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DragonSpires was a DOS-based [[massively multiplayer online game]] or [[graphical MUD]] launched in 1994<ref>[http://nilgiri.net/MUD-Dev-archive/16556.html The MUD Dev Archive]</ref><ref>[http://www.mpogd.com/news/?ID=2279 MPOGD.com]</ref> by [[Dr. Cat]] and Talzhemir of [[Dragon's Eye Productions]], with additional design contributed by [[Jeff Dee]]. The gameplay was largely social, as opposed to combative or goal-based.<ref name=Wired>[http://www.wired.com/wired/archive/3.03/net_surf.html Wired Magazine, March 1995]</ref> DragonSpires had various basic<ref>[http://austingamedevs.org/dragons-eye-productions-furcadia Austen Game Devs]</ref> features, such as palette-swapped player [[Avatar (computing)|avatar]]s, several [[Level (computer and video games)|map]]s, Chat and messaging abilities, and both [[Player versus player|PvP]] and [[Player versus environment|PvE]] combat<ref>[http://www.ccon.org/org/newscjul.html#dragon CCON.org]</ref>. Eventually, more unique features such as [[Dodgeball]], [[Capture the flag]], and item-based [[Quest]]s were added.
DragonSpires was a DOS-based [[massively multiplayer online game]] or [[graphical MUD]] launched in 1994<ref>[http://nilgiri.net/MUD-Dev-archive/16556.html The MUD Dev Archive]</ref><ref>[http://www.mpogd.com/news/?ID=2279 MPOGD.com]</ref> by [[Dr. Cat]] and Talzhemir of [[Dragon's Eye Productions]], with additional design contributed by [[Jeff Dee]]. The gameplay was largely social, as opposed to combative or goal-based.<ref name=Wired>[http://www.wired.com/wired/archive/3.03/net_surf.html Wired Magazine, March 1995]</ref> DragonSpires had various basic<ref>[http://austingamedevs.org/dragons-eye-productions-furcadia Austen Game Devs]</ref> features, such as palette-swapped player [[Avatar (computing)|avatar]]s, several [[Level (computer and video games)|map]]s, Chat and messaging abilities, and both [[Player versus player|PvP]] and [[Player versus environment|PvE]] combat<ref>[http://www.ccon.org/org/newscjul.html#dragon CCON.org]</ref>. Eventually, more unique features such as [[Dodgeball]], [[Capture the flag]], and item-based [[Quest]]s were added.


DragonSpires in this first format was discontinued in early 1997 after the release of Dragon's Eye Productions's second [[MMOG]] ''Furcadia''<ref>[http://archive.gamedev.net/archive/columns/interviews/furcadia.html GameDev.net]</ref>. With the approval and initial assistance of Dragon's Eye Productions, and [[Christopher Howard Wolf]] converted the game to [[Java (programming language)|Java]] and added a storyline, along with new features and new artwork. In 2002, the game was shut down.
DragonSpires in this first format was discontinued in early 1997 after the release of Dragon's Eye Productions's second [[MMOG]] ''Furcadia''<ref>[http://archive.gamedev.net/archive/columns/interviews/furcadia.html GameDev.net]</ref>. With the approval and initial assistance of Dragon's Eye Productions, Adam Maloy and [[Christopher Howard Wolf]] converted the game to [[Java (programming language)|Java]] and added a storyline, along with new features and new artwork. In 2002, the game was shut down.


DragonSpires was one of the first graphical MUDs<ref>[http://www.ign.com/companies/dragons-eye-productions IGN.com]</ref><ref>[http://www.gamespy.com/company/872/872163.html GameSpy.com]</ref>.
DragonSpires was one of the first graphical MUDs<ref>[http://www.ign.com/companies/dragons-eye-productions IGN.com]</ref><ref>[http://www.gamespy.com/company/872/872163.html GameSpy.com]</ref>.

Revision as of 03:18, 8 January 2013

DragonSpires was a DOS-based massively multiplayer online game or graphical MUD launched in 1994[1][2] by Dr. Cat and Talzhemir of Dragon's Eye Productions, with additional design contributed by Jeff Dee. The gameplay was largely social, as opposed to combative or goal-based.[3] DragonSpires had various basic[4] features, such as palette-swapped player avatars, several maps, Chat and messaging abilities, and both PvP and PvE combat[5]. Eventually, more unique features such as Dodgeball, Capture the flag, and item-based Quests were added.

DragonSpires in this first format was discontinued in early 1997 after the release of Dragon's Eye Productions's second MMOG Furcadia[6]. With the approval and initial assistance of Dragon's Eye Productions, Adam Maloy and Christopher Howard Wolf converted the game to Java and added a storyline, along with new features and new artwork. In 2002, the game was shut down.

DragonSpires was one of the first graphical MUDs[7][8].

Java version

Adam Maloy created a Java version of DragonSpires.[9]

References

  1. ^ The MUD Dev Archive
  2. ^ MPOGD.com
  3. ^ Wired Magazine, March 1995
  4. ^ Austen Game Devs
  5. ^ CCON.org
  6. ^ GameDev.net
  7. ^ IGN.com
  8. ^ GameSpy.com
  9. ^ Maloy, Adam. "Java DragonSpires". Sourceforge. Retrieved Jan. 7, 2013. {{cite web}}: Check date values in: |accessdate= (help); Italic or bold markup not allowed in: |work= (help)