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| developer = [[Ubisoft Reflections]]
| developer = [[Ubisoft Reflections]]
| publisher = [[Ubisoft]]
| publisher = [[Ubisoft]]
| engine = [[Unity (game engine)|Unity]]<ref name="GrowHome Web" />
| platforms = [[Microsoft Windows]]
| platforms = [[Microsoft Windows]]
| released = 4 February 2015
| released = 4 February 2015

Revision as of 06:25, 10 February 2015

Grow Home
Developer(s)Ubisoft Reflections
Publisher(s)Ubisoft
EngineUnity[1]
Platform(s)Microsoft Windows
Release4 February 2015
Genre(s)Adventure, platforming
Mode(s)Single-player

Grow Home is an adventure platform video game developed by Ubisoft Reflections and published by Ubisoft. It was released on February 4, 2015 for Microsoft Windows. The game follows a robot named B.U.D., who is tasked with growing a plant that will oxygenate its home planet. Players explore an open world, controlling B.U.D.'s movement and using its arms to climb and interact with objects.

Initially developed by a small team based in Ubisoft Reflections for internal release, it became popular between co-workers and was eventually planned for official release. It received favorable reviews upon release.

Gameplay

A player climbing a "Star Shoot" as B.U.D.

Grow Home is an adventure game played from a third person perspective. Players control a robot named B.U.D. (Botanical Utility Droid), and are tasked with oxygenating its homeworld by growing a "Star Plant", a giant beanstalk,[2] and harvesting its seeds.[3] Players are able to freely explore an open world, and have the ability to individually control B.U.D.'s hands and grab onto any part of the environment, which can be used to push and climb objects.[2]

The game allows players to grow "Star Shoots" from the "Star Plant", which act as platforms for the player to traverse. Their path of growth can be directed by the player, and can be used to carry the player to various floating islands.[4] Some islands, called "Energy Rocks", can be connected to "Star Shoots" to make the "Star Plant" grow higher.[5] Power-up crystals can be collected to provide B.U.D. with extra abilities,[4][1] and are scattered throughout the game world. Creatures and other plant life can also be found throughout the game,[3] as well as environmental features, such as caves and water currents.[5] Some parts of the environment, such as leaves that grow off of both the "Star Plant" and "Star Shoots" and allow the player to jump to greater heights than normally possible, can affect how the player moves throughout the world. Teleportation pads allow the player to move around the world quickly and act as save points.[4] Items can be picked up by the player and stored in B.U.D.'s backpack,[6] such as flower parachutes that make the player fall more slowly towards the ground, and leaf gliders that allow the player to travel much further through the air.[5] Only one item can be carried at a time.[6]

Development

Grow Home was initially confirmed in a post on the official Ubisoft blog.[7] It began development as an experimental project created by an eight person team at Ubisoft Reflections, initially being launched internally for the staff. After testing the project, management at Ubisoft decided to officially launch the title, which was developed into a full game inspired by Hitchhiker’s Guide to the Galaxy and Wall-E.[2]

The developers recommend using a gamepad to play the game, as it gives the player "the deepest connection to the gameplay mechanics." It was created using the Unity engine,[1] is physics-based and uses procedural animation,[8] which allows objects and the player's actions to adapt to any part of the environment.[7] The game uses a minimalist, cel shaded graphical style.[9][10]

The game was released February 4, 2015 for Microsoft Windows.[7]

Reception

Grow Home received positive reviews upon release. Metacritic, which assigns a normalised rating in the 0-100 range, calculated an average score of 85 based on 5 reviews, indicating "generally favorable" reviews.[12] On aggregate website GameRankings, it received an 87.50% based on 2 reviews.[11]

References

  1. ^ a b c "Ubisoft - Grow Home". Ubisoft. Retrieved 3 February 2015.
  2. ^ a b c Puga, Lauren. "Ubisoft Announces Procedurally Animated Climbing Game Grow Home - IGN". IGN. Ziff Davis. Retrieved 4 February 2015.
  3. ^ a b Matulef, Jeffrey. "Ubisoft reveals experimental PC platformer Grow Home • Eurogamer.net". Eurogamer. Gamer Network. Retrieved 4 February 2015.
  4. ^ a b c Schwartz, William. "Grow Home Review | Attack of the Fanboy". Attack of the Fanboy. Modern Media Group. Retrieved 4 February 2015.
  5. ^ a b c "Gamasutra - Game Design Deep Dive: The plant-growing mechanics of Ubisoft's Grow Home". Gamasutra. UBM Tech. Retrieved 4 February 2015.
  6. ^ a b c Davis, Ben. "Review: Grow Home - Destructoid". Destructoid. ModernMethod. Retrieved 5 February 2015.
  7. ^ a b c "Get Ready to Grow Home - UbiBlog - Ubisoft®". UbiBlog. Ubisoft. Retrieved 3 February 2015.
  8. ^ McWhertor, Michael. "Ubisoft reveals a weird little game about robots and plants called Grow Home | Polygon". Polygon. Vox Media. Retrieved 3 February 2015.
  9. ^ Crossley, Rob. "Ubisoft Reveal "Experimental" Adventure Game, Grow Home - GameSpot". GameSpot. CBS Interactive Inc. Retrieved 4 February 2015.
  10. ^ Savage, Phil. "Grow Home is Ubisoft's minimalist exploration game - PC Gamer". PC Gamer. Future US, Inc. Retrieved 4 February 2015.
  11. ^ a b "Grow Home for PC - GameRankings". GameRankings. CBS Interactive Inc. Retrieved 6 February 2015.
  12. ^ a b "Grow Home for PC Reviews - Metacritic". Metacritic. CBS Interactive Inc. Retrieved 6 February 2015.
  13. ^ Tyrrel, Brandin. "Grow Home Review - IGN". IGN. Ziff Davis. Retrieved 7 February 2015.