Sonic Blast

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Sonic Blast
Sonic Blast cover art.jpg
Cover art
Developer(s) Aspect
Publisher(s) Sega
Director(s) Ryushin Hamada
Producer(s) Hiroshi Aso
Composer(s) Kojiro Mikusa
Series Sonic the Hedgehog
Platform(s) Game Gear, Master System
Release Game Gear
  • NA: November 1996
  • EU: November 1996
  • JP: December 13, 1996[1]
Master System
  • BRA: December 1997
Genre(s) Platform game
Mode(s) Single player

Sonic Blast is a platform video game developed by Aspect and published by Sega for the Game Gear. It is a part of the Sonic the Hedgehog series, and was released in November 1996 in North America and in Japan a month later as G Sonic (Gソニック, Jī Sonikku), being the last first party title released for the system. It was later released in Europe in 1996.

Sonic Blast was later compiled with other Sonic titles in Sonic Adventure DX and Sonic Mega Collection Plus, and a demo of its ending can be unlocked in Sonic Gems Collection. A similarly titled game, Sonic 3D Blast, was released in the same month for Sega's Genesis and Saturn consoles, though the games had different gameplay, plot, and a separate development team.


Sonic in Yellow Desert Zone

Unlike its pseudo-3D counterpart, Sonic Blast for Game Gear was a side-scrolling run and jump platform game. It was the last Sonic the Hedgehog game released for the Game Gear and sported some of the most advanced features of the 8-bit series (although it was not very well received).

The two playable characters in the game are Sonic the Hedgehog and Knuckles the Echidna. The object of the game is to collect five Chaos Emeralds, in stages that are visually similar to the Sonic the Hedgehog 3 special stages, and that require Sonic and Knuckles to collect rings like in Sonic the Hedgehog 2's special stages. Emeralds can only be obtained in the second act of each level. Finishing a special stage in the first act will gain the player an extra life instead. Similar to Sonic 3, special stages are entered through large rings hidden in the regular stages.

Much like Sonic Triple Trouble, when the player is hit by an enemy, he only loses some of his rings as opposed to all of them (in this game, 10 rings per hit). Sonic's maneuvers are similar to those in other games, but he has a special double-jump ability that allows him to reach greater heights, like with the electric shield in Sonic 3. Knuckles' abilities are his standard climbing and gliding abilities, as seen in Sonic and Knuckles.


A prominent feature of this game was its pre-rendered graphics, which had become popular in Nintendo's 16-bit hit Donkey Kong Country. The rendered graphics give the game a more advanced look than most other 8-bit games. The character graphics also took up a bigger portion of the screen.


The game received mixed reviews overall. Retrocopy gave it a score of 5/10, praising its level design, music, and graphics, and criticising the fact that the character graphics took up a large portion of the screen and that it had slower gameplay than previous 8-bit Sonic titles on the Game Gear.[2]

Defunct Games gave the game a C-, stating that the game offered "a much more traditional affair [than Sonic 3D Blast], the type that would probably appeal to a lot of die hard Sonic fans"; however, they criticised the game's graphic style, sluggish controls, and power-ups. They concluded their review by stating "That's not to say that Sonic Blast can't be enjoyed, but there are definitely more enjoyable 8-bit platformers on the Game Gear".[3] Pocket Gamer praised the game for it's level design, but criticsising it's easy difficulty and poorly animated graphics. [4]


  1. ^ "[セガハード大百科] ゲームギア対応ソフトウェア(セガ発売)". Sega. Archived from the original on June 1, 2012. Retrieved 2015-06-04. 
  2. ^ "Archived copy". Archived from the original on 2015-05-05. Retrieved 2017-03-30. 
  3. ^ Lachel, Cyril (December 27, 2008). "Sonic Blast Review". Defunct Games. Retrieved 11 December 2017. 
  4. ^

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