Jump to content

User:TarkusAB/sandbox: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
No edit summary
No edit summary
Line 1: Line 1:
{{User sandbox}}
{{User sandbox}}
<!-- EDIT BELOW THIS LINE -->
<!-- EDIT BELOW THIS LINE -->
{{Use mdy dates|date=August 2016}}
{{About|the 1995 Super Famicom game|for the 1996 PlayStation game|Clock Tower (1996 video game)}}
{{Infobox video game
{{Infobox video game
| title = Clock Tower
| title = Where in North Dakota Is<br>Carmen Sandiego?
| image =
| image =
| caption = Super Famicom cover art
| caption =
| developer = North Dakota Database Committee<br>[[Broderbund]]
| director = Hifumi Kono
| publisher =[[Broderbund]]
| producer = Hiroyasu Ichizaki
| distributor =
| artist = Akiyoshi Iijima
| series = ''[[Carmen Sandiego (video game series)|Carmen Sandiego]]''
| programmer = Naoki Sonoda <br> Nobuhiro Fujii
| engine =
| developer = [[Human Entertainment]]
| platforms = [[Apple II]]
| publisher = Human Entertainment
| released = {{vgrelease|NA=February 23, 1989}}
| composer = Kōji Niikura
| genre = [[Educational game|Educational]]
| series = ''[[Clock Tower (series)|Clock Tower]]''
| modes =
| released = '''Super Famicom'''<br />{{vgrelease|JP=September 14, 1995}}'''Windows'''<br />{{vgrelease|JP=March 28, 1997}}'''PlayStation'''<br />{{vgrelease|JP=July 17, 1997}}'''WonderSwan'''<br />{{vgrelease|JP=December 9, 1999}}<!-- Do not list emulated releases per template: infobox video game -->
| director = Craig Nansen
| genre = [[Survival horror]], [[Point-and-click adventure game|point-and-click adventure]], [[stealth game|stealth]]
| designer = Gene Portwood<br>[[Lauren Elliott]]
| modes = [[Single-player video game|Single-player]]
| programmer = Ken Bull
| platforms = [[Super Nintendo Entertainment System|Super Famicom]], [[PlayStation (console)|PlayStation]], [[Microsoft Windows|Windows]], [[WonderSwan]]
| writer = North Dakota Database Committee
<!-- Do not list emulated releases per template: infobox video game -->
| composer = Louis Ewens
| media =
}}
}}


'''''Where in North Dakota Is Carmen Sandiego?''''' (abbreviated '''''WiNDiCS''''') is a 1989 state-specific ''[[Carmen Sandiego]]'' spin-off game<ref>{{Cite web|url=http://thechive.com/2016/06/30/the-strangest-fact-about-each-us-state-50-photos/|title=The strangest fact about each US state (50 Photos)|last=Interesting|first=Shelbie In:|last2=Liked!|first2=Travel Disliked|date=June 30, 2016|website=theCHIVE|access-date=August 3, 2016}}</ref> that only reached the prototype stage. North Dakota became the first and only state to adapt ''Carmen Sandiego'',<ref>{{Cite book|url=https://books.google.com/books?id=9H4OAQAAMAAJ|title=Education Computer News|date=January 1, 1992|publisher=Capitol Publications, Incorporated|language=en}}</ref> creating software that has since become the least-known title in the ''Carmen Sandiego'', and one of the most obscure and rare video games of all time. The history and geography-based edutainment game is played from a first-person perspective, and was released for the [[Apple II]] platform.<ref name="auto">{{cite web | url=http://www.mobygames.com/game/where-in-north-dakota-is-carmen-sandiego | title=Where in North Dakota is Carmen Sandiego? | publisher=MobyGames | accessdate=October 28, 2012}}</ref> It is also the only game in the franchise where Carmen Sandiego is hiding in a specific state.<ref>{{cite web|url=http://pro.kkpk-fm.tritonflex.com/common/page.php?pt=Fun+Facts%21&id=1334&is_corp=0|title=92.9 Peak FM - More Music... More Variety! - Peak-FM Fun Facts!|work=tritonflex.com}}</ref> While thousands of units of the school edition were produced and sent to schools around North Dakota such as Washington Elementary School in Fargo<ref>{{Cite web|url=http://www.lemon64.com/forum/viewtopic.php?t=42674&sid=e827ea6233dab8dc4e2ae76a0ec76478|title=Where in North Dakota is Carmen Sandiego? - Commodore 64 (C64) Forum|website=www.lemon64.com|access-date=2016-08-12}}</ref>, only three retail copies are known to exist (one of which owned by the game's lead designer and remaining unsold until 2016 when gifted to the [[National Museum of Play]]). According to the in-game copyright date and game lead Craig Nansen,<ref>{{Cite web|url=https://twitter.com/cnansen/status/554128384662331393|title=Craig Nansen on Twitter|access-date=August 2, 2016}}</ref> the game was released in 1989, marking [[centennial|the 100th anniversary]] of [[North Dakota|the state]] (1889-1989).<ref>{{cite web|url=http://www.destructoid.com/rare-north-dakota-themed-carmen-sandiego-game-has-surfaced-287860.phtml|title=Rare North Dakota-themed Carmen Sandiego game has surfaced|work=destructoid.com}}</ref> The game was released as part of the state's centennial celebrations.<ref name=":0">{{Cite web|url=http://www.inforum.com/variety/4082657-why-world-was-carmen-sandiego-north-dakota|title=Why in the world was Carmen Sandiego in North Dakota?|last=Kerzman|first=Kris|date=July 28, 2016|website=Inforum|publisher=|access-date=August 2, 2016}}</ref>
{{nihongo|'''''Clock Tower'''''|クロックタワー|Kurokku Tawā}} is a [[survival horror]] [[point-and-click adventure game]] developed and published by [[Human Entertainment]] for the [[Super Famicom]] in 1995.<ref>Shane Patterson (2009-02-03), [http://www.gamesradar.com/f/the-sneaky-history-of-stealth-games/a-2009020393535662028 The Sneaky History of Stealth Games], GamesRadar, Retrieved 2009-06-21</ref> It is the first installment of the long-running [[Clock Tower (series)|''Clock Tower'']] series. An enhanced port titled '''''Clock Tower: The First Fear''''' was developed and released for [[PlayStation]] and [[Microsoft Windows|Windows]] in 1997, featuring enhanced sounds and visuals.


== History ==
The story follows Jennifer Simpson as she learns the secrets of the Barrows Mansion and attempts to escape the game's antagonist, [[Scissorman]]. Much of the plot and many characters are inspired by [[Dario Argento]]'s film, ''[[Phenomena (film)|Phenomena]]'', and the villain being partially inspired by [[Tony Maylam]]'s film, ''[[The Burning (film)|The Burning]]''. The game features multiple endings dependent on choices the player makes throughout the game. ''Clock Tower'' has been re-released on the [[WonderSwan]], [[Wii]], [[Wii U]], [[PSP]], and the [[PlayStation 3]]. It has never officially been released outside Japan, although several fan translations exist.


