Michael J. Freeman: Difference between revisions
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In the early 1980s Freeman developed a form of interactive TV which provides viewers the means to selectively prearrange television programs to their personal preferences.<ref name="ACTV Milwaukee">{{cite news | url=http://news.google.com/newspapers?nid=1368&dat=19840522&id=4YdQAAAAIBAJ&sjid=URIEAAAAIBAJ&pg=3048,4625925 | title=ACTV planning for active TV viewing | work=[[Associated Press]] | date=May 22, 1984 | agency=''[[The Milwaukee Sentinel]]'' | accessdate=December 6, 2013 | location=[[Port Washington, New York]] | pages=4}}</ref> In 1983, Freeman founded a corporation to advance this technology called ACTV Incorporated, where he also served as the company's CEO and President.<ref name="Popular Science">{{cite journal | url=http://books.google.com.ph/books?id=ZZLk-jN3PnkC&printsec=frontcover#v=onepage&q&f=false | title=Do-It-Yourself TV | author=Fleischmann, M. | journal=[[Popular Science]] |date=November 1988 | volume=233 | issue=5 | pages=60 | ISSN=0161-7370}}</ref> The ACTV system is activated through a cable TV smart set top converter box manufactured by [[Zenith Electronics|Zenith Corporation]], which included a specially developed [[microprocessor]] and extra "interactive" buttons on the [[remote controller|remote control unit]].<ref>{{cite news | url=http://news.google.com/newspapers?id=QlRaAAAAIBAJ&sjid=kEwNAAAAIBAJ&pg=5514,4078411 | title=New TV System Lets Viewers Set Newscast | work=[[Associated Press]] | date=May 30, 1984 | agency=''Waycross Journal-Herald'' | accessdate=December 6, 2013 | location=[[Port Washington, New York]] | pages=4}}</ref><ref name="Milwaukee">{{cite news | url=http://news.google.com/newspapers?id=vu40AAAAIBAJ&sjid=YgMEAAAAIBAJ&pg=5575,6384306 | title=Entrepreneurs rush to join interactive TV revolution | date=May 9, 1989 | agency=''[[The Milwaukee Journal]]'' | accessdate=December 6, 2013 | location=Skenazy, Lenore | pages=1D, 3D}}</ref> This allowed subscribers to interact with TV programs. Freeman created a 20 minute demonstration of ACTV programmingand hired [[Leonard Nimoy]] as the host.The company began to |
In the early 1980s Freeman developed a form of interactive TV which provides viewers the means to selectively prearrange television programs to their personal preferences.<ref name="ACTV Milwaukee">{{cite news | url=http://news.google.com/newspapers?nid=1368&dat=19840522&id=4YdQAAAAIBAJ&sjid=URIEAAAAIBAJ&pg=3048,4625925 | title=ACTV planning for active TV viewing | work=[[Associated Press]] | date=May 22, 1984 | agency=''[[The Milwaukee Sentinel]]'' | accessdate=December 6, 2013 | location=[[Port Washington, New York]] | pages=4}}</ref> In 1983, Freeman founded a corporation to advance this technology called ACTV Incorporated, where he also served as the company's CEO and President.<ref name="Popular Science">{{cite journal | url=http://books.google.com.ph/books?id=ZZLk-jN3PnkC&printsec=frontcover#v=onepage&q&f=false | title=Do-It-Yourself TV | author=Fleischmann, M. | journal=[[Popular Science]] |date=November 1988 | volume=233 | issue=5 | pages=60 | ISSN=0161-7370}}</ref> The ACTV system is activated through a cable TV smart set top converter box manufactured by [[Zenith Electronics|Zenith Corporation]], which included a specially developed [[microprocessor]] and extra "interactive" buttons on the [[remote controller|remote control unit]].<ref>{{cite news | url=http://news.google.com/newspapers?id=QlRaAAAAIBAJ&sjid=kEwNAAAAIBAJ&pg=5514,4078411 | title=New TV System Lets Viewers Set Newscast | work=[[Associated Press]] | date=May 30, 1984 | agency=''Waycross Journal-Herald'' | accessdate=December 6, 2013 | location=[[Port Washington, New York]] | pages=4}}</ref><ref name="Milwaukee">{{cite news | url=http://news.google.com/newspapers?id=vu40AAAAIBAJ&sjid=YgMEAAAAIBAJ&pg=5575,6384306 | title=Entrepreneurs rush to join interactive TV revolution | date=May 9, 1989 | agency=''[[The Milwaukee Journal]]'' | accessdate=December 6, 2013 | location=Skenazy, Lenore | pages=1D, 3D}}</ref> This allowed subscribers to interact with TV programs. Freeman created a 20 minute demonstration of ACTV programmingand hired [[Leonard Nimoy]] as the host. The company began to grow quickly. The Wall Street Jounnal in 2000 ranked ACTV number eleven on its best performing stocks for the year 1999. <ref>The Wall Street Jounal, February 24, 2000 |
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pR-2</ref> With prerecorded programs viewers could create their own seamless TV show that was specialized to each viewer's input.<ref name="Milwaukee"/><ref name="Milwaukee"/> Educational programs could allow characters to respond to children, workout exercise shows would specialize in what each viewer desired to focus on, a blackjack show could allow players at home to compete for prizes, and even soap operas allowed for viewer's input, which could alter the plotline story. Furthermore, game shows allowed viewers to play along, history programs allowed viewers to experience more of what corresponded to their interests, and many more types of interactive shows were possible.