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'''XMG Studio''' was a [[mobile game]] [[Video game developer|developer]] based in [[Toronto|Toronto, Canada]].<ref name="Financial Post">{{cite web|url=http://business.financialpost.com/2012/05/24/download-code-a-look-inside-torontos-xmg-studio-and-the-multifaceted-face-of-modern-mobile-game-development/?__lsa=cd4d-1b57|title=A look inside Toronto's XMG studio and the multifaceted face of modern mobile-game development|publisher=Financial Post|access-date=28 October 2013}}</ref><ref name="AFJV News">{{cite web|url=http://www.afjv.com/news/2960_les-mobiles-revolutionnent-l-industrie-du-jeu-video.htm|title=Le marché des téléphones portables révolutionne l'industrie du jeu vidéo|publisher=AFJV News|access-date=28 October 2013}}</ref> The company was founded by [[Ray Sharma]] in 2009. XMG made games on [[iOS]], [[Android (operating system)|Android]] and [[Windows Phone]] platforms.<ref name="Pocket Gamer" /><ref name="New Media Canada">{{cite web |title=XMG Studio Values Variety |url=http://newmediacanada.ca/article.php?id_article=15148 |access-date=28 October 2013 |publisher=IT newsLink}}</ref> On these platforms, they made games such as Fashion Star Boutique and Drag Racer World, and co-produced/licensed projects including [[Degrassi]] and [[List of Ghostbusters video games|Ghostbusters: Paranormal Blast]].<ref name="Financial Post"/><ref name="AFJV News"/><ref name="Pocket Gamer">{{cite web|url=http://www.pocketgamer.biz/r/PG.Biz/XMG+Studio+news/news.asp?c=41475|title=Financial fragility is forcing indies into a too narrow focus, reckons XMG's Adam Telfer|publisher=PocketGamer.biz|access-date=28 October 2013}}</ref>
'''<nowiki/>'XMG Studio'''' was a [[mobile game]] [[Video game developer|developer]] based in [[Toronto|Toronto, Canada]].<ref name="Financial Post">{{cite web|url=http://business.financialpost.com/2012/05/24/download-code-a-look-inside-torontos-xmg-studio-and-the-multifaceted-face-of-modern-mobile-game-development/?__lsa=cd4d-1b57|title=A look inside Toronto's XMG studio and the multifaceted face of modern mobile-game development|publisher=Financial Post|access-date=28 October 2013}}</ref><ref name="AFJV News">{{cite web|url=http://www.afjv.com/news/2960_les-mobiles-revolutionnent-l-industrie-du-jeu-video.htm|title=Le marché des téléphones portables révolutionne l'industrie du jeu vidéo|publisher=AFJV News|access-date=28 October 2013}}</ref> The company was founded by [[Ray Sharma]] in 2009. XMG made games on [[iOS]], [[Android (operating system)|Android]] and [[Windows Phone]] platforms.<ref name="Pocket Gamer" /><ref name="New Media Canada">{{cite web |title=XMG Studio Values Variety |url=http://newmediacanada.ca/article.php?id_article=15148 |access-date=28 October 2013 |publisher=IT newsLink}}</ref> On these platforms, they made games such as Fashion Star Boutique and Drag Racer World, and co-produced/licensed projects including [[Degrassi]] and [[List of Ghostbusters video games|Ghostbusters: Paranormal Blast]].<ref name="Financial Post"/><ref name="AFJV News"/><ref name="Pocket Gamer">{{cite web|url=http://www.pocketgamer.biz/r/PG.Biz/XMG+Studio+news/news.asp?c=41475|title=Financial fragility is forcing indies into a too narrow focus, reckons XMG's Adam Telfer|publisher=PocketGamer.biz|access-date=28 October 2013}}</ref>


