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*[[3D Monster Maze]], 1982
*[[3D Monster Maze]], 1982
*[[3D Tunnel]], 1983
*[[3D Tunnel]], 1983
*Amazon Warrior, 1985
*Cliff Hanger, 1986
*Cliff Hanger, 1986
*[[Corridors of Genon]], 1983
*[[Corridors of Genon]], 1983

Revision as of 21:59, 3 June 2021

New Generation Software
IndustryVideo games
Founded1982
FounderMalcolm Evans
Defunct1986
Headquarters
Products3D Monster Maze, Trashman

New Generation Software was a firm best known for the computer games with innovative graphics it produced for the Sinclair ZX81 and ZX Spectrum computers. It was conceived in the spring of 1982 shortly after the lead developer, Malcolm Evans created 3D Monster Maze (initially released by J. K. Greye Software, and later republished by New Generation Software)—one of the first 3D games for a home computer.

Company history

New Generation was started by the aforementioned Malcolm Evans, for whom the company was his first professional experience in software or games - he had previously been in computer hardware. The other core members of the team were teenagers Paul Bunn and James Day, sixteen and nineteen years old in 1984.[1] The company released games from 1982 to 1986.[2] By 2005, copyright to New Generation Software games was held by Titus Games.[3]

Games released

Other software

  • The Complete Machine Code Tutor, 1984
  • Light Magic, 1985

References

  1. ^ CRASH staff (June 1984). "New Generation Ingredients of a winning team". CRASH (5). {{cite journal}}: External link in |issue= (help)
  2. ^ Martijn van der Heide (2005). "New Generation Software". Label name information on New Generation Software at the World of Spectrum. Retrieved 2005-12-16.
  3. ^ https://web.archive.org/web/20050308060412/http://carina-e.com/ngs/links.php
  • NGS World — A tribute homepage of the New Generation Software titles, created and maintained by Malcolm's daughter Rachel