<ref name="ACTV Milwaukee"/> With Live TV, newscasts could become more specific and sports viewers could change camera angles, select an instant replay anytime, create slow motion anytime, and even select graphics that would superimpose over the TV screen to show strike zones in baseball, scrimmage lines in football, and stats on each player. ACTV programming won an Emmy Award in in 2003 in the category of "Outstanding Achievement in Interactive Television for a single program." <ref>Yahoo Finance, 9/30/2003 P1</ref> ACTV acquired some strong corporate partners during this time including Liberty Media, Sun Microsystems, Motorola, Inc., AOL Time Warner, EchoStar Communications Corporation, and Cisco Systems.<ref>http://yahoo.brand.edgar-online.com/displayfilinginfo.aspx?FilingID=2137845-190303-294666&type=sect&TabIndex=2&companyid=2652&ppu=%252fdefault.aspx%253fcompanyid%253d2652%2526amp%253bformtypeId%253d293</ref> Even television advertisements were targetable to the demographics of each viewer.<ref>{{cite news | url=http://news.google.com/newspapers?id=deJbAAAAIBAJ&sjid=B1MNAAAAIBAJ&pg=1991,297048 | title=Personalized TV | work=[[Associated Press]] | date=June 27, 1984 | agency=The Daily Times | accessdate=December 6, 2013 | location=[[Port Washington, New York]] | pages=7}}</ref> What made ACTV technology so appealing was that although each show was interactive, it was so seamless there was nothing to differentiate ACTV programs from ordinary TV programs.<ref name="Popular Science"/> To each viewer it was the same as viewing a regular show although these particular shows would be responsive to each viewer's input. ACTV was first tested in 1985 and became commercially available in very limited markets 1986.<ref>{{cite news | url=http://news.google.com/newspapers?nid=1356&dat=19840523&id=Q61PAAAAIBAJ&sjid=RAYEAAAAIBAJ&pg=6970,4315336 | title=New TV System Lets You Create Own Programming | work=[[Associated Press]] | date=May 23, 1984 | agency=''[[Star-Banner]]'' | accessdate=December 6, 2013 | author=Ruthenberg, Fred | location=[[Ocala, Florida]] | pages=9E}}</ref> |
pR-2</ref> With ACTV's prerecorded programs viewers could create their own seamless TV show that was specialized to each viewer's input.<ref name="Milwaukee"/><ref name="Milwaukee"/> Educational programs could allow characters to respond to children, workout exercise shows would specialize in what each viewer desired to focus on, a blackjack show could allow players at home to compete for prizes, and even soap operas allowed for viewer's input, which could alter the plotline story. Furthermore, game shows allowed viewers to play along, history programs allowed viewers to experience more of what corresponded to their interests, and many more types of interactive shows were possible.<ref name="ACTV Milwaukee"/> With Live TV, newscasts could become more specific and sports viewers could change camera angles, select an instant replay anytime, create slow motion anytime, and even select graphics that would superimpose over the TV screen to show strike zones in baseball, scrimmage lines in football, and stats on each player. ACTV programming won an Emmy Award in in 2003 in the category of "Outstanding Achievement in Interactive Television for a single program." <ref>Yahoo Finance, 9/30/2003 P1</ref> ACTV acquired some strong corporate partners during this time including Liberty Media, Sun Microsystems, Motorola, Inc., AOL Time Warner, EchoStar Communications Corporation, and Cisco Systems.<ref>http://yahoo.brand.edgar-online.com/displayfilinginfo.aspx?FilingID=2137845-190303-294666&type=sect&TabIndex=2&companyid=2652&ppu=%252fdefault.aspx%253fcompanyid%253d2652%2526amp%253bformtypeId%253d293</ref> Even television advertisements were targetable to the demographics of each viewer.<ref>{{cite news | url=http://news.google.com/newspapers?id=deJbAAAAIBAJ&sjid=B1MNAAAAIBAJ&pg=1991,297048 | title=Personalized TV | work=[[Associated Press]] | date=June 27, 1984 | agency=The Daily Times | accessdate=December 6, 2013 | location=[[Port Washington, New York]] | pages=7}}</ref> What made ACTV technology so appealing was that although each show was interactive, it was so seamless there was nothing to differentiate ACTV programs from ordinary TV programs.<ref name="Popular Science"/> To each viewer it was the same as viewing a regular show although these particular shows would be responsive to each viewer's input. ACTV was first tested in 1985 and became commercially available in very limited markets 1986.<ref>{{cite news | url=http://news.google.com/newspapers?nid=1356&dat=19840523&id=Q61PAAAAIBAJ&sjid=RAYEAAAAIBAJ&pg=6970,4315336 | title=New TV System Lets You Create Own Programming | work=[[Associated Press]] | date=May 23, 1984 | agency=''[[Star-Banner]]'' | accessdate=December 6, 2013 | author=Ruthenberg, Fred | location=[[Ocala, Florida]] | pages=9E}}</ref> |
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ACTV made a number of successful and visible business deals such as [[Vidéotron|Le Groupe Videotron]], the second largest TV company in Canada invested $16 million in ACTV's United States programming division and committed to make $6 million of U.S. based English language programs.<ref>{{cite web | url=http://www.nytimes.com/1995/04/17/business/media-business-california-viewers-getting-chance-direct-their-sportscasts.html | title=California Viewers Getting the Chance to Direct Their Sportscasts | publisher=''[[The New York Times]]'' | date=April 17, 1995 | accessdate=December 14, 2013 | author=Sandomir, Richard | pages=1–2}}</ref> [[Time Warner]] teamed up with ACTV also. [[Jim Henson]], a friend of Freeman from the Talk 'n Play days also lent his programming expertise to further developed interactive educational shows for the ACTV system and [[George Lucas]] after a personal meeting with Freeman supported the project as well with contacts and letters of support.