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[[Image:Moodle_1.3_sample_course_screengrab.png|thumb|250px|Typical [[Managed Learning Environment]] with a navigation menu and online community building tools.]]

As opposed to the [[computer-based training]] of the 1980s, the term '''e-learning''' is most frequently used to refer to computer-based training which incorporates technologies that support interactivity beyond that which would be provided by a single computer.

'''E-learning''', therefore, is an approach to facilitate and enhance learning through, and based on, both computer and communications technology. Such devices can include [[personal computer]]s, [[CDROM]]s, Digital Television, P.D.A.s and Mobile Phones. Communications technology enables the use of the [[Internet]], [[email]], discussion forums, [[collaborative software]] and [[team learning system]]s.

E-learning may also be used to support [[distance learning]] through the use of [[WAN]]s ([[Wide area network]]s), and may also be considered to be a form of flexible learning where just-in-time learning is possible. Courses can be tailored to specific needs and asynchronous learning is possible. Where learning occurs exclusively online, this is called [[online education]]. When learning is distributed to mobile devices such as [[cell phone]]s or [[personal digital assistant|PDA]]s, it is called [[M-learning]].

==Supporting learning online==

Some view e-learning as a means to ''effective'' or ''efficient'' etc. learning, due to its ease of access and the pace being determined by the learner. Others point out that e-learning software developers tend to limit their focus on course delivery and content, while online education institutions require a much wider range of educational services.

Others are critical of e-learning in the context of education, because the face-to-face human interaction with a teacher has been removed from the process, and thus, some argue, the process is no longer "educational" in the highest philosophical sense (for example, as defined by RS Peters, a philosopher of education). However, these human interactions can be encouraged through web-conferencing programs such as [[Macromedia]] Breeze.

Further, continual advances in technology allow a wider range of learning experiences such as [[educational animation]] to be made available to support online learning.

E-learning systems such as [[Moodle]] often work towards a [[student-centred learning]] solution, building upon a social-[[constructivist]] [[pedagogy]].

==Blended learning==

[[Image:Webct-screenshot.png|thumb|250px|Typical [[Managed Learning Environment]] with a navigation menu and icons giving access to automated tools and content pages.]]

Not every e-learning resource, usage or provision is necessarily 'exclusively e-learning', sometimes a hybrid '[[blended learning]]' solution is available, either combining distance learning with direct contact 'close at hand' human educational resources, or combining software driven resources with human intervention (whether remote or local, computer mediated [such as through email or chat] or non-computer mediated [such as face to face or telephone] or combining software driven resources with any other educational resource [TV, radio, books, tapes, etc.])Advances in technology have allowed for the growth of collaborative web-based learning opportunities. ''Asynchronous'' activities use technologies such as [[blog]]s, [[wiki]]s, and [[discussion board]]s, and allow participants to contribute when time allows. ''Synchronous'' activities occur with all participants joining in at once, as with a chat session or a virtual classroom or meeting.

On the practical side some e-learning is about organizing the topics to be taught and creating multimedia [[CD-ROM]]s or web sites. An important advantage is generally seen in the fact that [[hyperlink]]ing is possible and having interactive parts illustrating difficult things or for doing exercises. In [[higher education]] especially, the increasing tendency is to create a [[Managed Learning Environment]] (MLE which is a Virtual Learning Environment (VLE) combined with a Managed Information System (MIS)) in which all aspects of a course are handled through a consistent interface that is standard throughout an institution, giving students a consistent [[user interface]].

Often a design approach is implemented which involves creating or re-using ''[[Learning Objects]]''. These are self contained units properly tagged with keywords, or other [[Metadata (computing)|metadata]], and often stored in an [[XML]] file format. These are put in a database and creating a course requires putting together a sequence of learning objects.

==Pedagogy of e-learning==

One important point is to help teachers organize their pedagogical perspective. Some institutes for [[Higher education]] are devoted to this mission (training, counselling, funding, development, etc.).