==Gameplay==
===Inspiration===
Of the 20 U.S. states that have asked Brøderbund to make state-level ''Carmen Sandiego'' games, only North Dakota's proposal came to fruition.<ref name="auto1">{{cite web | url=http://www.stanford.edu/group/htgg/cgi-bin/drupal/sites/default/files2/mwaddell_2001_2.pdf | title=Case History: Where in the World is Carmen Sandiego? | accessdate=October 28, 2012 | author=Waddell, Matt | pages=7, 9}}</ref> Jimmy Maher of The Digital Antiquarian suggests the game was a "prototype for a proposed series of state-level games that never got any further".<ref name="filfre.net">{{cite web|url=http://www.filfre.net/2014/08/apple-carmen-sandiego-and-the-rise-of-edutainment/|title=» Apple, Carmen Sandiego, and the Rise of Edutainment The Digital Antiquarian|work=filfre.net}}</ref> In addition to becoming the only state-based game in the franchise, it became the only [[prototype]] product that Brøderbund ever attempted.<ref name="auto" />{{Unreliable source|date=August 2016}}
''Clock Tower'' is a [[survival horror]] [[point-and-click adventure game]] with [[2D computer graphics|2D]] graphics. The player controls a [[Cursor (computers)|cursor]] to direct the main character, Jennifer Simpson, and give commands such as investigating objects or opening doors. Some observations will progress the narrative while others will provide objects that may be useful later.<ref name="des"/>


''Where in North Dakota Is Carmen Sandiego?'' was developed by a small team of thirteen educators led by Craig Nansen, collectively known as the North Dakota Database Committee of the [[Minot Public Schools]].<ref name="auto2">{{cite book | url=http://books.google.com.au/books?id=e80cAQAAMAAJ&q=%22Where+in+North+Dakota+is+Carmen+Sandiego?%22&dq=%22Where+in+North+Dakota+is+Carmen+Sandiego?%22&hl=en&sa=X&ei=nBqMUOSKBY_rrQed2ICgCQ&ved=0CDQQ6AEwAQ | title=North Dakota Education News , Volumes 29-31 | year=1994 | accessdate=October 28, 2012}}</ref><ref>{{cite web | url=http://nl.newsbank.com/nl-search/we/Archives?p_product=GF&s_site=grandforks&p_multi=GF&p_theme=realcities&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=0EB6E94D23C32B0A&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM | title=CARMEN SANDIEGO REALLY GETS AROUND N.D. VERSION DEVELOPED IN MINOT | date=January 30, 1992 | accessdate=October 28, 2012}}</ref> The project was completed in 1989 on behalf of the [[North Dakota Department of Public Instruction|state's Department of Education]] to help mark North Dakota's 100th year of statehood.<ref>{{cite book | url=http://books.google.com.au/books?id=DbsQAQAAMAAJ&q=%22Where+in+North+Dakota+is+Carmen+Sandiego?%22&dq=%22Where+in+North+Dakota+is+Carmen+Sandiego?%22&hl=en&sa=X&ei=nBqMUOSKBY_rrQed2ICgCQ&ved=0CDAQ6AEwAA | title=Exploring the plains states through literature | publisher=Oryx Press | date=May 16, 1994 | accessdate=October 28, 2012 | author=Brodie, Carolyn S. | pages=73}}</ref><ref>{{cite book | url=http://books.google.com.au/books?id=D_NLAAAAYAAJ&q=%22Where+in+North+Dakota+is+Carmen+Sandiego?%22&dq=%22Where+in+North+Dakota+is+Carmen+Sandiego?%22&hl=en&sa=X&ei=nBqMUOSKBY_rrQed2ICgCQ&ved=0CDcQ6AEwAg | title=Nibble , Volume 10, Issues 7-12 | year=1989 | accessdate=October 28, 2012}}</ref><ref name=":2">{{Cite book|url=https://books.google.com/books?id=D_NLAAAAYAAJ|title=Nibble|date=January 1, 1989|publisher=Micro-Sparc|language=en}}</ref> The Brøderbund development team led by [[Janese Swanson]] also aided production through making their ''Carmen Sandiego'' interface readily available to the team; the game came about through the combined efforts of both parties. The game's inspiration came from educators identifying an opportunity for a game intended to teach North Dakotans about their state's [[History of North Dakota|history]] and [[Geography of North Dakota|geography]].<ref name="auto2" /> Having observed the popularity of the two-year-old franchise in their schools, North Dakotan teachers starting bringing up the suggestion of a state-specific version.<ref name=":0" />
Jennifer is under the constant threat of a stalker named the [[Scissorman]]. When Scissorman is confronted, the game will enter "panic mode." Depending on Jennifer's health status, she may begin to trip and slow down and possibly be killed. If caught, the player can rapidly press a button which may allow them to escape.<ref name="des">{{cite web|last1=Pinsof|first1=Allistair|title=It Came from Japan! Clock Tower|url=https://www.destructoid.com/it-came-from-japan-clock-tower-213841.phtml|website=Destructoid|accessdate=11 June 2016}}</ref>


==Plot==
=== Development ===
Nansen saw promise in the idea and contacted Brøderbund about the possibility of creating the game. In addition, he contacted North Dakota's Department of Public Instruction and was able to secure a $100,000 grant from the state legislature to help fund the project".<ref name=":0" /> The fund was provided by Superintendent Dr. Wayne Sanstead and Director of Information and Resource Dr. Ron Torgerson.<ref name=":3">{{Cite web|url=http://www.mobygames.com/game/apple2/where-in-north-dakota-is-carmen-sandiego/credits|title=Where in North Dakota is Carmen Sandiego? (1989) Apple II credits - MobyGames|website=MobyGames|access-date=August 3, 2016}}</ref> Brøderbund agreed to create the game, but required local expertise to create the clues and write the text; Nansen gathered a committee of educators from around the district (collectively known as the North Dakota Database Committee) who had taught North Dakotan topics in the past.<ref name=":3" /> The next two years were spent compiling facts with the help of school districts across the state.<ref name=":0" /> Brøderbund gave the team access to the interface and structure of its previous games, and all the data-collection and legwork was completed by Nansen and his fellow educators.<ref name=":0" /> While there were restrictions on how much the team could deviate from the ''Carmen Sandiego'' template, local nuances was added via the inclusion of four-wheel drives for location-based travel, and the change of criminals to "pranksters" due to the addition of "a touch of North Dakota nice."<ref name=":0" /> Shortly after development, Nansen proceeded to conduct seminars in schools across the state, in which he encouraged teachers to incorporate the game into their curricula, and gave them the tools to do so.<ref name=":0" /> At the time of the game's release, Brøderbund was the third largest developer of commercial computer software in the United States, and its ''Carmen Sandiego'' software (of which ''North Dakota'' was the latest release) and [[The Print Shop]] were considered "winners" at the time.<ref name=":2" />
Jennifer Simpson is a child from the fictional Granite Orphanage<ref name="granite">{{cite video game|title = Clock Tower|developer = Human Entertainment|publisher = Human Entertainment|date = 1995-09-14|platform = Super Famicom|level = Intro|language = Japanese|quote = Raised in the Granite Orphanage, Jennifer and her friends were wanted as adopted daughters. It happened in September...}}</ref> in [[Romsdal]]en, Norway.<ref name="ctstory">{{cite video game| title = Clock Tower| developer = Human Entertainment| publisher = ASCII Entertainment| date = 1997-09-30| platform = PlayStation| level = Clock Tower Story| quote = In the mountains of Romsdaaren{{sic}}, Norway, stands the Barrows Mansion. This mansion had a large clock tower, by which the locals tended their flocks in the surrounding fields. The local people called the mansion the Clock Tower...}}</ref> She and her friends, who are also orphans (Laura Harrington, Anne and Lotte) are adopted in September 1995<ref name="granite" /><ref name="bobbystory">{{cite video game|title = Clock Tower|developer = Human Entertainment|publisher = ASCII Entertainment|date = 1997-09-30|platform = PlayStation|level = Clock Tower Story|quote = In 1995, a young girl [Jennifer] from the Granite Orphanage, whose parents died when she was quite small, was lured into the Barrows Mansion where she was attacked by a monster wielding a giant pair of scissors. That monster was the grown-up Bobby. }}</ref> (the same month the game was released) by a wealthy recluse named Simon Barrows, who lives in a mansion known as the "Clock Tower", named after its predominant feature.<ref name="ctstory" />


