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The official Wikipedia page for KU J590 Group 4.
The official Wikipedia page for KU J590 Group 4.
== Background ==
“[[Social_media_marketing|Social media marketing]] is the use of social media platforms and websites to promote a good/service." The use of social media marketing entails “the process of creating content that you have tailored to the context of each individual social media platform in order to drive user engagement and sharing”<ref>{{cite web|last1=Patel|first1=Neil|title=Social Media Marketing Made Simple|url=https://neilpatel.com/what-is-social-media-marketing/#definitions|website=NEILPATEL.com|accessdate=6 March 2018}}</ref>. Prominent [[List_of_social_networking_websites|social media platforms]] include: Twitter, Facebook, Instagram, Tumblr, YouTube, Google, MSN, Yahoo, and many more.

[[Artificial_intelligence|Artificial Intelligence]] technologies have been used to analyze the social media content of users. Information from consumers such as their preferences, demographics, age, and locality are all analyzed to gain [[Customer_insight|consumer insight]]<ref>{{cite web|last1=Hamilton|first1=Caitlin|title=Olympic Marketing Matches Made in Social Media Heaven|url=https://www.wired.com/2010/02/olympic-marketing-matches-made-in-social-media-heaven/|website=Wired.com|accessdate=6 March 2018}}</ref>.

== Variations ==
There are two classifications of social media marketing recognized by the [[International_Olympic_Committee|IOC]]:

* Officially sanctioned content from rights holders and sponsors that maximizes the use of Olympic content (imagery, [[Hashtag|hashtag]])
* Unofficial content that is generated by brands that leverage the excitement of the Olympics

== 2008 Beijing Summer Olympics ==
Social media marketing emerged as a phenomenon during the 2008 Beijing Olympics, which progressed as a marketing and an advertising tactic ever since<ref>{{cite web|last1=Liu|first1=Yinya|title=The Development of Social Media and its Impact on the Intercultural Exchange of the Olympic Movement|url=https://www.tandfonline.com/doi/full/10.1080/09523367.2017.1285285?src=recsys#_i8|website=Taylor & Francis Online|accessdate=6 March 2018}}</ref>. The Beijing Olympics became the test subject for social media marketing initiatives began by advertising agencies. In 2008, social media marketing began the transition from one-sided communication to [[Mass_communication|mass communication]] of the Olympic Games. Although social media marketing of the Olympic Games began in 2008, the audience to the Olympics was still primarily reached through television–reaching an audience of 4.3 billion viewers. At the time, the viewers of the Olympic Games through Internet website platforms made up an audience of approximately 390 million individuals.

What was the beginning of Olympic social media marketing, was also the beginning of a more globalized experience of the Olympic Games via social media. Twitter, now a prominent social media platform, began in 2006 and grew to three million active users by the beginning of the 2008 Beijing Olympics. Members of Facebook, another prominent social media platform, tracking the Olympic Games grew from approximately one million during the Olympic Games of Athens 2004 to 90 million during the 2008 Beijing Olympics<ref>{{cite web|last1=Liu|first1=Yinya|title=The Development of Social Media and its Impact on the Intercultural Exchange of the Olympic Movement|url=https://www.tandfonline.com/doi/full/10.1080/09523367.2017.1285285?src=recsys#_i8|website=Taylor & Francis Online|accessdate=6 March 2018}}</ref>. Social media use, in general, increased by 24 percent between 2007 and 2008–from 63 percent of U.S. adults to 87 percent of U.S. adults<ref>{{cite web|last1=Devault|first1=Gigi|title=Case Study - The Olympic Games and Social Media|url=https://www.thebalance.com/case-study-the-olympic-games-and-social-media-2296752|website=The Balance|accessdate=6 March 2018}}</ref>.

== 2010 Vancouver Winter Olympics ==
The International Olympic Committee (IOC) deemed The [[2010_Winter_Olympics|Vancouver Winter Olympics]] as “the first social media games” https://www.olympic.org/news/vancouver-2010-the-first-social-media-games based on its fan base through social media platforms (“Vancouver 2010,” 2010). The IOC launched their Facebook https://www.facebook.com/olympics/ page a month before the games began, attracting 1.5 million fans (“Vancouver 2010,” 2010). Shifting to online viewing attracted a younger audience than past Olympic games with over 60 percent of Facebook fans being under 24 years of age (“Vancouver 2010,” 2010).