More recent approaches focus on dialogue, interaction and collaborative activities - courses still contain content but it is of secondary importance or is generated by the students. An [[open source]] course management system that makes this approach easier is [[Moodle]]. This advocates Social-Constructivism as a pedagogical perspective, whereby learners construct their knowledge through discussion, thereby enhancing their thinking skills. [http://www.ourwebclass.com OurWebClass.com] is a professional hosted e-learning system based on Moodle. Similar results can be obtained using the [http://www.angellearning.com ANGEL Learning LMS system], [http://www.webct.com WebCT], and many others.

==Organizing the content==
===Basic questions===
* For whom do we create e-learning content
* What do they need to learn
* How do we organize the content
* Which tools / platform do we use? For creating? For delivering?

***

===Instructional design===

''see main article:'' [[instructional design]]

===Creating media===
* Text
* [[Graphics_file_formats|Pictures]]
* [[Audio file format|Sound]]
* [[Video file format|Video]]
* [[Educational animation]]
* Interactive exercises

===Binding it together===
Most often [[HTML]] is used to bind together the different e-learning media. Sometimes [[XML]] based files are created which are then rendered to [[HTML]]/[[Cascading Style Sheets|CSS]]/[[JavaScript]] by using an [[XSLT]] transformation. However often proprietary technologies are used like [[Macromedia Director]], an [[authoring tool]], which leverages the JavaScript-like language called [[ActionScript]] to enable advanced functionality and interactivity. [[Data conferencing]] applications are sometimes used to share and manipulate e-learning media.

One standard for presenting e-learning content is [[SCORM]] whilst other specifications allow for the transporting of "learning objects" ([[Schools Interoperability Framework]]) or categorizing meta-data([[UKLOM]]).

==Degree Programs==

A growing number of physical universities as well as newer online only colleges have begun to offer a select set of [[academic degree]] programs via the internet. These programs range from [[Associate’s degree]]s to [[Doctorate|Doctoral]] programs with available emphasis in everything from [[Business Administration]] to [[Criminal Justice]] to [[Nursing]]. While some programs requires students to attend some [[campus]] classes or orientations, many are completely online. In addition, several universities offer online student support services, such as online advising, student governments and student newspapers.

Online courses generally require a computer with a [[broadband]] connection.


==See also==
*[[Learning management system]]
*[[online learning]]
*[[E-learning glossary]]
*[[M-learning]]
*[[Computer-assisted language learning|CALL]] (computer-assisted language learning) (for a more historical perspective)
*[[European Committee for Home and Online Education (ECHOE)]]
*[[Educational technology]]

[[Category:Technical communication]]
[[Category:Learning]]
[[Category:Application software]]
[[Category:Educational technology]]

<!-- Interwikis found using http://vs.aka-online.de/globalwpsearch/ -->

[[da:E-learning]]
[[de:E-Learning]]
[[es:E-learning]]
[[eo:E-lerno]]
[[fr:Apprentissage en ligne]]
[[gl:E-learning]]
[[it:E-learning]]
[[he:למידה ממוחשבת]]
[[nl:E-learning]]
[[ja:Eラーニング]]
[[no:E-læring]]
[[nn:E-læring]]
[[pl:E-learning]]
[[pt:E-learning]]
[[zh:虚拟教研]]

Revision as of 09:38, 22 November 2005

File:Moodle 1.3 sample course screengrab.png
Typical Managed Learning Environment with a navigation menu and online community building tools.

As opposed to the computer-based training of the 1980s, the term e-learning is most frequently used to refer to computer-based training which incorporates technologies that support interactivity beyond that which would be provided by a single computer.

E-learning, therefore, is an approach to facilitate and enhance learning through, and based on, both computer and communications technology. Such devices can include personal computers, CDROMs, Digital Television, P.D.A.s and Mobile Phones. Communications technology enables the use of the Internet, email, discussion forums, collaborative software and team learning systems.

E-learning may also be used to support distance learning through the use of WANs (Wide area networks), and may also be considered to be a form of flexible learning where just-in-time learning is possible. Courses can be tailored to specific needs and asynchronous learning is possible. Where learning occurs exclusively online, this is called online education. When learning is distributed to mobile devices such as cell phones or PDAs, it is called M-learning.