=== Response ===
The game immediately begins with these characters walking towards the Barrows mansion and settling in the main [[foyer]].<ref name="foyer">{{cite video game|title = Clock Tower|developer = Human Entertainment|publisher = Human Entertainment|date = 1995-09-14|platform = Super Famicom|level = Main Foyer|language = Japanese|quote = '''Laura:''' "What a huge place..." / '''Ann:''' "Yeah! The main hall's gigantic!" / '''Mary:''' "I gotta go get Mr. Barrows. Everyone wait here.}}</ref> Mary, the woman who brought the children to the mansion, leaves to find Mr. Barrows,<ref name="foyer" /> but she takes an unusually long time.<ref name="investigate">{{cite video game|title = Clock Tower|developer = Human Entertainment|publisher = Human Entertainment|date = 1995-09-14|platform = Super Famicom|level = Main Foyer|language = Japanese|quote = '''Lotte:''' "Mary...she's taking a long time. Should I go find Ms. Mary?" / '''Jennifer:''' "No, I'll go look for her.}}</ref> Jennifer offers to investigate,<ref name="investigate" /> but upon leaving the room, a scream is heard from the main foyer. Jennifer returns to find the lights are off and the girls are missing. After finding either Laura or Ann killed (Laura can be found hanging inside the bathtub where Scissorman rises from the bathtub water, and Anne can be found dropping from the stained glass ceiling while being impaled by Scissorman) , she finds herself being stalked by a murderous little boy with deformed features, wielding a huge pair of scissors.<ref name="bobbystory" /> The boy is Bobby Barrows, also known as the [[Scissorman]], who will be Jennifer's main stalker and tormentor for the rest of the game.<ref name="bobbystory"/>
Craig Nansen explained that other states approached Brøderbund after the North Dakota version was released and were quoted millions instead of the $100,00 their game was funded by.<ref>{{cite web|url=https://twitter.com/frankcifaldi/status/553629347190300673|title=Frank Cifaldi|work=Twitter}}</ref> The game was described by The Digital Antiquarian as "strangely specific".<ref name="filfre.net" /> It ended up selling approximately 5,000 copies; mostly to North Dakotan schools and was very popular within the state.<ref name="auto" /><ref name="auto1" /> Many North Dakotan students would end up spending a considerable amount of their computer lab time playing the game.<ref name=":0" /> In one case, the game had an effect on the future career of Zulafly software developer Grant Swenson; he later explained that the game was a part of his memories interacting with computers as a child, due to the carefully-designed packaging, pride-inducing floppy disk switching, and clue-solving with his teacher.<ref name=":0" /> InCider was puzzled by the specificity of the game upon its release. When listing the locations of various Carmen Sandiego games, it added that the crook was also "in North Dakota, of all places."<ref>{{Cite book|url=https://books.google.com/books?id=cnlVAAAAMAAJ|title=InCider|date=January 1, 1989|publisher=1001001 Incorporated|language=en}}</ref>


Though the game was heavily circulated in North Dakota school classrooms in the 1990s, the game has become rare.<ref>{{cite web|url=http://m.huffpost.com/us/entry/4869798|title=The 1 Weirdest Thing You Never Knew About Your Home State|work=The Huffington Post}}</ref> As North Dakotan schools started updating their computers, floppy disks became obsolete. This, coupled with the small number of units produced, led to the title being very rare today.{{Citation needed|date=February 2015}} According to historian Frank Cifaldi, who helped rediscover the game, there is currently no confirmation that the retail version was bought by any customers. Despite there being a school edition that was popular among North Dakotan school, three single retail copies are known to exist, one of which owned by the game's lead designer, Craig Nelson.<ref>{{Cite web|url=https://twitter.com/frankcifaldi/status/736726647966031872|title=Frank Cifaldi on Twitter|access-date=August 2, 2016}}</ref> 96.5TheFox notes notes that the game hasn't been uploaded to the [[Internet Archive]]’s Internet Arcade, which decreases the the chances of it being easily accessed by 21st century gamers.<ref>{{cite web|url=http://965thefox.com/who-remembers-where-in-north-dakota-is-carmen-sandiego-video/|title=Who Remembers 'Where in ND is Carmen Sandiego?' [VIDEO]|work=96.5 The Fox}}</ref> Similarly, Cool987FM warned its readers of the difficulty in locating original floppy disks of this game.<ref>{{Cite web|url=http://cool987fm.com/the-strangest-fact-about-north-dakota/|title=The Strangest Fact About North Dakota|website=Cool 98.7 FM|access-date=August 3, 2016}}</ref> The Gamecola podcast described ''Where in North Dakota...'' as a "weird old PC game" that could be dug up for family game night.<ref name="gamecola.net">{{cite web|url=http://gamecola.net/2015/03/gc-podcast-82-gamecola-sports-league/?utm_source=rss&utm_medium=rss&utm_campaign=gc-podcast-82-gamecola-sports-league|title=[NSFW] GC Podcast #82: GameCola Sports League|work=GameCola}}</ref> Inforum addressed the game's obscurity by suggesting that even fans of the franchise would be asking why Carmen Sandiego ended up in North Dakota, adding that the game's existence might be hard to comprehend for anybody who grew up outside of the state.<ref name=":0" /> Cifaldi described it as "probably the hardest" Carmen Sandiego game due to having clues based on obscure North Dakotan historical trivia, which are sometimes impossible to solve via an internet search engine.<ref>{{Cite web|url=https://twitter.com/frankcifaldi/status/736724605021216768|title=Frank Cifaldi on Twitter|access-date=August 2, 2016}}</ref> Kris Kerzman, the writer of an Inforum article about the North Dakotan game's rediscovery in the mid 2010s, deemed it "a fascinating piece of the state's history and video game history."<ref>{{cite web|url=https://www.facebook.com/kris.kerzman/posts/10157431203675727|title=Kris Kerzman - As promised a couple weeks ago, here's my... - Facebook|publisher=}}</ref>
While exploring the mansion, Jennifer will need to find out Mary's true intentions - either by discovering Simon Barrows trapped in a jail cell inside the courtyard, or by discovering her father's corpse in a hidden room. If the former happens, Jennifer will need to give him a piece of ham as food.<ref name="food">{{cite video game|title = Clock Tower|developer = Human Entertainment|publisher = Human Entertainment|date = 1995-09-14|platform = Super Famicom|level = Courtyard Shed|language = Japanese|quote = '''Jennifer:''' "W...who are you!?" / '''Simon:''' "Uhn...huh...F...food...}}</ref><ref>{{cite video game| title = Clock Tower|developer = Human Entertainment|publisher = Human Entertainment|date = 1995-09-14|platform = Super Famicom|level = Courtyard Shed|language = Japanese|quote = '''Jennifer:''' "Um...Who are you?" / '''Simon:''' "Simon...B......Barrows..." / '''Jennifer's thoughts:''' "This man...is Barrows....?}}</ref> If the latter happens, Jennifer will find his death letter that tells of his account about Mary Barrows and her twins, Bobby and Dan.<ref name="walter">{{cite video game|title = Clock Tower|developer = Human Entertainment|publisher = Human Entertainment|date = 1995-09-14|platform = Super Famicom|level = Secret Room|language = Japanese|quote = 11.10.1986 - This is the third day I, Dr. Walter Simpson, have been in here. I'll not last long. Before I die, I will record this...There are twin children who are a blemish on this world. When the lady was to give birth, I was called to this house. She gave birth to two chil...no, demons. When they were born, they ate my right hand. They were ill, their bodies deformed...they should have died. But they lived...I should have tried to...Breathing is painful. The air in this room is already gone...They are in a cradle under the star...}}</ref> It says that he was trapped there for three days, until his death on November 10, 1986.<ref name="walter" />


