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In a survey of over 9,000 game developers by industry publication ''[[Develop (magazine)|Develop]]'', 30% of the developers chose Miyamoto as their "Ultimate Development Hero".<ref>http://www.escapistmagazine.com/news/view/92401-Miyamoto-Is-Developers-Hero</ref> Miyamoto has been interviewed by companies and organizations such as CNN's Talk Asia<ref>http://www.cnn.com/2007/WORLD/asiapcf/02/14/miyamoto.script/index.html</ref> and NextLevel.com.<ref>http://www.the-nextlevel.com/feature/interview-shigeru-miyamoto/</ref>
In a survey of over 9,000 game developers by industry publication ''[[Develop (magazine)|Develop]]'', 30% of the developers chose Miyamoto as their "Ultimate Development Hero".<ref>http://www.escapistmagazine.com/news/view/92401-Miyamoto-Is-Developers-Hero</ref> Miyamoto has been interviewed by companies and organizations such as CNN's Talk Asia<ref>http://www.cnn.com/2007/WORLD/asiapcf/02/14/miyamoto.script/index.html</ref> and NextLevel.com.<ref>http://www.the-nextlevel.com/feature/interview-shigeru-miyamoto/</ref>

==Selected Gameography==
{{main|List of Nintendo games created by Shigeru Miyamoto}}
*''[[Donkey Kong (video game)|Donkey Kong]]'' (1981)
*''[[Super Mario Bros.]]'' (1985)
*''[[The Legend of Zelda (video game)|The Legend of Zelda]]'' (1986)
*''[[Super Mario Bros. 3]]'' (1988)
*''[[The Legend of Zelda: A Link to the Past]]'' (1991)
*''[[Super Mario Kart]]'' (1992)
*''[[Pokémon Red and Blue]]'' (1996)
*''[[Super Mario 64]]'' (1996)
*''[[The Legend of Zelda: Ocarina of Time]]'' (1998)
*''[[Super Smash Bros. Melee]]'' (2001)
*''[[Metroid Prime]]'' (2002)
*''[[Super Mario Galaxy]]'' (2007)


==See also==
==See also==

Revision as of 18:33, 8 September 2009

Shigeru Miyamoto
Shigeru Miyamoto
Born (1952-11-16) November 16, 1952 (age 71)
Sonobe cho, Kyoto, Japan[1][2]
Occupation(s)Game designer, EAD General manager

Shigeru Miyamoto (宮本 茂, Miyamoto Shigeru) (born November 16, 1952 in Sonobe cho, Kyoto, Japan[1]) is a Japanese video game designer and producer who has been called the "father of modern video games" and "the Walt Disney of electronic gaming"[3] for helping create the Mario, Donkey Kong, The Legend of Zelda, Star Fox, Pikmin and F-Zero franchises and games such as Nintendogs and Wii Music.

Biography

Early life

Miyamoto described childhood experiences such as exploring fields, woods and caves outside Kyoto as an inspiration for The Legend of Zelda[4] and an antagonizing experience with a neighbor's chained dog, which inspired the Chain Chomp enemies in the Mario series.[5]

Nintendo

First employed by Nintendo as an artist in 1977, he designed one of their first coin-operated arcade games, Radar Scope,[6] which was less successful in the United States than Nintendo hoped. He then reused the game's hardware and modified it into Donkey Kong, which was a huge success.

Work style

At 1997's E3 convention, Miyamoto revealed that he was constantly working with around four hundred people on around a dozen projects at a time.[7] However, he has also stated that he prefers to focus on "games in order, one by one" rather than many at once.[8]

Miyamoto has also been known to have Nintendo implement delays "to make a game [...] of the high quality standards that Nintendo is known for",[9] at times even scrapping the entire development of games. He and fellow developers refer to this scrapping as "Chabudai Gaeshi" (ちゃぶ台返し, "upending the tea table"), a reference to manga and anime Star of the Giants.[10] It is also referred to as "Miyahon Check" (Miyahon is an alternative kanji reading of Miyamoto) or "Miyamoto Test".[11]

An example of this was Eiji Aonuma's replacement as producer on The Legend of Zelda: Twilight Princess by Miyamoto between 2005 to 2006 so that he could assume direction duties. Aonuma stated that the switch was the result of a year-long development being Chabudai Gaeshi'ed.[12] In the same interview, Miyamoto said that he had to clean up the mess from his Chabudai Gaeshi, so he joined as a producer and assisted in the development of the Nintendo GameCube and Wii versions of the game.

