Sonic Labyrinth: Difference between revisions
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'''''Sonic Labyrinth''''' is a [[Computer puzzle game|puzzle]]/[[Platform game|platformer]] for the [[Sega Game Gear]], released [[17 November]], 1995 in Japan and sometime during [[1995]] in the US and Europe. It is also playable on ''[[Sonic Adventure DX]]'' and in the PC, [[PlayStation 2]] and [[Xbox]] editions of ''[[Sonic Mega Collection Plus]]''. The game features isometric 3D gameplay similar to ''[[Sonic 3D]]''. Sonic and [[Dr. Eggman]] are the only characters in this game. |
'''''Sonic Labyrinth''''' is a [[Computer puzzle game|puzzle]]/[[Platform game|platformer]] for the [[Sega Game Gear]], released [[17 November]], 1995 in Japan and sometime during [[1995]] in the US and Europe. It is also playable on ''[[Sonic Adventure DX]]'' and in the PC, [[PlayStation 2]] and [[Xbox]] editions of ''[[Sonic Mega Collection Plus]]''. The game features isometric 3D gameplay similar to ''[[Sonic 3D]]''. Sonic and [[Dr. Eggman]] are the only characters in this game. |
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==Gameplay== |
==Gameplay== |
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[[Image:GGSonicLabyrinth.png|left|thumb|Sonic in the first level, ''Labyrinth of the Sky'' who has collected all 3 keys to finish the stage.]]Players control [[Sonic the Hedgehog (character)|Sonic]] by moving him around a [[pinball]]-like arena, using his power to roll into a ball to defeat [[Badniks]] and pick up keys in order to exit through the GOAL door to clear the stage. The only move Sonic can use in the game is the Spin Dash, because Dr. Eggman secretly replaced his famous red shoes with another pair: the Slow-Down Boots that took away his ability to run fast or jump, and they cannot be removed at all without the use of ''[[Chaos Emerald]]'' energy. Sonic does retain his ability to walk and Spin Dash, however there is a time limit in each stage so it is best to move quickly |
[[Image:GGSonicLabyrinth.png|left|thumb|Sonic in the first level, ''Labyrinth of the Sky'' who has collected all 3 keys to finish the stage.]]Players control [[Sonic the Hedgehog (character)|Sonic]] by moving him around a [[pinball]]-like arena, using his power to roll into a ball to defeat [[Badniks]] and pick up keys in order to exit through the GOAL door to clear the stage. The only move Sonic can use in the game is the Spin Dash, because Dr. Eggman secretly replaced his famous red shoes with another pair: the Slow-Down Boots that took away his ability to run fast or jump, and they cannot be removed at all without the use of ''[[Chaos Emerald]]'' energy. Sonic does retain his ability to walk and Spin Dash, however there is a time limit in each stage so it is best to move quickly. |
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===Stages=== |
===Stages=== |
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In Sonic Labyrinth, there are a total of four Zones, each containing three acts and a boss battle. The goal is to help Sonic locate three keys hidden throughout the stages and then head to the GOAL door. |
In Sonic Labyrinth, there are a total of four Zones, each containing three acts and a boss battle. The goal is to help Sonic locate three keys hidden throughout the stages and then head to the GOAL door. |
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Throughout the stages are many enemies just waiting to attack |
Throughout the stages are many enemies just waiting to attack Sonic, so the player must remain aware of his surroundings. The only time Sonic is able to collect rings is during Boss fights (and before fights as Sonic is rolling down a steep incline toward the Boss) but Sonic will "die" in two hits no matter how many rings the player has unless the player ends up with zero rings, then Sonic will only take one hit. With the keys in hand, Sonic can withstand a few attacks by enemies. |
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==Reception== |
==Reception== |
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{{Unreferenced|date=August 2007}} |
{{Unreferenced|date=August 2007}} |
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When released, Sonic Labyrinth fared poorly in terms of sales on the market. The game was also heavily criticized by critics and Sonic fans for its almost complete lack of speed |
When released, Sonic Labyrinth fared poorly in terms of sales on the market. The game was also heavily criticized by critics and Sonic fans for its almost complete lack of speed and clunky control. The gameplay was non intuitive, often very frustrating, and created a poor gaming experience. |
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==External links== |
==External links== |
Revision as of 14:32, 15 September 2008
Sonic Labyrinth | |
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Developer(s) | Minato Giken |
Publisher(s) | Sega |
Platform(s) | Game Gear |
Release |
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Genre(s) | Platform game |
Mode(s) | Single player |
Sonic Labyrinth is a puzzle/platformer for the Sega Game Gear, released 17 November, 1995 in Japan and sometime during 1995 in the US and Europe. It is also playable on Sonic Adventure DX and in the PC, PlayStation 2 and Xbox editions of Sonic Mega Collection Plus. The game features isometric 3D gameplay similar to Sonic 3D. Sonic and Dr. Eggman are the only characters in this game.
Gameplay
Players control Sonic by moving him around a pinball-like arena, using his power to roll into a ball to defeat Badniks and pick up keys in order to exit through the GOAL door to clear the stage. The only move Sonic can use in the game is the Spin Dash, because Dr. Eggman secretly replaced his famous red shoes with another pair: the Slow-Down Boots that took away his ability to run fast or jump, and they cannot be removed at all without the use of Chaos Emerald energy. Sonic does retain his ability to walk and Spin Dash, however there is a time limit in each stage so it is best to move quickly.
Stages
In Sonic Labyrinth, there are a total of four Zones, each containing three acts and a boss battle. The goal is to help Sonic locate three keys hidden throughout the stages and then head to the GOAL door.
Throughout the stages are many enemies just waiting to attack Sonic, so the player must remain aware of his surroundings. The only time Sonic is able to collect rings is during Boss fights (and before fights as Sonic is rolling down a steep incline toward the Boss) but Sonic will "die" in two hits no matter how many rings the player has unless the player ends up with zero rings, then Sonic will only take one hit. With the keys in hand, Sonic can withstand a few attacks by enemies.
Reception
When released, Sonic Labyrinth fared poorly in terms of sales on the market. The game was also heavily criticized by critics and Sonic fans for its almost complete lack of speed and clunky control. The gameplay was non intuitive, often very frustrating, and created a poor gaming experience.