===Rediscovery===
Jennifer visits a small, occult-looking church. If the player has collected all the necessary items and clues, then Jennifer is able to gain access to the underground catacombs of the mansion - using either the Devil Idol or the Scepter, but the former is canonical as it appears in the sequel.<ref>{{cite video game| title = Clock Tower| developer = Human Entertainment| publisher = ASCII Entertainment| date = 1997-09-30| platform = PlayStation| level = Prologue - University| quote = '''Narration:''' "A statue, it is cold...one of the items found at the scene of the Clock Tower murders. It seems to be hiding some sort of secret." / '''Barton:''' "It would be a good idea to get an expert opinion on this...}}</ref> Jennifer sees a cloaked figure walking ahead of her; this is Mary. She follows it, wearing a disguise to fool the guard dog using Mary's perfume, and a black cloak found in the mansion.<ref>{{cite video game| title = Clock Tower| developer = Human Entertainment| publisher = Human Entertainment| date = 1995-09-14| platform = Super Famicom| level = Underground Catacombs| language = Japanese| quote = '''Narration:''' "You can no longer smell the perfume." '''Jennifer's thoughts:''' "The dog won't be tricked again...}}</ref> If she did not need to rescue Jennifer from the jail cell, Lotte can be found dying at an altar, and tells Jennifer about the switches in the clock tower.<ref name="switches">{{cite video game| title = Clock Tower| developer = Human Entertainment| publisher = Human Entertainment| date = 1995-09-14| platform = Super Famicom| level = Underground Catacombs| language = Japanese| quote = '''Jennifer:''' "Lotte. Lotte!" / '''Lotte:''' "Uhh..." / '''Jennifer:''' "Lotte, you're still alive!? / '''Lotte:''' "Mmm...Jennifer...The switches in...the clock tower........" / '''Jennifer:''' "Lotte? Don't...leave me alone...}}</ref> Otherwise, she rescues Jennifer from the jail cell, but is shot by a threatening Mary.<ref name="punish">{{cite video game| title = Clock Tower| developer = Human Entertainment| publisher = Human Entertainment| date = 1995-09-14| platform = Super Famicom| level = Courtyard Shed| language = Japanese| quote = '''Lotte:''' "Jennifer, you're okay!" / '''Jennifer:''' "Lotte!!" / '''Lotte:''' "Half a sec, I'll get you out. There we go! Now, get out of here before Mary comes!" / '''Jennifer:''' "Huh...?" / '''Lotte:''' "Quickly, Jennifer!" / '''Narration:''' "A voice is heard outside the shed..." / '''Mary:''' "Now isn't that a pity...Jennifer, don't move a muscle. I will punish you.}}</ref>
Despite sinking off into obscurity, the game was never forgotten and was referred to at various times on web forums and discussions. A sense of nostalgia hangs over games such as Carmen Sandiego, and according to Inforum the growing recognition of video games as cultural artifacts has led to WiNDiCS gaining new attention.<ref name=":0" /> In 2006, anecdotal evidence suggested a women who works for an edutainment company still had boxed Apple II copies.<ref>{{cite web|url=http://captainn.net/updatesarchive.html|title=the Captain N Network|work=captainn.net}}</ref> Also that year, a Minot Public School webpage was published about Apple II game emulation, with images of the Carmen Sandiego title.<ref>{{Cite web|url=http://web.archive.org/web/20060927170339/http://pages.minot.k12.nd.us/projects/appleii|title=Minot Public Schools - Apple II Revival|date=September 27, 2006|access-date=August 2, 2016}}</ref> Nansen said in 2008: "Brøderbund turned over an unprotected version to us when the sales died off. I have that copy, and we have digitized it for emulators.”<ref>{{cite web|url=http://ascii.textfiles.com/archives/2923|title=Where is Dor Sageth?|work=ASCII by Jason Scott}}</ref> In January 2015, he explained "We still have copies of the program, but also have been able to get it to run under emulation on current Mac OSX machines...We have a ROM image & can run it on a javascript emulator."<ref>{{cite web|url=https://twitter.com/frankcifaldi/status/553629980240797696?replies_view=true&cursor=AWACGtzjrgc|title=Frank Cifaldi|work=Twitter}}</ref> In 2015, a review and [[Let's Play (video gaming)|Let's Play]] both were released on YouTube; this along with a [[Wikipedia article]]<ref name="gamecola.net" /> created a renewed interest in the 25-year-old game. The official Carmen Sandiego social media accounts posted statuses about the game in February 2016.<ref>{{Cite web|url=https://twitter.com/CarmenSandiego/status/702546029544136704|title=Carmen Sandiego on Twitter|access-date=August 2, 2016}}</ref><ref>{{Cite web|url=https://www.facebook.com/carmensandiego/photos/a.199975353359391.49729.144522495571344/1124772310879686/?type=3|title=Carmen Sandiego - Timeline {{!}} Facebook|website=www.facebook.com|access-date=August 2, 2016}}</ref> According to the review, "The game has been imaged and is available now through the Asimov Apple II FTP site";<ref>{{cite av media|url=https://www.youtube.com/watch?v=a19tg-VvOdk|title=Where in North Dakota is Carmen Sandiego? Game Review|date=February 6, 2015|work=YouTube}}</ref> Destructoid added "Recently Where in North Dakota is Carmen Sandiego was located and preserved on Asimov's Apple II FTP along with many other obscure edutainment titles."<ref>{{cite web|url=http://www.destructoid.com/rare-north-dakota-themed-carmen-sandiego-game-has-surfaced-287860.phtml|title=Rare North Dakota-themed Carmen Sandiego game has surfaced|work=Destructoid}}</ref> Players either have to use an Apple II [[emulator]], or write onto old floppy disks and play on an Apple II console.<ref>{{cite web|url=http://sabriel.me/lets-play/lets-play-where-in-north-dakota-is-carmen-sandiego/|title=Let’s Play – Where in North Dakota is Carmen Sandiego?|work=sabriel.me}}</ref>


