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{{nihongo|'''''Cave Story'''''|洞窟物語|Dōkutsu Monogatari}} is a [[freeware]] [[Action-adventure game|action-adventure]] [[video game]] released in 2004 for PC, designed and created over five years<ref>{{cite web | url=http://www.tigsource.com/features/interview_pixel.html | title=Interview: PIXEL | publisher=The Independent Gaming Source | accessdate=2009-05-21 | date=2005-04-07 | first=Derek | last=Yu}}</ref> by [[Daisuke Amaya]], [[art-name]] Pixel. It has been translated to [[English language|English]] by [http://agtp.romhack.net/ Aeon Genesis].
{{nihongo|'''''Cave Story'''''|洞窟物語|Dōkutsu Monogatari}} is a [[freeware]] [[Action-adventure game|action-adventure]] [[video game]] released in 2004 for PC, designed and created over five years<ref>{{cite web | url=http://www.tigsource.com/features/interview_pixel.html | title=Interview: PIXEL | publisher=The Independent Gaming Source | accessdate=2009-05-21 | date=2005-04-07 | first=Derek | last=Yu}}</ref> by [[Daisuke Amaya]], [[art-name]] Pixel. It has been translated to [[English language|English]] by [http://agtp.romhack.net/ Aeon Genesis].


[[Nicalis]], an independent video game company, is working with Daisuke Amaya to bring the game to [[Nintendo|Nintendo's]] [[WiiWare]] service. The updated re-release was released on March 22, 2010 in North America.
[[Nicalis]], an independent video game company, worked with Daisuke Amaya to bring the game to [[Nintendo|Nintendo's]] [[WiiWare]] service. The updated re-release was released on March 22, 2010 in North America.


==Gameplay==
==Gameplay==
Line 72: Line 72:


===WiiWare===
===WiiWare===
A version for Nintendo's [[Wii]] was released via [[WiiWare]] on March 22, 2010.<ref>{{cite web | url=http://wiiware.nintendolife.com/news/2008/10/new_wiiware_games_cave_story_and_boingz | title=New WiiWare Games: Cave Story And Boingz | publisher=nintendolife | accessdate=2009-05-21 | date=2008-10-02 | first=Darren | last=Calvert}}</ref><ref name="fact">{{cite web | url=http://gonintendo.com/?p=58121 | title=Cave Story - fact sheet | publisher=GoNintendo | accessdate=2009-05-21 | date=2008-10-04 | first=Kevin | last=Cassidy}}</ref> Developed by Nicalis, the WiiWare version will have "new, exclusive content and features" including widescreen and [[480p]] display options, new character designs by Amaya,<ref name="fact"/> a completely redone English localization,<ref>{{cite web | url=http://nicalis.com/blog/2009/08/11/how-long-does-it-take-to-translate-a-game/ | title=How Long Does It Take to Translate a Game? | publisher=Nicalis | accessdate=2009-08-11 | date=2009-08-11 | first=Tyrone | last=Rodriguez}}</ref> and enhanced graphics and music (arranged by Yann van der Cruyssen and others), though players will be able to switch them for the original music and visuals.<ref>{{cite web | url=http://gonintendo.com/?p=58250 | title=The Cave Story interview - we get the full skinny from Nicalis frontman Tyrone Rodriguez, and Pixel himself | publisher=GoNintendo | accessdate=2009-05-21 | date=2008-10-06 | first=Kevin | last=Cassidy}}</ref>
A version for Nintendo's [[Wii]] was released via [[WiiWare]] on March 22, 2010.<ref>{{cite web | url=http://wiiware.nintendolife.com/news/2008/10/new_wiiware_games_cave_story_and_boingz | title=New WiiWare Games: Cave Story And Boingz | publisher=nintendolife | accessdate=2009-05-21 | date=2008-10-02 | first=Darren | last=Calvert}}</ref><ref name="fact">{{cite web | url=http://gonintendo.com/?p=58121 | title=Cave Story - fact sheet | publisher=GoNintendo | accessdate=2009-05-21 | date=2008-10-04 | first=Kevin | last=Cassidy}}</ref> Developed by Nicalis, the WiiWare version has "new, exclusive content and features" including widescreen and [[480p]] display options, new character designs by Amaya,<ref name="fact"/> a completely redone English localization,<ref>{{cite web | url=http://nicalis.com/blog/2009/08/11/how-long-does-it-take-to-translate-a-game/ | title=How Long Does It Take to Translate a Game? | publisher=Nicalis | accessdate=2009-08-11 | date=2009-08-11 | first=Tyrone | last=Rodriguez}}</ref> and enhanced graphics and music (arranged by Yann van der Cruyssen and others), though players are able to switch them for the original music and visuals.<ref>{{cite web | url=http://gonintendo.com/?p=58250 | title=The Cave Story interview - we get the full skinny from Nicalis frontman Tyrone Rodriguez, and Pixel himself | publisher=GoNintendo | accessdate=2009-05-21 | date=2008-10-06 | first=Kevin | last=Cassidy}}</ref>


