Auro-3D: Difference between revisions
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It is designed along three layers of sound ([[Surround sound|surround]], height and overhead ceiling), building on the single horizontal layer used in the [[5.1 surround sound|5.1]] or [[7.1 surround sound|7.1]] sound format. Auro-3D creates a spatial sound field by adding a height layer around the audience on top of the traditional 2D surround sound system. This additional layer reveals both localized sounds and height [[Reflection (physics)#Sound reflection|reflections]] complementing the sounds that exist in the lower surround layer. The height information that is captured during recording is mixed into a standard 5.1 surround PCM carrier, and during playback the Auro-3D decoder extracts the originally recorded height channels from this stream. |
It is designed along three layers of sound ([[Surround sound|surround]], height and overhead ceiling), building on the single horizontal layer used in the [[5.1 surround sound|5.1]] or [[7.1 surround sound|7.1]] sound format. Auro-3D creates a spatial sound field by adding a height layer around the audience on top of the traditional 2D surround sound system. This additional layer reveals both localized sounds and height [[Reflection (physics)#Sound reflection|reflections]] complementing the sounds that exist in the lower surround layer. The height information that is captured during recording is mixed into a standard 5.1 surround PCM carrier, and during playback the Auro-3D decoder extracts the originally recorded height channels from this stream. |
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AuroMax expands on the basic layout used by Auro 11.1 and Auro 13.1 by dividing the side, rear and ceiling channels into "zones", to allow for placement of sound at discrete points along the theatre wall or ceiling as well as within the theatre itself. The principle employed is similar to other object based formats such as [[Dolby Atmos]] or [[DTS:X]].<ref name=":0">{{Cite web|url=http://www.auro-3d.com/wp-content/uploads/documents/AuroMax_White_Paper_24112015.pdf|title=AuroMax: Next Generation Immersive Sound System |
AuroMax expands on the basic layout used by Auro 11.1 and Auro 13.1 by dividing the side, rear and ceiling channels into "zones", to allow for placement of sound at discrete points along the theatre wall or ceiling as well as within the theatre itself. The principle employed is similar to other object based formats such as [[Dolby Atmos]] or [[DTS:X]].<ref name=":0">{{Cite web|url=http://www.auro-3d.com/wp-content/uploads/documents/AuroMax_White_Paper_24112015.pdf|title=AuroMax: Next Generation Immersive Sound System|date=2015-11-24|website=|publisher=Barco|access-date=2016-06-07|archive-date=2016-05-06|archive-url=https://web.archive.org/web/20160506172309/http://www.auro-3d.com/wp-content/uploads/documents/AuroMax_White_Paper_24112015.pdf|url-status=dead}}</ref> |
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The Auro-3D technology consists of the Auro-3D Engine and a Creative Tool Suite. The engine comprises the Auro-Codec and the Auro-Matic upmixing algorithm to convert legacy content into the Auro-3D format. The Creative Tool Suite is a set of plugins that can be used to create native immersive 3D audio content. Auro-3D is fully compatible with all existing production processes and theatre systems, and the format also offers a host of compatibility features such as Single Inventory Distribution (multiple formats are combined in one [[Pulse-code modulation|PCM carrier)]] and full [[Digital Cinema Initiatives|DCI]] compliancy. |