=== New developments ===
Jennifer enters a room, where she discovers the humongous Dan Barrows, hidden within curtains. At that point, the awakened Dan chases down Jennifer to a steep cliff. She successfully climbs over, knocking down a can of kerosene which splashes onto a nearby candle. This triggers an explosion that immolates Dan,<ref name="gether">{{cite video game| title = Clock Tower| developer = Human Entertainment| publisher = Human Entertainment| date = 1995-09-14| platform = Super Famicom| level = Ending C - Clock Tower| language = Japanese| quote = '''Mary:''' "Bobby! Bobby! Get this girl [Jennifer]! She's the one who killed Dan! }}</ref> and Jennifer rides an elevator in the catacombs. She ends up defeating Bobby in the clock tower,<ref>{{cite video game| title = Clock Tower| developer = Human Entertainment| publisher = Human Entertainment| date = 1995-09-14| platform = Super Famicom| level = Ending S - Clock Tower| language = Japanese| quote = '''Mary:''' "You [Jennifer]...you...killed my sons!}}</ref> and Mary as well in by getting pecked by crows that Jennifer has helped escape from (or around, depending on prior actions) the clock tower, earlier. If Ann (or Laura) has not died yet, then this survivor reunites with Jennifer at the clock tower in the case of Ending "S". Alternative Ending A has that survivor being thrown down the tower by Mary; other actions lead to one of Endings B and C - any of which could be canonical according to the events of the [[Clock Tower (1996 video game)|next game]]). Because of the game's open-ended nature, the player can also discover a number of other endings.
In January 2015, California-based historian Frank Cifaldi was researching the Carmen Sandiego franchise on Wikipedia and became bemused by the entry on the North Dakotan game, wondering "Why the hell did they make that?".<ref name=":0" /> After discovering the article, he subsequently tweeted about the game to his 12000 followers and soon began conversing with Nansen, who had put an emulated version online.<ref name=":0" /><ref>{{Cite web|url=https://twitter.com/cnansen/status/613161322889412608|title=Craig Nansen on Twitter|access-date=August 2, 2016}}</ref> Nansen has also conversed with the creator of the Wikipedia article who had used "scraps of material from the web" and had requested further sources from Nansen.<ref name=":1">{{Cite web|url=https://twitter.com/frankcifaldi/status/638187319971852288|title=Frank Cifaldi on Twitter|access-date=August 2, 2016}}</ref> As Nansen was recently retired, he offered to round up all of the information on the obscure game and make it available. Meanwhile, Cifaldi offered to write an article using the material.<ref name=":1" /> Due to the sustained curiosity about the game among his obscure-game enthusiast Twitter followers, Cifaldi visited Nansen in Minot with a film crew "to learn more about it...for a series on screen culture that will stream online".<ref name=":0" /> The project is related to a proposed Red Bull TV documentary.<ref>{{Cite web|url=https://twitter.com/cnansen/status/755820548999884800|title=Craig Nansen on Twitter|access-date=August 2, 2016}}</ref> Nansen gave some documents to Cifaldi, who wishes to explore the game further in future publications. According to Inforum, "Among the materials Nansen gave Cifaldi was one of only three known surviving versions of the game boxed for retail sale. This version differs from version that was sold to schools and was only sold through the Brøderbund mail-order catalog. It now is on its way to the [[National Museum of Play]] in Rochester, N.Y."<ref name=":0" /> where it will supplement other Carmen Sandiego materials donated to the museum by Brøderbund founder Doug Carlston in 2014.<ref>{{cite web|url=http://www.museumofplay.org/press/releases/2014/03/504-br%C3%B8derbund-software-inc-founder-donates-games-and-business-archives|title=Brøderbund Software, Inc. Founder Donates Games and Business Archives|publisher=}}</ref> Cifaldi later flew to North Dakota to retrieve an unused retail copy and was able to archive it.<ref>{{Cite web|url=https://twitter.com/frankcifaldi/status/746507504255795200|title=Frank Cifaldi on Twitter|access-date=August 2, 2016}}</ref> Jon-Paul Dyson, the Director of the International Center for the History of Electronic Games at the National Museum of Play, posted a tweet thanking Cifaldi for tracking down a copy of the game and preserving it at the museum.<ref>{{Cite web|url=https://twitter.com/jpdysonplay/status/759060706805284864|title=Jon-Paul Dyson on Twitter|access-date=August 2, 2016}}</ref> Cifaldi openly encouraged North Dakotan citizens to unearth their copies of the game, due to being "one of the rarest video games ever made". A playable version for the web browser is the new goal, as Cifaldi has "heard from a lot of people who want to play it or even use it in the classroom again".<ref name=":0" /> Cifaldi reached the stage of the game where he was able to provide a Carmen Sandiego warrant, but decided that instead of becoming the first person to complete the game since its rediscovery, he would "stop this, reload, and livestream the first time this game gets beaten on the internet".<ref>{{Cite web|url=https://twitter.com/frankcifaldi/status/736723007293399042|title=Frank Cifaldi on Twitter|access-date=August 2, 2016}}</ref> A livestream was created on May 30, 2016.<ref>{{Cite web|url=https://twitter.com/lampbane/status/737467739963547648|title=Kris Naudus on Twitter|access-date=August 2, 2016}}</ref> On July 23, 2016, the Apple II-focused [[KansasFest]] featured a contest of WiNDiCS.<ref>{{Cite web|url=https://twitter.com/kansasfest/status/756923482210967552|title=KansasFest on Twitter|access-date=August 2, 2016}}</ref> in July 2016, an article about the game's developments was published in Grand Forks Herald,<ref>{{Cite web|url=http://www.grandforksherald.com/news/region/4083040-why-world-was-carmen-sandiego-north-dakota|title=Why in the world was Carmen Sandiego in North Dakota?|access-date=August 2, 2016}}</ref> Particle News,<ref>{{Cite web|url=http://www.particlenews.com/n/03p7aXjp?s=fb.local|title=Why in the world was Carmen Sandiego in North Dakota?|website=Particle News|language=en-US|access-date=August 2, 2016}}</ref> Dickinson Press,<ref>{{Cite web|url=http://www.thedickinsonpress.com/variety/4082657-why-world-was-carmen-sandiego-north-dakota|title=Why in the world was Carmen Sandiego in North Dakota?|access-date=August 2, 2016}}</ref> and Inforum.<ref>{{Cite web|url=http://www.inforum.com/variety/4082657-why-world-was-carmen-sandiego-north-dakota|title=Why in the world was Carmen Sandiego in North Dakota?|access-date=August 2, 2016}}</ref>


==Packaging==
==Development and release==
Players were given a binder which had a copy of the manual, a North Dakota state almanac, and the game on a double-side floppy disk tucked in the front plastic sleeve. Inside the binder were miscellaneous bits of information such as headshots of Carmen's henchmen, a map of North Dakota, and a page that asks the player to describe the final scene of the game and mail it (to receive a prize). Further pages have a paper version of the almanac, and information about the individual cities included in the game. A teacher's guide is tucked into the back plastic sleeve. A second binder contains activities that correlate to 18 database disks that were included in the package. A North Dakota centennial blue book, and a booklet entitled Governors and First Ladies of North Dakota were included later in this binder.{{Citation needed|date=February 2015}}
''Clock Tower''' was inspired by the films of [[Dario Argento]], most notably ''[[Phenomena (film)|Phenomena]]''.


