Nathan McCree

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Nathan McCree
Nathan R.P. McCree.jpg
Nathan McCree in 2014
Background information
Born (1969-01-27) January 27, 1969 (age 49)
Genres Orchestral, electronic, electro-acoustic
Occupation(s) Music composer
Instruments Keyboard, piano
Years active 1993–present
Labels Eidos Interactive
Associated acts McCree Music Ltd

Nathan McCree (born January 27, 1969) is an English music composer and sound effects editor for multimedia projects including computer games, television, live events, and radio. He worked with Core Design between 1996 and 1998, for the first three Tomb Raider games, among others. He worked also with high-profile names such as the Spice Girls and Orange.[1] In 2008 he became full-time Audio Director for Vatra Games where he worked until 2010.[2] After this he became Audio Director at City Interactive in Warsaw where he worked on Sniper: Ghost Warrior 2 and Alien Rage.

He has been praised among critics and has received several informal awards. Recently, thanks to the vast flash site Newgrounds, he worked together with Adam Phillips and composed the music for his latest release in the Brackenwood series.[citation needed]

Early life[edit]

Nathan was born in England and is the third child of Patrik McCree and Beverly Allison. As a child, he spent time singing in a choir from the age of 6 where he learned about harmonies and progressions from choral music.[3]


He started writing music when he was 11, on a Korg Delta synthesizer bought by his father, he used his 4 track reel-to-reel tape recorder to multi-track. He studied Computer Science at Kingston University and got his first job with Core Design as a programmer.[3]

His job there was to code a music sequencer for the Sega Mega Drive, he wrote some music on it to demonstrate how it worked. The boss liked the music and he asked him to write the music for Asterix and the Power of the Gods.[3]

Tomb Raider[edit]

Nathan is most well known for creating the original music for Tomb Raider. While creating the Tomb Raider music, he had an idea in mind to create music that sounded like English classical music. He notes that his influences might have come from English classical music that his father used to play when he was small. He wrote the entire score for the first Tomb Raider in four weeks without insight on the game levels to help him draw the music accordingly. On the following two games he was still getting very limited descriptions for what musical elements he needed.[3]

He spent three months working for Tomb Raider II.[3]

After Tomb Raider II he left to go freelance and he was contracted in to do the music for Tomb Raider III.

He was not contracted to work on Tomb Raider: The Last Revelation, being later replaced by Peter Connelly who composed Tomb Raider music for another three Tomb Raider games. He interviewed Peter to replace him at Core Design.


Audio director[edit]


Sound effects[edit]

See also[edit]


External links[edit]

Preceded by
Tomb Raider composer
Succeeded by
Peter Connelly