Athletes like [[Lindsey_Vonn|Lindsey Vonn]] and [[Shaun_White|Shaun White]] reached fans on social media as the platform posted behind-the-scenes coverage on their experiences<ref>{{cite web|last1=IOC|title=Vancouver 2010: The First Social Media Games|url=https://www.olympic.org/news/vancouver-2010-the-first-social-media-games|website=Olympic.org|accessdate=6 March 2018}}</ref>. The IOC used social media to create competitions between athletes and fans streamed online. Its [[YouTube]] channel hosted a “Best of Us” challenge in which the public could compete in games with their favorite athletes, acquiring three million viewers<ref>{{cite web|last1=IOC|title=Vancouver 2010: The First Social Media Games|url=https://www.olympic.org/news/vancouver-2010-the-first-social-media-games|website=Olympic.org|accessdate=6 March 2018}}</ref>. Photos spread across social media platforms, such as Flickr, https://www.flickr.com/groups/olympicphotos which had 11,000 photos posted by 600 photographers, bringing a new perspective to the games<ref>{{cite web|last1=IOC|title=Vancouver 2010: The First Social Media Games|url=https://www.olympic.org/news/vancouver-2010-the-first-social-media-games|website=Olympic.org|accessdate=6 March 2018}}</ref>.

[https://twitter.com/olympics Twitter] contributed constant live updates of the competitions. The IOC’s twitter following doubled to 12,000 followers during the Vancouver Olympics, creating a larger viewer population for the games (“Vancouver 2010,” 2010). The IOC created social media guidelines as more athletes and fans got online to interact with the Olympics. https://www.wired.com/2010/02/athletes-confused-on-olympic-social-media-rules/ Social media was still relatively new as a marketing platform, so these guidelines confused many individuals.

== 2012 London Summer Olympics ==
The London 2012 Olympic Games succeeded in [[Broadcasting|broadcasting]], participation and marketing. For the first time in history, the IOC broadcasted the Olympic Games live and on-demand through Youtube, (IOC Marketing Report, 2012, http://view.digipage.net/go/ioclondon2012/#42) allowing fans to access the Games anytime, anywhere through [[Live_streaming|live streaming]] (World Archery, 2012, https://worldarchery.org/news/101308/london-2012-facts-and-figures).The combination of conventional broadcasting and [[Mobile_device|mobile platforms]] reached a global audience https://en.wikipedia.org/wiki/Audience of 4.8 billion people. (World Archery, 2012, https://worldarchery.org/news/101308/london-2012-facts-and-figures).
[[Social_media|Social media]] soared with Facebook, Twitter and [[Google+]], attracting 4.7 million followers. Athletes shared photographs, interacted online with fans and updated daily, either in person or via an agent. (Pfanner, 2012, http://go.galegroup.com.www2.lib.ku.edu/ps/retrieve.do?tabID=T004&resultListType=RESULT_LIST&searchResultsType=SingleTab&searchType=AdvancedSearchForm&currentPosition=1&docId=GALE%7CA295008425&docType=Article&sort=RELEVANCE&contentSegment=&prodId=AONE&contentSet=GALE%7CA295008425&searchId=R1&userGroupName=ksstate_ukans&inPS=true#). Instagram was established by 2012, making itself a premier photo-sharing platform perfect for athletes to capture their emotions. (Barkho, 2016, https://later.com/blog/how-social-media-changed-the-olympics-and-rio-2016/) Lewis Wiltshire, head of sport for Twitter UK said, "Never before have fans had such direct
access to their sporting heroes” (BBC News, 2012, http://view.digipage.net/go/ioclondon2012/#42).

Social media created conversation on fan opinions regarding athletes, including 962,756 total mentions of [[Usain_Bolt|Usain Bolt]], “Fastest Man in History,” who defended the 100 meter and 200 meter gold medals. [[Michael_Phelps|Michael Phelps]] followed with 828,081 total mentions. (Mashable, 2012, https://mashable.com/2012/08/14/2012-olympics-social-media-winners-infographic/#15TAq6uoHuqa ).

