured by Origin Jumpworks GmbH
- RETALIATOR manufactured by Aegis Dynamics
- STARFARER manufactured by Musashi Industrial & Starflight Concern
- SCYTHE (Vanduul Fighter) [300 available with life time insurance as part of a promotion, other craft will be capturable in game.]
Locations
These are the current locations organized by system, planet, and capital.
Known
- CATHCART Spider Habitat Debris Field[44]
- CHRONOS The Synthworld[45]
- SOL Earth New York[46]
- SOL Earth Moscow[47]
- SOL Earth Shanghai
- UNKNOWN Terra Terra Prime[48]
Systems
The development team has announced 110 planets and 20 systems to be created.
(Listed below are the ones known presently.)
Bars and Clubs
- Benny's Ferron System
- Lost Horizon Orion System, Armitage
- Magellans's Sol System, Earth, (North) New York City
- O’Halloran’s Sol System, Earth, (South) New York City
- Torchlight Express Barker System, Shipping Hub
Civilizations
- The Banu Protectorate
- Kr'Thak
- Tevarin
- U.E.E (United Empire of Earth)
- Vanduul
- The Xi'An Empire
Plot
The abridged history of Star Citizen.[68]
2075: Roberts Space Industries finishes the first self-sustaining quantum drive engine that can reach 1/100th the speed of light (3 million meters a second). Exploration of our solar system becomes a reality for governments and the rich.
2113: Terraforming a planet becomes a hot topic of debate.
2120: After years of trials and tests the governments of Earth financially back a plan to terraform Mars.
2125: Near the final stages of Mars terraforming 4,866 people die after planetary atmospheric processors make the new atmosphere unstable.
2140: Roberts Space Industries introduces their affordable ZEUS short-range explorer spaceship.
2157: Mars is terraformed and officially becomes classified as an oxygen-sustaining planet.
2214: Roberts Space Industries announces a new fusion engine capable of reaching speeds close to 1/10th the speed of light (30 million meters a second).
2232: A long-range colony spaceship called the ARTEMIS is launched with 5,000 on board. It's destination will take them over two hundred years to reach.
2262: Our solar system becomes a busy hub. Meanwhile ships start to disappear in an area of space dubbed The Neso Triangle.
2271: A film called JUMPER tells the story of famed astro-pioneer Nick Croshaw and his successful navigation through a jump-point.
2380: Planets in the Croshaw system are terraformed and three new jump-points are discovered. Meanwhile the governments of Earth decide to form the U.N.E (United Nations of Earth) to enter space exploration as a unified race.
2438: Humanity makes first contact with the Banu Protectorate; a collective race of planet-states who also just started to explore the universe. An Interstellar Peace and Trade Accord with the Banu is signed; a first for both sides.
2460: Earth has become overcrowded and Roberts Space Industries starts their "Breathe Free" ad campaign to encourage leaving Earth.
2516: Planet 342A, later named Terra, is discovered and established as a forward operating base for many jump points within reach. Over the years cities grow and give rise to new cultures.
2523: With a dozen planets under human ownership the U.N.E has become an antiquated system. The U.N.E restructures into the U.P.E (United Planets of Earth).
2530: Aggressive terraforming leads to a tense relations with a new alien race called The Xi’An Empire.
2541: Humans make first contact with the Tevarin; a race one hundred years behind Humans technologically. As a warrior race bent on controlling more worlds, their war over territory starts.
2546: To combat growing terrorist attacks the U.P.E establishes a new position of Prime Citizen to provide a deciding vote and voice.
2610: The Tevarin battle-fleet suffers a catastrophic defeat by Squadron 42. The U.P.E is transformed into the U.E.E (United Empire of Earth) with Imperator Messer I as leader.
2638: The political branch of Terra calls for sovereignty and are defeated by votes.
2681: The Vanduul start destroying small settlements.
2758: Vanduul warbands strike at Boro and retreat after the U.E.E fleet arrives.
2789: Terra independently brokered a treaty with the Xi’An Empire; flagging itself as a traitor to the U.E.E. Xi'An Empire recall their fighter patrols away from U.E.E ships.
2792: After a brutal crackdown the citizens of Earth turn on and capture Imperator Messer XIX so ending the Messer dictatorship.
2795: The Fair Chance Act is enacted which protects the lives and well-being of species and establishes a humanitarian process of terraforming planets that maintains ecological security.
2800: An orbital platform called The Ark is unveiled to an assembly of representatives from The Xi’An Empire, The Banu Protectorate and Tevarin. The Ark will act as a political neutral zone where representatives can meet to resolve problems through discourse.
2872: The U.E.E unveils Project Archangel; an initiative to literally build a planet from scratch (dubbed "SynthWorlds"). The technology is made available to all races.
2920: Terra starts to reassert its ideas for sovereignty under the guise of the doomed-to-fail Archangel project.
2928: Kelos Costigan, a Vanduul, starts campaigning for U.E.E Imperator.
2934: Squadron 42 has become the stuff of legends and entertaining stories.
2942: (The Star Citizen game world begins.)
References
- ^ "Media Advisory: Come Meet Chris Roberts at Behaviour and Learn More About the New Star Citizen Game". Green Technology News. GreenTechnologyWorld.com. Retrieved 12 December 2012.
- ^ "new space sim game with legendary designer Chris Roberts". News. Behaviour Interactive. Retrieved 12 December 2012.
A team will be set up in Montreal to start working on the project in early 2013
- ^ "Wingman's Hanger Episode 5 Q&A". Cloud Imperium Games Corporation. Retrieved 25 January 2013.
- ^ Anthony Gallegos (10 October 2012). "Star Citizen: Chris Roberts' Next Frontier". IGN. Retrieved 11 October 2012.
