Zool: Difference between revisions
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George allen came with the idea of Zool as he was criticized on his previous game Switch Blade II for having a lack of enemies. |
George allen came with the idea of Zool as he was criticized on his previous game Switch Blade II for having a lack of enemies. |
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The very early name for the project was Pootz. |
The very early name for the project was Pootz. |
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Zool could make caste spells to get him out of trouble by collecting potions, such as if Zool has fallen in a pit with spikes on the walls his only way of escape would use a "High jump" spell, or if there was a area with lots of enemies he could use the |
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"Shadow" spell to make a clone of him that follows his actions (thus double the fire power), |
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the spells are replaced in the game as collectable Power ups retaining the same effects. |
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== Reception == |
== Reception == |
Revision as of 00:53, 30 December 2010
Zool: Ninja of the Nth Dimension | |
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Developer(s) | Gremlin Graphics |
Publisher(s) | Gremlin Graphics Commodore |
Composer(s) | Patrick Phelan CD32 Neil Biggin |
Platform(s) | Arcade, Acorn Archimedes, Amiga, Atari ST, Amiga CD32, DOS, Game Boy, Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis, SNES |
Release | October 1992 |
Genre(s) | Platformer |
Mode(s) | Single player |
Zool is a video game originally produced for the Amiga by Gremlin Graphics and intended as a rival to Sega's Sonic the Hedgehog. It was heavily hyped upon its initial release in 1992, including being bundled with the newly launched Amiga 1200, although not the AGA version with enhanced graphics which followed later. In 2000 the game was re-released as part of The Best of Gremlin compilation.
Zool
Zool is a gremlin "Ninja of the Nth Dimension" who is forced to land on Earth. In order to gain ninja ranking he has to pass six lands.
Producers have asserted that the name "Zool" did not refer to the supernatural entity Zuul from the film Ghostbusters. A lot of reviewers thought that Zool was an ant, which is incorrect and was refuted in a press release. In the PC game Jazz Jackrabbit, a character slightly resembling Zool (with purple spiky hair, green overalls, a purple body, and a fox tail) makes a cameo as a boss called Zoonik and uses a laser gun as a weapon.
Gameplay
The game is a pure platform game, relying on smooth, fast moving gameplay, colorful graphics and a popular soundtrack by Patrick Phelan which overlaps with the Lotus 3 soundtrack and has inspired several modern electro/techno remixes. The game also contains a number of embedded minigames, including several arcade games, a scrolling space shooter and a game accessible only by making Zool play a certain tune on an in-game piano.
Ports
Zool was also ported to the Atari ST, Game Boy, Sega Mega Drive, SNES, Master System, Sega Game Gear, Amiga CD32, PC, Acorn Archimedes, and RISC OS platform, as well as for the arcade machines.[1]
A remake of Zool in the format of a "PlayStation mini" is being developed at Sheffield Hallam University's development studio. Ian Stewart, founder of Zool creator Gremlin Graphics, and Sumo Digital creative director Sean Millard will choose the best concept, which will be developed into the full mini by the University.
Development
George allen came with the idea of Zool as he was criticized on his previous game Switch Blade II for having a lack of enemies. The very early name for the project was Pootz.
Zool could make caste spells to get him out of trouble by collecting potions, such as if Zool has fallen in a pit with spikes on the walls his only way of escape would use a "High jump" spell, or if there was a area with lots of enemies he could use the "Shadow" spell to make a clone of him that follows his actions (thus double the fire power), the spells are replaced in the game as collectable Power ups retaining the same effects.
Reception
Reviews for the Amiga version of the game were extremely positive. However some criticism was aimed at the blatant and pervasive product placement in the game for lollipop company Chupa Chups, in the first three levels (Sweet Zone). Another frequent criticism of the game was that it was allegedly excessively difficult. Some contemporary reviewers complained of not being able to get further than the second level (Music Zone).
In the early 1993 after Zool became the Amiga's 1992 best-selling game (nearly beating the sales of Sonic 2). Commodore was then very interested with the character and wanted the upcoming new Zool game to be bundled with their upcoming gaming console Amiga CD32. However, the game was only 40% complete three months before the release of the Amiga CD32 and Gremlin couldn't make the deadline in time. So as a last minute decision by Commodore they decided to bundle the console with Flair's Oscar and Millennium's Diggers.
Sequel
Books
Two young adult novels book based on the games, entitled Cool Zool and Zool Rules, were released in February 1995. They were written by Stan Nicholls and Ian Edginton and published by Boxtree.[2]
The Game Maker's Companion (APress, 2010) is a book on hobbyist game development which contains step-by-step instructions on how to re-make the original Zool game using Game Maker. [3]
See also
- Zool: Majū Tsukai Densetsu, an unrelated video game
References
External links
- Platform game stubs
- 1992 video games
- Acorn Archimedes games
- Amiga games
- Atari Jaguar games
- Atari ST games
- CD32 games
- DOS games
- Fictional extraterrestrial characters
- Fictional ninja
- Game Boy games
- Game Gear games
- Ninja video games
- Platform games
- Sega Master System games
- Sega Mega Drive games
- Super Nintendo Entertainment System games
- Video games developed in the United Kingdom