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==Development==
==Development==
[[Image:Rust version comparison.jpg|thumb|right|A comparison of the original (top) and updated (bottom) versions of ''Rust''. The latter version uses a different game engine.]]

The development for ''Rust'' began as a [[Video game clone|clone]] of ''[[DayZ (mod)|DayZ]]'', a popular [[Mod (video gaming)|mod]] for ''[[ARMA 2]]'', as well as featuring elements of ''[[Minecraft]]''.<ref name="About"/> Garry Newman, the CEO of Facepunch Studios, said "Rust started off as a ''DayZ'' clone. But then we decided that we are sick of fighting [[zombie]]s. And can’t compete with the ''[[ARMA (series)|Arma]]'' island in terms of landmarks and towns".<ref name="clone">{{cite web|url=http://garry.tv/2013/06/21/the-story-of-rust/|title=The Story of Rust|date=21 June 2013|first1=Garry|last1=Newman|accessdate=30 June 2015|publisher=[[Facepunch Studios|garry.tv]]}}</ref> Following its initial alpha launch, updates for ''Rust'' were released, adding mechanics such as animals, [[hunting]], [[armor]] and [[weapon]]s. On 8 February 2014, the placeholder zombie mobs were removed so users wouldn't get too attached to them and replaced with another placeholder red bears and wolves.<ref name="RemoveZombies">{{cite web|url=http://www.gamespot.com/articles/there-are-no-more-zombies-in-rust/1100-6417584/|title=There are no more zombies in Rust|accessdate=18 May 2014|first1=Martin|last1=Gaston|date=7 February 2014|publisher=[[GameSpot]]}}</ref>
The development for ''Rust'' began as a [[Video game clone|clone]] of ''[[DayZ (mod)|DayZ]]'', a popular [[Mod (video gaming)|mod]] for ''[[ARMA 2]]'', as well as featuring elements of ''[[Minecraft]]''.<ref name="About"/> Garry Newman, the CEO of Facepunch Studios, said "Rust started off as a ''DayZ'' clone. But then we decided that we are sick of fighting [[zombie]]s. And can’t compete with the ''[[ARMA (series)|Arma]]'' island in terms of landmarks and towns".<ref name="clone">{{cite web|url=http://garry.tv/2013/06/21/the-story-of-rust/|title=The Story of Rust|date=21 June 2013|first1=Garry|last1=Newman|accessdate=30 June 2015|publisher=[[Facepunch Studios|garry.tv]]}}</ref> Following its initial alpha launch, updates for ''Rust'' were released, adding mechanics such as animals, [[hunting]], [[armor]] and [[weapon]]s. On 8 February 2014, the placeholder zombie mobs were removed so users wouldn't get too attached to them and replaced with another placeholder red bears and wolves.<ref name="RemoveZombies">{{cite web|url=http://www.gamespot.com/articles/there-are-no-more-zombies-in-rust/1100-6417584/|title=There are no more zombies in Rust|accessdate=18 May 2014|first1=Martin|last1=Gaston|date=7 February 2014|publisher=[[GameSpot]]}}</ref>



Revision as of 09:00, 6 July 2015

Rust
File:Rust videogame logo.png
Rust logo as depicted on the Steam page
Developer(s)Facepunch Studios
Publisher(s)Facepunch Studios
EngineUnity 5
Platform(s)Microsoft Windows, OS X, Linux, SteamPlay
Release11 December 2013 (alpha)
17 June 2014 (alpha reboot)
Genre(s)Action-adventure, survival[1]
Mode(s)Multi-player

Rust is a survival video game developed by Facepunch Studios and was released onto the digital distribution platform, Steam on 11 December 2013. It only has a multiplayer mode. It is available on Mac, Microsoft Windows, Linux and SteamPlay.[1] The game is being made using Unity 5.[2]

Gameplay

A player chopping a tree using the starting rock.

In Rust, the player spawns into a world with other players. Unlike other sandbox games, Rust only features a multiplayer mode.[3] In order to survive in the world, the player must gather resources such as wood and stone and craft tools, weapons and other gear. The player will spawn into the world with only a rock and a torch; the former has the ability to cut down and destroy trees and stones.[4] The player can also gather cloth, food, stone, metal ore, sulfur ore and wood by killing animals, mining rocks and chopping trees. They start in the game with an initial crafting list of basic items. As they progress and become stronger, blueprints become a greater part of survival, as the player automatically learns how to craft an item, as opposed to requiring research.[5] Blueprints can be found in specific places around the map, such as towns and in barrels.[note 1][6]

The player must try and stay well fed or they will die of starvation. There are other challenges the player may face during gameplay, such as drowning, hypothermia, attacks from wildlife (primarily from bears and wolves),[7] or exposure to radiation from the many irradiated areas throughout the world. Some irradiated areas surround man-made structures throughout the game map, which can contain regularly spawned items such as firearms and blueprints. This provides an incentive to the player to risk exposure for the items.[citation needed]

A prevalent concept in Rust is to form "factions" with other players. These factions usually create housing for their members, provide items and supplies with each other and partake in organized raiding and looting.[8]

Development

A comparison of the original (top) and updated (bottom) versions of Rust. The latter version uses a different game engine.