The Auro-3D technology consists of the Auro-3D Engine and a Creative Tool Suite. The engine comprises the Auro-Codec and the Auro-Matic upmixing algorithm to convert legacy content into the Auro-3D format. The Creative Tool Suite is a set of plugins that can be used to create native immersive 3D audio content. Auro-3D is fully compatible with all existing production processes and theatre systems, and the format also offers a host of compatibility features such as Single Inventory Distribution (multiple formats are combined in one [[Pulse-code modulation|PCM carrier)]] and full [[Digital Cinema Initiatives|DCI]] compliancy. |
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The Auro-3D concept and formats were developed in 2005 by Wilfried Van Baelen, CEO and Founder of [[Galaxy Studios]] and Auro Technologies. The format was officially introduced to the public at the [[Audio Engineering Society|AES]] Convention 2006 in Paris (May 20–23) and San Francisco (October 6–8) during the workshop "Surround with Height Channels". The first speaker layouts presented here were Auro 9.1 and Auro 10.1 (which added an overhead top speaker). |
The Auro-3D concept and formats were developed in 2005 by Wilfried Van Baelen, CEO and Founder of [[Galaxy Studios]] and Auro Technologies. The format was officially introduced to the public at the [[Audio Engineering Society|AES]] Convention 2006 in Paris (May 20–23) and San Francisco (October 6–8) during the workshop "Surround with Height Channels". The first speaker layouts presented here were Auro 9.1 and Auro 10.1 (which added an overhead top speaker). |
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In October 2010, at the Spatial Audio Convention in |
In October 2010, at the Spatial Audio Convention in Tokyo, the cinematic formats Auro 11.1 and Auro 13.1 as well as the Auro-Codec and Creative Tool Suite were launched. In 2011 a partnership was struck with the Belgian display hardware manufacturer [[Barco (manufacturer)|Barco]] to incorporate Auro-3D in their cinema hardware setup, and in the same year the first installations of Auro 11.1 were deployed.<ref>{{cite news| url= http://3droundabout.com/2011/10/5178/barco-and-nevafilm-install-auro-3d-immersive-audio-technology-at-jam-hall-cinema.html| title= Barco and Nevafilm Install Auro-3D Immersive Audio Technology at Jam Hall Cinema| publisher= 3D Roundabout |date= 7 October 2011 | accessdate=2013-12-27}}</ref> In October 2011, it was announced that [[Lucasfilm Ltd.]]'s ''[[Red Tails]]'' would be the first major motion picture released in the Auro 11.1 format.<ref>{{cite news|url=https://www.barco.com/en/News/Press-releases/Barcos-Auro-3D%C2%AE-111-cinema-audio-format-selected-by-Lucasfilm-Ltd-for-the-release-of-Red-Tails.aspx |title=Barco's Auro-3D 11.1 cinema audio format selected by Lucasfilm Ltd. for the release of 'Red Tails' |publisher=[[Barco (manufacturer)|Barco]] |date=19 October 2011 |accessdate=2012-06-15 |url-status=dead |archiveurl=https://web.archive.org/web/20120615184227/https://www.barco.com/en/News/Press-releases/Barcos-Auro-3D%C2%AE-111-cinema-audio-format-selected-by-Lucasfilm-Ltd-for-the-release-of-Red-Tails.aspx |archivedate=2012-06-15 }}</ref> The first Indian film to use Auto 3D was ''[[Vishwaroopam]]'' (2013). On November 1, 2012, it was announced that [[DreamWorks Animation]] SKG will mix 15 of their upcoming features in the Auro 11.1 format.<ref>{{cite news| url= https://variety.com/2012/film/news/dreamworks-animation-pacts-for-auro-3d-sound-1118061588/| title= DreamWorks Animation pacts for Auro-3D sound| work= Variety|date= 1 November 2012 | accessdate=2013-12-27}}</ref> The first animated film in Auro 11.1 was ''[[Rise of the Guardians]]'' which was released in November 2012.