<ref name="Money CNN" /> [[Tele-Communications Inc.|TCI]], the largest cable company in America at that time agreed to purchase in July 1992 one-million Zenith-ACTV set top converters for use on its cable TV systems.<ref name="Money CNN" /> In addition, [[NBC]] signed on to broadcast ACTV in a few prime time specials. ACTV was installed in [[Montreal]], [[London]], and other locations. With all falling into place for ACTV, Chairman and CEO Freeman took the company public on the [[Nasdaq Stock Exchange]] on May 4, 1990 with a symbol of IATV. 850,000 shares of common stock were sold and 850,000 warrants were sold. Stock sales were strong and the stock traded daily about 50,000 shares. In July 1992, ACTV formed a partnership with ''[[The Washington Post]]''.<ref>{{cite web | url=http://articles.latimes.com/1992-06-07/business/fi-404_1_cable-tv-business/3 | title=MTV Whiz Jumps From Hyperactive to Interactive : Entertainment: The free-spirited John A. Lack must persuade cable firms to try the new hands-on TV technology | publisher=''[[Los Angeles Times]]'' | date=June 7, 1992 | accessdate=December 14, 2013 | author=Harris, Kathyrn}}</ref> Significant stock ownership at that time was made up of 47% of publicly held shares with the other 53% being help by Josenthal, Lyon, and Ross, Le Group Videotron, Prime Ticket, Liberty Media and its subsidiary OpenTV, and others.<ref>{{cite journal | title=The Cutting Room Floor | author=Flaherty, Robert J. | journal=Equities |date=April 1993 | volume=41 | issue=474 | pages=12–13}}</ref> |
ACTV made a number of successful and visible business deals such as [[Vidéotron|Le Groupe Videotron]], the second largest TV company in Canada invested $16 million in ACTV's United States programming division and committed to make $6 million of U.S. based English language programs.<ref>{{cite web | url=http://www.nytimes.com/1995/04/17/business/media-business-california-viewers-getting-chance-direct-their-sportscasts.html | title=California Viewers Getting the Chance to Direct Their Sportscasts | publisher=''[[The New York Times]]'' | date=April 17, 1995 | accessdate=December 14, 2013 | author=Sandomir, Richard | pages=1–2}}</ref> [[Time Warner]] teamed up with ACTV also. [[Jim Henson]], a friend of Freeman from the Talk 'n Play days also lent his programming expertise to further developed interactive educational shows for the ACTV system and [[George Lucas]] after a personal meeting with Freeman supported the project as well with contacts and letters of support.<ref name="Money CNN" /> [[Tele-Communications Inc.|TCI]], the largest cable company in America at that time agreed to purchase in July 1992 one-million Zenith-ACTV set top converters for use on its cable TV systems.<ref name="Money CNN" /> In addition, [[NBC]] signed on to broadcast ACTV in a few prime time specials. ACTV was installed in [[Montreal]], [[London]], and other locations. With all falling into place for ACTV, Chairman and CEO Freeman took the company public on the [[Nasdaq Stock Exchange]] on May 4, 1990 with a symbol of IATV. 850,000 shares of common stock were sold and 850,000 warrants were sold. Stock sales were strong and the stock traded daily about 50,000 shares. In July 1992, ACTV formed a partnership with ''[[The Washington Post]]''.<ref>{{cite web | url=http://articles.latimes.com/1992-06-07/business/fi-404_1_cable-tv-business/3 | title=MTV Whiz Jumps From Hyperactive to Interactive : Entertainment: The free-spirited John A. Lack must persuade cable firms to try the new hands-on TV technology | publisher=''[[Los Angeles Times]]'' | date=June 7, 1992 | accessdate=December 14, 2013 | author=Harris, Kathyrn}}</ref> Significant stock ownership at that time was made up of 47% of publicly held shares with the other 53% being help by Josenthal, Lyon, and Ross, Le Group Videotron, Prime Ticket, Liberty Media and its subsidiary OpenTV, and others.<ref>{{cite journal | title=The Cutting Room Floor | author=Flaherty, Robert J. | journal=Equities |date=April 1993 | volume=41 | issue=474 | pages=12–13}}</ref> |
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Freeman remained CEO until 1991 whereby he relinquished all control to the president of ACTV at the time named William Samuels. Samuels developed the company further and through acquisition enhanced ACTV's position in the marketplace and stock value.<ref name="Money CNN" /> Although the interactive ideals of ACTV and its founder Freeman never fully materialized, ACTV and its various technologies were carved up and sold into other technologies and companies that still exist |
Freeman remained CEO until 1991 whereby he relinquished all control to the president of ACTV at the time named William Samuels. Samuels developed the company further and through acquisition enhanced ACTV's position in the marketplace and stock value.<ref name="Money CNN" /> Although the interactive ideals of ACTV and its founder Freeman never fully materialized, ACTV and its various technologies were carved up and sold into other technologies and companies that still exist.<ref name="Money CNN" /><ref>{{cite web | url=http://gdpinsider.com/is-active-network-inc-nyseactv-going-private-good-strategy-5148.html | title=Is Active Network Inc (NYSE:ACTV) Going Private Good Strategy? | publisher=''GDP Insider'' | date=October 1, 2013 | accessdate=December 14, 2013 | author=Hart, Beth}}</ref> |