Olympic sponsors were active on social media; created several [[Campaign|campaigns]] to promote their [[Branding|brands]]; and inspired viewers with mass participation and personalized events (Nesta, 2012, https://www.nesta.org.uk/social-media-scale-and-london-2012) The [[Adidas]] “Take the Stage” Campaign recognized talent around the world, installing a [[Photo_booth|photo booth]] and inviting the 550 Olympics athletes to take the stage. (IOC Marketing Report 2012). [[David_Beckham|David Beckham]] surprised fans at the photo booth in Westfield shopping centre, gaining popularity in UK media. [[Coca-Cola]], [[Acer_Inc.|Acer Inc.]], [[McDonald's|McDonald’s]] , [[Visa_Inc.|Visa Inc.]] and several others used similar tactics of participation to attract viewers.

== 2014 Sochi Winter Olympics ==
==== Channels ====
The [[2014_Winter_Olympics|2014 Winter Olympic Games]] were held in [[Sochi]], a city in [[Krasnodar_Krai|Krasnodar Krai]], Russia, establishing the first “social media Olympics” for Russia. The most popular Russian social media and networking service, [[VKontakte|VK]], created an Olympic page, similar to Facebook’s. The Olympic VK page has 2.8 million fans and--the most popular official community on the platform. (Olympic.org, 2014) Throughout the games, VK had 54 million Olympic mentions, an average of 1.5 million per day. (Olympic.org, 2014)
Numbers grew on other social media pages: more than 2 million fans joined the Olympic Facebook page, 168,101 followed the Olympic twitter, 150,000 followed the Olympic instagram and three million visited the Olympic website in February 2014. (Olympic.org, 2014) There were 90,000 total updates on social media by Sochi 2014 Olympians and teams. The United States was the most active country during the games logging 22,598 posts across Facebook, Twitter, and Instagram. (Olympic.org, 2014)
==== Engagement ====
With social media there is also hashtags. The most popular hashtag was #sochi2014 with almost 11,000 uses. The next top five hashtags were #wearewinter, #teamusa, #olympics, #goaus and #wirfuerD. (Business Review, 2014) Another popular hashtag was #Sochiproblems, depicting local struggles. Photos of the poor state of Sochi on all platforms made the games the number one trending topic one week before the opening ceremony. #SochiFail and #SochiProblems gave multiple reports of the poor living arrangements, incomplete construction, broken elevators, and polluted waters. This was one way that social media provided awareness to its users. (Business Review, 2014)
==== Media Perceptions ====
Media perceptions varied during the games; the Olympics was viewed as a confrontation between Eastern and Western Civilizations. The [[LGBT]] community took a stand against the games. Sponsors for the games including Coca-Cola, Mcdonald’s, and [[Procter & Gamble|P&G]] protested against Russian authorities. (Business Review, 2014) Many protests took a stand against Russian laws, which created a discussion between human rights advocates. Advocates believed organizations should not promote certain values in western markets while supporting an anti-human rights government in another market. (Business Review, 2014)

== 2016 Rio Summer Olympics ==
Social media marketing was an influential tool in the promotion and analysis of the [[2016_Summer_Olympics|2016 Rio Olympics]] (Wikipedia: RIo Olympics, ). [[Thomas_Bach|Thomas Bach]], President of the International Olympic Committee said that the power of sport demonstrates that diversity and [[Interconnectivity|interconnectedness]] can enlighten us all (IOC Marketing Report 2016). With over 25,000+ sources of accredited media covering the games, the 2016 games were the most consumed Olympic games to date (IOC Marketing Report 2016). Marketing for the Rio Olympics began in 2013 and ultimately lasted 3 years. There were 26 million visits to Olympic.org, the official website of the Olympic games, and over 7 billion views of official Olympic content on social media (IOC Marketing Report 2016). There were over 270 digital media platforms covering the games and active engagement throughout various social media platforms including facebook and twitter (IOC Marketing Report 2016).
Twitter saw over 187 million tweets inspired by the Rio Olympics, a 24.6 percent increase from the 2012 Summer Olympics (Hutchinson, 2016). The 187 million tweets generated nearly 75 billion twitter impressions (Hutchinson, 2016). It is important to note that throughout this same period, twitter nearly doubled in size in terms of users, suggesting that there could have been an even larger growth in twitter engagement. The hashtag, #Rio2016 was official content created by the IOC to generate buzz and encourage engagement.
Facebook saw 277 million people interact 1.5 billion times regarding the 2016 games (Hutchinson, 2016). Comparatively to the London games, which saw 116 million posts, there was a significant increase in interaction. Facebook also used the Rio Olympics to debut their Sponsored Photo Frame aspect as an alternative method of advertising revenue and marketing outreach. The idea behind this innovation was to present a new advertising opportunity for the platform and to encourage alternative interaction in a similar way to which [[Snapchat]] uses paid and sponsored [[Timeline_of_Snapchat|geographic filters]].

