E-mu Proteus: Difference between revisions
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*[[Del Casher]] (Composed for seven episodes of [[Kablam!]] with Proteus 2 Orchestral being one of the sound modules used for the [[Life with Loopy]] segments) |
*[[Del Casher]] (Composed for seven episodes of [[Kablam!]] with Proteus 2 Orchestral being one of the sound modules used for the [[Life with Loopy]] segments) |
||
*[[Dennis C. Brown]] (Used Proteus 2 Orchestral for the final three seasons of [[Teenage Mutant Ninja Turtles (1987 TV series)|the 1987 Teenage Mutant Ninja Turtles series]] from 1994-1996) |
*[[Dennis C. Brown]] (Used Proteus 2 Orchestral for the final three seasons of [[Teenage Mutant Ninja Turtles (1987 TV series)|the 1987 Teenage Mutant Ninja Turtles series]] from 1994-1996) |
||
*[[Eric Serra]] (Used Proteus 2 Orchestral for the Infinite One patch (Patch #86) to make a deep low octave sound effect for the [[Goldeneye (film)|Goldeneye film]]) |
*[[Eric Serra]] (Used Proteus 2 Orchestral for the Infinite One patch (Patch #86) to make a deep low octave sound effect for the [[Goldeneye (film)|Goldeneye film]]) <ref>https://freesound.org/people/stringly/sounds/197904/</ref> |
||
*[[Fred Newman]] (Used Proteus 2 for Doug) |
*[[Fred Newman]] (Used Proteus 2 for Doug) |
||
*[[Gary Lionelli]] (Used Proteus 2 for [[Tom & Jerry Kids]]) |
*[[Gary Lionelli]] (Used Proteus 2 for [[Tom & Jerry Kids]]) |
Revision as of 22:05, 13 March 2018
Proteus | |
---|---|
Manufacturer | E-mu |
Technical specifications | |
Polyphony | up to 128 voices |
Timbrality | up to 128 notes |
Oscillator | Digital |
Synthesis type | Sample-based synthesis |
Input/output |
![](http://upload.wikimedia.org/wikipedia/commons/thumb/1/1b/AKAI_DR16_and_E-mu_%28Xtreme_Lead-1%2C_MoPhatt%29.jpg/220px-AKAI_DR16_and_E-mu_%28Xtreme_Lead-1%2C_MoPhatt%29.jpg)
The E-mu Proteus was a range of digital sound modules and keyboards manufactured by E-mu Systems in the late twentieth century.
History
E-mu Systems came to prominence in the early 1980s with their relatively affordable Emulator sampler, and subsequently pioneered sample-based synthesis technology with the Proteus range. Unlike the true synthesiser, sample-based equipment does not derive its raw sounds from electronic oscillators but from recorded sounds held in read-only memory (ROM) chips. These sounds may then be layered, filtered, modulated by low frequency oscillation and shaped by envelopes. However, unlike a true sampler, such devices do not allow the user to record sounds but instead offer a range of factory sounds suitable for any given use. This type of sound production dominated electronic music production for several years in the late 20th century. The exclusive license for re-formatting and managing historical E-MU Proteus sound content has been acquired by Digital Sound Factory.
Models
The Proteus range was developed into several models, some differing from each other only by the sound banks they contained, which were optimised for different purposes. However, since most allowed four ROM chips to be mounted, and these chips were available separately, real differences might be simply cosmetic. The available ROM chips included the Composer, a work-horse set of sounds useful for popular music production, three orchestral ROMs, the Vintage Keys collection of electric organs, pianos and classic synthesisers, a chip dedicated to the Hammond organ and a drum ROM as well as the Orbit and Mo-Phatt collections, aimed at dance and urban genres and the Xtreme Lead, optimised for monophonic synthesiser soloing.
![](http://upload.wikimedia.org/wikipedia/commons/thumb/1/17/E-MU-System_Orbit_V2.jpg/220px-E-MU-System_Orbit_V2.jpg)
Though the Proteus was mainly known as a keyboardless MIDI sound module, E-mu also marketed the Proteus MPS (Master Performance System), a 61-key keyboard version of the Proteus module.
Proteus 2000
![](http://upload.wikimedia.org/wikipedia/commons/thumb/9/95/E-mu_Proteus_2000_%28small%29.png/220px-E-mu_Proteus_2000_%28small%29.png)
The Proteus 2000 released in 1999 was a 1U rack sound module based on Audity 2000 released in 1998. It contained many "bread and butter" sounds,[1] among just over a thousand waves utilising 32 megabytes of ROM. It featured up to 128 voice polyphony and 32-part multi-timbrality.[2] It could be expanded with slots for three additional sound ROM cards. A cheaper Proteus 1000 model was also introduced with the same soundset and ROM but only 64 voice polyphony and fewer individual sound outputs.
