Talk:TurboGrafx-16: Difference between revisions
Jafafa Hots (talk | contribs) |
Esteban666 (talk | contribs) |
||
Line 47: | Line 47: | ||
The misunderstanding about it being 16-bit can be blamed on the "TurboGrafx-16" name. That was marketing spin, it is not a 16-bit system. (likewise, the SNK Neo Geo wasn't 24-bit though marketing decided it's 16-bit + 8-bit CPUs made it 24-bit) |
The misunderstanding about it being 16-bit can be blamed on the "TurboGrafx-16" name. That was marketing spin, it is not a 16-bit system. (likewise, the SNK Neo Geo wasn't 24-bit though marketing decided it's 16-bit + 8-bit CPUs made it 24-bit) |
||
REPLY: Excellent, thanks for clearing that up. OK, so if you are correct, then TG-16 / PCE can be definitively categorized as 8-bit hardware. However, as far as the "Generation" is concerned, TG-16 and PCE span both 8-bit and 16-bit eras and are considered the comtemporaries of Famicom, MegaDrive and SuperFamicom (in Japan) and contemporaries of Genesis, SNES (in North America). |
Revision as of 20:08, 4 July 2006
This is the talk page for discussing improvements to the TurboGrafx-16 article. This is not a forum for general discussion of the article's subject. |
Article policies
|
Find sources: Google (books · news · scholar · free images · WP refs) · FENS · JSTOR · TWL |
Archives: Index, 1 |
I'm making a quick adjustment in the Turbo Duo section. There was no "official" pack in HuCard game for the Duo. NEC changed the promotion several times, at one point it was Dungeon Explorer, at another time it was Ninja Spirit. A number of games were offered as a pack-in as well as after a time a random pack in. Another note that is unecessary is the note about the TurboExpress and having dead pixels. TurboZoneDirect can confirm this as can many consumers who own their portables with dead pixels. Simply put it's a real problem and I'm not sure who edited that but the disclaimer is absolutely unecessary.
Hucard size
they were not the size of a credit card, they were smaller. Making a change. Jafafa Hots 08:32, 18 January 2006 (UTC)
Ouch, I wish I caught this sooner. Actually, HuCards are indeed the same size as a credit-card, except they are THICKER. Please verify before editing :) Esteban666 00:24, 5 June 2006 (UTC)
- I have a turbografx, I have dozens of hucards, and I have several credit cards, and the hucards are smaller than the credit cards. Is that enough verification? Jafafa Hots 07:51, 5 June 2006 (UTC)
- OK, I just put a credit card and a HuCard in a stack, and I was right. A HuCard is one 32nd inch narrower. Doh! OK, they're essentially the same. For some reason the white edges of the HuCard made me think they were narrower. I'm a dumbass!!! Sorry. Jafafa Hots 04:30, 3 July 2006 (UTC)
Page in need of an overhaul?
Hi folks. Anyone interested in fixing up this page (perhaps structuring it differently)? It has improved over the years, somewhat, but I always felt like these were bandaids slapped onto a weak foundation. I am not even happy with my edits -- I think we can do a lot better :)
Nintendo Revolution virtual console
I don't see very much towards the Nintendo Revolution virtual console. I think we'll see alot more visitors to the page now that it has benn confirmed for the VC. (After all, it's what brought me hear ;) )
As I'm, clumsy and new to the wiki, I don't think I can or will do it. ;
Thanks,
ComKeen 23:46, 27 March 2006 (UTC)
merger
No other console entry on wikipedia combines the Japanese name and the American one into the same article. I'm removing the merger request. 68.229.165.237 03:47, 14 April 2006 (UTC)
- Um yes it does Sega Genesis/Sega Megadrive. Please do not remove requests before consensus has been made -- larsinio (poke)(prod) 23:50, 14 April 2006 (UTC)
I merged the articles. It's a bit sloppy, but it was the only logical choice. Famicom and NES are the same article, Mega Drive and Genesis are also in the article, and Super Nintendo and Super Famicom as well. –KAMiKAZOW 17:14, 22 April 2006 (UTC)
8-bit , 16-bit or hybrid?
HARDWARE: Not to be overly technical, but is it accurate to label the PCE / TG-16 hardware as fundamentally 8-bit, as the intro states? I don't know the answer, that is why I am asking. Is the answer clear-cut? Or is there some debate, technically, on how to classify hybrid hardware like this? I know that the PCE / TG-16 is *not* a true 16-bit, but it seems to exist somewhere on the continuum between "proper" 8- and 16- bit systems (NES <-> SNES, SMS <-> Genesis).
GENERATION: Again, this isn't clear cut for me. Clearly, in North America, the TG-16 is associated with the 16-bit generation, since it launched at the same time as Sega's Genesis and both companies marketed their consoles as "the next era" in video games.
However, when we look at the larger picture and include the PCE and Japan, the PCE is clearly associated with the 8-bit generation (being a contemporary of Nintendo's and Sega's 8-bit consoles in Japan).
Therefore, I submit that the PCE spans both the 8-bit and 16-bit generations.
RECOMMENDATIONS: Now that the PCE and TG-16 entries at wikipedia have merged, we have a big headache to deal with. Each console has a distinct history and we really can't generalize about them. All future edits and revisions should keep this in mind -- lest we confuse folks! Clearly state whether you are discussing / referring to PCE, TG-16 or both.
Thanks Esteban666 00:52, 5 June 2006 (UTC)
My follow up:
The PC-Engine is an 8-bit system in every sense (8-bit CPU with 8-bit data bus). It's video chips have a selectable 8-bit/16-bit interface which is used in 8-bit mode, not that it matters: We could argue semantics about the video chips working in units of 16 bits, but for that matter so does the Sega Master System and plenty of other consoles which are decidedly 8-bit. If that was how we measured bitness of a console, the Genesis has hybrid 16-bit/256-bit video (!) but is well known as a 16-bit system based on it's CPU specfications.
The misunderstanding about it being 16-bit can be blamed on the "TurboGrafx-16" name. That was marketing spin, it is not a 16-bit system. (likewise, the SNK Neo Geo wasn't 24-bit though marketing decided it's 16-bit + 8-bit CPUs made it 24-bit)
REPLY: Excellent, thanks for clearing that up. OK, so if you are correct, then TG-16 / PCE can be definitively categorized as 8-bit hardware. However, as far as the "Generation" is concerned, TG-16 and PCE span both 8-bit and 16-bit eras and are considered the comtemporaries of Famicom, MegaDrive and SuperFamicom (in Japan) and contemporaries of Genesis, SNES (in North America).