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'''''Dust 514''''' (stylized as '''''EVE: DUST 514''''') is an upcoming [[free-to-play]] console-based FPS set within the [[Eve Online|Eve universe]], developed by [[CCP Games]]. It was announced on August 18, 2009 at the [[Game Developers Conference]] in [[Cologne, Germany]] and was introduced with a short trailer featuring [[realtime]] footage of the game.<ref>{{cite web |last=Sliwinski |first=Alexander |title=FYI: CCP announces 'Dust 514,' FPS RTS MMO in Eve universe |publisher=Joystiq |date=2009-08-18 |accessdate=2009-08-19 |url=http://www.joystiq.com/2009/08/18/fyi-ccp-announces-dust-514-fps-rts-mmo-in-eve-universe/}}</ref><ref name="Cocker">{{cite web |last=Cocker |first=Guy |title=CCP announces console-based Eve game |publisher=[[GameSpot]] |date=2009-08-18 |accessdate=2009-08-19 |url=http://gamescom.gamespot.com/story/6215462/ccp-announces-console-based-eve-game}}</ref> This will be the first video game to be released by CCP since ''[[Eve Online]]'', and is under active development at CCP's Shanghai studio. According to Hilmar Veigar Petursson, the CEO of CCP Games, the game will be exclusive to the PlayStation 3, although community and customization features will be accessible via PlayStation Vita.<ref name="PSVita Dust" /><ref name="Cocker" /><ref>{{cite web|title=E3 2011: Sony press conference |publisher=[[G4 (TV channel)|G4]] |date=2011-06-07 |accessdate=2011-06-08 |url=http://www.g4tv.com/E3-2011}}</ref>
'''''Dust 514''''' (stylized as '''''EVE: DUST 514''''') is an upcoming [[free-to-play]] console-based FPS set within the [[Eve Online|Eve universe]], developed by [[CCP Games]]. It was announced on August 18, 2009 at the [[Game Developers Conference]] in [[Cologne, Germany]] and was introduced with a short trailer featuring [[realtime]] footage of the game.<ref>{{cite web |last=Sliwinski |first=Alexander |title=FYI: CCP announces 'Dust 514,' FPS RTS MMO in Eve universe |publisher=Joystiq |date=2009-08-18 |accessdate=2009-08-19 |url=http://www.joystiq.com/2009/08/18/fyi-ccp-announces-dust-514-fps-rts-mmo-in-eve-universe/}}</ref><ref name="Cocker">{{cite web |last=Cocker |first=Guy |title=CCP announces console-based Eve game |publisher=[[GameSpot]] |date=2009-08-18 |accessdate=2009-08-19 |url=http://gamescom.gamespot.com/story/6215462/ccp-announces-console-based-eve-game}}</ref> This will be the first video game to be released by CCP since ''[[Eve Online]]'', and is under active development at CCP's Shanghai studio. According to Hilmar Veigar Petursson, the CEO of CCP Games, the game will be exclusive to the PlayStation 3, although community and customization features will be accessible via PlayStation Vita.<ref name="PSVita Dust" /><ref name="Cocker" /><ref>{{cite web|title=E3 2011: Sony press conference |publisher=[[G4 (TV channel)|G4]] |date=2011-06-07 |accessdate=2011-06-08 |url=http://www.g4tv.com/E3-2011}}</ref>


''Dust 514'' will take place in and be directly connected to CCP's first game, ''Eve Online''. There will be direct interaction between the two; player actions in one game will affect the political and economical status of the other. Additionally, an "orbital bombardment" in ''Dust 514'' is a unique feature that involves an ''Eve Online'' spaceship firing at a designated ground target in a ''Dust 514'' battle.<ref name="ytKeynote">{{cite video | url=http://www.youtube.com/watch?v=eRnH1dwpkpU | title=EVE Fanfest 2012: Dust Keynote | publisher=CCP Games | date=March 28, 2012 | medium=[[YouTube]] video}}</ref>
''Dust 514'' will take place in and be directly connected to CCP's first game, ''Eve Online''. There will be direct interaction between the two; player actions in one game will affect the political and economic status of the other. Additionally, an "orbital bombardment" in ''Dust 514'' is a unique feature that involves an ''Eve Online'' spaceship firing at a designated ground target in a ''Dust 514'' battle.<ref name="ytKeynote">{{cite video | url=http://www.youtube.com/watch?v=eRnH1dwpkpU | title=EVE Fanfest 2012: Dust Keynote | publisher=CCP Games | date=March 28, 2012 | medium=[[YouTube]] video}}</ref>