==References==
==References==

Revision as of 22:52, 22 March 2010

Cave Story
Title screen of Cave Story
Developer(s)PC
Studio Pixel (Daisuke "Pixel" Amaya)
WiiWare
Studio Pixel
Nicalis
Publisher(s)Studio Pixel (independent), Nicalis (WiiWare)
Designer(s)Daisuke "Pixel" Amaya
EngineCustom
Platform(s)Windows, Mac OS X, Linux, PSP, Xbox, Amiga OS, GP2X, Nintendo DS, Wii (WiiWare)
ReleasePC
December 20, 2004
WiiWare
Genre(s)Action-adventure
Mode(s)Single-player

Cave Story (洞窟物語, Dōkutsu Monogatari) is a freeware action-adventure video game released in 2004 for PC, designed and created over five years[1] by Daisuke Amaya, art-name Pixel. It has been translated to English by Aeon Genesis.

Nicalis, an independent video game company, worked with Daisuke Amaya to bring the game to Nintendo's WiiWare service. The updated re-release was released on March 22, 2010 in North America.

Gameplay

File:Cavestory.png
Screenshot of Cave Story

The main character moves across the game screen, and can jump and shoot at will. Initially, the player may only run and jump, but a variety of weapons and items can be acquired throughout the game. Weapons can be obtained from treasure chests or traded at various locations in the game. A leveling system allows the player to level up their weapons to do more damage as they collect experience from fallen enemies, similarly your weapons can lose experience and even level down as you get hurt, presenting unique situations.

Plot

The main character awakens in an underground cavern with no memory of how he came to be there. He finds a village populated by rabbit-like creatures called Mimigas, who are being persecuted by the Doctor. Two of the Doctor's servants, Misery and Balrog, are looking for a Mimiga named Sue, but mistakenly abduct a Mimiga named Toroko. The player's main quest is to rescue Sue, save the Mimigas from the Doctor, and escape the floating island on which the game is set. There are three different endings: a good ending (naturally the hardest to get, involving a very difficult final stage and two extra bosses, including a multi-phase final boss), a normal ending, and a bad ending (which occurs about halfway through the game and requires little effort to get). The endings are based on the player finding various secret items.

Characters

Quote (クォート, Kwōto) is the player character of the game and a largely silent protagonist. He is a robot. Quote's name is only revealed through special actions of the player. In early versions of the game, he was named Curly Brace.[2]

Curly Brace (カーリーブレイス, Kārī Burēsu) is a "female" robot who protects a family of Mimigas. She ends up becoming Quote's friend and partner.

Sue Sakamoto (坂本 数, Sakamoto Sū), the daughter of Momorin Sakamoto, never wanted to come to the island. She was turned into a Mimiga by Misery.

Fuyuhiko Date ("The Doctor") (伊達 冬彦(ドクター), Date Fuyuhiko (Dokutā)) is the current master of the Demon Crown. He takes Mimigas from various places to feed them red flowers, which turn them into killer monsters, and unleashes them on the Surface.

Balrog (バルログ, Barurogu) is Misery's "punching bag" and a minion of The Doctor. Because of the Demon Crown's curse, he is forced to fight for the Doctor, but helps the player on an occasion, after asking Quote and Curly "not to tell a soul" about it. He uses the interjection Huzzah at each appearance. In early versions of the game, he was a basic common enemy.[2]

Misery (ミザリー, Mizarī) is a witch, minion of the Doctor and the daughter of Jenka. Because of her role in creating the Demon Crown, she has been forever cursed to follow the orders of whomever bears it.

Jenka (ジェンカ) is an old witch who has lived on the island for a long time. She resides in the Sand Zone and raises puppies. She is Ballos's sister and Misery's mother.

Ballos (ボロス, Borosu) is Jenka's brother, Misery's uncle, an extremely powerful sorcerer, and serves as the final boss of the game. He was tortured into insanity and corruption and abused his magical powers, and thus was sealed inside the island by Jenka.

The Core is a living entity who holds the island aloft. If the core is destroyed, it is said that the floating island will fall to the ground.

Kazuma Sakamoto (坂本 数馬, Sakamoto Kazuma) is Sue's brother and a specialist in Sky Dragons.

King (キング, Kingu) is the leader of the Mimiga Village since the death of Arthur. He feels he is responsible for anything that happens to Toroko. King dislikes Sue because she is an outsider and her appearance coincides with the Doctor's attacks on the village. He dies trying to save Toroko, but gives his sword to Quote, requesting that the robot avenge him.

