Indigenous people in video games: Difference between revisions
Updated Sources in the introduction |
Added to the Introduction |
||
Line 1: | Line 1: | ||
Indigenous people have a long history of collaborating on the creation of Vidoe Games.<ref>https://vimeo.com/128110465</ref> It has only been with the release of Never Alone though that broad media attention has been paid to these projects.<ref>A Tribe Called Geek's third podcast called "Indigenous Gaming" http://atribecalledgeek.com/tag/video-games/</ref> There have been a growing number of game gatherings and community organizing around indigenous games happening in the United States and Canada. <ref>ibid, https://www.linkedin.com/pulse/natives-game-dev-gathering-elizabeth-lapens%C3%A9e and http://pinnguaq.com/blog-all/120-evening-celebrate</ref> |
Indigenous people have a long history of collaborating on the creation of Vidoe Games.<ref>https://vimeo.com/128110465</ref> It has only been with the release of Never Alone though that broad media attention has been paid to these projects.<ref>A Tribe Called Geek's third podcast called "Indigenous Gaming" http://atribecalledgeek.com/tag/video-games/</ref> There have been a growing number of game gatherings and community organizing around indigenous games happening in the United States and Canada. <ref>ibid, https://www.linkedin.com/pulse/natives-game-dev-gathering-elizabeth-lapens%C3%A9e and http://pinnguaq.com/blog-all/120-evening-celebrate</ref> Indigenous creators of video games have been featured in the DIGITAL MEDIA ART+CADE as part of imagineNATIVE<ref>http://www.imaginenative.org/home/node/4546</ref> and in Memories of the Future/Souvenirs du futur at SAW Video Media Art Centre in Ottawa.<ref>http://www.sawvideo.com/event/memories-future</ref> Many early video games that depicted native people were often racist and perpetuated negative stereotypes (see [[Custer's Revenge]]). Video games created by indigenous people allow the creators to self-determ how they are representented<ref>http://www.content.alternative.ac.nz/index.php/alternative/article/view/274</ref> and they allow indigenous people to picture themselves in the future.<ref>https://www.youtube.com/watch?v=kDDOWF31WpI</ref> |
||
== Games Where Indigenous People Represent Themselves == |
== Games Where Indigenous People Represent Themselves == |
Revision as of 20:13, 20 December 2015
Indigenous people have a long history of collaborating on the creation of Vidoe Games.[1] It has only been with the release of Never Alone though that broad media attention has been paid to these projects.[2] There have been a growing number of game gatherings and community organizing around indigenous games happening in the United States and Canada. [3] Indigenous creators of video games have been featured in the DIGITAL MEDIA ART+CADE as part of imagineNATIVE[4] and in Memories of the Future/Souvenirs du futur at SAW Video Media Art Centre in Ottawa.[5] Many early video games that depicted native people were often racist and perpetuated negative stereotypes (see Custer's Revenge). Video games created by indigenous people allow the creators to self-determ how they are representented[6] and they allow indigenous people to picture themselves in the future.[7]
Games Where Indigenous People Represent Themselves
Indigenous people have been involved in a range of projects where they have the opportunity to depict themselves. These games range in the style of the collaboration from games that consult with a single indigenous person to games that are entirely developed and designed by indigenous people.