==Setting==
==Setting==

Revision as of 21:40, 17 September 2012

Dust 514
Official cover
Developer(s)CCP Games
Publisher(s)CCP Games
EngineUnreal Engine 3
Platform(s)PlayStation 3[2], PlayStation Vita[3]
ReleaseTBA 2012[1]
Genre(s)First-person shooter
Mode(s)Multiplayer

Dust 514 (stylized as EVE: DUST 514) is an upcoming free-to-play console-based FPS set within the Eve universe, developed by CCP Games. It was announced on August 18, 2009 at the Game Developers Conference in Cologne, Germany and was introduced with a short trailer featuring realtime footage of the game.[4][5] This will be the first video game to be released by CCP since Eve Online, and is under active development at CCP's Shanghai studio. According to Hilmar Veigar Petursson, the CEO of CCP Games, the game will be exclusive to the PlayStation 3, although community and customization features will be accessible via PlayStation Vita.[3][5][6]

Dust 514 will take place in and be directly connected to CCP's first game, Eve Online. There will be direct interaction between the two; player actions in one game will affect the political and economic status of the other. Additionally, an "orbital bombardment" in Dust 514 is a unique feature that involves an Eve Online spaceship firing at a designated ground target in a Dust 514 battle.[7]

Setting

Dust 514 takes place in the same fictional universe as Eve Online, a science-fiction MMORPG. The Eve Online backstory explains that humanity, after using up the Earth's resources, began to colonize the rest of the Milky Way. The development of faster-than-light travel allowed mankind to expand at an extremely fast pace, leading to violent competition between space-faring corporations. A natural wormhole was discovered, and humanity entered through it to find an empty new galaxy which they began colonizing. However, the wormhole connecting the two galaxies collapsed, leaving young colonies cut off from the mainland. Without support, many of the colonies in the new galaxy died off, and over time the few that remained lost their knowledge of both their technology and of their origins from Earth. Eventually, faster-than-light travel was rediscovered and five unique space-faring powers emerged from the colonies. In this new era, war and the pursuit of wealth once again became the defining aspects of civilization.[8]

Eve Online players take the role of capsuleers, who are elite starship pilots made immortal using cloning technology and consciousness transfers. For much of Eve history, only capsuleers were immortal because the technology required to download consciousness is linked to a capsule that encloses them and leaves them in suspended animation. The capsule creates an interface for pilots to control the ship that they are placed within. However, the discovery of a special implant made it possible to achieve a transfer of consciousness without the use of a capsule, so it became possible to make immortals that were not pilots. Dust 514 players take the role of immortal ground-based soldiers which were created by the military shortly after the implant was discovered.[9]

Gameplay

File:Dust 514 Fitting Screen, Work in Progress by CCP Games.jpg
The modular fitting system in Dust 514 bears resemblance to the system in Eve Online.

Dust 514 will be a first-person shooter with elements of massively multiplayer online games. Combat will take place on the various planets found in Eve Online, each of which will offer a unique map. Planets will be divided into large districts, which hold resources and installations that players must fight for control over. Only the natural landscape of each planet remains constant; the placement of buildings and surface structures is controlled by the player corporations.[10][11] Both teams will have a "commander" who can oversee the planetary combat and make tactical decisions from a RTS-style perspective.[12] The commanders reside within a massive aerial fortress known as the "mobile command center". According to CCP, mobile command centers will require fuel to run systems such as turrets and energy shields, and it will be up to commanders to extract fuel from sources within the battlefield. The goal of each team will be to destroy the opposing mobile command center.[13]

Infantry in Dust 514 will be equipped with "dropsuits" which function similarly to the ship hulls in Eve Online. Dropsuits have various module slots which players can utilize to fit different weapons and equipment, giving players customization choices and the ability to fill specific roles.[14] Skill training, in a manner similar to Eve Online, is also available. CCP has stated that it would take seven years to train all skills, and that it was not intended for any player to learn all of the skills. Instead, CCP believes that players will naturally become specialized by selecting a certain set of skills and becoming "really, really good at them."[15] Player-driven vehicles will also be available in the game; these can be transported to anywhere within the battlefield using "rapid deployment vehicles" at the request of players. Vehicles will share the modular fitting system that infantry dropsuits have.[16]

Although the Dust players will be mercenaries, they can also seize territory from planets within the Eve universe for their own alliance and corporation, which will take place in the form of Corporation vs. Corporation matches. This allows Dust corporations to build infrastructure on captured territory, but it is unclear what manufacturing power Dust corps will hold.[17]

Although Dust 514 does not have a single player campaign, CCP has confirmed that there will be a survival game mode which pits players against A.I. controlled rogue drones.[18]

Connection to Eve Online

In a demonstration by CCP Games, an Eve Online battleship (left) fires on a ground target designated by a Dust 514 soldier (right).

