Jump to content

Forza Motorsport 3: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Line 42: Line 42:


== Downloadable content ==
== Downloadable content ==
A redeemable code was packaged with new copies of the game for a free DLC known as the "Motorsports Legends Car Pack", which includes 10 classic cars (such as the 1960 [[Chevrolet Corvette C1|Chevrolet Corvette]], 1964 [[Aston Martin DB5]], and the [[Shelby Daytona]]) and two extra tracks. A special [[Hyundai Genesis Coupe]] DLC pack was released for free on November 17, 2009, containing three versions of the car. The first paid [[downloadable content]] for ''Forza Motorsport 3'' was made available on December 8, 2009. It is known as the "Hot Holidays" pack and includes the 2010 [[Ferrari]] [[Ferrari 458 Italia|458 Italia]] and 2010 [[Nissan]] [[Nissan_GTR#SpecV|GTR SpecV]].<ref>http://forzamotorsport.net/en-us/_templates/NewsDetail.aspx?id=3059</ref> a newer car pack will be coming out January 12th 2010 it will have cars that were chosen by [[AutoWeek]], such as the [[Aston Martin One-77]].<ref>http://www.autoweek.com/article/20100107/carnews/100109958</ref>
A redeemable code was packaged with new copies of the game for a free DLC known as the "Motorsports Legends Car Pack", which includes 10 classic cars (such as the 1960 [[Chevrolet Corvette C1|Chevrolet Corvette]], 1964 [[Aston Martin DB5]], and the [[Shelby Daytona]]) and two extra tracks. A special [[Hyundai Genesis Coupe]] DLC pack was released for free on November 17, 2009, containing three versions of the car. The first paid [[downloadable content]] for ''Forza Motorsport 3'' was made available on December 8, 2009. It is known as the "Hot Holidays" pack and includes the 2010 [[Ferrari]] [[Ferrari 458 Italia|458 Italia]] and 2010 [[Nissan]] [[Nissan_GTR#SpecV|GTR SpecV]].<ref>http://forzamotorsport.net/en-us/_templates/NewsDetail.aspx?id=3059</ref> a newer car pack was released on January 12th 2010 it has cars that were chosen by [[AutoWeek]], such as the [[Aston Martin One-77]].<ref>http://www.autoweek.com/article/20100107/carnews/100109958</ref>


== Retail versions ==
== Retail versions ==

Revision as of 21:24, 26 January 2010

Forza Motorsport 3
Forza Motorsport 3 box art
Developer(s)Turn 10 Studios
Publisher(s)Microsoft Game Studios
SeriesForza Motorsport
EngineProprietary
Platform(s)Xbox 360
Mode(s)Single-player, multiplayer

Forza Motorsport 3 is a racing simulator video game developed for Xbox 360 by Turn 10 Studios. It was released in October Template:Vgy. It is the sequel to Forza Motorsport 2 and the third installment in the Forza Motorsport series. The game includes over 400 customizable cars from 50 manufacturers and over 100 race track variations with the ability to race up to 8 cars on track at a time.[4] Each car in the game has been built with over ten times the number of polygons as the cars in Forza Motorsport 2.[4]

Gameplay

New additions to the game include an in-car driving view, one button assisted driving, vehicle rollover with detailed undercarriages, real-simulation drifting, and for the first time in the series, SUVs.[5] Also new to the series is the addition of stock cars, albeit generic. Furthermore, the game also features the ability to paint race cars and upgrade race cars to a limit, whereas Forza Motorsport 2 only allowed for production and tuner cars to be painted or upgraded (although one downloadable Peugeot LMP could be painted). Also included is the ability to upgrade certain production and tuner cars to the race-class level, represented by the performance ratings R3, R2, and R1, whereas Forza Motorsport 2 did not. Also included was the ability to create in-game videos and upload them to the Forza Motorsport website. Forza Motorsport 3 is shipped on two discs, but only utilizes one for gameplay. The second disc serves as the "installation disc," which contains extra vehicle and track content, 1.9GB in total. Forza 3 is also compatible with the force feedback feature on most high-end racing wheels with the exception of the Logitech G25 and G27.

Dan Greenawalt unveiling Forza Motorsport 3 at E3 2009

A new single-player season mode puts the player through a completely personalized racing calendar that includes more than 200 different events, including circuit, oval, drag, drift, and timed events personalized to the player's tastes. Turn 10 Studios has also confirmed that Circuit de la Sarthe (famous as the course for the Le Mans 24 Hour Race) is included.[6]

In addition, the online multiplayer mode gains an all-new game rules editor. New Xbox Live scoreboards display not only the greatest racers but also the most prolific car tuners, and painters in the community.

