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{{wiktionary|VR|v/r}}
{{wiktionary|VR|v/r}}
VR, augmented reality, is a field of virtual reality that synthesizes virtual objects or information into an environment that actually exists and makes it look like objects that exist in the original environment. Used frequently in digital media. The world's first AR phone called 'Fab 2 Pro' is a smartphone with [[Google]]'s AR platform.

== Definition ==
Augmented reality is a technology that overlaps virtual objects to the real world that users see with their eyes. It is also called "mixed reality" because virtual worlds that have additional information in real time are combined into a single video. Research and development has been underway in the U.S. since the late 1990s as a hybrid virtual reality system that combines real and virtual environments.

Augmented reality, a concept that complements the real world with the virtual world, uses a virtual environment created by computer graphics, but the main role is the real world. Computer graphics serve to provide additional information needed in the real world. This means that the distinction between the real world and the virtual world is obscured by overlapping three-dimensional virtual images with the live image that users are watching.

Virtual reality technology immerses users into the virtual environment and does not allow them to see the real environment. However, augmented reality technology, a mixture of real and virtual objects, allows users to see the real environment, providing a better sense of reality and additional information. For example, if you use a smartphone camera to light the surroundings, information such as the location and phone number of nearby stores will be displayed in three-dimensional images.

It is used for telemedicine diagnosis, broadcasting, architectural design, and manufacturing process management. With the recent widespread use of smartphones, it has entered the stage of commercialization in earnest, and is also developing various products in the game and mobile solution industries and education sectors.

It is [[wearable computer]] that realizes augmented reality outdoors. In particular, the head-mounted computer screen device enables augmented reality by showing computer graphics and text messages in real time in the real environment that users see.

Therefore, research on augmented reality is mainly focused on the development of wearable computers. It is an augmented reality system developed and has [[Head-mounted display|head mounted display]] (HMD) such as video method and optical method.

Augmented reality, which began to be studied at the beginning of [[Ivan Sutherland]]'s development of see-through HMD, is an area of virtual reality and has a different meaning than virtual reality. While virtual reality technology generally allows users to immerse themselves in virtual environments, users cannot see the real environment, augmented reality technology allows users to see the real environment, and takes the form of a mix of real and virtual objects. In other words, virtual reality replaces the real world and shows it to the user, but augmented reality has the distinction of complementing the real world by superimposing virtual objects in the real world and providing the user with a better sense of reality than virtual reality. Most importantly, augmented reality shows augmented reality by embedding attributes that are not present in reality through virtual reality.

Ronald Azuma's definition of augmented reality best describes its features. There he mentions several factors about the purpose of augmented reality, which gives an insight into the meaning of the overall augmented reality. According to Azuma's definition, an augmented reality system,

* a combination of real-world images and virtual images.
* Something that enables real-time interaction.
* Something placed in a three-dimensional space.

== Outline ==
Conventional [[virtual reality]] was aimed only at virtual spaces and objects. Augmented reality can provide additional information that can be combined on the basis of the real world and delivered for marketing purposes, which is difficult to obtain in the real world alone.

Unlike virtual reality, which is based on the premise of a complete virtual world, it is a technology that provides augmented information based on reality, and it combines virtual objects to further increase the effectiveness of reality. In other words, virtual reality has been added to the real world. When the physical space is filled with information artifacts with computing power, the nature of the physical space itself changes.

Because of these features, they can be applied to a variety of real-world environments, unlike conventional virtual reality, which is limited to areas such as games. In particular, it has been spotlighted as a next-generation display technology suitable for ubiquitous environments.

In the ubiquitous computing environment, augmented reality allows everyday objects and places to process information and exchange information. In a ubiquitous computing environment, "objects" or "things" where computing power is applied include existing living facilities, and even everyday products and objects. It does not matter whether the object or object to which ubiquitous IT is applied is fixed in a particular location (or place) or constantly moving.But so far, it is limited to target that is driven by technological limitations.{{TOC right}}


==Arts, entertainment and education==
==Arts, entertainment and education==

Revision as of 17:54, 6 November 2020

Arts, entertainment and education

  • Virtual reality, a computer technology that simulates an environment with which a user may interact
  • Virtua Racing, a 1992 arcade racing game by Sega
  • Spectre VR, an enhanced version of Spectre
  • VR.5, an American science fiction television series in 1995
  • VR Troopers, an American action television show from 1994 to 1996

Businesses

Government and military

Science and technology

Computing and electronics

  • VR photography, the creation and viewing of wide-angle panoramic photographs, generally encompassing a full circle
    • QuickTime VR, an image file format developed by Apple for panoramic images
  • Videocassette recorder, a device that records and plays back analog audio and video using magnetic tape
  • Voltage regulator, an electric circuit designed to maintain a constant voltage level
  • DVD-VR, an editable optical media format

Transportation

  • VR, an aircraft's rotation speed
  • VR6 engine, a family of internal combustion engines made by Volkswagen
  • Holden Commodore (VR), an automobile introduced by Holden in 1993
  • Bristol VR, a double-decker bus built by the Bristol Commercial Vehicles
  • VR Group Finnish railway company

Other uses

See also