<ref>{{cite news| url= http://www.hollywoodreporter.com/news/dreamworks-animation-rise-of-the-guardians-376720| title= DreamWorks Animation's 'Rise of the Guardians' To Be Released in Barco Auro 11.1 Sound| work= The Hollywood Reporter|date= 5 October 2012 | accessdate=2013-12-27}}</ref> Subsequently, also ''[[The Croods]]''<ref>{{cite news| url= http://www.barco.com/nl/News/Post/2013/3/22/Now-playing-The-Croods-in-Barcos-3D-sound| title= Now playing: 'The Croods' in Barco's 3D sound| publisher= Barco| date= 22 March 2013| accessdate= 2013-12-27| archive-date= 2014-05-28| archive-url= https://web.archive.org/web/20140528005611/http://www.barco.com/nl/News/Post/2013/3/22/Now-playing-The-Croods-in-Barcos-3D-sound| url-status= dead}}</ref> and ''[[Turbo (2013 film)|Turbo]]''<ref>{{cite news| url= http://www.deadline.com/2013/04/cinemacon-dolby-atmos-vs-auro-11-1-immersive-3d-sound/| title= CinemaCon: Rival Companies Prepare For Immersive 3D Audio War| work= Deadline Hollywood|date= 17 April 2013 | accessdate=2013-12-27}}</ref> were mixed and released in the format, as well as all subsequent DreamWorks Animation films. |
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Barco, Auro Technologies and audio technology developer [[DTS (sound system)|DTS]] made the announcement that they would join forces to support an open standard for immersive object-based cinema sound at CinemaCon 2013.<ref>{{cite news| url= http://www.barco.com/en/News/Press-releases/barco-auro-technologies-and-dts-collaborate-in-support-of-proposed-new-open-format-for-immersive-obj.aspx| title= Barco, Auro Technologies and DTS collaborate in support of proposed new open format for immersive object-based cinema sound| publisher= Barco| date= 17 April 2013| accessdate= 2013-12-27| archive-date= 2017-12-14| archive-url= https://web.archive.org/web/20171214183320/http://www.barco.com/en/News/Press-releases/barco-auro-technologies-and-dts-collaborate-in-support-of-proposed-new-open-format-for-immersive-obj.aspx| url-status= dead}}</ref> This statement was issued in response to the cinema exhibitor requirements for immersive sound technologies from the [[National Association of Theatre Owners]] and the International Union of Cinemas.<ref>{{cite news| url= http://www.filmjournal.com/filmjournal/content_display/esearch/e3i3e77e4432be585c5e8280c935bfdbffd| title= NATO and UNIC release exhibitor requirements for immersive audio| publisher= Filmjournal International| date= 15 February 2013| accessdate= 2013-12-27| archive-url= https://web.archive.org/web/20130526071645/http://www.filmjournal.com/filmjournal/content_display/esearch/e3i3e77e4432be585c5e8280c935bfdbffd| archive-date= 26 May 2013| url-status= dead}}</ref> In September 2013 an agreement was signed with Datasat Digital Entertainment to integrate the format in their range of high-end consumer audio processors. The Datasat LS10 audio processor featuring Auro-3D was presented to the public at ISE 2014.<ref>{{cite news|url=http://www.insideci.co.uk/news/datasat-outs-ls10-audio-processor,-intros-auro-3d.aspx/ |title=Datasat outs LS10 audio processor, intros Auro-3D |publisher=Inside CI |date=30 January 2013 |accessdate=2014-02-18 |url-status=dead |archiveurl=https://web.archive.org/web/20140209132719/http://www.insideci.co.uk/news/datasat-outs-ls10-audio-processor%2C-intros-auro-3d.aspx |archivedate=2014-02-09 }}</ref> |
Barco, Auro Technologies and audio technology developer [[DTS (sound system)|DTS]] made the announcement that they would join forces to support an open standard for immersive object-based cinema sound at CinemaCon 2013.<ref>{{cite news| url= http://www.barco.com/en/News/Press-releases/barco-auro-technologies-and-dts-collaborate-in-support-of-proposed-new-open-format-for-immersive-obj.aspx| title= Barco, Auro Technologies and DTS collaborate in support of proposed new open format for immersive object-based cinema sound| publisher= Barco| date= 17 April 2013| accessdate= 2013-12-27| archive-date= 2017-12-14| archive-url= https://web.archive.org/web/20171214183320/http://www.barco.com/en/News/Press-releases/barco-auro-technologies-and-dts-collaborate-in-support-of-proposed-new-open-format-for-immersive-obj.aspx| url-status= dead}}</ref> This statement was issued in response to the cinema exhibitor requirements for immersive sound technologies from the [[National Association of Theatre Owners]] and the International Union of Cinemas.