Killzone 2: Difference between revisions
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==Gameplay== |
==Gameplay== |
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===Single-player campaign=== |
===Single-player campaign=== |
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With Killzone 2, [[Guerrilla Games]] aims to provide the player with an immersive and cinematic gameplay experience that is grounded in reality with what they call "Hollywood Realism". The game is almost entirely presented from a first person point of view, through Sev's eyes. Killzone 2 features a cover system named "lean and peak" which allows the player to take cover behind an object, and then pop out to fire at enemies |
With Killzone 2, [[Guerrilla Games]] aims to provide the player with an immersive and cinematic gameplay experience that is grounded in reality with what they call "Hollywood Realism". The game is almost entirely presented from a first person point of view, through Sev's eyes. Killzone 2 features a cover system named "lean and peak" which allows the player to take cover behind an object, and then pop out to fire at enemies. The "lean and peak" mechanic stays in first person view at all times. It has also been announced that Sev is able to pilot vehicles, however further details are yet to be announced. <ref>http://www.gametrailers.com/player/34201.html GameTrailers.com Interview with Steven Ter Heide</ref> |
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===Multiplayer=== |
===Multiplayer=== |
Revision as of 04:18, 2 August 2008
Killzone 2 is an upcoming hard sci-fi first-person shooter for the PlayStation 3 video game console, currently in development by Guerrilla Games and to be published by Sony Computer Entertainment Europe. It is the third installment in the Killzone franchise that began on the PlayStation 2 with Killzone and was continued with Killzone: Liberation on the PlayStation Portable. It was first announced at E3 2005 in Los Angeles, California,[3] and is set for release in February 2009.
Storyline
In timeline, Killzone 2 follows Killzone: Liberation, and Killzone, and appears to take place entirely on Helghan, the home-world of the Helghast who invaded an Interstellar Strategic Alliance (ISA) colony in previous Killzone installments. The player controls Sev, the leader of "Alpha" squad, a special forces unit of the ISA. During the invasion of Helghan, Sev's unit is deployed behind enemy lines to assist the main invasion force.
Gameplay
Single-player campaign
With Killzone 2, Guerrilla Games aims to provide the player with an immersive and cinematic gameplay experience that is grounded in reality with what they call "Hollywood Realism". The game is almost entirely presented from a first person point of view, through Sev's eyes. Killzone 2 features a cover system named "lean and peak" which allows the player to take cover behind an object, and then pop out to fire at enemies. The "lean and peak" mechanic stays in first person view at all times. It has also been announced that Sev is able to pilot vehicles, however further details are yet to be announced. [4]
Multiplayer
Killzone 2's multiplayer component has been developed by Guerilla Games in parallel with the game's single-player campaign. [5] The multiplayer gameplay is class-based, meaning the player can choose a class of character which is specialized for a specific role to better suit the player's needs in battle. 32 players can connect online, and group into squads of up to four players. Two squads can group together as a faction of eight players. Killzone 2 also offers a robust clan system, which allows clans of up to 64 players to compete for "Valor Points", an in-game currency that clans can use to bet on tournaments. [6]
In the level Corinth River, Sev is partnered with Garza, a fellow member in Sev's special forces squad. Garza is AI controlled, which has led to speculation towards the possibility of co-operative gameplay, where Garza's AI could be replaced by a human player. [7] Keep in mind this is merely speculation, and more details on Killzone 2's Multiplayer have yet to be announced.
Development
E3 2005
At E3 2005, Killzone 2 was debuted with a trailer depicting soldiers landing in a hostile war-zone on Helghan and fighting Helghast forces. Critics in the media argued that the trailer shown at the E3 2005 trade show did not show actual gameplay footage, as its high level of visual detail has been argued to be impossible to render in real-time on the PlayStation 3. SCEA's Vice President, Jack Tretton, was quoted as saying that the Killzone footage, that was believed to be pre-rendered,"is possibly real" and "is real prerendered gameplay", but it was later claimed that Tretton was referring to Resistance: Fall of Man. Several days after the demo, Phil Harrison, SCEA Europe's VP of development, stated in an interview that all of the PS3 game footages at E3 2005 was "running off video" which was "done to PS3 spec" using "in-game assets" and "some things were rendered".[8] Tim Miller of the CG studio Blur stated in 2006 that they had turned down the offer to create the Killzone 2 clip, and that "a company in Scotland had worked on it".[9]
GDC 2007
At the Game Developers Conference in 2007, A Killzone 2 teaser was shown behind closed doors, and was never released to the public. It featured various battles, destructible environments, and lighting effects among others. [10]
E3 2007
Killzone 2 was shown to a panel of journalists at a special pre-E3 2007 event in Culver, California, and then the next day to the public at Sony's E3 press conference. [11] An in-game trailer showing real-time gameplay of Killzone 2 was also released,[12] along with several videos of extended gameplay.[13]
A number of media outlets since E3, such as the BBC,[14] have referred to Killzone 2 as being "one of the most cinematic and immersive games ever produced on a console."[15]
GC 2007
At the Games Convention in 2007, Killzone 2 was presented in playable form to the media. It was the same demo level as shown at E3 2007, although journalists were allowed to play it hands-on. [16]
Sony's PlayStation Day 2008
At Sony's PlayStation Day, the second level in Killzone 2's single-player campaign was presented, named "Corinth River". [17] Killzone 2 has seen considerable graphical improvements since E3 2007, and demonstrates advanced particle and lighting effects among others.
Technical Information
Killzone 2 can be displayed in High Definition 720p, locked at 30 frames per second.
Michal Valient, a Senior Programmer at Guerrilla Games, presented details of their Killzone 2 Engine [18] at a Developers Conference in July 2007. Killzone uses a Deferred Rendering engine that integrates MSAA (Multisample anti-aliasing). The Cell Processor will also parallel process geometry and indirect lighting.
See also
References
- ^ Killzone 2 gets release date News // PS3 /// Eurogamer
- ^ "Killzone 2 Page". GamePro. Retrieved 2008-05-08.
- ^ Sulic, Ivan (2005-05-16). "E3 2005: First PS3 Game Confirmations". IGN. Retrieved 2007-07-16.
{{cite web}}
: Check date values in:|date=
(help) - ^ http://www.gametrailers.com/player/34201.html GameTrailers.com Interview with Steven Ter Heide
- ^ GameTrailers interview
- ^ Joystiq article (E3 2008)
- ^ computerandvideogames.com Killzone 2 co-op speculation
- ^ Gamesindustry.biz. E3: SCEE's Phil Harrison talks PlayStation 3. May 19, 2005.
- ^ SpikeTV. Interview with Tim Miller.
- ^ GameSpot Killzone 2 GDC 07 Impressions
- ^ E3 2007: Killzone 2 Impressions. IGN
- ^ Killzone 2 E3 2007 Trailer
- ^ Gametrailers.com - Killzone 2: Reviews, Trailers, and Interviews
- ^ State of Play: Killzone 2 hands on [1]
- ^ BBC NEWS | Technology | State of Play: Killzone 2 hands on
- ^ Killzone 2 impressions at GC '07 by IGN
- ^ Corinth River: Killzone.com News
- ^ 2007 Killzone 2 Deferred Rendering Engine Presentation (PDF File)