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The term '''free-forever game''' (FF2P) is used to distinguish [[MMOG]]s that promise to never charge a monthly fee from those that are currently free-to-play but may become [[pay-to-play]] in the future. It applies only to [[online games]] because while a conventional [[singleplayer]] [[list of freeware games|freeware game]] becomes free-forever as soon as it is downloaded to the player's [[hard drive]], a free online game may start charging a fee and instantly transform into a pay-to-play game. Others conduct free-to-play services as for gaming to be substantially alive but charging through other means, as for in-game items and money.
The term '''free-forever game''' (FF2P) is used to distinguish [[MMOG]]s that promise to never charge a monthly fee from those that are currently free-to-play but may become [[pay-to-play]] in the future. It applies only to [[online games]] because while a conventional [[singleplayer]] [[list of freeware games|freeware game]] becomes free-forever as soon as it is downloaded to the player's [[hard drive]], a free online game may start charging a fee and instantly transform into a pay-to-play game. Others conduct free-to-play services as for gaming to be substantially alive but charging through other means, as for in-game items and money.


There are many games specifically designed around the free-to-play model. Examples are [[Rohan: Blood Feud]], [[Fiesta (MMORPG)|Fiesta]], [[Dragonica]], [[Runescape]], [[Kart Rider]], [[2Moons]], and [[Maple Story]]. The biggest amount of '''monetized''' (revenue generating) free-to-play games are developed in [[Korea]], where they dominate 90% of the gaming market. Companies that pioneered the Korean monetized free-to-play model are [[Nexon]], [[NHN]], [[YNK Interactive]] and [[Neowiz]]. A notable free forever game is the cartoon shooter [[Battlefield Heroes]], being developed by EA Games.
There are many games specifically designed around the free-to-play model. Examples are [[Rohan: Blood Feud]], [[Fiesta (MMORPG)|Fiesta]], [[Dragonica]], [[Runescape]], [[Kart Rider]], [[2Moons]], and [[Maple Story]]. The biggest amount of '''monetized''' (revenue generating) free-to-play games are developed in [[Korea]], where they dominate 90% of the gaming market. Companies that pioneered the Korean monetized free-to-play model are [[Nexon]], [[NHN]], [[YNK Interactive]] and [[Neowiz]].


There are Free-to-Play, Pay-to-Connect games such as Knight Online, where there is no charge for playing but often the free servers servers are congested. Access to uncongested servers is reserved for fee-paying members.
There are Free-to-Play, Pay-to-Connect games such as Knight Online, where there is no charge for playing but often the free servers servers are congested. Access to uncongested servers is reserved for fee-paying members.

Revision as of 21:48, 11 February 2009

Free-to-play (F2P)/(FTP) refers to any game that has an option of allowing its players to play without paying. Some of these games have both a free version and a Pay-2-play version that offers the full version of the game and all of the updates.

Many game developers keep a free-to-play version running so people can try out their game before paying the membership costs. It also helps in that the game may receive higher ratings, attracting more people to it. Other developers, for example softnyx, or Maple Story, generate revenue by selling in-game items that significantly enhance the player's in-game experience. In-game items can be purely cosmetic (vanity items), enhance the power of the player (power items), or accelerate progression time (booster items).

The term free-forever game (FF2P) is used to distinguish MMOGs that promise to never charge a monthly fee from those that are currently free-to-play but may become pay-to-play in the future. It applies only to online games because while a conventional singleplayer freeware game becomes free-forever as soon as it is downloaded to the player's hard drive, a free online game may start charging a fee and instantly transform into a pay-to-play game. Others conduct free-to-play services as for gaming to be substantially alive but charging through other means, as for in-game items and money.

There are many games specifically designed around the free-to-play model. Examples are Rohan: Blood Feud, Fiesta, Dragonica, Runescape, Kart Rider, 2Moons, and Maple Story. The biggest amount of monetized (revenue generating) free-to-play games are developed in Korea, where they dominate 90% of the gaming market. Companies that pioneered the Korean monetized free-to-play model are Nexon, NHN, YNK Interactive and Neowiz.

There are Free-to-Play, Pay-to-Connect games such as Knight Online, where there is no charge for playing but often the free servers servers are congested. Access to uncongested servers is reserved for fee-paying members.