<ref>{{cite news| url= http://www.filmjournal.com/filmjournal/content_display/esearch/e3i3e77e4432be585c5e8280c935bfdbffd| title= NATO and UNIC release exhibitor requirements for immersive audio| publisher= Filmjournal International| date= 15 February 2013| accessdate= 2013-12-27| archive-url= https://web.archive.org/web/20130526071645/http://www.filmjournal.com/filmjournal/content_display/esearch/e3i3e77e4432be585c5e8280c935bfdbffd| archive-date= 26 May 2013| url-status= dead}}</ref> In September 2013 an agreement was signed with Datasat Digital Entertainment to integrate the format in their range of high-end consumer audio processors. The Datasat LS10 audio processor featuring Auro-3D was presented to the public at ISE 2014.<ref>{{cite news|url=http://www.insideci.co.uk/news/datasat-outs-ls10-audio-processor,-intros-auro-3d.aspx/ |title=Datasat outs LS10 audio processor, intros Auro-3D |publisher=Inside CI |date=30 January 2013 |accessdate=2014-02-18 |url-status=dead |archiveurl=https://web.archive.org/web/20140209132719/http://www.insideci.co.uk/news/datasat-outs-ls10-audio-processor%2C-intros-auro-3d.aspx |archivedate=2014-02-09 }}</ref> |
Revision as of 16:06, 10 May 2024
Auro-3D is an immersive 3D audio format developed by the Belgium-based company Auro Technologies.
Technology
It is designed along three layers of sound (surround, height and overhead ceiling), building on the single horizontal layer used in the 5.1 or 7.1 sound format. Auro-3D creates a spatial sound field by adding a height layer around the audience on top of the traditional 2D surround sound system. This additional layer reveals both localized sounds and height reflections complementing the sounds that exist in the lower surround layer. The height information that is captured during recording is mixed into a standard 5.1 surround PCM carrier, and during playback the Auro-3D decoder extracts the originally recorded height channels from this stream.
AuroMax expands on the basic layout used by Auro 11.1 and Auro 13.1 by dividing the side, rear and ceiling channels into "zones", to allow for placement of sound at discrete points along the theatre wall or ceiling as well as within the theatre itself. The principle employed is similar to other object based formats such as Dolby Atmos or DTS:X.[1]
The Auro-3D technology consists of the Auro-3D Engine and a Creative Tool Suite. The engine comprises the Auro-Codec and the Auro-Matic upmixing algorithm to convert legacy content into the Auro-3D format. The Creative Tool Suite is a set of plugins that can be used to create native immersive 3D audio content. Auro-3D is fully compatible with all existing production processes and theatre systems, and the format also offers a host of compatibility features such as Single Inventory Distribution (multiple formats are combined in one PCM carrier) and full DCI compliancy.
In 2019, Auro published the Auro-Cx format,[2] which can be used for streaming applications.
Listening formats
Auro-3D comes in a variety of listening formats that are compliant with market standards:
Home Theater (Small Rooms): Auro 9.1, Auro 10.1 (with added Top Ceiling channel, the so-called "Voice Of God")
Cinema (Large Rooms): Auro 11.1 (with added Front Height Center channel), Auro 13.1 (with added Left Rear Surround & Right Rear Surround channel), AuroMax 22.1, AuroMax 26.1 (allowing placement of objects)[1]
3D Over Headphones: A format designed to capture the spatial effect of Auro-3D in a portable environment for personal listening
History
The Auro-3D concept and formats were developed in 2005 by Wilfried Van Baelen, CEO and Founder of Galaxy Studios and Auro Technologies. The format was officially introduced to the public at the AES Convention 2006 in Paris (May 20–23) and San Francisco (October 6–8) during the workshop "Surround with Height Channels". The first speaker layouts presented here were Auro 9.1 and Auro 10.1 (which added an overhead top speaker).