The Rio Olympics was the first Olympics to utilize snapchat as a marketing tool (Barkho, 2016). NBC directly partnered with Snapchat and [[BuzzFeed|Buzzfeed]] to promote the 2016 games (Barkho, 2016).


== References ==
{{reflist}}









<ref>{{cite web|last1=Mcclusky|first1=Mark|title=Athletes Confused by Olympic Social Media Rules|url=https://www.wired.com/2010/02/athletes-confused-on-olympic-social-media-rules/|website=Wired.com|accessdate=6 March 2018}}</ref>

<ref>{{cite web|last1=IOC|title=IOC Marketing Report|url=http://view.digipage.net/go/ioclondon2012/#42|website=Olympic.org|accessdate=6 March 2018}}</ref>

<ref>{{cite web|title=London 2012 Facts and Figures|url=https://worldarchery.org/news/101308/london-2012-facts-and-figures)|website=Worldarchery.com|accessdate=6 March 2018}}</ref>

<ref>{{cite web|last1=Pfanner|first1=Eric|title=Social Media's Role in London Games Grows With Surge in Users|url=http://go.galegroup.com.www2.lib.ku.edu/ps/retrieve.do?tabID=T004&resultListType=RESULT_LIST&searchResultsType=SingleTab&searchType=AdvancedSearchForm&currentPosition=1&docId=GALE%7CA295008425&docType=Article&sort=RELEVANCE&contentSegment=&prodId=AONE&contentSet=GALE%7CA295008425&searchId=R1&userGroupName=ksstate_ukans&inPS=true#|website=Galegroup.com|accessdate=6 March 2018}}</ref>

<ref>{{cite web|last1=Barkho|first1=Gabriela|title=How Social Media Changed the Olympics, and What it Means for #Rio2016|url=https://later.com/blog/how-social-media-changed-the-olympics-and-rio-2016/|website=Later.com|accessdate=6 March 2018}}</ref>

<ref>{{cite web|last1=Laird|first1=Sam|title=2012 Olympics: The Social Media Winners|url=https://mashable.com/2012/08/14/2012-olympics-social-media-winners-infographic/#15TAq6uoHuqa|website=Mashable.com|accessdate=6 March 2018}}</ref>

<ref>{{cite web|last1=Nesta|title=Social Media at Scale and London 2012|url=https://www.nesta.org.uk/social-media-scale-and-london-2012|website=nesta.org.uk|accessdate=6 March 2018}}</ref>

<ref>{{cite web|last1=Petrescu|first1=Diana|title=Sochi 2014: How the Winter Olympic games are portrayed in social media|url=http://www.business-review.eu/featured/sochi-2014-how-the-winter-olympic-games-are-portrayed-in-social-media-55681|website=Business-review.eu|accessdate=6 March 2018}}</ref>

<ref>{{cite web|last1=IOC|title=Sochi 2014 Social Media Metrics: Hot Numbers. Cool Conversations. All Yours.|url=https://www.olympic.org/news/sochi-2014-social-media-metrics-hot-numbers-cool-conversations-all-yours|website=Olympic.org|accessdate=6 March 2018}}</ref>

<ref>{{cite web|last1=IOC|title=IOC Rio 2016 Marketing Report|url=http://touchline.digipage.net/iocmarketing/reportrio2016/32-1|website=Olympic.org|accessdate=6 March 2018}}</ref>

<ref>{{cite web|last1=Hutchinson|first1=Andrew|title=How the 2016 Rio Olympics Dominated Social Media|url=https://www.socialmediatoday.com/social-networks/how-2016-rio-olympics-dominated-social-media-infographic|website=socialmediatoday.com|accessdate=6 March 2018}}</ref>

<ref>{{cite web|last1=Peterson|first1=Wally|title=Medal Winning Social Media Campaigns from the Olympics|url=http://sendible.com/insights/winning-olympics-social-media-campaigns|website=Sendible Insights|accessdate=6 March 2018}}</ref>

Revision as of 22:45, 6 March 2018

This sandbox is in the article namespace. Either move this page into your userspace, or remove the {{User sandbox}} template. The official Wikipedia page for KU J590 Group 4.