XMG had partnered with mobile games publisher [[DeNA]] to bring selected games to DeNA's mobile social game network.<ref name="Apple WeBlog">{{cite web|url=http://www.tuaw.com/2012/11/01/dena-collects-10-new-partners-for-mobage-titles-on-ios/|title=DeNA collects 10 new partners for Mobage titles on iOS|publisher=TUAW|access-date=28 October 2013}}</ref> In 2012, XMG collaborated with [[Shaftesbury Films]] and its digital media division Smokebomb Entertainment to create an app-based video series known as "Totally Amp'd."<ref name="The Star">{{cite news|url=https://www.thestar.com/entertainment/2012/01/25/appbased_tv_show_totally_ampd_lauches_with_degrassi_alum.html|title=App-based TV show Totally Amp'd launches with Degrassi alum|publisher=Toronto Star|access-date=28 October 2013|date=25 January 2012}}</ref> Additionally, [[Grace (plotting tool)|XMG]] has worked with [[Sony]] and [[MuchMusic]] to create the [[Degrassi]] and Ghostbusters - Paranormal Blast apps.<ref name="Financial Post"/><ref name="AFJV News"/><ref name="Pocket Gamer"/> One year later, in 2013, XMG partnered with [[startup company]], Seeds, to help give [[microloans]] to female entrepreneurs in developing countries through mobile gaming.<ref name="CTV News">{{cite web|url=http://toronto.ctvnews.ca/video?clipId=1008723&playlistId=1.1465476&binId=1.815892&playlistPageNum=1|title=Company helps women around the world|publisher=CTV News|access-date=28 October 2013}}</ref>
XMG had partnered with mobile games publisher [[DeNA]] to bring selected games to DeNA's mobile social game network.<ref name="Apple WeBlog">{{cite web|url=http://www.tuaw.com/2012/11/01/dena-collects-10-new-partners-for-mobage-titles-on-ios/|title=DeNA collects 10 new partners for Mobage titles on iOS|publisher=TUAW|access-date=28 October 2013}}</ref> In 2012, XMG collaborated with [[Shaftesbury Films]] and its digital media division Smokebomb Entertainment to create an app-based video series known as "Totally Amp'd."<ref name="The Star">{{cite news|url=https://www.thestar.com/entertainment/2012/01/25/appbased_tv_show_totally_ampd_lauches_with_degrassi_alum.html|title=App-based TV show Totally Amp'd launches with Degrassi alum|publisher=Toronto Star|access-date=28 October 2013|date=25 January 2012}}</ref> Additionally, [[Grace (plotting tool)|XMG]] has worked with [[Sony]] and [[MuchMusic]] to create the [[Degrassi]] and Ghostbusters - Paranormal Blast apps.<ref name="Financial Post"/><ref name="AFJV News"/><ref name="Pocket Gamer"/> One year later, in 2013, XMG partnered with [[startup company]], Seeds, to help give [[microloans]] to female entrepreneurs in developing countries through mobile gaming.<ref name="CTV News">{{cite web|url=http://toronto.ctvnews.ca/video?clipId=1008723&playlistId=1.1465476&binId=1.815892&playlistPageNum=1|title=Company helps women around the world|publisher=CTV News|access-date=28 October 2013}}</ref>
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XMG was the creator of [[The Great Canadian Appathon]], a 48-hour coding competition for college students which had its last competition in 2014.<ref name="Financial Post 2">{{cite web|url=http://business.financialpost.com/2011/03/07/gca-xmg-challenges-students-to-stand-on-the-shoulders-of-giants/?__lsa=cd4d-1b57|title=XMG challenges students to stand on the shoulders of giants|publisher=Financial Post|access-date=28 October 2013}}</ref><ref name=Imprint>{{cite web|url=http://www.uwimprint.ca/article/2206-students-demonstrate-their-passion-for-coding|title=Students demonstrate their passion for coding in "hackathon"|publisher=The University of Waterloo's Official Student Newspaper: Imprint|access-date=28 October 2013}}</ref> The studio has been inactive on all social media since late December 2016. In late June 2017, XMG Studio was acquired by Highmark Interactive in order to develop games to aid in recovery from traumatic brain injuries.<ref name=VentureBeat>{{cite web|url=https://venturebeat.com/2017/07/18/highmark-interactive-raises-2-million-to-treat-brain-injuries-with-video-games/|title=Highmark Interactive raises $2 million to treat brain injuries with video games|publisher=VentureBeat|access-date=17 July 2017}}</ref>
XMG was the creator of [[The Great Canadian Appathon]], a 48-hour coding competition for college students which had its last competition in 2014.<ref name="Financial Post 2">{{cite web|url=http://business.financialpost.com/2011/03/07/gca-xmg-challenges-students-to-stand-on-the-shoulders-of-giants/?__lsa=cd4d-1b57|title=XMG challenges students to stand on the shoulders of giants|publisher=Financial Post|access-date=28 October 2013}}</ref><ref name=Imprint>{{cite web|url=http://www.uwimprint.ca/article/2206-students-demonstrate-their-passion-for-coding|title=Students demonstrate their passion for coding in "hackathon"|publisher=The University of Waterloo's Official Student Newspaper: Imprint|access-date=28 October 2013}}</ref> The studio has been inactive on all social media since late December 2016. In late June 2017, XMG Studio was acquired by Highmark Interactive in order to develop games to aid in recovery from traumatic brain injuries.<ref name=VentureBeat>{{cite web|url=https://venturebeat.com/2017/07/18/highmark-interactive-raises-2-million-to-treat-brain-injuries-with-video-games/|title=Highmark Interactive raises $2 million to treat brain injuries with video games|publisher=VentureBeat|access-date=17 July 2017}}</ref>