Proteus 2500
This 4U rack model was designed to function as a rack-mounted, front-panel-programmable sound source. It was equipped with sixteen multi-function pads and the same number of programmable knobs and had an onboard sequencer.
![](http://upload.wikimedia.org/wikipedia/commons/thumb/8/81/E-mu_Launch_Pad.jpg/220px-E-mu_Launch_Pad.jpg)
Command Station
In 2001 the Proteus line of modules was repackaged in the form of a line of tabletop units, the XL7 and MP7 Command Stations, broadly similar to the rack-mounted 2500 in features but featuring touch-sensitive pads suitable for recording drum patterns.
MK-6/PK-6/Halo
![](http://upload.wikimedia.org/wikipedia/commons/thumb/6/6b/E-mu_PK-6_Proteus_Key.jpg/220px-E-mu_PK-6_Proteus_Key.jpg)
In 2001-2002, E-mu/Ensoniq released a trio of entry-level keyboards, essentially the keyboard versions of the Proteus 2500 module. The E-mu MK-6, E-mu PK-6 and Ensoniq Halo featured the same 61-key keyboard and controls layout, but slightly different soundset.
Software Editor
prodatum[3] is a cross-platform software editor for the Proteus 1000/2000, Command Stations and keyboard versions. prodatum is free software.
Proteum[4] is a free Windows software editor for Proteus and Command Stations.
OS Updates
Since Creative withdrew their provision of historical OS updates and manuals for most of the older E-Mu gear sometime around August 2011,[5] many of these files have been made available elsewhere, such as Synth Gear Docs Archive and the E-Mu Legacy Archive.
Notable users
The following artists have used an E-mu Proteus series sampler in their recordings.
- Allen Bohbot (Used Proteus 1 Pop/Rock, Proteus 2 Orchestral and Proteus 3 World for Extreme Dinosaurs)
- Andrew McCrorie-Shand (Famous for using Proteus 2 Orchestral for the Percussion 1 patch (Patch #58) for Teletubbies)
- Andy Blythe (Used Proteus 2 Orchestral for the Sega CD and Playstation versions of Mickey Mania's score)
- Barron Abramovitch (Music engineer who used Proteus 2 Orchestral for the Saban Entertainment adaptation of Jungle Tales anime)
- Bob Mothersbaugh (Used Proteus 2 Orchestral for Rugrats.)
- Bob Golden (Used Proteus 1 Pop/Rock and Proteus 2 Orchestral for Lamb Chop's Play Along)
- Bob Singleton (Famously known for have using Proteus 1 Pop/Rock and Proteus 2 Orchestral, who served as music director for Barney and the Backyard Gang and Barney & Friends from 1990-2000, using instrument patches such as Piccolo (Patch #25) and Percussion 1 (Patch #58) from Proteus 2.)
- Bruce Zimmerman (Used Proteus 2 Orchestral for the Dr. Seuss Beginner Book Video series)
- Dan Sawyer (Used Proteus 2 for Doug.)
- Dave Kinnoin (Used Proteus 2 for the North American release of The Adventures of Spot.)
- Del Casher (Composed for seven episodes of Kablam! with Proteus 2 Orchestral being one of the sound modules used for the Life with Loopy segments)
- Dennis C. Brown (Used Proteus 2 Orchestral for the final three seasons of the 1987 Teenage Mutant Ninja Turtles series from 1994-1996)
- Eric Serra (Used Proteus 2 Orchestral for the Infinite One patch (Patch #86) to make a deep low octave sound effect for the Goldeneye film) [6]
- Fred Newman (Used Proteus 2 for Doug)
- Gary Lionelli (Used Proteus 2 for Tom & Jerry Kids)
- Haim Saban (as Kussa Mahchi)
- Hayden Whiting (Used Proteus 2 Orchestral for Caillou)
- Hiroyuki Kouzu (Used Proteus 2 Orchestral for the 1996 Fire Emblem OVA)
- Ing. Victor Arcos (Used Proteus 1 Pop/Rock and Proteus 2 Orchestral to compose the score for La Rueda de la Fortuna from 1995-1997)
- Jay Ferguson (Used Proteus 2 Orchestral for 14 episodes of Tales from the Crypt)
- Jeff Fisher (Used Proteus 2 Orchestral to score 48 episodes of Are You Afraid of the Dark?)
- Jimmy Hammer (Used Proteus 2 for the North American release of The Adventures of Spot.)