The development for Rust began as a clone of DayZ, a popular mod for ARMA 2, as well as featuring elements of Minecraft.[9] Garry Newman, the CEO of Facepunch Studios, said "Rust started off as a DayZ clone. But then we decided that we are sick of fighting zombies. And can’t compete with the Arma island in terms of landmarks and towns".[10] Following its initial alpha launch, updates for Rust were released, adding mechanics such as animals, hunting, armor and weapons. On 8 February 2014, the placeholder zombie mobs were removed so users wouldn't get too attached to them and replaced with another placeholder red bears and wolves.[11]

The game is currently in alpha stages of development, and is being hosted by Steam's Early Access program.[9] In late 2014, an "experimental mode" for Rust was released and the game was ported onto Unity 5.[2] The experimental mode featured a new anti-cheat system[note 2] and reportedly banned over 4,500 accounts over the first weekend of release.[12] In October 2014, the experimental mode became the default launch option.[13] In the original game, the heads-up display featured statistics such as health, hunger and radiation level;[7] in the new version, radiation level was replaced with thirst,[2] and hidden statistics such as hypothermia were also added.[14]

Reception

Rust received reasonably positive acclaim and feedback while in alpha state. PC Gamer writer Andy Chalk said "Rust is a great use of Steam Early Access".[15] Another PC Gamer writer, Christopher Livingston wrote a 3 day 'diary' about his experiences in the games world and how the gameplay works.[8] Matt Purslow, a writer for PCGamesN said "It may be the end of 2015 before Rust is actually better than it was at the start of 2014, but I’m positive it will be worth the wait and patience".[16]

Rust sold over 150,000 copies in its first two weeks,[17] and one million in its first two months as an Early Access title.[18] By February 2014, Rust had overtaken Garry's Mod in terms of sales, making over $30 million.[19] Other games, such as The Forest and H1Z1 have been compared to Rust because of the open world survival aspect. These games also have crafting mechanics similar to Rust.[20]

References

  1. ^ a b "Rust on Steam". Steam. Valve Corporation. Retrieved 3 August 2014.
  2. ^ a b c Cox, Matthew (26 November 2014). "Impressions: Rust's New Version". Rock, Paper, Shotgun. Retrieved 30 June 2015.
  3. ^ Reed, Chris (30 June 2015). "5 Video Games to Play if You Like 'Minecraft'". CheetSheet. Retrieved 1 July 2015.
  4. ^ MacDonald, Keza (8 January 2014). "In Rust, Your Best Friend is a Rock". IGN. Retrieved 1 July 2015.
  5. ^ Chalk, Andy (23 January 2014). "Rust guide: Surviving your first day". PC Gamer. Future plc. Retrieved 1 July 2015.
  6. ^ Chalk, Andy (17 December 2014). "Rust developer reveals "mind-map" of future plans". PC Gamer. Future plc. Retrieved 1 July 2015.
  7. ^ a b Williams, Mike (24 January 2014). "Rust Guide: How to Get Started, Beginners Hints and Tips". USgamer. Eurogamer. Retrieved 1 July 2015.
  8. ^ a b Livingston, Christopher (26 March 2014). "Rust diary, part 2: "It's hard to kill a naked jumping man"". PC Gamer. Future plc. Retrieved 1 July 2015.
  9. ^ a b "About Rust". Facepunch Studios. Retrieved 30 June 2015.
  10. ^ Newman, Garry (21 June 2013). "The Story of Rust". garry.tv. Retrieved 30 June 2015.
  11. ^ Gaston, Martin (7 February 2014). "There are no more zombies in Rust". GameSpot. Retrieved 18 May 2014.
  12. ^ Peel, Jeremy (13 February 2014). "Rust's new anti-cheat system is working - but Facepunch are "never going to be finished fighting"". PCGamesN. Retrieved 30 June 2015.
  13. ^ Newman, Garry (1 October 2014). "Experimental Launches By Default". Facepunch Studios. Retrieved 9 October 2014.
  14. ^ Condis, Megan (24 May 2015). "The Web is not a post-racial utopia". Al Jazeera. Al Jazeera Media Network. Retrieved 1 July 2015.
  15. ^ Chalk, Andy (10 January 2014). "Rust alpha review". PC Gamer. Future plc. Archived from the original on 2 July 2015. Retrieved 2 July 2015.
  16. ^ Purslow, Matt (16 January 2015). "Rust Early Access review: one year on". PCGamesN. Archived from the original on 2 July 2015. Retrieved 2 July 2015.
  17. ^ Wawro, Alex (3 January 2014). "Garry's Mod creator finds unexpected success with new game Rust". Gamasutra. UBM TechWeb. Retrieved 5 January 2014.
  18. ^ Petitte, Omri (11 February 2014). "Rust hits 1 million sales after two months". PC Gamer. Future plc. Retrieved 11 February 2014.
  19. ^ Sarkar, Samit (21 February 2014). "Garry's Mod sales hit $30M, Rust eclipses it". Polygon. Vox Media. Retrieved 2 July 2015.
  20. ^ Ross, Andrew (8 May 2014). "Rust, H1Z1, and the emerging 'survival MMO' genre". Archived from the original on 30 June 2015. Retrieved 10 June 2015.

Notes

  1. ^ There are places in Rust called "Radtowns" which are towns with radiation poising which will damage and kill the player if they spend an extended amount of time in the area.
  2. ^ Rust originally used Valve Corporation's software called Valve Anti-Cheat until Facepunch Studios developed their own anti-cheat system called "CheatPunch".