==Gameplay==
The game interface is similar to the other ''Carmen Sandiego'' games released in the DOS era of the franchise (approximately 1985-1990). Inforum noted that it is "instantly recognizable as a ''Carmen Sandiego'' game"<ref name=":0" /> due to having the player advance in rank as they catch criminals and follow clues to locations such as International Peace Garden and Cando.


It starts by asking the player's name, and proceeds to inform them of the next case. Two design changes were made for this specific game: The characters were pranksters instead of criminals, and travel between locations was done by a 4-wheel drive instead of an airplane. Players get promoted through ranks as they catch the pranksters until they have a chance at catching Carmen herself. When they do catch Carmen they receive the Roughrider Award.<ref name=":0" />
The game was inspired by the films of [[Dario Argento]], most notably ''[[Phenomena (film)|Phenomena]]'' and ''[[Suspiria]]''.<ref>Vallejo, Hernando. "[http://www.hardcoregaming101.net/clocktower/clocktower.htm Clock Tower]". ''Hardcore Gaming 101''. September 4, 2015. Retrieved September 5, 2015.</ref> The films and the game share several similarities: the name and basic appearance of the leading character resemble [[Jennifer Connelly]], and the major antagonists are a deformed killer child and a deranged mother. Scissorman also takes some inspiration from the 1981 movie ''[[The Burning (film)|The Burning]]''. It was developed and released by [[Human Entertainment]], originally for the [[SNES]] September 14, 1995 only in Japan.
In 1997, Human Entertainment released an enhanced port of the original ''Clock Tower'' for [[Windows 95]] and the [[PlayStation (console)|PlayStation]]. Titled ''Clock Tower: The First Fear'', this version took the advantage of more powerful hardware, adding new sounds, scenes, and [[full motion video|FMV]]s to enhance the experience. In 1999, the PlayStation version of ''The First Fear'' was ported to the WonderSwan. Due to the system's small black-and-white screen, the games graphics were less detailed. Other aesthetic changes were also made to the game.


The game requires a "understanding of this very specific slice of the American Midwest".<ref>{{Cite web|url=http://serious.gameclassification.com/EN/games/42199-Where-in-North-Dakota-is-Carmen-Sandiego/index.html|title=Serious Game Classification : Where in North Dakota is Carmen Sandiego? (1990)|website=serious.gameclassification.com|access-date=2016-08-12}}</ref>
The game has not been officially released outside Japan; however, multiple [[Fan translation (video gaming)|fan translations]] exist. The Super Famicom version has been translated into English, Turkish, Russian, Portuguese, French, and Korean.<ref>{{cite web|url=http://www.romhacking.net/translations/302/ |title=Translations - Clock Tower |website=Romhacking.net |date= |accessdate=2016-02-06}}</ref><ref>{{cite web|url=http://www.romhacking.net/translations/2059/ |title=Translations - Clock Tower |website=Romhacking.net |date= |accessdate=2016-02-06}}</ref><ref>{{cite web|url=http://ifritz.narod.ru/ctw.htm |title=Clock Tower (SNES) п╫п╟ я─я┐я│я│п╨п╬п╪ я▐п╥я▀п╨п╣ |website=Ifritz.narod.ru |date= |accessdate=2016-02-06}}</ref><ref>{{cite web|url=http://www.romhacking.net/translations/2142/ |title=Translations - Clock Tower |website=Romhacking.net |date= |accessdate=2016-02-06}}</ref><ref>{{cite web|url=http://www.romhackers.org/modules/PDdownloads/singlefile.php?cid=28&lid=721 |title=PO.B.R.E. - Traduções |website=Romhackers.org |date= |accessdate=2016-02-06}}</ref><ref>{{cite web|url=http://traf.romhack.org/?p=patchs&pid=1017 |title=Clock Tower (SNES) - Patchs - TRAF v8 |website=traf.romhack.org |date= |accessdate=2016-03-14}}</ref> The PlayStation version also has an English fan translation,<ref>{{cite web|url=http://www.romhacking.net/translations/2337/ |title=Translations - Clock Tower: The First Fear |website=Romhacking.net |date= |accessdate=2016-02-06}}</ref> as does the Windows 95 version.<ref>{{cite web|url=http://w11.zetaboards.com/dontcryjennifer/topic/10670699/1/ |title=Silanda's improved translation patch for Clock Tower for Windows |website=W11.zetaboards.com |date= |accessdate=2016-02-06}}</ref>
{{clear}}

==Reception==
{{expand section|date=February 2016}}


==References==
==References==
{{Reflist|30em}}
{{reflist|30em}}



{{Carmen Sandiego}}

[[Category:1989 video games]]
[[Category:Carmen Sandiego games]]
[[Category:Apple II games]]
[[Category:Geography of North Dakota]]
[[Category:North Dakota culture]]
[[Category:Educational video games]]
[[Category:Cancelled DOS games]]

Revision as of 17:57, 12 August 2016

Where in North Dakota Is
Carmen Sandiego?
Developer(s)North Dakota Database Committee
Broderbund
Publisher(s)Broderbund
Director(s)Craig Nansen
Designer(s)Gene Portwood
Lauren Elliott
Programmer(s)Ken Bull
Writer(s)North Dakota Database Committee
Composer(s)Louis Ewens
SeriesCarmen Sandiego
Platform(s)Apple II
Genre(s)Educational

Where in North Dakota Is Carmen Sandiego? (abbreviated WiNDiCS) is a 1989 state-specific Carmen Sandiego spin-off game[1] that only reached the prototype stage. North Dakota became the first and only state to adapt Carmen Sandiego,[2] creating software that has since become the least-known title in the Carmen Sandiego, and one of the most obscure and rare video games of all time. The history and geography-based edutainment game is played from a first-person perspective, and was released for the Apple II platform.[3] It is also the only game in the franchise where Carmen Sandiego is hiding in a specific state.[4] While thousands of units of the school edition were produced and sent to schools around North Dakota such as Washington Elementary School in Fargo[5], only three retail copies are known to exist (one of which owned by the game's lead designer and remaining unsold until 2016 when gifted to the National Museum of Play). According to the in-game copyright date and game lead Craig Nansen,[6] the game was released in 1989, marking the 100th anniversary of the state (1889-1989).[7] The game was released as part of the state's centennial celebrations.[8]

History

Inspiration

Of the 20 U.S. states that have asked Brøderbund to make state-level Carmen Sandiego games, only North Dakota's proposal came to fruition.[9] Jimmy Maher of The Digital Antiquarian suggests the game was a "prototype for a proposed series of state-level games that never got any further".[10] In addition to becoming the only state-based game in the franchise, it became the only prototype product that Brøderbund ever attempted.[3][unreliable source?]