At the E3 2009 Microsoft Press Conference, Turn 10 mentioned a rewind feature (much like the "flashback" feature on Race Driver: Grid), but did divulge specifics. It was later revealed at the E3 2009 coverage council that the rewind feature allows players to turn back time to fix previous mistakes made on the track. The rewind feature has no limit on how many times it may be used or time between rewinds.[7] It is one of the many assists that are optional.

During another interview at E3 2009, game director Dan Greenawalt revealed that the updated physics engine will include tire deformation, and the ability to flip your car over. He also included that there is a "pressure" system in which the AI, depending on how the difficulty is set, will make mistakes when under pressure.[8] In addition to improvements to the A.I. and physics, the new graphics engine features ten times more polygons in each car model, bump mapping, and texture resolutions four times higher than before. Also, it is confirmed that the game will run at 60 frames per second.[9] The interview also revealed that there will be several scoreboards ranging from driver scoreboards to painting and tuner leaderboards. There will be a video editor feature available. Dan Greenawalt stated that Project Blackjack, the team that made an E3 trailer,[10] used capture cards to make their videos. The video editor grants players more possibilities. Players will also be able to create their own race rules but only in private matches as public matches are held through a matchmaking system that has no customization for the player. The player instead has to choose from one of the hoppers provided which are A-R class races.[11]

Xbox Live

Forza Motorsport 3 includes a large variety of Xbox Live content and options available to online gamers. This is based around a completely redesigned "storefront". It allows gamers to create car designs, setup files, logos and sell them via the "storefront" to other gamers. Further flexibility is available, allowing players to select how many of each car design or logo will be available. The storefront feature is not available to Xbox Live Silver members. Xbox Live users are also able to buy and sell cars via the "auction house." Cars are put up for a certain amount of time and for a certain amount of in-game currency. Players can choose to out-bid each other in order to buy a car.

Downloadable content

A redeemable code was packaged with new copies of the game for a free DLC known as the "Motorsports Legends Car Pack", which includes 10 classic cars (such as the 1960 Chevrolet Corvette, 1964 Aston Martin DB5, and the Shelby Daytona) and two extra tracks. A special Hyundai Genesis Coupe DLC pack was released for free on November 17, 2009, containing three versions of the car. The first paid downloadable content for Forza Motorsport 3 was made available on December 8, 2009. It is known as the "Hot Holidays" pack and includes the 2010 Ferrari 458 Italia and 2010 Nissan GTR SpecV.[12] a newer car pack was released on January 12th 2010 it has cars that were chosen by AutoWeek, such as the Aston Martin One-77.[13]

Retail versions

File:Forza 3.jpg
The contents of the Limited Edition

Two editions of Forza Motorsport 3 have been released: Standard and Limited. The Limited Edition consists of[14] a Forza branded USB stick; a Forza branded key chain, a VIP Membership for use on the online Auction House, Community Storefront, and on the forzamotorsport.net forums; an exclusive car pack of five cars[15] and a Forza Motorsport 3 theme for the Xbox 360 dashboard.

In September 2009, Microsoft announced a special limited edition Xbox 360 console for Forza Motorsport 3. The unit includes a 250GB hard drive, two wireless controllers, a wired headset, and the standard edition version of the game.[16]

Soundtrack

In December 2009, the Forza 3 soundtrack composed by Lance Hayes (known as DJ Drunken Master) was made available at retail and as a digital download from Sumthing Digital and iTunes. Featuring cuts from the primarily ambient electronica score; a selection of 12 tracks with over an hour of music. The version used in-game contains 18 tracks and over 90 minutes of music, together with a different play order.

Reception

Forza 3 was praised by critics. Critics applauded the limitless levels of customization, and higher level of realism. IGN called it 'One of the best racing games to ever be produced'. Criticism mainly stemmed from the lack of AI opponents on track (only 7), minor visual glitches, the cockpit view being too close to the steering wheel, the inability for users to tune their vehicles during public multiplayer racing, and the inability to create custom public multiplayer races. Turn 10 however is adding more modes to the online lobbies to make the game more enjoyable, such as the Playground lobby which let users play the TAG mode online in public races but they refuse to allow custom public lobbies.[33]

Gamespot reviewer Justin Calvert praised the third installment of Turn 10 Studios' latest racer as being bigger and better than its superb predecessor in every way.

