Jump to content

Talk:Train Simulator Classic: Difference between revisions

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia
Content deleted Content added
Sanyix (talk | contribs)
Line 15: Line 15:


::Railworks is obviously different, and you are obviously an employee of railworks. [[User:WRE451|WRE451]] ([[User talk:WRE451|talk]]) 02:38, 14 December 2009 (UTC)
::Railworks is obviously different, and you are obviously an employee of railworks. [[User:WRE451|WRE451]] ([[User talk:WRE451|talk]]) 02:38, 14 December 2009 (UTC)

The problem is, since the lack of realism in this "simulator", the locomotives, and trains usually work in the same way, same behavior, without those "little differences". So you mostly get the same train and locomotive, with different graphics, and textures, and it looks like real but it isn't works like real, in fact it's very far from real. And 4 euros for a simple repaint? oh come on...





Revision as of 17:22, 22 April 2011

WikiProject iconVideo games Start‑class Low‑importance
WikiProject iconThis article is within the scope of WikiProject Video games, a collaborative effort to improve the coverage of video games on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks.
StartThis article has been rated as Start-class on the project's quality scale.
LowThis article has been rated as Low-importance on the project's importance scale.
Summary of Video games WikiProject open tasks:

DLC and The Total Cost Of The Game

I think that a section should be added for addressing the DLC and the total cost of the game. As of November 10, 2009 the total cost on Steam for the entire game (including all the DLC) is $319.84. This is ridiculous enough to note. —Preceding unsigned comment added by 71.197.165.135 (talk) 11:41, 10 November 2009 (UTC)[reply]

To justify the above, we would need to compare the cost of other games plus all their available expansion packs to see if RailWorks is infact any different. How much is M$ Flight Simulator X and all its available add-on content and hardware? How much is The Sims plus every expansion produced? It wouldnt suprise me if we'd be looking at five figure values for the former!
In my mind the above argument is comparible to a supermarket. Does anyone argue that it would cost a fortune to buy every product on sale in a supermarket? No, because no-one goes there to buy every single item. One buys what one needs.
So in that instance RailSimulator.com are no different. They are offering a core product and a range of expansion packs. Choose what you like and leave the rest. —Preceding unsigned comment added by 80.229.201.6 (talk) 10:57, 1 December 2009 (UTC)[reply]


The real question is cost versus content. Sure, if buy all the Sims games it will cost you a lot, but look at what you get—hours of play and tons of new features. A Sims expansion usually comes with hundreds of items, missions, features, etc. A single $15 DLC for railworks gets you…a single train. That’s right, a single train.
Railworks is obviously different, and you are obviously an employee of railworks. WRE451 (talk) 02:38, 14 December 2009 (UTC)[reply]

The problem is, since the lack of realism in this "simulator", the locomotives, and trains usually work in the same way, same behavior, without those "little differences". So you mostly get the same train and locomotive, with different graphics, and textures, and it looks like real but it isn't works like real, in fact it's very far from real. And 4 euros for a simple repaint? oh come on...


"Railworks is obviously different, and you are obviously an employee of railworks."
How is that even relevant to the games reception? Just because you can buy an expansion pack for The Sims that gives YOU many hours of fun doesn't mean someone else would. It differs from person to person. Obviously people are ready to pay $20 - $30 for a single rail vehicle because that's exactly what they are doing. Duly noted it's a bit expensive but do you even know the amount of R&D and time it takes to make a new locomotive, scenario and rolling stock for the game? It might be warranted since RW strives to be as real as it can be. Even with all the bugs/flaws present it is among the most appreciated rail simulator at this time. Clearly you are biased to your own opinion and you need to stop pushing your own agenda onto others.


It's worth noting that, if you buy ALL expansion packs, you will have to shaft out $1,208 as of right now. But say you love the SD70... You would pay ~$20 for each of the two packs in store. You could then get as many hours of play time as you'd like with those two packs. You can even create your own scenarios which is more than can be said for other modern games where you are locked into developer content ONLY.


There is a scenario pack that has 18 scenarios in it. I haven't looked that deeply into it but the average length of a single scenario is 35 minutes. So 35 x 18 = 10.5 hours of unique gameplay. Once again, a lot more than you get in an average full featured game today. Then there's the replay value to consider. Unlike linear story telling games, RW isn't a bunch of cutscenes and a plot that is spoiled once you complete the scenarios. Thus you can run those 18 scenarios at least twice or as many times as you'd like without thinking to yourself... "Oh not this cutscene again!" 83.249.116.20 (talk) 17:39, 1 April 2011 (UTC)[reply]


Is this the most expensive game on steam right now? In any case, it is still ridiculous. Ghg5567 (talk) 19:20, 14 December 2009 (UTC)[reply]

Current cost of the all the DLC (23 items) is $375.77 and that doesn't even include the game. Ghg5567 (talk) 20:38, 21 December 2009 (UTC)[reply]
Just looked and the game and all DLC is $507.70. —Preceding unsigned comment added by 137.155.183.23 (talk) 05:45, 7 February 2010 (UTC)[reply]

Any way we could mention how the DLC constantly dominates the main page of the Steam Store? 192.197.71.189 (talk) 16:56, 18 August 2010 (UTC)[reply]

NPOV

Other articles on train simulators give a lot of information about the game content and features, whereas this concentrates almost wholly on the game's criticism. IainUK talk 23:09, 10 February 2011 (UTC)[reply]