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'''Atomic Game Engine''' is a [[cross-platform]] 2D/3D [[game engine]] developed by THUNDERBEAST GAMES LLC, featuring standards compliant [[JavaScript]], full [[C++]] Player and Editor source code on [https://github.com/AtomicGameEngine/AtomicGameEngine GitHub] |
'''Atomic Game Engine''' is a [[cross-platform]] 2D/3D [[game engine]] developed by THUNDERBEAST GAMES LLC, featuring standards compliant [[JavaScript]], full [[C++]] Player and Editor source code on [https://github.com/AtomicGameEngine/AtomicGameEngine GitHub], with deployment to [[Microsoft Windows|Windows]], [[OS X|Mac]], [[HTML5]], [[Android (operating system)|Android]], and [[iOS]].<ref name="homepage">{{cite web|url=http://www.atomicgameengine.com/|title=Atomic Game Engine (homepage)|publisher=THUNDERBEAST GAMES LLC}}</ref> |
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==Features== |
==Features== |
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* '''2D Module''' - Tiled and Spriter support, |
* '''2D Module''' - 2D renderer, Tiled and Spriter support, advanced lighting with shadows, [[Box2D]] physics. |
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* '''3D Module''' - OpenGL/Direct3D renderers, Bullet physics, lighting with shadows, terrain, water, skeletal animation, particles, and post processing |
* '''3D Module''' - OpenGL/Direct3D renderers, [[Bullet (software)|Bullet]] physics, real-time lighting with shadows, terrain, water, skeletal animation, particles, and post processing. |
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* '''Scripting''' - |
* '''Scripting''' - Standards compliant [[JavaScript]] scripting. Component model. [[CommonJS]] compatible code modules. |
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* '''Platforms''' - Deployment to [[Microsoft Windows|Windows]], [[OS X|Mac]], [[HTML5]], [[Android (operating system)|Android]], and [[iOS]] directly from the editor. |
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* '''Editors''' - 2D & 3D scene editors, integrated [[JavaScript]] code editor. |
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* '''Examples''' - 2D physics platformer, 3D town with terrain and day/night cycles, retro arcade space game, etc. |
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* '''Source Code''' - Full [[C++]] Engine and Editor source available on [https://github.com/AtomicGameEngine/AtomicGameEngine GitHub]. |
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* '''Licensing''' - Royalty-free, enterprise licensing available for companies making over $5,000,000 USD/year, no limitations on where the technology can be used.<ref name="store">{{cite web|url=https://store.atomicgameengine.com/site/|title=Atomic Game Engine (store)|publisher=THUNDERBEAST GAMES LLC}}</ref> |
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==See Also== |
==See Also== |
Revision as of 18:48, 10 April 2015
Developer(s) | THUNDERBEAST GAMES |
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Initial release | March 4th, 2015 (Early Access) |
Written in | C++, JavaScript |
Platform | Windows, Mac, Linux, HTML5, Android, iOS |
Type | Game Engine |
Website | atomicgameengine |
Atomic Game Engine is a cross-platform 2D/3D game engine developed by THUNDERBEAST GAMES LLC, featuring standards compliant JavaScript, full C++ Player and Editor source code on GitHub, with deployment to Windows, Mac, HTML5, Android, and iOS.[1]
Features
- 2D Module - 2D renderer, Tiled and Spriter support, advanced lighting with shadows, Box2D physics.
- 3D Module - OpenGL/Direct3D renderers, Bullet physics, real-time lighting with shadows, terrain, water, skeletal animation, particles, and post processing.
- Scripting - Standards compliant JavaScript scripting. Component model. CommonJS compatible code modules.
- Platforms - Deployment to Windows, Mac, HTML5, Android, and iOS directly from the editor.
- Editors - 2D & 3D scene editors, integrated JavaScript code editor.
- Examples - 2D physics platformer, 3D town with terrain and day/night cycles, retro arcade space game, etc.
- Source Code - Full C++ Engine and Editor source available on GitHub.
- Licensing - Royalty-free, enterprise licensing available for companies making over $5,000,000 USD/year, no limitations on where the technology can be used.[2]
See Also
References
- ^ "Atomic Game Engine (homepage)". THUNDERBEAST GAMES LLC.
- ^ "Atomic Game Engine (store)". THUNDERBEAST GAMES LLC.