Jack (ジャック, Jakku) is the village's second-in-command. He wears goggles and an ushanka hat with a wing emblem on it.

Toroko (トロ子) is a Mimiga who accepted Sue and made friends with her. She is mistaken by Misery and Balrog for Sue and abducted. Balrog forces her to eat red flowers, transforming her into a frenzied version to fight Quote, but she loses and dies. She was the sister of Arthur.

Momorin Sakamoto (坂本 百鈴, Sakamoto Momorin) is a rocket scientist and the mother of Kazuma and Sue. She did not want to bring them to the island, but could not leave them on their own.

Professor Booster (ブースター博士, Būsutā-hakase) is the head of the research team and a specialist in jetpacks.

Itoh (伊藤) is an engineer who specializes in control systems. He was turned into a Mimiga by Misery. He eventually helps Momorin Sakamoto to finish a rocket for Quote to fly up to face the final enemies.

Arthur (アーサー, Āsā), the legendary hero of the Mimigas, fought against the evils of the island, driving them back, but was eventually killed by the Doctor and his servants prior to the beginning of the game. He was Toroko's brother.

Reception

Cave Story has been very well-received by critics. 1UP.com described it as "so massive that it rivals modern GBA Castlevania and Metroid games in terms of scope and play time."[3] Inside Mac Games ascribed the game's popularity to its "polished feel, engaging storyline, and compelling artwork".[4] In the July 2006 issue of Swedish game magazine Super PLAY, Cave Story was given 1st place on their list of the 50 best freeware games of all time.[5] EGM stated that "The burgeoning Western indie game scene owes a tremendous debt to Japanese pioneers like Studio Pixel, whose freeware hit Cave Story proved that with sufficient vision, skill, and passion, a single developer can still craft a deep, compelling action game."[6] Gamesmaster magazine gave Cave Story second place in their Free Flash Games Tournament.

Versions and ports

Cave Story has been ported to the AmigaOS 4,[7] Linux,[8] and Mac OS X[9] operating systems, the PlayStation Portable,[10] Xbox, and GP2X. A Nintendo DS demo has been released. On August 5, 2009, Xfire added support for the game by its Japanese name.

WiiWare

A version for Nintendo's Wii was released via WiiWare on March 22, 2010.[11][12] Developed by Nicalis, the WiiWare version has "new, exclusive content and features" including widescreen and 480p display options, new character designs by Amaya,[12] a completely redone English localization,[13] and enhanced graphics and music (arranged by Yann van der Cruyssen and others), though players are able to switch them for the original music and visuals.[14]

References

  1. ^ Yu, Derek (2005-04-07). "Interview: PIXEL". The Independent Gaming Source. Retrieved 2009-05-21.
  2. ^ a b "Cave Story Beta Information". cavestory.org. Retrieved 2009-06-27.
  3. ^ Sharkey, Scott (2005-02-02). "Freeloader: Doukutsu Monogatari". 1UP.com. Retrieved 2009-05-21.
  4. ^ Park, Eddie (2005-10-12). "Doukutsu Monogatari Freeware Available". Inside Mac Games. Retrieved 2009-05-21.
  5. ^ "GRATIS TOPP 50", Super PLAY, pp. 118–121, July 2006 {{citation}}: |access-date= requires |url= (help)CS1 maint: date and year (link)
  6. ^ "The Rise and Fall (and Rise?) of Japan", Electronic Gaming Monthly, p. 63, September 2008 {{citation}}: |access-date= requires |url= (help)CS1 maint: date and year (link)
  7. ^ Mackay, Peter (2008-07-07). "Doukutsu Monogatari - Cave Story for [[AmigaOS 4]]". Retrieved 2009-05-21. {{cite web}}: URL–wikilink conflict (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  8. ^ andwhyisit (2007-12-28). "Cave Story (Doukutsu Monogatari), A Tribute Site". Retrieved 2009-10-11.
  9. ^ Turtle (2006-02-05). "Cave Story Mac English Translation Patch". Retrieved 2009-05-21.
  10. ^ "Cave Story PSP". Retrieved 2009-05-21.
  11. ^ Calvert, Darren (2008-10-02). "New WiiWare Games: Cave Story And Boingz". nintendolife. Retrieved 2009-05-21.
  12. ^ a b Cassidy, Kevin (2008-10-04). "Cave Story - fact sheet". GoNintendo. Retrieved 2009-05-21.
  13. ^ Rodriguez, Tyrone (2009-08-11). "How Long Does It Take to Translate a Game?". Nicalis. Retrieved 2009-08-11.
  14. ^ Cassidy, Kevin (2008-10-06). "The Cave Story interview - we get the full skinny from Nicalis frontman Tyrone Rodriguez, and Pixel himself". GoNintendo. Retrieved 2009-05-21.

See also