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Freeman also invented and patented for a system that simulcasts an interactive program, with a conventional program, in the same video signal bandwidth which allows subscribers be connected to a television or computer display;<ref>{{cite web | url=http://www.google.nl/patents/US5585858 | title=US Patent 5585858 A: Simulcast of Interactive Signals with a Conventional Video Signal | publisher=''[[Google Patents]]'' | work=IFI CLAIMS Patent Services | date=December 17, 1996 | accessdate=December 7, 2013}}</ref> and for a system and method that provies private in-band data to digital set-top boxes in a broadcast environment.<ref>{{cite web | url=http://www.google.nl/patents/US7075899 | title=System and Method for Providing Private in-band Data to Digital Set-top Boxes in a Broadcast Environment | publisher=''[[Google Patents]]'' | work=IFI CLAIMS Patent Services | date=July 6, 2002 | accessdate=December 7, 2013}}</ref> He also created and patented for an interactive system and method for offering expert based interactive programs.<ref>{{cite web | url=http://www.google.nl/patents/US5632007 | title=US Patent 5632007 A: Interactive System and Method for Offering Expert Based Interactive Programs | publisher=''[[Google Patents]]'' | work=IFI CLAIMS Patent Services | date=May 20, 1997 | accessdate=December 7, 2013}}</ref> With all these systems created by Freeman any person can customize television segments and programs, and can help companies specifically target their clients directly by basing the market's demography or interests.<ref>{{cite journal | title=TV That Lets the Viewer Call the Shots | journal=[[Business Week]] | date=May 2, 1988 | pages=100–104 | author=Otis Port, Katherine M. Hafner, and Robert Block | publisher=''[[Bloomberg]]''}}</ref> |
Freeman also invented and patented for a system that simulcasts an interactive program, with a conventional program, in the same video signal bandwidth which allows subscribers be connected to a television or computer display;<ref>{{cite web | url=http://www.google.nl/patents/US5585858 | title=US Patent 5585858 A: Simulcast of Interactive Signals with a Conventional Video Signal | publisher=''[[Google Patents]]'' | work=IFI CLAIMS Patent Services | date=December 17, 1996 | accessdate=December 7, 2013}}</ref> and for a system and method that provies private in-band data to digital set-top boxes in a broadcast environment.<ref>{{cite web | url=http://www.google.nl/patents/US7075899 | title=System and Method for Providing Private in-band Data to Digital Set-top Boxes in a Broadcast Environment | publisher=''[[Google Patents]]'' | work=IFI CLAIMS Patent Services | date=July 6, 2002 | accessdate=December 7, 2013}}</ref> He also created and patented for an interactive system and method for offering expert based interactive programs.<ref>{{cite web | url=http://www.google.nl/patents/US5632007 | title=US Patent 5632007 A: Interactive System and Method for Offering Expert Based Interactive Programs | publisher=''[[Google Patents]]'' | work=IFI CLAIMS Patent Services | date=May 20, 1997 | accessdate=December 7, 2013}}</ref> With all these systems created by Freeman any person can customize television segments and programs, and can help companies specifically target their clients directly by basing the market's demography or interests.<ref>{{cite journal | title=TV That Lets the Viewer Call the Shots | journal=[[Business Week]] | date=May 2, 1988 | pages=100–104 | author=Otis Port, Katherine M. Hafner, and Robert Block | publisher=''[[Bloomberg]]''}}</ref> |
Revision as of 01:32, 27 January 2014
Michael J. Freeman | |
---|---|
Born | Michael James Freeman 1947 (age 76–77) |
Other names | M. James Freeman (pen name) |
Citizenship | American |
Education | Doctor of Philosophy in Business Administrative Technology Master of Business Administration Bachelor of Science in Economics and Management |
Alma mater | City University of New York (Ph.D., 1977) Baruch College (MBA, 1970) City College of New York (BS, 1969) |
Occupation(s) | Inventor, business consultant, entrepreneur, educator, and author |
Known for | Robotics, electronic educational toys, telephony, and interactive cable television |
Spouse | Lois Freeman |
Children | Zachary Freeman |
Parent(s) | Harry Freeman Anne Ellison |
Michael J. Freeman (born in 1947 at Bronx, New York City, United States) is an American inventor, business consultant, entrepreneur, educator, and author.[1] He is known for several popular educational toys, core technology development for modern interactive television in the United States, Canada, and Europe, touch-tone branching systems for telephony worldwide, and robotics. He had also authored more than 50 US patents, and two books.[2]
Background
Early life
Michael J. Freeman was born in 1947 in Bronx, New York City to parents Harry Freeman and Anne Ellison. He was brought up in Brooklyn, New York and was one of the two children.
Education
Freeman took Bachelor degree majoring in Economics and Management in the City College of New York where he graduated in 1969. In 1970, he finished his Masters degree in Business Administration in Baruch College. In 1977, he finished his Doctoral degree in Business Management-Technology in the City University of New York.