Awards

At the 2009 Spike Video Game Awards, Forza Motorsport 3 was named the Best Driving Game.

Forza 3 was given the Gamespot's Driving Game of the Year award for 2009.

Forza Motorsport 3 rated a 9.5/10 and was one of Gamespots 2009 editors' choice awards.

Forza 3 was nominated for the best Xbox 360 Game of The Year by Gamespot.

References

  1. ^ http://www.eurogamer.net/articles/forza-3-out-in-europe-before-us
  2. ^ Magrino, Tom (July 27, 2009). "Forza 3 floors it October 27". GameSpot.com. Retrieved 2009-07-27.
  3. ^ E3 2009: Forza 3 Runs At 1080p/60fps – Oh Wait, No It Doesn’t, Does It?
  4. ^ a b "Forza Motorsport 3 Official Site". Turn 10. Retrieved 2009-06-02.
  5. ^ http://cdn.forzamotorsport.net/uploadedImages/Media/Images/Forza_3_Luxury_and_SUV/FM3_LandRover_RangeRover_2.jpg/
  6. ^ http://cupholder.blogs.topgear.com/2009/06/18/forza-now-with-added-le-mans/
  7. ^ "Forza Motorsport 3 Impressions - Preview GameSpot E3 2009". GameSpot. Retrieved 2009-06-01.
  8. ^ http://www.youtube.com/watch?v=5iGR9BqoGqk&yt
  9. ^ "Forza Motorsport 3 - E3 2009 Developer Interview". Retrieved 2009-06-03.
  10. ^ http://www.youtube.com/watch?v=NrW215cgMLU
  11. ^ http://burn360.net/xbox360/forza-motorsport-3-multiplayer-flexible-agile/
  12. ^ http://forzamotorsport.net/en-us/_templates/NewsDetail.aspx?id=3059
  13. ^ http://www.autoweek.com/article/20100107/carnews/100109958
  14. ^ "Forza 3 Limited Edition". Retrieved 2009-08-26.
  15. ^ Xbox 360 (Official Xbox Magazine), Issue 51, Page 16
  16. ^ "Xbox Takes Racing to the Next Level with the exclusive Forza Motorsport 3 Super Elite Bundle". Microsoft. 2009-09-17. Retrieved 2009-10-01.
  17. ^ "Forza Motorsport 3 Metacritic Score". Metacritic. 2009-10-08. Retrieved 2009-12-28.
  18. ^ "Forza Motorsport 3 Gamerankings Score". Gamerankings. 2009-10-08. Retrieved 2009-12-28.
  19. ^ Welsh, Oli (2009-10-23). "EuroGamer Review". EuroGamer. Retrieved 2009-10-23.
  20. ^ "Edge Review". Edge-Online. 2009-10-23. Retrieved 2009-10-23.
  21. ^ Goldstein, Hilary (2009-10-08). "IGN Review". IGN. Retrieved 2009-10-08.
  22. ^ Manion, Rory (2009-10-08). "GameSpy Review". GameSpy. Retrieved 2009-10-08.
  23. ^ Price, Tom (2009-10-08). "TeamXbox Review". TeamXbox. Retrieved 2009-10-08.
  24. ^ Dyer, Mitchell (2009-10-22). "GamePro Review". Gamepro. Retrieved 2009-10-22.
  25. ^ Leahy, Brian (2009-10-08). "G4 Review". g4tv. Retrieved 2009-10-08.
  26. ^ Calvert, Justin (2009-10-23). "Gamespot Review". Gamespot. Retrieved 2009-10-23.
  27. ^ Jackson, Mike (2009-10-08). "CVG Review". Computerandvideogames. Retrieved 2009-10-08.
  28. ^ Antista, Chris (2009-10-08). "GamesRadar Review". GamesRadar. Retrieved 2009-10-08.
  29. ^ "Gametrailers Review". Gametrailers. 2009-10-09. Retrieved 2009-10-09.
  30. ^ "Destructoid Review". Destructoid. 2009-10-14. Retrieved 2009-10-14.
  31. ^ Kato, Matthew (2009-11-08). "GameInformer Review". GameInformer. Retrieved 2009-11-08.
  32. ^ Curthoys, Paul (2009-11-08). "Official Xbox Magazine Review". OXM Online. Retrieved 2009-11-08.
  33. ^ "Turn 10 Response On Public Lobbies". Turn 10. Retrieved 2009-12-11.