In October 2010, at the Spatial Audio Convention in Tokyo, the cinematic formats Auro 11.1 and Auro 13.1 as well as the Auro-Codec and Creative Tool Suite were launched. In 2011 a partnership was struck with the Belgian display hardware manufacturer Barco to incorporate Auro-3D in their cinema hardware setup, and in the same year the first installations of Auro 11.1 were deployed.[3] In October 2011, it was announced that Lucasfilm Ltd.'s Red Tails would be the first major motion picture released in the Auro 11.1 format.[4] The first Indian film to use Auto 3D was Vishwaroopam (2013). On November 1, 2012, it was announced that DreamWorks Animation SKG will mix 15 of their upcoming features in the Auro 11.1 format.[5] The first animated film in Auro 11.1 was Rise of the Guardians which was released in November 2012.[6] Subsequently, also The Croods[7] and Turbo[8] were mixed and released in the format, as well as all subsequent DreamWorks Animation films.
Barco, Auro Technologies and audio technology developer DTS made the announcement that they would join forces to support an open standard for immersive object-based cinema sound at CinemaCon 2013.[9] This statement was issued in response to the cinema exhibitor requirements for immersive sound technologies from the National Association of Theatre Owners and the International Union of Cinemas.[10] In September 2013 an agreement was signed with Datasat Digital Entertainment to integrate the format in their range of high-end consumer audio processors. The Datasat LS10 audio processor featuring Auro-3D was presented to the public at ISE 2014.[11]
In 2015, Barco and Auro Technologies debuted the AuroMax format, with 23 or 26 channels available. The increased number of channels allows for sounds to be encoded as "objects" and moved around the auditorium in a similar manner as Dolby Atmos and DTS:X.[12]
References
- ^ a b "AuroMax: Next Generation Immersive Sound System" (PDF). Barco. 2015-11-24. Archived from the original (PDF) on 2016-05-06. Retrieved 2016-06-07.
- ^ "Auro-3D / Auro Technologies : Three-dimensional sound". Retrieved 2022-06-24.
- ^ "Barco and Nevafilm Install Auro-3D Immersive Audio Technology at Jam Hall Cinema". 3D Roundabout. 7 October 2011. Retrieved 2013-12-27.
- ^ "Barco's Auro-3D 11.1 cinema audio format selected by Lucasfilm Ltd. for the release of 'Red Tails'". Barco. 19 October 2011. Archived from the original on 2012-06-15. Retrieved 2012-06-15.
- ^ "DreamWorks Animation pacts for Auro-3D sound". Variety. 1 November 2012. Retrieved 2013-12-27.
- ^ "DreamWorks Animation's 'Rise of the Guardians' To Be Released in Barco Auro 11.1 Sound". The Hollywood Reporter. 5 October 2012. Retrieved 2013-12-27.
- ^ "Now playing: 'The Croods' in Barco's 3D sound". Barco. 22 March 2013. Archived from the original on 2014-05-28. Retrieved 2013-12-27.
- ^ "CinemaCon: Rival Companies Prepare For Immersive 3D Audio War". Deadline Hollywood. 17 April 2013. Retrieved 2013-12-27.
- ^ "Barco, Auro Technologies and DTS collaborate in support of proposed new open format for immersive object-based cinema sound". Barco. 17 April 2013. Archived from the original on 2017-12-14. Retrieved 2013-12-27.
- ^ "NATO and UNIC release exhibitor requirements for immersive audio". Filmjournal International. 15 February 2013. Archived from the original on 26 May 2013. Retrieved 2013-12-27.
- ^ "Datasat outs LS10 audio processor, intros Auro-3D". Inside CI. 30 January 2013. Archived from the original on 2014-02-09. Retrieved 2014-02-18.
- ^ "Barco debuts AuroMax immersive cinema sound". Barco. Archived from the original on 2016-08-05. Retrieved 2016-06-07.