== References ==
== References: ==
{{Reflist|2}}
{{Reflist|2}}



Revision as of 12:25, 28 March 2023

XMG Studio Inc.
IndustryMobile gaming
Founded2009; 15 years ago (2009)
FounderRay Sharma
DefunctJune 2017
Headquarters,
Canada
Websitehttp://xmgstudio.com

'XMG Studio' was a mobile game developer based in Toronto, Canada.[1][2] The company was founded by Ray Sharma in 2009. XMG made games on iOS, Android and Windows Phone platforms.[3][4] On these platforms, they made games such as Fashion Star Boutique and Drag Racer World, and co-produced/licensed projects including Degrassi and Ghostbusters: Paranormal Blast.[1][2][3]

XMG had partnered with mobile games publisher DeNA to bring selected games to DeNA's mobile social game network.[5] In 2012, XMG collaborated with Shaftesbury Films and its digital media division Smokebomb Entertainment to create an app-based video series known as "Totally Amp'd."[6] Additionally, XMG has worked with Sony and MuchMusic to create the Degrassi and Ghostbusters - Paranormal Blast apps.[1][2][3] One year later, in 2013, XMG partnered with startup company, Seeds, to help give microloans to female entrepreneurs in developing countries through mobile gaming.[7]

XMG was the creator of The Great Canadian Appathon, a 48-hour coding competition for college students which had its last competition in 2014.[8][9] The studio has been inactive on all social media since late December 2016. In late June 2017, XMG Studio was acquired by Highmark Interactive in order to develop games to aid in recovery from traumatic brain injuries.[10]

References:

  1. ^ a b c "A look inside Toronto's XMG studio and the multifaceted face of modern mobile-game development". Financial Post. Retrieved 28 October 2013.
  2. ^ a b c "Le marché des téléphones portables révolutionne l'industrie du jeu vidéo". AFJV News. Retrieved 28 October 2013.
  3. ^ a b c "Financial fragility is forcing indies into a too narrow focus, reckons XMG's Adam Telfer". PocketGamer.biz. Retrieved 28 October 2013.
  4. ^ "XMG Studio Values Variety". IT newsLink. Retrieved 28 October 2013.
  5. ^ "DeNA collects 10 new partners for Mobage titles on iOS". TUAW. Retrieved 28 October 2013.
  6. ^ "App-based TV show Totally Amp'd launches with Degrassi alum". Toronto Star. 25 January 2012. Retrieved 28 October 2013.
  7. ^ "Company helps women around the world". CTV News. Retrieved 28 October 2013.
  8. ^ "XMG challenges students to stand on the shoulders of giants". Financial Post. Retrieved 28 October 2013.
  9. ^ "Students demonstrate their passion for coding in "hackathon"". The University of Waterloo's Official Student Newspaper: Imprint. Retrieved 28 October 2013.
  10. ^ "Highmark Interactive raises $2 million to treat brain injuries with video games". VentureBeat. Retrieved 17 July 2017.