Supporting learning online

Some view e-learning as a means to effective or efficient etc. learning, due to its ease of access and the pace being determined by the learner. Others point out that e-learning software developers tend to limit their focus on course delivery and content, while online education institutions require a much wider range of educational services.

Others are critical of e-learning in the context of education, because the face-to-face human interaction with a teacher has been removed from the process, and thus, some argue, the process is no longer "educational" in the highest philosophical sense (for example, as defined by RS Peters, a philosopher of education). However, these human interactions can be encouraged through web-conferencing programs such as Macromedia Breeze.

Further, continual advances in technology allow a wider range of learning experiences such as educational animation to be made available to support online learning.

E-learning systems such as Moodle often work towards a student-centred learning solution, building upon a social-constructivist pedagogy.

Blended learning

File:Webct-screenshot.png
Typical Managed Learning Environment with a navigation menu and icons giving access to automated tools and content pages.

Not every e-learning resource, usage or provision is necessarily 'exclusively e-learning', sometimes a hybrid 'blended learning' solution is available, either combining distance learning with direct contact 'close at hand' human educational resources, or combining software driven resources with human intervention (whether remote or local, computer mediated [such as through email or chat] or non-computer mediated [such as face to face or telephone] or combining software driven resources with any other educational resource [TV, radio, books, tapes, etc.])Advances in technology have allowed for the growth of collaborative web-based learning opportunities. Asynchronous activities use technologies such as blogs, wikis, and discussion boards, and allow participants to contribute when time allows. Synchronous activities occur with all participants joining in at once, as with a chat session or a virtual classroom or meeting.

On the practical side some e-learning is about organizing the topics to be taught and creating multimedia CD-ROMs or web sites. An important advantage is generally seen in the fact that hyperlinking is possible and having interactive parts illustrating difficult things or for doing exercises. In higher education especially, the increasing tendency is to create a Managed Learning Environment (MLE which is a Virtual Learning Environment (VLE) combined with a Managed Information System (MIS)) in which all aspects of a course are handled through a consistent interface that is standard throughout an institution, giving students a consistent user interface.

Often a design approach is implemented which involves creating or re-using Learning Objects. These are self contained units properly tagged with keywords, or other metadata, and often stored in an XML file format. These are put in a database and creating a course requires putting together a sequence of learning objects.

Pedagogy of e-learning

One important point is to help teachers organize their pedagogical perspective. Some institutes for Higher education are devoted to this mission (training, counselling, funding, development, etc.).

More recent approaches focus on dialogue, interaction and collaborative activities - courses still contain content but it is of secondary importance or is generated by the students. An open source course management system that makes this approach easier is Moodle. This advocates Social-Constructivism as a pedagogical perspective, whereby learners construct their knowledge through discussion, thereby enhancing their thinking skills. OurWebClass.com is a professional hosted e-learning system based on Moodle. Similar results can be obtained using the ANGEL Learning LMS system, WebCT, and many others.

Organizing the content

Basic questions

  • For whom do we create e-learning content
  • What do they need to learn
  • How do we organize the content
  • Which tools / platform do we use? For creating? For delivering?

Instructional design

see main article: instructional design

Creating media

Binding it together

Most often HTML is used to bind together the different e-learning media. Sometimes XML based files are created which are then rendered to HTML/CSS/JavaScript by using an XSLT transformation. However often proprietary technologies are used like Macromedia Director, an authoring tool, which leverages the JavaScript-like language called ActionScript to enable advanced functionality and interactivity. Data conferencing applications are sometimes used to share and manipulate e-learning media.

One standard for presenting e-learning content is SCORM whilst other specifications allow for the transporting of "learning objects" (Schools Interoperability Framework) or categorizing meta-data(UKLOM).

Degree Programs

A growing number of physical universities as well as newer online only colleges have begun to offer a select set of academic degree programs via the internet. These programs range from Associate’s degrees to Doctoral programs with available emphasis in everything from Business Administration to Criminal Justice to Nursing. While some programs requires students to attend some campus classes or orientations, many are completely online. In addition, several universities offer online student support services, such as online advising, student governments and student newspapers.

Online courses generally require a computer with a broadband connection.


See also