Background

Social media marketing is the use of social media platforms and websites to promote a good/service." The use of social media marketing entails “the process of creating content that you have tailored to the context of each individual social media platform in order to drive user engagement and sharing”[1]. Prominent social media platforms include: Twitter, Facebook, Instagram, Tumblr, YouTube, Google, MSN, Yahoo, and many more.

Artificial Intelligence technologies have been used to analyze the social media content of users. Information from consumers such as their preferences, demographics, age, and locality are all analyzed to gain consumer insight[2].

Variations

There are two classifications of social media marketing recognized by the IOC:

  • Officially sanctioned content from rights holders and sponsors that maximizes the use of Olympic content (imagery, hashtag)
  • Unofficial content that is generated by brands that leverage the excitement of the Olympics

2008 Beijing Summer Olympics

Social media marketing emerged as a phenomenon during the 2008 Beijing Olympics, which progressed as a marketing and an advertising tactic ever since[3]. The Beijing Olympics became the test subject for social media marketing initiatives began by advertising agencies. In 2008, social media marketing began the transition from one-sided communication to mass communication of the Olympic Games. Although social media marketing of the Olympic Games began in 2008, the audience to the Olympics was still primarily reached through television–reaching an audience of 4.3 billion viewers. At the time, the viewers of the Olympic Games through Internet website platforms made up an audience of approximately 390 million individuals.

What was the beginning of Olympic social media marketing, was also the beginning of a more globalized experience of the Olympic Games via social media. Twitter, now a prominent social media platform, began in 2006 and grew to three million active users by the beginning of the 2008 Beijing Olympics. Members of Facebook, another prominent social media platform, tracking the Olympic Games grew from approximately one million during the Olympic Games of Athens 2004 to 90 million during the 2008 Beijing Olympics[4]. Social media use, in general, increased by 24 percent between 2007 and 2008–from 63 percent of U.S. adults to 87 percent of U.S. adults[5].

2010 Vancouver Winter Olympics

The International Olympic Committee (IOC) deemed The Vancouver Winter Olympics as “the first social media games” https://www.olympic.org/news/vancouver-2010-the-first-social-media-games based on its fan base through social media platforms (“Vancouver 2010,” 2010). The IOC launched their Facebook https://www.facebook.com/olympics/ page a month before the games began, attracting 1.5 million fans (“Vancouver 2010,” 2010). Shifting to online viewing attracted a younger audience than past Olympic games with over 60 percent of Facebook fans being under 24 years of age (“Vancouver 2010,” 2010).

Athletes like Lindsey Vonn and Shaun White reached fans on social media as the platform posted behind-the-scenes coverage on their experiences[6]. The IOC used social media to create competitions between athletes and fans streamed online. Its YouTube channel hosted a “Best of Us” challenge in which the public could compete in games with their favorite athletes, acquiring three million viewers[7]. Photos spread across social media platforms, such as Flickr, https://www.flickr.com/groups/olympicphotos which had 11,000 photos posted by 600 photographers, bringing a new perspective to the games[8].

Twitter contributed constant live updates of the competitions. The IOC’s twitter following doubled to 12,000 followers during the Vancouver Olympics, creating a larger viewer population for the games (“Vancouver 2010,” 2010). The IOC created social media guidelines as more athletes and fans got online to interact with the Olympics. https://www.wired.com/2010/02/athletes-confused-on-olympic-social-media-rules/ Social media was still relatively new as a marketing platform, so these guidelines confused many individuals.

2012 London Summer Olympics

The London 2012 Olympic Games succeeded in broadcasting, participation and marketing. For the first time in history, the IOC broadcasted the Olympic Games live and on-demand through Youtube, (IOC Marketing Report, 2012, http://view.digipage.net/go/ioclondon2012/#42) allowing fans to access the Games anytime, anywhere through live streaming (World Archery, 2012, https://worldarchery.org/news/101308/london-2012-facts-and-figures).The combination of conventional broadcasting and mobile platforms reached a global audience https://en.wikipedia.org/wiki/Audience of 4.8 billion people. (World Archery, 2012, https://worldarchery.org/news/101308/london-2012-facts-and-figures).