All combat within Dust 514 will take place, in real-time, on planets found in the Eve Online universe. The player alliances and corporations of Eve Online can hire Dust 514 players as mercenaries to fight for control over planets; the outcome of such battles will affect the sovereignty of player-run political powers in Eve Online.[17][19][20] A direct form of interaction comes in the form of "orbital bombardments". Orbital bombardments allow a player in Eve Online to provide direct assistance to friendly forces in a battle in Dust 514. If a player in Eve Online is in position with a ship above a planet in which a Dust 514 battle is currently taking place, a Dust 514 player can designate a target for the ship to fire upon. This was first shown to the public as an actual ingame mechanic during EVE Fanfest 2012,[7] although it had been previously featured during the 2011 fanfest in a cinematic trailer titled A Future Vision.

Both games share the same namespace, so a player in Dust 514 cannot choose a username that already exists in Eve Online or vice-versa. This allows players from both games to join the same corporation or alliance, in addition to real-time chat.[17]

In an interview conducted by Simon Carless of Gamasutra, Hilmar said that he hopes "these [Eve Online and Dust 514] communities will meld over time", bridging the two environments. He described the relationship between the flying-oriented nature of Eve Online and the infantry-oriented nature of Dust 514, saying "while the fleet does the flying, the infantry does the dying".[19] The massive Eve universe will be the platform for all planetary combat. Brandon Laurino, executive producer of Dust 514, has confirmed that there will not be a set number of maps at launch, saying "We are covering literally a universe of planets, so there's thousands of different maps and they're all available to everyone who's playing."[21]

Development

In 2010, CCP updated Eve Online with the Tyrannis expansion. Tyrannis introduced planetary interaction, allowing players to harvest resources from planets using ground installations. A developer blog by CCP mentioned that, while the expansion alone would not include planetary combat, the upcoming Dust 514 game would be connected to Eve Online and allow players to "project military force for attack and defense of planetary installations."[22] Planets in Eve Online previously held no value; the Tyrannis expansion was intended to tie into Dust 514 by giving players "a reason to want to fight over [the planets]."[23]

The original logo for DUST 514, used from its announcement up to E3 2011.

Dust 514 uses Unreal Engine 3 after CCP Games reached an agreement with Epic Games China to license the engine in 2010.[24]

During E3 2011, it was confirmed that Dust 514 is to be released exclusively on the PlayStation 3 and PlayStation Vita.[2][25] A beta would be held before the end of 2011 followed by a release in the summer of 2012. CCP has dropped the Xbox 360 as a potential platform; the choice of PlayStation 3 exclusive was determined by Sony's more open platform allowing Dust 514 to connect to the Eve Online Server, Tranquility, whereas Microsoft's Xbox Live did not.[26][27] It was also confirmed after E3 2011 that Dust 514 utilizes Havok middleware technology.[28]

Dust 514 will be connected to Eve Online's single-shard server. The complexity of running two games on one server proved to be a unique challenge for the developers. To mitigate any performance issues that this might have on either of the two games, CCP has designed a server architecture such that the majority of Dust 514 gameplay will be run on various "battle clusters" across the world. These server clusters will handle all the latency sensitive first-person shooter aspect of Dust 514. The main Eve cluster, located in London, will only communicate with Dust 514 for information such as character names.[29]

Future Developments

In the Eve fanfest of 2012, even before the release of Dust 514, CCP has already revealed ideas for expansions in 2013. Possible future features include the ability to traverse on planets with "hostile" environments (such as lava planets) and the addition of mechanized exoskeletons that players can use, called MTACs.[18]

PlayStation Home

In the PlayStation's online social gaming platform PlayStation Home, a game space for Dust 514 was released on June 13, 2012. The game space provides information about mercenaries and the Eve Universe, as well as a mini-game known as Slay, a tabletop strategy game. Users can also earn special rewards such as a Merc Dropsuit and a Companion Drone.[30]

Business model

Unlike Eve Online, Dust 514 will not require a subscription fee to play. It will instead use a micro-transaction model. The game will have two currencies, Aurum, which can only be bought with real money, and ISK, the currency in Eve Online which can be earned in both games. CCP's Chief marketing officer, David Reid, has compared this model to that of League of Legends. Reid has added that Dust 514 will not be a "pay-to-win" game; Aurum can only be used to buy cosmetic items or items that could be earned ingame without paying real money.[31][32]