Personal life

Although a game designer, Miyamoto spends little time playing games, preferring to play the guitar and banjo.[13] He has a Shetland Sheepdog named Pikku that was the inspiration for Nintendogs.[14] He is also a semi-professional dog breeder.[15]. He has been quoted as stating, "Video-games are bad for you? That's what they said about Rock 'N' Roll."[16]

Awards and recognition

The name of the main character of the PC game Daikatana, Hiro Miyamoto, is an homage to Miyamoto.[17]

In 1998, Miyamoto was honored as the first inductee into the Academy of Interactive Arts and Sciences' Hall of Fame.[18]

In 2006, Miyamoto was made a Chevalier (knight) of the French Ordre des Arts et des Lettres by the French Minister of Culture Renaud Donnedieu de Vabres.[19][20]

On November 28, 2006, Miyamoto was featured in TIME Asia's "60 Years of Asian Heroes," alongside Hayao Miyazaki, Mahatma Gandhi, Mother Teresa, Bruce Lee and the Dalai Lama.[3] He was later chosen as one of Time Magazine's 100 Most Influential People of the Year in both 2007[21] and also in 2008, in which he topped the list with a total vote of 1,766,424.[22]

At the Game Developers Choice Awards, on March 7, 2007, Miyamoto received the Lifetime Achievement Award "for a career that spans the creation of Donkey Kong, Super Mario Bros. and The Legend of Zelda to the company's recent revolutionary systems, Nintendo DS and Wii."[23]

Both GameTrailers and IGN placed Miyamoto first on their lists for the "Top Ten Game Creators"[24] and the "Top 100 Game Creators of All Time"[25] respectively.

In a survey of over 9,000 game developers by industry publication Develop, 30% of the developers chose Miyamoto as their "Ultimate Development Hero".[26] Miyamoto has been interviewed by companies and organizations such as CNN's Talk Asia[27] and NextLevel.com.[28]

See also

References

  1. ^ a b Nintendo Power staff (1997). Star Fox 64 Player's Guide. Nintendo of America. pp. 116–119.
  2. ^ Nintendo Power staff (June 2007). "Power Profiles 1: Shigeru Miyamoto". Nintendo Power (216): 88–90.
  3. ^ a b Wright, Will. "Shigeru Miyamoto: The video-game guru who made it O.K. to play". TIME Magazine. Retrieved 28 November 2006.
  4. ^ Vestal, Andrew; et al. (14 September 2000). "History of Zelda". GameSpot. Retrieved 30 September 2006. {{cite web}}: Explicit use of et al. in: |author= (help)
  5. ^ Sheff, David (1993). Game Over. Random House. ISBN 0-679-40469-4.
  6. ^ "Developer Profile: Intelligent Systems". IGN. 10 January 2001. Retrieved 19 September 2007.
  7. ^ Imamura, Takao; Miyamoto, Shigeru (August 1997), "Pak Watch E3 Report "The Game Masters"", Nintendo Power, vol. 99, pp. 104–105.
  8. ^ N-Europe: News: Wii Music On Track For 2008
  9. ^ "An Interview with Shigeru Miyamoto". http://www.the-nextlevel.com. Retrieved 24 October 2007. {{cite web}}: External link in |publisher= (help)
  10. ^ "Iwata Asks: The Indefinable Essence Of Zelda". Nintendo. Archived from the original on 9 December 2006. Retrieved 16 November 2006.
  11. ^ スクリーンショット
  12. ^ "【任天堂】ラウンドテーブルにて『ゼルダの伝説 Twilight Princess』の全貌が明らかに!" (in Japanese). Famitsu. 18 May 2005. Retrieved 19 September 2007. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  13. ^ "Shigeru Miyamoto Developer Bio". MobyGames. Retrieved 19 September 2007.
  14. ^ Totilo, Stephen (27 September 2005). "Nintendo Fans Swarm Mario's Father During New York Visit". VH1. Retrieved 19 September 2007.
  15. ^ Gibson, Ellie (23 August 2005). "Nintendogs Interview // DS // Eurogamer". Eurogamer. Retrieved 2 May 2008.
  16. ^ http://thinkexist.com/quotation/video-games-are-bad-for-you-that-s-what-they-said/406209.html
  17. ^ "A Hardcore Elegy for Ion Storm". Salon.com. pp. p. 5. Archived from the original on 6 December 2006. Retrieved 19 September 2007. {{cite web}}: |pages= has extra text (help)
  18. ^ "Miyamoto Will Enter Hall of Fame". GameSpot. 12 May 1998. Retrieved 30 June 2009.
  19. ^ "Le jeu vidéo distingué par la République". Gamekult. 13 March 2006. Retrieved 25 August 2009. Template:Fr icon
  20. ^ François Bliss de la Boissière (15 March 2006). "From Paris with Love: de Chevalier dans l'Ordre des Arts et des Lettres". Retrieved 25 August 2009.
  21. ^ Wendel, Johnathan. "The TIME 100 (2007) – Shigeru Miyamoto". TIME Magazine. Retrieved 3 May 2007.
  22. ^ "Who is Most Influential? – The 2008 TIME 100 Finalists". TIME Magazine. Retrieved 12 April 2008.
  23. ^ Carless, Simon (12 February 2007). "2007 Game Developers Choice Awards To Honor Miyamoto, Pajitnov". Gamasutra. Retrieved 12 February 2007.
  24. ^ GT Countdown Video Game, Top Ten Game Creators | Game Trailers & Videos | GameTrailers.com
  25. ^ IGN – 1. Shigeru Miyamoto
  26. ^ http://www.escapistmagazine.com/news/view/92401-Miyamoto-Is-Developers-Hero
  27. ^ http://www.cnn.com/2007/WORLD/asiapcf/02/14/miyamoto.script/index.html
  28. ^ http://www.the-nextlevel.com/feature/interview-shigeru-miyamoto/

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