Where in North Dakota Is Carmen Sandiego? was developed by a small team of thirteen educators led by Craig Nansen, collectively known as the North Dakota Database Committee of the Minot Public Schools.[11][12] The project was completed in 1989 on behalf of the state's Department of Education to help mark North Dakota's 100th year of statehood.[13][14][15] The Brøderbund development team led by Janese Swanson also aided production through making their Carmen Sandiego interface readily available to the team; the game came about through the combined efforts of both parties. The game's inspiration came from educators identifying an opportunity for a game intended to teach North Dakotans about their state's history and geography.[11] Having observed the popularity of the two-year-old franchise in their schools, North Dakotan teachers starting bringing up the suggestion of a state-specific version.[8]

Development

Nansen saw promise in the idea and contacted Brøderbund about the possibility of creating the game. In addition, he contacted North Dakota's Department of Public Instruction and was able to secure a $100,000 grant from the state legislature to help fund the project".[8] The fund was provided by Superintendent Dr. Wayne Sanstead and Director of Information and Resource Dr. Ron Torgerson.[16] Brøderbund agreed to create the game, but required local expertise to create the clues and write the text; Nansen gathered a committee of educators from around the district (collectively known as the North Dakota Database Committee) who had taught North Dakotan topics in the past.[16] The next two years were spent compiling facts with the help of school districts across the state.[8] Brøderbund gave the team access to the interface and structure of its previous games, and all the data-collection and legwork was completed by Nansen and his fellow educators.[8] While there were restrictions on how much the team could deviate from the Carmen Sandiego template, local nuances was added via the inclusion of four-wheel drives for location-based travel, and the change of criminals to "pranksters" due to the addition of "a touch of North Dakota nice."[8] Shortly after development, Nansen proceeded to conduct seminars in schools across the state, in which he encouraged teachers to incorporate the game into their curricula, and gave them the tools to do so.[8] At the time of the game's release, Brøderbund was the third largest developer of commercial computer software in the United States, and its Carmen Sandiego software (of which North Dakota was the latest release) and The Print Shop were considered "winners" at the time.[15]

Response

Craig Nansen explained that other states approached Brøderbund after the North Dakota version was released and were quoted millions instead of the $100,00 their game was funded by.[17] The game was described by The Digital Antiquarian as "strangely specific".[10] It ended up selling approximately 5,000 copies; mostly to North Dakotan schools and was very popular within the state.[3][9] Many North Dakotan students would end up spending a considerable amount of their computer lab time playing the game.[8] In one case, the game had an effect on the future career of Zulafly software developer Grant Swenson; he later explained that the game was a part of his memories interacting with computers as a child, due to the carefully-designed packaging, pride-inducing floppy disk switching, and clue-solving with his teacher.[8] InCider was puzzled by the specificity of the game upon its release. When listing the locations of various Carmen Sandiego games, it added that the crook was also "in North Dakota, of all places."[18]

Though the game was heavily circulated in North Dakota school classrooms in the 1990s, the game has become rare.[19] As North Dakotan schools started updating their computers, floppy disks became obsolete. This, coupled with the small number of units produced, led to the title being very rare today.[citation needed] According to historian Frank Cifaldi, who helped rediscover the game, there is currently no confirmation that the retail version was bought by any customers. Despite there being a school edition that was popular among North Dakotan school, three single retail copies are known to exist, one of which owned by the game's lead designer, Craig Nelson.[20] 96.5TheFox notes notes that the game hasn't been uploaded to the Internet Archive’s Internet Arcade, which decreases the the chances of it being easily accessed by 21st century gamers.[21] Similarly, Cool987FM warned its readers of the difficulty in locating original floppy disks of this game.[22] The Gamecola podcast described Where in North Dakota... as a "weird old PC game" that could be dug up for family game night.[23] Inforum addressed the game's obscurity by suggesting that even fans of the franchise would be asking why Carmen Sandiego ended up in North Dakota, adding that the game's existence might be hard to comprehend for anybody who grew up outside of the state.[8] Cifaldi described it as "probably the hardest" Carmen Sandiego game due to having clues based on obscure North Dakotan historical trivia, which are sometimes impossible to solve via an internet search engine.[24] Kris Kerzman, the writer of an Inforum article about the North Dakotan game's rediscovery in the mid 2010s, deemed it "a fascinating piece of the state's history and video game history."[25]

Rediscovery

Despite sinking off into obscurity, the game was never forgotten and was referred to at various times on web forums and discussions. A sense of nostalgia hangs over games such as Carmen Sandiego, and according to Inforum the growing recognition of video games as cultural artifacts has led to WiNDiCS gaining new attention.[8] In 2006, anecdotal evidence suggested a women who works for an edutainment company still had boxed Apple II copies.[26] Also that year, a Minot Public School webpage was published about Apple II game emulation, with images of the Carmen Sandiego title.[27] Nansen said in 2008: "Brøderbund turned over an unprotected version to us when the sales died off. I have that copy, and we have digitized it for emulators.”[28] In January 2015, he explained "We still have copies of the program, but also have been able to get it to run under emulation on current Mac OSX machines...We have a ROM image & can run it on a javascript emulator."[29] In 2015, a review and Let's Play both were released on YouTube; this along with a Wikipedia article[23] created a renewed interest in the 25-year-old game. The official Carmen Sandiego social media accounts posted statuses about the game in February 2016.[30][31] According to the review, "The game has been imaged and is available now through the Asimov Apple II FTP site";[32] Destructoid added "Recently Where in North Dakota is Carmen Sandiego was located and preserved on Asimov's Apple II FTP along with many other obscure edutainment titles."[33] Players either have to use an Apple II emulator, or write onto old floppy disks and play on an Apple II console.[34]

New developments

In January 2015, California-based historian Frank Cifaldi was researching the Carmen Sandiego franchise on Wikipedia and became bemused by the entry on the North Dakotan game, wondering "Why the hell did they make that?".[8] After discovering the article, he subsequently tweeted about the game to his 12000 followers and soon began conversing with Nansen, who had put an emulated version online.[8][35] Nansen has also conversed with the creator of the Wikipedia article who had used "scraps of material from the web" and had requested further sources from Nansen.[36] As Nansen was recently retired, he offered to round up all of the information on the obscure game and make it available. Meanwhile, Cifaldi offered to write an article using the material.[36] Due to the sustained curiosity about the game among his obscure-game enthusiast Twitter followers, Cifaldi visited Nansen in Minot with a film crew "to learn more about it...for a series on screen culture that will stream online".[8] The project is related to a proposed Red Bull TV documentary.[37] Nansen gave some documents to Cifaldi, who wishes to explore the game further in future publications. According to Inforum, "Among the materials Nansen gave Cifaldi was one of only three known surviving versions of the game boxed for retail sale. This version differs from version that was sold to schools and was only sold through the Brøderbund mail-order catalog. It now is on its way to the National Museum of Play in Rochester, N.Y."[8] where it will supplement other Carmen Sandiego materials donated to the museum by Brøderbund founder Doug Carlston in 2014.[38] Cifaldi later flew to North Dakota to retrieve an unused retail copy and was able to archive it.[39] Jon-Paul Dyson, the Director of the International Center for the History of Electronic Games at the National Museum of Play, posted a tweet thanking Cifaldi for tracking down a copy of the game and preserving it at the museum.[40] Cifaldi openly encouraged North Dakotan citizens to unearth their copies of the game, due to being "one of the rarest video games ever made". A playable version for the web browser is the new goal, as Cifaldi has "heard from a lot of people who want to play it or even use it in the classroom again".[8] Cifaldi reached the stage of the game where he was able to provide a Carmen Sandiego warrant, but decided that instead of becoming the first person to complete the game since its rediscovery, he would "stop this, reload, and livestream the first time this game gets beaten on the internet".[41] A livestream was created on May 30, 2016.[42] On July 23, 2016, the Apple II-focused KansasFest featured a contest of WiNDiCS.[43] in July 2016, an article about the game's developments was published in Grand Forks Herald,[44] Particle News,[45] Dickinson Press,[46] and Inforum.[47]

