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List of game engine recreations: Difference between revisions

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* [http://sourceforge.net/projects/fitd/ ''Free in the Dark''] for ''[[Alone in the Dark (video game)|Alone in the Dark]]''
* [http://sourceforge.net/projects/fitd/ ''Free in the Dark''] for ''[[Alone in the Dark (video game)|Alone in the Dark]]''
* [http://freecnc.org/ ''FreeCNC''] for ''[[Command & Conquer]]'' and ''[[Command & Conquer: Red Alert]]''
* [http://freecnc.org/ ''FreeCNC''] for ''[[Command & Conquer]]'' and ''[[Command & Conquer: Red Alert]]''
* [http://launchpad.net/freenukum/ ''Freenukum''] for ''[[Duke Nukem (video game)|Duke Nukem]]''
* [http://freera.org/ ''FreeRA''] for ''[[Command & Conquer: Red Alert]]'', based on FreeCNC
* [http://freera.org/ ''FreeRA''] for ''[[Command & Conquer: Red Alert]]'', based on FreeCNC
* [http://freesci.linuxgames.com/ ''FreeSCI''] for [[Sierra Entertainment|Sierra]] adventure games using the [[Sierra's Creative Interpreter|SCI engine]]
* [http://freesci.linuxgames.com/ ''FreeSCI''] for [[Sierra Entertainment|Sierra]] adventure games using the [[Sierra's Creative Interpreter|SCI engine]]

Revision as of 10:49, 8 July 2008

Game engine recreations are engine interpreters for video games that replace the original engine binary that came with the original game. Game engine recreations are primarily made to allow support for the game on other operating systems. In many cases, these are made by reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM, the original developers have helped the projects by supplying the original source code. Those are so called source ports. Template:CompactTOC4

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A

C

D

E

F

G

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L

M

N

O

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Q

R

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W

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See also

  • REWiki - A centralized reverse-engineering documentation project