- 7 Generation Games (Spirit Lake [2013], Fish Lake [2015], Forgotten Trail [2015], Aztech Games [forthcoming])
- Aboriginal Peoples Television Network (Animism [2010] Mawisowin [2012], and Your Mix)
- Arviat Code Club (Multiple scratch games [2014-2015])
- Black Cherry Digital Productions (Path of the Elders [2010] in partnership between the Mushkegowuk Cree, Carlton University, and Pinegrove Productions
- DarianJ (Sleep Guardian [2015])
- Elizabeth LaPensée (Techno Medicine Wheel [2008], Max's Adventures [2013], Gathering Native Foods [2014] in collaboration with Hibulb Cultural Center, Invaders [2015] with art by Steven Paul Judd and music by Trevino Brings Plenty, Ninagamomin ji-nanaandawi'iwe (We Sing for Healing) [2015])[8]
- Green Circle Productions (Manidoonsug: Little Spirits [forthcoming] in consultation with Mississauga New Credit and Annishinabe groups around the GTA
- Minority Media (Spirits of Spring [2014])
- Ogoki (Multiple Language Apps [2012-2015], Babaamosedaa Let's Go for a Walk [2014], Brokenhead Bingo [2015], Rez Bomb [2015],
- Pinnguaq (Singuistics [2013] in collaboration with Elizabeth LaPensée, Art Alive [2015], Qalupalik [forthcoming])
- Pocketwatch Games (Venture Arctic [2007] with writing and research by Elizabeth LaPensée)
- Raindrop Games (Arrival: Village Kasike [2008] partnered with Roberto Mukaro Borreto
- Revolve (Music Mogul [2014] with extensive content by indigenous musicians including A Tribe Called Red, Elisapie, Joey Stylez, Madeskimo, and Red City
- Skins Workshops (Otsì:! Rise of the Kanien’kehá:ka Legends [2009], The Adventures of Skahiòn:hati: Legend of Stone Giant [2011], Skahiòn:hati: Rise of the Kanien’kehá:ka Legends [2012], Ienién:te and the Peacemaker’s Wampum [2013]
- Ubisoft (Assassin's Creed III [2012] in consultation with Thomas Deer and voice acting from Noah Watts
- Upper One Games (Never Alone [2014])
- Virtual Songlines (Irene’s World [forthcoming], Vincent’s World [forthcoming], Virtual Warrane II [forthcoming], Virtual Meanjin [forthcoming])
- Wisdom of the Elders (Survivance [2011])
- Yijala Yala Productions, part of Big hART (Love Punks [2012])
Indigenous People Working in the Gaming Industry
There are indigenous people working on a range of large blockbusters to small indie collaborations. Many of these individuals are also creating other artistic content such as comics, board games, machinima, and fine art.
- Allen Turner (Stubbs the Zombie, Hail to the Chimp, Disney's Guilty Party, Marvel XP
- Darrick Glen Baxter, founder of Ogoki (Multiple Language Apps, Alien Bug Attack, Babaamosedaa Let's Go for a Walk, Brokenhead Bingo, Elfs Defence, Rez Bomb, Spike Flyer, Spring Shoes Jump Better)
- Ernest Webb (Papo & Yo, Loco Motors, Spirits of Spring)
- Jamie Tucker (Lovers in a Dangerous Spacetime)
- John Romero (Wolfenstein 3D, Doom, Quake)
- Manuel Marcano (BioShock, The Darkness, Max Payne 3, Treachery in Beatdown City [forthcoming])
- Maru Nihoniho, owner of Metia Interactive (Cube)
- Renee Nejo (Gravity Ghost, Ever, Jane [forthcoming], Blood Quantum [forthcoming])
Games Translated into Indigenous Languages
There have also been numerous video games translated into indigenous languages. For example, Pinnguaq has localized osmosis, Ittle Dew and Beneath the Floes.[9]
- ^ https://vimeo.com/128110465
- ^ A Tribe Called Geek's third podcast called "Indigenous Gaming" http://atribecalledgeek.com/tag/video-games/
- ^ ibid, https://www.linkedin.com/pulse/natives-game-dev-gathering-elizabeth-lapens%C3%A9e and http://pinnguaq.com/blog-all/120-evening-celebrate
- ^ http://www.imaginenative.org/home/node/4546
- ^ http://www.sawvideo.com/event/memories-future
- ^ http://www.content.alternative.ac.nz/index.php/alternative/article/view/274
- ^ https://www.youtube.com/watch?v=kDDOWF31WpI
- ^ http://www.elizabethlapensee.com/#/games/
- ^ http://pinnguaq.com/localization/