Packaging

Players were given a binder which had a copy of the manual, a North Dakota state almanac, and the game on a double-side floppy disk tucked in the front plastic sleeve. Inside the binder were miscellaneous bits of information such as headshots of Carmen's henchmen, a map of North Dakota, and a page that asks the player to describe the final scene of the game and mail it (to receive a prize). Further pages have a paper version of the almanac, and information about the individual cities included in the game. A teacher's guide is tucked into the back plastic sleeve. A second binder contains activities that correlate to 18 database disks that were included in the package. A North Dakota centennial blue book, and a booklet entitled Governors and First Ladies of North Dakota were included later in this binder.[citation needed]

Gameplay

The game interface is similar to the other Carmen Sandiego games released in the DOS era of the franchise (approximately 1985-1990). Inforum noted that it is "instantly recognizable as a Carmen Sandiego game"[8] due to having the player advance in rank as they catch criminals and follow clues to locations such as International Peace Garden and Cando.

It starts by asking the player's name, and proceeds to inform them of the next case. Two design changes were made for this specific game: The characters were pranksters instead of criminals, and travel between locations was done by a 4-wheel drive instead of an airplane. Players get promoted through ranks as they catch the pranksters until they have a chance at catching Carmen herself. When they do catch Carmen they receive the Roughrider Award.[8]

The game requires a "understanding of this very specific slice of the American Midwest".[48]

References

  1. ^ Interesting, Shelbie In:; Liked!, Travel Disliked (June 30, 2016). "The strangest fact about each US state (50 Photos)". theCHIVE. Retrieved August 3, 2016.{{cite web}}: CS1 maint: extra punctuation (link)
  2. ^ Education Computer News. Capitol Publications, Incorporated. January 1, 1992.
  3. ^ a b c "Where in North Dakota is Carmen Sandiego?". MobyGames. Retrieved October 28, 2012.
  4. ^ "92.9 Peak FM - More Music... More Variety! - Peak-FM Fun Facts!". tritonflex.com.
  5. ^ "Where in North Dakota is Carmen Sandiego? - Commodore 64 (C64) Forum". www.lemon64.com. Retrieved August 12, 2016.
  6. ^ "Craig Nansen on Twitter". Retrieved August 2, 2016.
  7. ^ "Rare North Dakota-themed Carmen Sandiego game has surfaced". destructoid.com.
  8. ^ a b c d e f g h i j k l m n o p q r Kerzman, Kris (July 28, 2016). "Why in the world was Carmen Sandiego in North Dakota?". Inforum. Retrieved August 2, 2016.
  9. ^ a b Waddell, Matt. "Case History: Where in the World is Carmen Sandiego?" (PDF). pp. 7, 9. Retrieved October 28, 2012.
  10. ^ a b "» Apple, Carmen Sandiego, and the Rise of Edutainment The Digital Antiquarian". filfre.net.
  11. ^ a b North Dakota Education News , Volumes 29-31. 1994. Retrieved October 28, 2012.
  12. ^ "CARMEN SANDIEGO REALLY GETS AROUND N.D. VERSION DEVELOPED IN MINOT". January 30, 1992. Retrieved October 28, 2012.
  13. ^ Brodie, Carolyn S. (May 16, 1994). Exploring the plains states through literature. Oryx Press. p. 73. Retrieved October 28, 2012.
  14. ^ Nibble , Volume 10, Issues 7-12. 1989. Retrieved October 28, 2012.
  15. ^ a b Nibble. Micro-Sparc. January 1, 1989.
  16. ^ a b "Where in North Dakota is Carmen Sandiego? (1989) Apple II credits - MobyGames". MobyGames. Retrieved August 3, 2016.
  17. ^ "Frank Cifaldi". Twitter.
  18. ^ InCider. 1001001 Incorporated. January 1, 1989.
  19. ^ "The 1 Weirdest Thing You Never Knew About Your Home State". The Huffington Post.
  20. ^ "Frank Cifaldi on Twitter". Retrieved August 2, 2016.
  21. ^ "Who Remembers 'Where in ND is Carmen Sandiego?' [VIDEO]". 96.5 The Fox.
  22. ^ "The Strangest Fact About North Dakota". Cool 98.7 FM. Retrieved August 3, 2016.
  23. ^ a b "[NSFW] GC Podcast #82: GameCola Sports League". GameCola.
  24. ^ "Frank Cifaldi on Twitter". Retrieved August 2, 2016.
  25. ^ "Kris Kerzman - As promised a couple weeks ago, here's my... - Facebook".
  26. ^ "the Captain N Network". captainn.net.
  27. ^ "Minot Public Schools - Apple II Revival". September 27, 2006. Retrieved August 2, 2016.
  28. ^ "Where is Dor Sageth?". ASCII by Jason Scott.
  29. ^ "Frank Cifaldi". Twitter.
  30. ^ "Carmen Sandiego on Twitter". Retrieved August 2, 2016.
  31. ^ "Carmen Sandiego - Timeline | Facebook". www.facebook.com. Retrieved August 2, 2016.
  32. ^ Where in North Dakota is Carmen Sandiego? Game Review. YouTube. February 6, 2015.
  33. ^ "Rare North Dakota-themed Carmen Sandiego game has surfaced". Destructoid.
  34. ^ "Let's Play – Where in North Dakota is Carmen Sandiego?". sabriel.me.
  35. ^ "Craig Nansen on Twitter". Retrieved August 2, 2016.
  36. ^ a b "Frank Cifaldi on Twitter". Retrieved August 2, 2016.
  37. ^ "Craig Nansen on Twitter". Retrieved August 2, 2016.
  38. ^ "Brøderbund Software, Inc. Founder Donates Games and Business Archives".
  39. ^ "Frank Cifaldi on Twitter". Retrieved August 2, 2016.
  40. ^ "Jon-Paul Dyson on Twitter". Retrieved August 2, 2016.
  41. ^ "Frank Cifaldi on Twitter". Retrieved August 2, 2016.
  42. ^ "Kris Naudus on Twitter". Retrieved August 2, 2016.
  43. ^ "KansasFest on Twitter". Retrieved August 2, 2016.
  44. ^ "Why in the world was Carmen Sandiego in North Dakota?". Retrieved August 2, 2016.
  45. ^ "Why in the world was Carmen Sandiego in North Dakota?". Particle News. Retrieved August 2, 2016.
  46. ^ "Why in the world was Carmen Sandiego in North Dakota?". Retrieved August 2, 2016.
  47. ^ "Why in the world was Carmen Sandiego in North Dakota?". Retrieved August 2, 2016.
  48. ^ "Serious Game Classification : Where in North Dakota is Carmen Sandiego? (1990)". serious.gameclassification.com. Retrieved August 12, 2016.