Career
Inventor
In 1960, Freeman started inventing things during his early teen years. At the age of 13, he represented a school from Bronx, New York City and won first prize in the Westinghouse Science Talent Search, now currently known as the Intel Science Talent Search, for inventing and demonstrating rudimentary computer memory.[3] In order for his invention to work, he created a drum with holes where pins could drop in and thus store memory. The pins were binary in nature in that they were either up or down. Then he installed the system into a box that controlled a three-foot mechanical robot, named Rudy, which could be manually directed to a spot in a different location. As the robot traveled and made turns to the left or right, pins were dropped in place. When the robot arrived at its destination, it could automatically return to its starting spot using the position of the pins, and repeat the cycle as many times as requested.[4]
Leachim
Although Rudy was invented in 1960 by Freeman to demonstrate mechanical memory. In 1974, Leachim a 6 feet 200 pound robot was conceived by Freeman to show and to demonstrate that rudimentary computers could branch quickly enough to replicated speech (i.e. verbal output).[5][6][7] Leachim was also programmed with information the 3rd grade curriculum, thesaurus, relevant sections from an enclopedia as well as with attributes of each child in the class. [8]Freeman believed that kids are fascinated and more accepting of technology (at a time when technology was not particularly popular) if it was disguised as a robot. Freeman spent his own money putting together computer parts from the RCA Spectra 70 series. He chose these he once said at a computer conference in New York "because they were becoming defunct, had a single-logic computer structure, interchangeable formats, and disc storage was a fast 85 millisecond with a data rate of 156,000 bytes per second." Instead of having the data discs branch to find data Freeman instead made alterations so the branching could be utilized to select words, phonemes, and even complete sentences that he had recorded onto the computer memory discs in a robot sounding voice.
He was then able to play them through a speaker system thereby allowing the machine to talkback, based on the branching algorithms Freeman installed. The computer "brains" of Leachim were built into the robot's base. Freeman introduced Leachim into a third grade class in the Bronx, New York City, where the children loved "him."[4] As one student put it, "Leachim is much better than that dumb robot in Lost in Space." Freeman then programmed Leachim with third grade curriculum information.[9] Students would "dial in" their individual three-digit code and Leachim would teach them at their level, go as slow or quickly as needed, and reinforced correct answers with information that Leachim was programmed to know each student would enjoy.[4][10] Being a robot, Leachim had no problem repeating information over and over again until a child got the answers right, and kids seemed to have no ego problems being wrong in front of Leachim. Leachim, although fun for the kids, was an advanced piece of computerized machinery with vast potential for this technology.[11][12]
This rudimentary rapid branching of speech and parts of speech from a computer no less, made Leachim a very popular Robotic machine. The US Navy inquired about a Patent license from Freeman and Leachim was covered by many types of media worldwide, including Time magazine, Scholastic magazine, all the news networks, international media including Paris Match magazine, and others.[4][13][14]
Educational toys
2-XL
In 1976, Freeman invented and patented 2-XL, an educational toy robot which was much smaller and simpler form of Leachim, that interactively responded to questions asked by users using an eight-track cartridge tape,[3][15] but 2XL doesn't merely look for a right answer. It provides give-and-take necessary for learning to think.[16] Freeman's aim in creating the toy robot was to entertain and educate, hence the name 2-XL (which was derived from the phrase "to excel").[17] During that time, educational toys were not considered profitable and the toy required a large sum of money for it to be manufactured. Freeman initially offered the toy to different toy companies but was rejected. In 1978, he offered it to Mego Corporation, a toy company based in New York City headed by toy executive Martin Abrams.[18] The toy became a best seller in the late 1970s.[19][20] 2-XL was sold in many other countries, and the tapes, created and voiced by Freeman in English, were translated into six foreign languages.[17] Games were developed for 2-XL, as well including several board games such as Robotstronomy, Robottrivia, and Trilex. 2-XL's branching technology became so sophisticated some research writers considered it a robot with a mind of its own and others reviewed it as providing a wealth of interactive experiences.[21] Due to the declined of sales, the toy was discontinued in 1981.[18] However, Freeman re-introduced the toy to Tiger Electronics, an American toy company based in Vernon Hills, Illinois, in 1992. Tiger re-manufactured 2-XL, under the license from Freeman, in a more sleek design.[22] Using cassette tapes, 2-XL again became a major commercial success. Freeman did the voice for this version,[17] as well including supportive appearances in US media. As before, the programmed tapes were translated into many foreign languages and sold internationally.