References

  1. ^ "Dust 514". 2012-05-22. Retrieved 2012-06-29.
  2. ^ a b Dust 514 trailered; to use Move, support PS Vita | VG247
  3. ^ a b "Dust 514 Neocom Vita App Promises "MMO on the go" - PlayStation Blog". Fred Dutton (SCEE Blog Manager). 2012-08-20. Retrieved 2012-09-02.
  4. ^ Sliwinski, Alexander (2009-08-18). "FYI: CCP announces 'Dust 514,' FPS RTS MMO in Eve universe". Joystiq. Retrieved 2009-08-19.
  5. ^ a b Cocker, Guy (2009-08-18). "CCP announces console-based Eve game". GameSpot. Retrieved 2009-08-19.
  6. ^ "E3 2011: Sony press conference". G4. 2011-06-07. Retrieved 2011-06-08.
  7. ^ a b EVE Fanfest 2012: Dust Keynote (YouTube video). CCP Games. March 28, 2012.
  8. ^ Eve Online: Old Storyline Intro (YouTube video). CCP Games. Mar 6, 2009.
  9. ^ EVE Fanfest Cinematic Trailer 2012 (YouTube video). CCP Games. Mar 24, 2012.
  10. ^ "Dynamic Battlefields". CCP Games. April 26, 2012. Retrieved July 1, 2012.
  11. ^ DUST 514: Seeding The Universe (YouTube video). CCP Games. March 28, 2012.
  12. ^ "DUST 514 Preview". Retrieved 2009-09-04. {{cite web}}: Text "Eurogame" ignored (help); Text "Eurogame" ignored (help); Text "MMO" ignored (help); Text "MMO" ignored (help)
  13. ^ "The Future of War: DUST 514's Mobile Command Center (MCC)". CCP Games. November 6, 2011. Retrieved July 1, 2012.
  14. ^ "Dropsuits in DUST 514". CCP Games. December 20, 2011. Retrieved July 1, 2012.
  15. ^ "CCP shows off seven years of DUST 514 skill training". Joystiq. April 19, 2012. Retrieved May 28, 2012.
  16. ^ "Vehicular Dynamics and Mayhem!". CCP Games. November 28, 2011. Retrieved July 1, 2012.
  17. ^ a b c Dust 514 Interview - VideoGameGeek @ E3 2011 (Youtube video). June 13, 2011.
  18. ^ a b EVE Fanfest 2012: CCP Presents! (YouTube video). CCP Games. March 27, 2012.
  19. ^ a b Carless, Simon (2009-08-18). "GDC Europe: CCP Announces DUST 514 Console MMO". Gamasutra. Retrieved 2009-08-19.
  20. ^ MacDonald, Keve (2009-08-18). "EVE Online Dev Unveils Console MMO DUST 514". Edge. Retrieved 2009-08-19.
  21. ^ EuroGamer.net (2012-03-05). "EuroGamer: PS3 MMO Dust 514 will now be free to download and play". Eurogamer. Retrieved 2012-03-05.
  22. ^ "Introducing Tyrannis". CCP Games. February 19, 2010. Retrieved May 28, 2012.
  23. ^ "EVE: Tyrannis Explored". IGN Entertainment. April 22, 2010. Retrieved May 31, 2012.
  24. ^ Marketwire Staff (2010-03-10). "CCP Licenses Epic Games' Unreal Engine 3 to Power Dust 514". Marketwire. Retrieved 2012-05-21.
  25. ^ Dust 514 Exclusive to PS3 and Vita Next Summer | The Gaming Liberty.com
  26. ^ "Interview: CCP On DUST 514 And EVE". Retrieved 2011-06-09.
  27. ^ "Interview: Will PS3 exclusive Dust 514 head to Xbox?". Retrieved 2012-06-03.
  28. ^ Havok™ Commends Award-Winning Partners on Recent Awards Sweep at E3 2011
  29. ^ EVE Fanfest 2012: Growing EVEs infrastructure (YouTube video). CCP Games. March 29, 2012.
  30. ^ Peterson, Cade (2012-06-13). "More DUST 514 Beta Codes Available in PlayStation Home". SCEA. Retrieved 2012-06-13.
  31. ^ "CCP Presents - Fanfest 2009 Keynote :: ZAM News". Retrieved 2009-09-04.
  32. ^ "DUST 514′s microtransactions inspired by League of Legends". April 18, 2012. Retrieved May 28, 2012.