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m no citation needed - it's on nintendo's own website
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Despite the controller's similarity to [[light gun]]s, which are only compatible with standard-definition cathode ray tube televisions, Nintendo has stated the Wii and its controller will be compatible with all televisions including digital projectors.
Despite the controller's similarity to [[light gun]]s, which are only compatible with standard-definition cathode ray tube televisions, Nintendo has stated the Wii and its controller will be compatible with all televisions including digital projectors.

The motionsensors are made by [[STMicroelectronics]] [http://www.st.com/stonline/stappl/press/news/year2006/t2031.htm]


===Controller feedback===
===Controller feedback===

Revision as of 20:26, 12 May 2006

Template:Future product

File:Wii remote5view 0501.jpg
Wii controller from various angles.

The Wii Remote is the controller for the next generation Wii console, made by Nintendo. It has received attention for being unlike the controllers for any other popular gaming console.

Remote control design

The primary controller for Wii is not based on the traditional gamepad controller design of most gaming consoles, instead assuming a one-handed remote control-based design more familiar to the non-gaming public. This was done in part to appeal the console to a broader audience. Named the "Wii Remote" (often referred to as the "Wiimote"), the controller communicates wirelessly with the console via short-range Bluetooth radio, with which it is possible to operate up to 4 Remotes as far as 10 meters from the console.[1][2] The controller's symmetrical design allows it to be used left-handed or right-handed. The Wii Remote can also be turned on its side and used like an NES Control Pad. The controllers will operate on AA batteries (alkaline or lithium ion); there are no current plans to release a charge pack. "It's cheaper for us to provide AA batteries," said Lance Barr, one of Nintendo's case designers.[3]

Color variations at launch time are currently unknown; Nintendo has said that they are waiting for feedback before they confirm any of the colors. [3] At E3 2006, Nintendo displayed white, blue and black controllers.

Functions

File:Wii Remote Funtions 2x2.jpg
Wii controller functions.

Motion-sensing

The Wii Remote is also able to sense full 3D motion. Sensors in the Wii Remote allow it to sense linear and angular motion along/around all three axes, providing a full six degrees of freedom[1][4]. Additionally, a sensor bar placed near and parallel to the display screen allows the Wii to sense a Remote's relative position up to 5 meters away from the screen[2].

This allows players to mimic actual game actions, such as swinging a sword or using a flashlight, instead of simply pushing buttons. An early marketing video showed actors miming such actions as fishing, cooking, drumming, conducting an orchestra, shooting a gun, sword fighting, and performing dental surgery,[5]

Despite the controller's similarity to light guns, which are only compatible with standard-definition cathode ray tube televisions, Nintendo has stated the Wii and its controller will be compatible with all televisions including digital projectors.

The motionsensors are made by STMicroelectronics [1]

Controller feedback

The Wii Remote also provides basic audio and force feedback functionality. At the 2006 E3 press conference, it was revealed that the Wii Remote has its own independent speaker on the face of the unit. This was demonstrated by a developer as he strung and shot a bow in Zelda: Twilight Princess. The sound from both the Wii Remote and television was altered as the bow shot to give the impression of the arrow travelling away from the gamer. Rumble feature for the Remote was also confirmed at the press conference.

Controller expansion

The Wii Remote also features an expansion port at the bottom which will allow various attachments to be added to the controller.

Nunchuk

Nintendo has revealed one of these attachments to be a unit which features an analog stick and 2 trigger buttons. It will connect to the main Wii Remote via a short cord, and its appearance while connected to the main controller has led it to become dubbed the "Nunchuk" controller. Nintendo has stated the aforementioned Nunchuk controller may be bundled with the Wii console. Like the Wii Remote, the Nunchuk controller also provides three-axis motion-sensing.[1][2]

Classic Controller

Nintendo had previously announced a controller "shell" which will resemble a traditional game controller, often referred to as a "classic-style expansion controller".[6] As described at the time, the Wii Remote would slot inside this shell, allowing gamers to play games using a traditional-style gamepad, while leveraging the remote’s motion sensing capability. According to Satoru Iwata, it would be meant for playing "the existing games, virtual console games, and multi-platform games".[7] During E3 Nintendo introduced a "classic controller", with a cord that plugs into the Wii Remote for communication with the console.[1] The classic controller showcased contains no space for the Wii Remote to slot inside, as previously described, but does contain notches on the backside, presumably for clipping the controller with something else. The purpose for these notches remains undisclosed.[8]

"Zapper Style" shell

At E3, a prototype "Zapper Style" gun-like shell was showcased for the Wii Remote. The Wii Remote slots into the "gun barrel" of the shell.[9] The shell features a "trigger hole", as well as an analog stick on the top of the handle.[10] The controller expansion was reported by various gaming websites to be utilized for a Duck Hunt sequel.[11]

References

  1. ^ a b c d Template:Ja icon"Wiiの概要 [コントローラ]". Nintendo Company, Ltd. Retrieved 2006-05-09. Cite error: The named reference "cont_japan" was defined multiple times with different content (see the help page).
  2. ^ a b c "Nintendo Wii - Hardware Information". Nintendo of America. Retrieved 2006-05-09.
  3. ^ a b "Wii Controllers: No Recharging Yet". The Wiire. Retrieved 2006-05-11.
  4. ^ Wisniowski, Howard (2006-05-09). "Analog Devices And Nintendo Collaboration Drives Video Game Innovation With iMEMS Motion Signal Processing Technology". Analog Devices, Inc. Retrieved 2006-05-10.
  5. ^ "TGS 2005: Revolution Teaser Video". Retrieved 2006-03-16. {{cite web}}: Unknown parameter |org= ignored (help)
  6. ^ Gibson, Ellie (2005-09-16). "Jim Merrick Takes Control". Eurogamer. Retrieved 2006-05-09.
  7. ^ Satoru Iwata. "TOKYO GAME SHOW 2005 : TGS FORUM Keynote Speech". Retrieved 2006-03-15.
  8. ^ Sklens, Mike (2006-05-10). "News Article: Wii 'Classic Controller' Revealed". Planet GameCube. Retrieved 2006-05-11.
  9. ^ Miller, Ross (2006-05-10). "E3: The Wii Zapper prototype revealed". Joystiq. Retrieved 2006-05-111. {{cite web}}: Check date values in: |accessdate= (help)
  10. ^ "E3 2006: Light Gun Shell Revealed!". IGN Wii. Retrieved 2006-05-10.
  11. ^ Daiker, Brandon (2006-05-11). ""Duck Hunt" Wii Pointer Shooting Gallery Impressions". N-Sider. Retrieved 2006-05-10.