The toy's success also became the basis of a TV game show called Pick Your Brain which was produced by Marc Summers Productions and Summit Media Group. The 2-XL robot in the show served as the assistant of Marc Summers, the game show host, and was voiced by Greg Berg.[23]
The programming behind 2-XL's technology was stored in multi-tracks on the tapes used within 2-XL. Each track containing the recording of the tape's program and individual responses. Users were then asked to press buttons to answer questions, giving the impression that the toy was interacting with them.[24] By "stacking" or delaying in time these various tracks, Freeman accomplished memory and branching that exceeded the number of tracks available. "2-XL's importance in history should not be underestimated: he made possible an experience society was only beginning to imagine."[25]
Talk 'n Play
Talk 'n Play (also called Electronic Talk'Play) was considered one of the best toys of the 1980s.[26] It was a character based interactive toy created by Freeman in 1984. It was first manufactured, under the license from Freeman, by CBS Toys within the Child Guidance brand. Later in 1986, the toy was brought back and manufactured by Hasbro under the Playskool brand.[26] The toy, Talk 'n Play, was actually a cassette player but used all 4 channels at the same time and had color-coded buttons which children pressed in order to hear different responses. Each cassette was paired with an illustrated book. The child would turn pages of the book as the interactive program instructed.[27] The toy spurned creativity in children and was considered one of the best toys of the 1980s decade and was manufactured to be an excellent educational and entertainment system.[28][29] The toy can also be was also used as regular tape recorder for listening, and had a built-in microphone for recording.[28] Freeman after weeks of negotiation was one of the first people to get Sesame Street (Children's Television Workshop) and Disney who were generally strong competitors at that time, to work together on the same project. Electronic Talk 'n Play was thereby licensed by Children's Television Workshop, the Walt Disney Company, and others which then created programs for Talk 'n Play under Freeman's patent. The toy now allowed interaction between children and the characters of Big Bird, Elmo, Mickey Mouse, and others for the first time.[30][31][32] Talk'N Play was a significant asset in Hasbro's balance sheet.[33]
Electronic Talk'N Play was reintroduced to the toy market by toy company Kiddesigns in 1993. It was billed as the only toy that could let kids respond, interact, and learn from their favorite characters. The toy was discontinued after two years.[34]. See photos of Talk'N Play here.[35]
Kasey the Kinderbot
Kasey the Kinderbot was a toy robot for children ages three to seven years-old,[36][37] and prepare them for school.[38] It was the first electronic educational toy distributed by Fisher-Price, an American toy company based in East Aurora, New York under patent license from Freeman.[39] In order for the toy to teach kids 40 different learning skills, it is equipped with a coordinated movement, visual screen, light up buttons and speech, all driven by a microprocessor. The toy taught math, reading, phonics and spelling, words, spelling, thinking and problem solving, music, and others. It can also teach science, math, and several languages such as English, and French.[37][40][41] In November 2002, the toy was awarded as one of the "Best Toys of 2002" by Parents magazine.[42][43] It was also featured by the editors of Nick Jr. magazine as one of the “Best of 2002,” and was awarded with the Gold Seal award in the Oppenheim Toy Portfolio 2003.[44] The toy was also one of the best selling toys of 2002,[45][46][47] with 13 thousand pieces sold in just one week.[48] On August 18, 2002, The Washington Times noted that in a world where most of the children play violent video games for hundreds of hours, Kasey the Kinderbot was a great non-violent and educational alternative toys for parents.[49] Freeman did not do the voice for Kasey. Although Kasey's voice was digital, the initial recordings were studio mastered by a professional female voice over artist.[50]See photos here[51]
Kasey continued to have strong sales in 2003.[52] In 2004, The Kasey the Kinderbot line expanded with the introduction of two lower price point friends for toddlers also under license from Freeman: Toby the Totbot and Fetch the Phonicsbot, plus a new entertainment DVD featuring stories about Kasey for the fall. Toby was described by Fisher-Price an adorable talking Totbot that teaches learning fundamentals like letter, numbers and shapes. In Kasey the Kinderbot style, Toby comes to life with plenty of singing and dancing, too. Fetch the Phonicsbot is an interactive puppy that teachers reading skills like letters, phonics, spelling, and more. Fetch also comes to life with moving eyes, ears, head and tail. Both these products are extensions of Kasey but for younger children.[53] Freeman, appeared on CNNfn discussing Kasey the Kinderbot in 2002.[50] You can see photos of Kasey the Kinderbot here: [54]
Interactivision
In 1986 Freeman Patented and licensed to View - Master Ideal Toy Company Inc. (the same company that manufactured the ever-present hand held 3 - D viewers) a sophisticated, for the time period, video game system that used VCR video tapes with overlay graphics to create a unique form of educational interactivity. It was called Interactivision. Freeman again used his sizable influence to get Disney and CTW (Children's Television Workshop) to work together on the same toy, a considerable accomplishment at that time. Each produced three interactive VCR software programs for the initial rollout of the system. Big Bird, Elmo, and Oscar the grouch were the stars of three tapes. Mickey Mouse, and others were the star for three other tapes.
Although View - Master Ideal had high hopes for this system and produced a number of neet prime - time TV spots, it was not commercially successful. The competition at that time was great and other systems like Mattel's Discovery System, CD-i, and CD Rom were moving fast. Sony and Phillips both developed Interactive video games based on the new video CD format, but of the three only CDs proved successful. After a little over one year Interactivision was abandoned. Remaining lots were sold to toy liquidators and View - Master Ideal abandoned the product in early 1990. TV Commercials and examples for the item however can still be seen[55] [56] [57]
Telecommunications
Machine: You have reached the law firm of Jones, Block, Smith, and Williams. If you desire Mr. Jones Push 1, Mr. Block push 2, Mr. Smith push 3, or Mr. Williams push 4.
(Assuming that the caller pushed button number 4 on his phone.)
Machine: Thank you, please hold on. We are ringing through to Mr. Williams' office for you.
—Source: Google Patents[58]
Freeman was one of the true pioneers that introduced and patented telephone branching technology.[59] Telephone branching is the familiar process wherein callers will hear menu options when they reach a business, for example "for sales press 1, for service press 2", provided by an automated telephone attendant. Officially called "automated phone menus" or "telephone branching," in 1985 Freeman partnered with Philadelphia First Group, Inc. an investment banking firm to advise and fund a new company called Communications Technologies Inc. (Comtek) to produce and license the first telephone branching units. The new company was headed by season businessman Sal Nastro. Under Comtek, the technology was licensed to Ericsson Inc., Johnson and Johnson, movie companies, museums among others.[60][61] Once the patents became close to expiring, they were sold off and those still proprietary were licensed. Communications Technologies Inc. is still in existence today in related fields.
