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== Indigenous People Working in the Gaming Industry ==
== Indigenous People Working in the Gaming Industry ==
There are indigenous people working on a range of large blockbusters to small indie collaborations. Many of these individuals are also creating other artistic content such as comics, board games, machinima, and fine art.
There are indigenous people working on a range of large blockbusters to small indie collaborations. Many of these individuals are also creating other artistic content such as comics, board games, machinima, and fine art.
* Allen Turner (Stubbs the Zombie, Hail to the Chimp, Disney's Guilty Party, Marvel XP
* Allen Turner ([[Stubbs the Zombie]], [[Hail to the Chimp]], [[Guilty Party|Disney's Guilty Party]], Marvel XP
* Darrick Glen Baxter, founder of Ogoki (Multiple Language Apps, Alien Bug Attack, Babaamosedaa Let's Go for a Walk, Brokenhead Bingo, Elfs Defence, Rez Bomb, Spike Flyer, Spring Shoes Jump Better)
* Darrick Glen Baxter, founder of Ogoki (Multiple Language Apps, Alien Bug Attack, Babaamosedaa Let's Go for a Walk, Brokenhead Bingo, Elfs Defence, Rez Bomb, Spike Flyer, Spring Shoes Jump Better)
* Ernest Webb (Papo & Yo, Loco Motors, Spirits of Spring)
* Ernest Webb ([[Papo & Yo]], Loco Motors, Spirits of Spring)
* Jamie Tucker (Lovers in a Dangerous Spacetime)
* Jamie Tucker ([[Lovers in a Dangerous Spacetime]])
* John Romero (Wolfenstein 3D, Doom, Quake)
* John Romero ([[Wolfenstein 3D]], [[Doom (video game)|Doom]], [[Quake (video game)|Quake]])
* Manuel Marcano (BioShock, The Darkness, Max Payne 3, Treachery in Beatdown City [forthcoming])
* Manuel Marcano ([[BioShock]], [[The Darkness (video game)|The Darkness]], [[Max Payne 3]], Treachery in Beatdown City [forthcoming])
* Maru Nihoniho, owner of Metia Interactive (Cube)
* Maru Nihoniho, owner of Metia Interactive (Cube)
* Renee Nejo (Gravity Ghost, Ever, Jane [forthcoming], Blood Quantum [forthcoming])
* Renee Nejo ([[Gravity Ghost]], Ever, Jane [forthcoming], Blood Quantum [forthcoming])





Revision as of 19:41, 20 December 2015

Indigenous people have a long history of collaborating on the creation of Vidoe Games. It has only been with the release of Never Alone though that broad media attention has been paid to these projects. There have been a growing number of game gatherings and community organizing around indigenous games happening in the United States and Canada. [1]

Games Where Indigenous People Represent Themselves

Indigenous people have been involved in a range of projects where they have the opportunity to depict themselves. These games range in the style of the collaboration from games that consult with a single indigenous person to games that are entirely developed and designed by indigenous people.


Indigenous People Working in the Gaming Industry

There are indigenous people working on a range of large blockbusters to small indie collaborations. Many of these individuals are also creating other artistic content such as comics, board games, machinima, and fine art.


Games Translated into Indigenous Languages

There have also been numerous video games translated into indigenous languages. For example, Pinnguaq has localized osmosis, Ittle Dew and Beneath the Floes.[3]