Social media soared with Facebook, Twitter and Google+, attracting 4.7 million followers. Athletes shared photographs, interacted online with fans and updated daily, either in person or via an agent. (Pfanner, 2012, http://go.galegroup.com.www2.lib.ku.edu/ps/retrieve.do?tabID=T004&resultListType=RESULT_LIST&searchResultsType=SingleTab&searchType=AdvancedSearchForm&currentPosition=1&docId=GALE%7CA295008425&docType=Article&sort=RELEVANCE&contentSegment=&prodId=AONE&contentSet=GALE%7CA295008425&searchId=R1&userGroupName=ksstate_ukans&inPS=true#). Instagram was established by 2012, making itself a premier photo-sharing platform perfect for athletes to capture their emotions. (Barkho, 2016, https://later.com/blog/how-social-media-changed-the-olympics-and-rio-2016/) Lewis Wiltshire, head of sport for Twitter UK said, "Never before have fans had such direct access to their sporting heroes” (BBC News, 2012, http://view.digipage.net/go/ioclondon2012/#42).

Social media created conversation on fan opinions regarding athletes, including 962,756 total mentions of Usain Bolt, “Fastest Man in History,” who defended the 100 meter and 200 meter gold medals. Michael Phelps followed with 828,081 total mentions. (Mashable, 2012, https://mashable.com/2012/08/14/2012-olympics-social-media-winners-infographic/#15TAq6uoHuqa ).

Olympic sponsors were active on social media; created several campaigns to promote their brands; and inspired viewers with mass participation and personalized events (Nesta, 2012, https://www.nesta.org.uk/social-media-scale-and-london-2012) The Adidas “Take the Stage” Campaign recognized talent around the world, installing a photo booth and inviting the 550 Olympics athletes to take the stage. (IOC Marketing Report 2012). David Beckham surprised fans at the photo booth in Westfield shopping centre, gaining popularity in UK media. Coca-Cola, Acer Inc., McDonald’s , Visa Inc. and several others used similar tactics of participation to attract viewers.

2014 Sochi Winter Olympics

Channels

The 2014 Winter Olympic Games were held in Sochi, a city in Krasnodar Krai, Russia, establishing the first “social media Olympics” for Russia. The most popular Russian social media and networking service, VK, created an Olympic page, similar to Facebook’s. The Olympic VK page has 2.8 million fans and--the most popular official community on the platform. (Olympic.org, 2014) Throughout the games, VK had 54 million Olympic mentions, an average of 1.5 million per day. (Olympic.org, 2014)

Numbers grew on other social media pages: more than 2 million fans joined the Olympic Facebook page, 168,101 followed the Olympic twitter, 150,000 followed the Olympic instagram and three million visited the Olympic website in February 2014. (Olympic.org, 2014) There were 90,000 total updates on social media by Sochi 2014 Olympians and teams. The United States was the most active country during the games logging 22,598 posts across Facebook, Twitter, and Instagram. (Olympic.org, 2014)

Engagement

With social media there is also hashtags. The most popular hashtag was #sochi2014 with almost 11,000 uses. The next top five hashtags were #wearewinter, #teamusa, #olympics, #goaus and #wirfuerD. (Business Review, 2014) Another popular hashtag was #Sochiproblems, depicting local struggles. Photos of the poor state of Sochi on all platforms made the games the number one trending topic one week before the opening ceremony. #SochiFail and #SochiProblems gave multiple reports of the poor living arrangements, incomplete construction, broken elevators, and polluted waters. This was one way that social media provided awareness to its users. (Business Review, 2014)

Media Perceptions

Media perceptions varied during the games; the Olympics was viewed as a confrontation between Eastern and Western Civilizations. The LGBT community took a stand against the games. Sponsors for the games including Coca-Cola, Mcdonald’s, and P&G protested against Russian authorities. (Business Review, 2014) Many protests took a stand against Russian laws, which created a discussion between human rights advocates. Advocates believed organizations should not promote certain values in western markets while supporting an anti-human rights government in another market. (Business Review, 2014)

2016 Rio Summer Olympics

Social media marketing was an influential tool in the promotion and analysis of the 2016 Rio Olympics (Wikipedia: RIo Olympics, ). Thomas Bach, President of the International Olympic Committee said that the power of sport demonstrates that diversity and interconnectedness can enlighten us all (IOC Marketing Report 2016). With over 25,000+ sources of accredited media covering the games, the 2016 games were the most consumed Olympic games to date (IOC Marketing Report 2016). Marketing for the Rio Olympics began in 2013 and ultimately lasted 3 years. There were 26 million visits to Olympic.org, the official website of the Olympic games, and over 7 billion views of official Olympic content on social media (IOC Marketing Report 2016). There were over 270 digital media platforms covering the games and active engagement throughout various social media platforms including facebook and twitter (IOC Marketing Report 2016).