Freeman is also behind of some several key telecommunication patents, including the "verbally interactive telephone interrogation system with selectable variable decision tree" patent which was granted in 1979.[62] This patent introduced the concept of Voice Mail although it was not until one year later that the term was coined. Voice Mail is defined as the ability of the caller to leave a voice - mail message after the branching was complete (i.e. "Thank you for your responses...you have reached the desk of Mr. Choi..."I am not available for your call. Please leave a messege at the sound of the frequency."[63] Voice Mail is still in use today in most parts of the world. Since the year 1999, it is slowing being replaced by speech recognition systems. In computer science, speech recognition (SR) is the translation of spoken words into text or computer input. It is also known as "automatic speech recognition", "ASR", "computer speech recognition", "speech to text", or just "STT".
Cable television
In the early 1980s Freeman developed a form of interactive TV which provides viewers the means to selectively prearrange television programs to their personal preferences.[64] In 1983, Freeman founded a corporation to advance this technology called ACTV Incorporated, where he also served as the company's CEO and President.[65] The ACTV system is activated through a cable TV smart set top converter box manufactured by Zenith Corporation, which included a specially developed microprocessor and extra "interactive" buttons on the remote control unit.[66][67] This allowed subscribers to interact with TV programs. Freeman created a 20 minute demonstration of ACTV programmingand hired Leonard Nimoy as the host. The company began to grow quickly. The Wall Street Jounnal in 2000 ranked ACTV number eleven on its best performing stocks for the year 1999. [68] With ACTV's prerecorded programs viewers could create their own seamless TV show that was specialized to each viewer's input.[67][67] Educational programs could allow characters to respond to children, workout exercise shows would specialize in what each viewer desired to focus on, a blackjack show could allow players at home to compete for prizes, and even soap operas allowed for viewer's input, which could alter the plotline story. Furthermore, game shows allowed viewers to play along, history programs allowed viewers to experience more of what corresponded to their interests, and many more types of interactive shows were possible.[64] With Live TV, newscasts could become more specific and sports viewers could change camera angles, select an instant replay anytime, create slow motion anytime, and even select graphics that would superimpose over the TV screen to show strike zones in baseball, scrimmage lines in football, and stats on each player. ACTV programming won an Emmy Award in in 2003 in the category of "Outstanding Achievement in Interactive Television for a single program." [69] ACTV acquired some strong corporate partners during this time including Liberty Media, Sun Microsystems, Motorola, Inc., AOL Time Warner, EchoStar Communications Corporation, and Cisco Systems.[70] Even television advertisements were targetable to the demographics of each viewer.[71] What made ACTV technology so appealing was that although each show was interactive, it was so seamless there was nothing to differentiate ACTV programs from ordinary TV programs.[65] To each viewer it was the same as viewing a regular show although these particular shows would be responsive to each viewer's input. ACTV was first tested in 1985 and became commercially available in very limited markets 1986.[72]
ACTV made a number of successful and visible business deals such as Le Groupe Videotron, the second largest TV company in Canada invested $16 million in ACTV's United States programming division and committed to make $6 million of U.S. based English language programs.[73] Time Warner teamed up with ACTV also. Jim Henson, a friend of Freeman from the Talk 'n Play days also lent his programming expertise to further developed interactive educational shows for the ACTV system and George Lucas after a personal meeting with Freeman supported the project as well with contacts and letters of support.[19] TCI, the largest cable company in America at that time agreed to purchase in July 1992 one-million Zenith-ACTV set top converters for use on its cable TV systems.[19] In addition, NBC signed on to broadcast ACTV in a few prime time specials. ACTV was installed in Montreal, London, and other locations. With all falling into place for ACTV, Chairman and CEO Freeman took the company public on the Nasdaq Stock Exchange on May 4, 1990 with a symbol of IATV. 850,000 shares of common stock were sold and 850,000 warrants were sold. Stock sales were strong and the stock traded daily about 50,000 shares. In July 1992, ACTV formed a partnership with The Washington Post.[74] Significant stock ownership at that time was made up of 47% of publicly held shares with the other 53% being help by Josenthal, Lyon, and Ross, Le Group Videotron, Prime Ticket, Liberty Media and its subsidiary OpenTV, and others.[75]
Freeman remained CEO until 1991 whereby he relinquished all control to the president of ACTV at the time named William Samuels. Samuels developed the company further and through acquisition enhanced ACTV's position in the marketplace and stock value.[19] Although the interactive ideals of ACTV and its founder Freeman never fully materialized, ACTV and its various technologies were carved up and sold into other technologies and companies that still exist.[19][76]
Freeman also invented and patented for a system that simulcasts an interactive program, with a conventional program, in the same video signal bandwidth which allows subscribers be connected to a television or computer display;[77] and for a system and method that provies private in-band data to digital set-top boxes in a broadcast environment.[78] He also created and patented for an interactive system and method for offering expert based interactive programs.[79] With all these systems created by Freeman any person can customize television segments and programs, and can help companies specifically target their clients directly by basing the market's demography or interests.[80]
TV show
Pick Your Brain was a TV show that was based on the 2-XL robot character. The show's host was Double Dare star Marc Summers and a giant ten foot tall 2-XL Robot was the featured character on the show. Freeman did not do the 2-XL voice on Pick Your Brain. Instead the voice was done by Greg Berg. Berg did the robot's voice live and used a synthesizer to create the robotic sound effect. The TV show stopped being produced in 1994 after the 2-XL robot was no longer manufactured.
Educator
Freeman was also an assistant professor at Baruch College of the City University of New York located in Flatiron District of Manhattan, New York City, at Cornell University in Ithaca, New York, and at Hofstra University in the Village of Hempstead, New York.[81] Freeman was the keynote speaker in one of the most notable fora at Harvard University on November 14, 2001 at the conference on Innovation and Entrepreneurship.
