Vib-Ripple: Difference between revisions
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{{nihongo|'''''Vib-Ripple'''''|ビブリップル|Biburippuru}} is a [[video game]] developed by [[NanaOn-Sha]] and published by [[Sony Computer Entertainment]] for the [[PlayStation 2]]. It was created by [[Masaya Matsuura]], who also created the 1999 [[PlayStation (console)|PlayStation]] game ''[[Vib-Ribbon]]'',<ref>{{Cite book |last=Fox |first=Matt |title=The video games guide: 1,000+ arcade, console and computer games, 1962-2012 |date=2013 |publisher=McFarland & Company, Inc., Publishers |isbn=978-0-7864-7257-4 |edition=2nd |location=Jefferson, N.C |pages=315}}</ref> to which ''Vib-Ripple'' is a sequel. It was exclusively released in Japan in 2004. |
{{nihongo|'''''Vib-Ripple'''''|ビブリップル|Biburippuru}} is a [[video game]] developed by [[NanaOn-Sha]] and published by [[Sony Computer Entertainment]] for the [[PlayStation 2]]. It was created by [[Masaya Matsuura]], who also created the 1999 [[PlayStation (console)|PlayStation]] game ''[[Vib-Ribbon]]'',<ref>{{Cite book |last=Fox |first=Matt |title=The video games guide: 1,000+ arcade, console and computer games, 1962-2012 |date=2013 |publisher=McFarland & Company, Inc., Publishers |isbn=978-0-7864-7257-4 |edition=2nd |location=Jefferson, N.C |pages=315}}</ref> to which ''Vib-Ripple'' is a sequel. It was exclusively released in Japan in 2004. |
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The game was first mentioned in a catalog list of presentation at the 2002 [[Game Developers Conference|Game Developers' Conference]] with a talk by Masaya Matsuura titled "The Game Design of Vib Ribbon 2".<ref>{{Cite web |date=2002-01-17 |title=Gaming Intelligence Agency - Vib Ribbon 2 confirmed for development |url=http://archive.thegia.com/news/0201/n17c.html |access-date=2024-07-12 |website=archive.thegia.com}}</ref> |
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''Vib-Ripple'' is notable for allowing the player to import photographs to be used as the game's playing field. |
''Vib-Ripple'' is notable for allowing the player to import photographs to be used as the game's playing field. |
Revision as of 04:09, 12 July 2024
Vib-Ripple | |
---|---|
Developer(s) | NanaOn-Sha |
Publisher(s) | Sony Computer Entertainment |
Designer(s) | Masaya Matsuura |
Platform(s) | PlayStation 2 |
Release |
|
Genre(s) | Action |
Mode(s) | Single-player |
Vib-Ripple (ビブリップル, Biburippuru) is a video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation 2. It was created by Masaya Matsuura, who also created the 1999 PlayStation game Vib-Ribbon,[1] to which Vib-Ripple is a sequel. It was exclusively released in Japan in 2004.
The game was first mentioned in a catalog list of presentation at the 2002 Game Developers' Conference with a talk by Masaya Matsuura titled "The Game Design of Vib Ribbon 2".[2]
Vib-Ripple is notable for allowing the player to import photographs to be used as the game's playing field.
Gameplay
The player takes control of Vibri, a simple, vector-shaped rabbit from the game's predecessor Vib-Ribbon. The game puts the player on top of various photographs, using each one as a trampoline. Jumping on a photograph loosens up 2D items called "Peta Characters", which Vibri must collect before a time limit expires. An icon on the left side of the screen gives the player a hint as to what part of the photograph to jump on to find the item; the icon's color, shape, and size corresponds to a certain combination of the three on the photograph.[3] When Vibri is close enough to the item, a drumming sound is made and the controller vibrates. Vibri must also avoid creatures called "Boonchies" that inhabit the surface of the picture. Coming in contact with a Boonchie will cause Vibri to de-evolve from a rabbit, to a frog, to a worm, and eventually cause a Game over. However, it is possible for Vibri to evolve into a form called "Super Vibri", allowing the player to temporarily disable a Boonchie, as well as see hidden Peta Characters.[3]
Vib-Ripple has 60 default photographs. The player can create their own stages by uploading their own photographs from a digital camera or cellphone via the PlayStation 2's USB port, or even send pictures across the system's online network. The game automatically scales photographs down to 256 by 256 pixels.[4]
See also
References
- ^ Fox, Matt (2013). The video games guide: 1,000+ arcade, console and computer games, 1962-2012 (2nd ed.). Jefferson, N.C: McFarland & Company, Inc., Publishers. p. 315. ISBN 978-0-7864-7257-4.
- ^ "Gaming Intelligence Agency - Vib Ribbon 2 confirmed for development". archive.thegia.com. January 17, 2002. Retrieved July 12, 2024.
- ^ a b Gantayat, Anoop (May 28, 2004). "Vib Ripple Playtest". IGN.com. Retrieved November 9, 2008.
- ^ Vib-Ripple Manual. Japan: Sony Computer Entertainment. 2004. p. 32.
External links
- 2004 video games
- Japan-exclusive video games
- Action games
- Photography games
- PlayStation 2 games
- PlayStation 2-only games
- Sony Interactive Entertainment games
- Video game sequels
- Video games about evolution
- Video games about rabbits and hares
- Video games developed in Japan
- Single-player video games
- Rhythm games
- NanaOn-Sha games
- Music video game stubs