Twitter saw over 187 million tweets inspired by the Rio Olympics, a 24.6 percent increase from the 2012 Summer Olympics (Hutchinson, 2016). The 187 million tweets generated nearly 75 billion twitter impressions (Hutchinson, 2016). It is important to note that throughout this same period, twitter nearly doubled in size in terms of users, suggesting that there could have been an even larger growth in twitter engagement. The hashtag, #Rio2016 was official content created by the IOC to generate buzz and encourage engagement.

Facebook saw 277 million people interact 1.5 billion times regarding the 2016 games (Hutchinson, 2016). Comparatively to the London games, which saw 116 million posts, there was a significant increase in interaction. Facebook also used the Rio Olympics to debut their Sponsored Photo Frame aspect as an alternative method of advertising revenue and marketing outreach. The idea behind this innovation was to present a new advertising opportunity for the platform and to encourage alternative interaction in a similar way to which Snapchat uses paid and sponsored geographic filters.

The Rio Olympics was the first Olympics to utilize snapchat as a marketing tool (Barkho, 2016). NBC directly partnered with Snapchat and Buzzfeed to promote the 2016 games (Barkho, 2016).


References

  1. ^ Patel, Neil. "Social Media Marketing Made Simple". NEILPATEL.com. Retrieved 6 March 2018.
  2. ^ Hamilton, Caitlin. "Olympic Marketing Matches Made in Social Media Heaven". Wired.com. Retrieved 6 March 2018.
  3. ^ Liu, Yinya. "The Development of Social Media and its Impact on the Intercultural Exchange of the Olympic Movement". Taylor & Francis Online. Retrieved 6 March 2018.
  4. ^ Liu, Yinya. "The Development of Social Media and its Impact on the Intercultural Exchange of the Olympic Movement". Taylor & Francis Online. Retrieved 6 March 2018.
  5. ^ Devault, Gigi. "Case Study - The Olympic Games and Social Media". The Balance. Retrieved 6 March 2018.
  6. ^ IOC. "Vancouver 2010: The First Social Media Games". Olympic.org. Retrieved 6 March 2018.
  7. ^ IOC. "Vancouver 2010: The First Social Media Games". Olympic.org. Retrieved 6 March 2018.
  8. ^ IOC. "Vancouver 2010: The First Social Media Games". Olympic.org. Retrieved 6 March 2018.





[1]

[2]

[3]

[4]

[5]

[6]

[7]

[8]

[9]

[10]

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[12]

  1. ^ Mcclusky, Mark. "Athletes Confused by Olympic Social Media Rules". Wired.com. Retrieved 6 March 2018.
  2. ^ IOC. "IOC Marketing Report". Olympic.org. Retrieved 6 March 2018.
  3. ^ "London 2012 Facts and Figures". Worldarchery.com. Retrieved 6 March 2018.
  4. ^ Pfanner, Eric. "Social Media's Role in London Games Grows With Surge in Users". Galegroup.com. Retrieved 6 March 2018.
  5. ^ Barkho, Gabriela. "How Social Media Changed the Olympics, and What it Means for #Rio2016". Later.com. Retrieved 6 March 2018.
  6. ^ Laird, Sam. "2012 Olympics: The Social Media Winners". Mashable.com. Retrieved 6 March 2018.
  7. ^ Nesta. "Social Media at Scale and London 2012". nesta.org.uk. Retrieved 6 March 2018.
  8. ^ Petrescu, Diana. "Sochi 2014: How the Winter Olympic games are portrayed in social media". Business-review.eu. Retrieved 6 March 2018.
  9. ^ IOC. "Sochi 2014 Social Media Metrics: Hot Numbers. Cool Conversations. All Yours". Olympic.org. Retrieved 6 March 2018.
  10. ^ IOC. "IOC Rio 2016 Marketing Report". Olympic.org. Retrieved 6 March 2018.
  11. ^ Hutchinson, Andrew. "How the 2016 Rio Olympics Dominated Social Media". socialmediatoday.com. Retrieved 6 March 2018.
  12. ^ Peterson, Wally. "Medal Winning Social Media Campaigns from the Olympics". Sendible Insights. Retrieved 6 March 2018.