- Joe Phillips (Used Proteus 2 Orchestral for Barney & Friends from 1997-2000)
- John Du Prez (Used Proteus 2 Orchestral to compose some scores for Teenage Mutant Ninja Turtles III)
- John Napier (Composed for seven episodes of Kablam! with Proteus 2 Orchestral being one of the sound modules used for the Life with Loopy segments)
- Jonathan Wolff (Used Proteus 1 Pop/Rock and Proteus 2 Orchestral for Yo Yogi!)
- Junior Campbell (Used Proteus 2 Orchestral to score Seasons 3 through 7 of Thomas & Friends)
- Kenneth Burgomaster (Music engineer who used Proteus 2 Orchestral for Saban Entertainment licensed content)
- Kick Production (Music composing studio that has used Proteus 2 Orchestral for several production works)
- Laurent Petitgirard (Used Proteus 2 Orchestral for The Busy World of Richard Scarry)
- Marten Joustra (Used Proteus 2 Orchestral for the Sega CD and Playstation versions of Mickey Mania's score)
- Mark Mothersbaugh (Used Proteus 2 Orchestral for Rugrats.)
- Mark Simon (Used Proteus 2 Orchestral for The Adventures of Sonic the Hedgehog and Superhuman Samurai Syber-Squad)
- Mark Snow (Famous for using Proteus 2 Orchestral for the Whistl'n Joe instrument patch (Patch #125) for The X-Files theme)
- Michael Lloyd (Used Proteus 1 Pop/Rock and Proteus 2 Orchestral for Kidsongs from 1990 till 1993)
- Mike O'Donnell (Used Proteus 2 Orchestral to score Seasons 3 through 7 of Thomas & Friends)
- Mike Watts (Composer and Orchestrator who has used Proteus 2 Orchestral for the Battletoads pilot)
- Motoaki Takenouchi (Used Proteus 2 Orchestral for Shining Force CD)
- Murray McFadden (Used Proteus 2 Orchestral to compose for 87 episodes of Captain Planet and the Planeteers and the Battletoads pilot.)
- Nathan McCree (Used Proteus 2 Orchestral for Tomb Raider 2's score)
- Nathan Wang (Used Proteus 1 Pop/Rock, Proteus 2 Orchestral and Proteus 3 World for Eek! Stravaganza's score (which includes Eek! The Cat and The Terrible Thunderlizards))
- Noriyuki Iwadare (Used Proteus 2 Orchestral for Lunar: The Silver Star's score)
- Paul Ray (Music engineer who used Proteus 2 Orchestral for the Saban Entertainment adaptation of Jungle Tales anime, as well as other Saban Entertainment licensed content.)
- Randall Crissman (Used Proteus 2 Orchestral for SWAT Kats: The Radical Squadron's score)
- Reed Robbins (Used Proteus 2 Orchestral for The Adventures of Sonic the Hedgehog)
- Richard Bellis (Used Proteus 2 Orchestral for the IT miniseries)
- Ron Wasserman (Music engineer who used Proteus 2 Orchestral for the Saban Entertainment adaptation of Jungle Tales anime, as well as other Saban Entertainment licensed content)
- Shuki Levy (Music engineer who used Proteus 2 Orchestral for Saban Entertainment licensed content)
- Stephen Rucker (Used Proteus 1 Pop/Rock, Proteus 2 Orchestral and Proteus 3 World for Captain Planet and the Planeteers from 1991-1996)
- Sylvester Levay (Used Proteus 2 Orchestral for "Food for Thought" from Tales from the Crypt)
- Tom Worrall (Used Proteus 2 Orchestral for Tom & Jerry Kids)
- Tony Salerno (Music producer for one episode, who used Proteus 2 Orchestral for the first episode of Bibleman in 1995)
- Tsuyoshi Sekito (Used Proteus 2 Orchestral for Brave Fencer Musashi's score)
- Yuusuke Kohzu (Used Proteus 2 Orchestral for the 1996 Fire Emblem OVA.)
References
- "Product History". E-MU Systems. Archived from the original on 2011-08-09.
{{cite web}}
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- ^ "The Ultimate Sequel?". Sound on Sound. Retrieved 2009-10-22.
- ^ "Proteus 2000 Operations Manual" (PDF). E-mu Systems. Retrieved 2009-10-22.
- ^ "prodatum". Jan Eidtmann. Retrieved 2011-04-02.
- ^ "proteum". Keith Young. Retrieved 2011-10-13.
- ^ "yahoo group post". steve the composer. Retrieved 2011-11-09.
- ^ https://freesound.org/people/stringly/sounds/197904/