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|engine =
|engine =
|released = {{flagicon|Japan}} [[December 27]] [[2001 in video gaming|2001]]<br />{{flagicon|US}} [[February 12]] [[2002 in video gaming|2002]]<br />{{flagicon|Europe}} [[March 1]], [[2002 in video gaming|2002]]
|released = {{flagicon|Japan}} [[December 27]] [[2001 in video gaming|2001]]<br />{{flagicon|US}} [[February 12]] [[2002 in video gaming|2002]]<br />{{flagicon|Europe}} [[March 1]], [[2002 in video gaming|2002]]
|genre = [[Hack and slash]], [[Action-adventure game|Action-adventure]]
|genre = [[Action-adventure game|Action-adventure]]
|modes = [[Single player]]
|modes = [[Single player]]
|ratings = [[Entertainment Software Rating Board|ESRB]]: Teen<br />[[Entertainment and Leisure Software Publishers Association|ELSPA]]: 11+
|ratings = [[Entertainment Software Rating Board|ESRB]]: Teen<br />[[Entertainment and Leisure Software Publishers Association|ELSPA]]: 11+
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'''''Maximo: Ghosts to Glory''''' is a [[PlayStation 2]] [[hack and slash]] [[video game]] by [[Capcom]] originally released in [[2001]] and based on the original designs of [[Manga|japanese manga]] artist [[Susumu Matsushita]]. Finding inspiration in the [[arcade game|arcade]] classic, ''[[Ghosts 'n Goblins]]'', the game challenges the player to guide Maximo, a brave [[knight]], through a dark world inspired by the [[medieval]] era.
'''''Maximo: Ghosts to Glory''''' is a [[PlayStation 2]] [[video game]] by [[Capcom]] originally released in [[2001]] and based on the original designs of [[Manga|japanese manga]] artist [[Susumu Matsushita]]. Finding inspiration in the [[arcade game|arcade]] classic, ''[[Ghosts 'n Goblins]]'', the game challenges the player to guide Maximo, a brave [[knight]], through a dark world inspired by the [[medieval]] era.


==Plot==
==Plot==
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[[Category:PlayStation 2 games]]
[[Category:PlayStation 2 games]]
[[Category:PlayStation 2-only games]]
[[Category:PlayStation 2-only games]]
[[Category:Unofficial sequels]]

Revision as of 18:18, 4 July 2007

Maximo: Ghosts to Glory
North American cover art
The North American cover art portrays the protagonist, Maximo, in battle with undead creatures.
Developer(s)Capcom Digital Studios
Publisher(s)Capcom
Platform(s)PlayStation 2
ReleaseJapan December 27 2001
United States February 12 2002
Europe March 1, 2002
Genre(s)Action-adventure
Mode(s)Single player

Maximo: Ghosts to Glory is a PlayStation 2 video game by Capcom originally released in 2001 and based on the original designs of japanese manga artist Susumu Matsushita. Finding inspiration in the arcade classic, Ghosts 'n Goblins, the game challenges the player to guide Maximo, a brave knight, through a dark world inspired by the medieval era.

Plot

The story begins with the valiant Maximo returning from a great war, only to find that his once trusted advisor, Achille, has taken over his throne and is forcing Sophia, Maximo's love interest, to marry him. Achille defeats Maximo in combat through use of dark magic, sending the hero to the underworld. During his descent into the nether realm, Maximo meets up with Grim. Grim reveals that Achille is building a massive drilling device which has the power to exhume the souls of the dead from the underworld. This is, naturally, in conflict with Grim's business interests, which lie with the retention of souls, not their release. Grim agrees to bring Maximo back to life if he promises to retrieve the lost souls. Maximo should find and rescue Sophia and fulfil Grim's agreement.

Gameplay

Maximo is a 3D platform game: the character controlled by the player can move freely in three-dimensional space by running, jumping, crouching, and performing other various motions. Gameplay revolves around defeating large numbers of enemies, which can be accomplished initially by attacking with a sword and shield and eventually through earned attack combos and special moves.

Development

In 1999, Capcom decided to introduce Maximo to video games. The title was originally planned for Nintendo 64 but was delayed for several years and transferred for the PlayStation 2.

Design

The artistic team placed special emphasis on the design and rendering of the characters, as well as putting a great deal of work into the environmental effects. The game's music, which varies from stage to stage, includes orchestrated remixes of the tracks found in Ghouls 'n Ghosts and Ghosts 'n Goblins composed by Tommy Tallarico.

Reception

Maximo: Ghosts to Glory is criticized by some as being difficult and inaccessible. The player is restricted to saving at predetermined points and certain levels present obstacles that some have declared too challenging to overcome. Some players also find fault in the shop system, wherein the player must collect "Koins" in order to acquire armour.But some believe this to be the most innovative part of the game play.

Sequel

  • Leaked artworks confirm Maximo 3 began in production but was cancelled due to Army of Zin low sales. The Studio 8 that created Maximo was also closed by Capcom in 2006.
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