- ^ "Updated FAQ". Cloud Imperium Games Corporation. Retrieved 20 January 2013.
- ^ Richard Mitchell (10 October 2012). "Chris Roberts' new game is Star Citizen". joystiq. Retrieved 11 October 2012.
- ^ Anthony John Agnello (10 October 2012). "Wing Commander creator reveals Star Citizen, his first game in a decade". Digital Trends. Retrieved 11 October 2012.
- ^ Rainier (10 October 2012). "'Star Citizen' Announced — Screens & Trailer". Worthplaying. Retrieved 11 October 2012.
- ^ crowdfounding on the project website
- ^ Star Citizen at Kickstarter
- ^ a b Chris Roberts (26 October 2012). "Stretch Goals Revealed!".
- ^ "Comprehensive Stretch Goals". Retrieved 4 November 2012.
- ^ "Stretch goals update". 17 November 2012. Retrieved 17 November 2012.
- ^ "A New Record & 300i Clarifications". Retrieved 25 June 2013.
- ^ http://www.robertsspaceindustries.com/star-citizen/
- ^ Tyler Wilde (10 October 2012). "Star Citizen preview: the open-world space sim from the creator of Wing Commander". PCGamer. Retrieved 11 October 2012.
- ^ "Meet Adam Poole!". Retrieved 27 April 2013.
- ^ "Meet Ben Lesnick!". Retrieved 19 June 2013.
- ^ "Meet Brendan Jackson!". Retrieved 27 April 2013.
- ^ "Wingman's Hanger". Retrieved 27 April 2013.
- ^ "Meet Chris Olivia!". Retrieved 27 April 2013.
- ^ a b "Meet Chris Smith!". Retrieved 27 April 2013.
- ^ "Meet Dan Tracy!". Retrieved 27 April 2013.
- ^ "Engineering: Designing the UEE Logos / Citizen Cards". Retrieved 27 April 2013.
- ^ "Meet Jason Spangler!". Retrieved 27 April 2013.
- ^ "Meet Mark Skelton!". Retrieved 27 April 2013.
- ^ "Meet Martin Galway!". Retrieved 27 April 2013.
- ^ "Meet Michael Morlan!". Retrieved 27 April 2013.
- ^ "Meet Nathan Blaisdell!". Retrieved 27 April 2013.
- ^ "Meet Pete Mackay!". Retrieved 27 April 2013.
- ^ "Meet Rob Irving! / Citizen Cards". Retrieved 27 April 2013.
- ^ "UEE Marine Concept Art". Retrieved 27 April 2013.
- ^ "Meet Ron LaJoie!". Retrieved 13 June 2013.
- ^ "Meet Sandi Gardiner!". Retrieved 27 April 2013.
- ^ "Meet Tom Sawyer!". Retrieved 22 May 2013.
- ^ "Meet Zane Bien!". Retrieved 27 April 2013.
- ^ "Anvil Aerospace". Retrieved 26 April 2013.
- ^ "Star Citizen Ships Development Document". Retrieved 26 April 2013.
- ^ "The Aurora Revealed". Retrieved 26 April 2013.
- ^ "Unlock: Caterpillar, New Items and Subscriptions!". Retrieved 27 April 2013.
- ^ "Introducing the RSI Constellation Mk3". Retrieved 27 April 2013.
- ^ "Friday Update: Happy New Years!". Retrieved 27 April 2013.
- ^ "$5.4 Million – Spaceport Test Footage!". Retrieved 27 April 2013.
- ^ "Visiting Spider & 300i Shots". Retrieved 26 April 2013.
- ^ "Preview: The Synthworld". Retrieved 27 April 2013.
- ^ "New York Concept Art". Retrieved 26 April 2013.
- ^ "Moscow Concept Art". Retrieved 26 April 2013.
- ^ "Evolving Terra". Retrieved 26 April 2013.
- ^ "Unlock: Cathcart System". Retrieved 26 April 2013.
- ^ "$4 Million! New System, New Ship, New Goals!". Retrieved 27 April 2013.
- ^ "Unlock: Eealus System & Name A System!". Retrieved 27 April 2013.
- ^ "Unlock: Ellis System & Thursday Updates". Retrieved 27 April 2013.
- ^ "Unlock: Geddon System". Retrieved 27 April 2013.
- ^ "Unlocked: Goss System & Tuesday Updates". Retrieved 27 April 2013.
- ^ "Unlock: Hades System". Retrieved 27 April 2013.
- ^ "Unlock: Hadrian System". Retrieved 27 April 2013.
- ^ "Unlock: Kallis System". Retrieved 27 April 2013.
- ^ "Unlocked: Kellog System". Retrieved 27 April 2013.
- ^ "Unlock: Kilian System". Retrieved 27 April 2013.
- ^ "Unlock: Nul System". Retrieved 27 April 2013.
- ^ "Unlocked: Odin System". Retrieved 27 April 2013.
- ^ "$3.5 Million Unlock!". Retrieved 27 April 2013.
- ^ "Unlock: Oso System". Retrieved 27 April 2013.
- ^ "Unlock: Stanton System, Stretch Goals & Name a System". Retrieved 27 April 2013.
- ^ "Unlocked: Tal System". Retrieved 27 April 2013.
- ^ "Unlock: Trise System". Retrieved 27 April 2013.
- ^ "Unlocked: Tyrol System". Retrieved 27 April 2013.
- ^ "Time Capsule". Retrieved 27 April 2013.
External links
- Official Website
- Star Citizen at Kickstarter
- RSI - Roberts Space Industries (News on S.C progress, history on Chris Roberts' past games and more.)