Book author
In 2012, using the pen name M. James Freeman, he published a book called "BEF Economics: It's an Emergency!" The book was an analysis of economic factors and how the private and public sectors of the U.S. economy interact, from a business and growth perspective.[82][83]
Freeman also authored "Writing Resumes, Locating Jobs and Handling Job Interviews: A Comprehensive Guide for the Job Hunter" in 1976 and was published by McGraw Hill Financial and Richard D. Irwin Publishing Corporation.[84]
Others
References
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(help) - ^ Davis, Kristin (February 2003). "Your Call Is Important to Us". Kiplinger's Personal Finance. 57 (2): 76–79. ISSN 1528-9729.
- ^ "US Patent 4320256 A: Verbally Interactive Telephone Interrogation System with Selectable Variable Decision Tree". IFI CLAIMS Patent Services. Google Patents. March 16, 1982. Retrieved December 7, 2013.
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(help) - ^ Dr. Jon, Anton. "Article : Empower Your Callers With Self-Service Speech Recognition". Contact Center World. Retrieved December 6, 2013.
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(help) - ^ "Verbally interactive telephone interrogation system with selectible variable decision tree". IFI CLAIMS Patent Services. Google Patents. March 16, 1982. Retrieved December 18, 2013.
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(help) - ^ http://www.google.co.in/patents/US4320256
- ^ a b "ACTV planning for active TV viewing". Associated Press. Port Washington, New York. The Milwaukee Sentinel. May 22, 1984. p. 4. Retrieved December 6, 2013.
- ^ a b Fleischmann, M. (November 1988). "Do-It-Yourself TV". Popular Science. 233 (5): 60. ISSN 0161-7370.
- ^ "New TV System Lets Viewers Set Newscast". Associated Press. Port Washington, New York. Waycross Journal-Herald. May 30, 1984. p. 4. Retrieved December 6, 2013.
- ^ a b c "Entrepreneurs rush to join interactive TV revolution". Skenazy, Lenore. The Milwaukee Journal. May 9, 1989. pp. 1D, 3D. Retrieved December 6, 2013.
- ^ The Wall Street Jounal, February 24, 2000 pR-2
- ^ Yahoo Finance, 9/30/2003 P1
- ^ http://yahoo.brand.edgar-online.com/displayfilinginfo.aspx?FilingID=2137845-190303-294666&type=sect&TabIndex=2&companyid=2652&ppu=%252fdefault.aspx%253fcompanyid%253d2652%2526amp%253bformtypeId%253d293
- ^ "Personalized TV". Associated Press. Port Washington, New York. The Daily Times. June 27, 1984. p. 7. Retrieved December 6, 2013.
- ^ Ruthenberg, Fred (May 23, 1984). "New TV System Lets You Create Own Programming". Associated Press. Ocala, Florida. Star-Banner. pp. 9E. Retrieved December 6, 2013.
- ^ Sandomir, Richard (April 17, 1995). "California Viewers Getting the Chance to Direct Their Sportscasts". The New York Times. pp. 1–2. Retrieved December 14, 2013.
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(help) - ^ Harris, Kathyrn (June 7, 1992). "MTV Whiz Jumps From Hyperactive to Interactive : Entertainment: The free-spirited John A. Lack must persuade cable firms to try the new hands-on TV technology". Los Angeles Times. Retrieved December 14, 2013.
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(help) - ^ Flaherty, Robert J. (April 1993). "The Cutting Room Floor". Equities. 41 (474): 12–13.
- ^ Hart, Beth (October 1, 2013). "Is Active Network Inc (NYSE:ACTV) Going Private Good Strategy?". GDP Insider. Retrieved December 14, 2013.
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(help) - ^ "US Patent 5585858 A: Simulcast of Interactive Signals with a Conventional Video Signal". IFI CLAIMS Patent Services. Google Patents. December 17, 1996. Retrieved December 7, 2013.
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(help) - ^ "System and Method for Providing Private in-band Data to Digital Set-top Boxes in a Broadcast Environment". IFI CLAIMS Patent Services. Google Patents. July 6, 2002. Retrieved December 7, 2013.
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(help) - ^ "US Patent 5632007 A: Interactive System and Method for Offering Expert Based Interactive Programs". IFI CLAIMS Patent Services. Google Patents. May 20, 1997. Retrieved December 7, 2013.
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(help) - ^ Otis Port, Katherine M. Hafner, and Robert Block (May 2, 1988). "TV That Lets the Viewer Call the Shots". Business Week. Bloomberg: 100–104.
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(help)CS1 maint: multiple names: authors list (link) - ^ "Dr. Michael J. Freeman". ZoomInfo. Retrieved December 22, 2013.
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(help) - ^ Freeman, M. James (2012). BEF Economics: It's an Emergency!. eBookIt. p. 72. ISBN 9781456610548.
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(help) - ^ "Dr. Freeman Interviews: National Network and Syndicated Nationally October-November 2012". BEF Economics. Retrieved December 14, 2013.
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(help) - ^ Freeman, Michael J. (1976). Writing Resumes, Locating Jobs and Handling Job Interviews: A Comprehensive Guide for the Job Hunter. New York City, New York: McGraw Hill Financial. p. 96. ISBN 0256018715.
External links
- Michael J. Freeman's US patents at Google Patents
- BEF Economics Website
- Dr. Freeman and Kasey the Kinderbot on CNN fn