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Indigenous people have a long history of collaborating on the creation of Vidoe Games.<ref>https://vimeo.com/128110465</ref> It has only been with the release of Never Alone though that broad media attention has been paid to these projects.<ref>A Tribe Called Geek's third podcast called "Indigenous Gaming" http://atribecalledgeek.com/tag/video-games/</ref> There have been a growing number of game gatherings and community organizing around indigenous games happening in the United States and Canada. <ref>ibid, https://www.linkedin.com/pulse/natives-game-dev-gathering-elizabeth-lapens%C3%A9e and http://pinnguaq.com/blog-all/120-evening-celebrate</ref> Indigenous creators of video games have been featured in the DIGITAL MEDIA ART+CADE as part of imagineNATIVE<ref>http://www.imaginenative.org/home/node/4546</ref> and in Memories of the Future/Souvenirs du futur at SAW Video Media Art Centre in Ottawa.<ref>http://www.sawvideo.com/event/memories-future</ref> Many early video games that depicted native people were often racist and perpetuated negative stereotypes (see [[Custer's Revenge]]). Video games created by indigenous people allow the creators to self-determ how they are representented<ref>http://www.content.alternative.ac.nz/index.php/alternative/article/view/274</ref> and they allow indigenous people to picture themselves in the future.<ref>https://www.youtube.com/watch?v=kDDOWF31WpI</ref>
Indigenous people have a long history of collaborating on the creation of Vidoe Games.<ref>https://vimeo.com/128110465</ref> It has only been with the release of Never Alone though that broad media attention has been paid to these projects.<ref>A Tribe Called Geek's third podcast called "Indigenous Gaming" http://atribecalledgeek.com/tag/video-games/ ; see also http://ca.ign.com/articles/2015/01/16/the-rise-of-indigenous-storytelling-in-games</ref> There have been a growing number of game gatherings and community organizing around indigenous games happening in the United States and Canada. <ref>ibid, https://www.linkedin.com/pulse/natives-game-dev-gathering-elizabeth-lapens%C3%A9e and http://pinnguaq.com/blog-all/120-evening-celebrate</ref> Indigenous creators of video games have been featured in the DIGITAL MEDIA ART+CADE as part of imagineNATIVE<ref>http://www.imaginenative.org/home/node/4546</ref> and in ''Memories of the Future/Souvenirs du futur'' at SAW Video Media Art Centre in Ottawa.<ref>http://www.sawvideo.com/event/memories-future</ref> Many early video games that depicted native people were often racist and perpetuated negative stereotypes (see [[Custer's Revenge]]). Video games created by indigenous people allow the creators to self-determine how they are representented<ref>http://www.content.alternative.ac.nz/index.php/alternative/article/view/274</ref> and they allow indigenous people to picture themselves in the future.<ref>https://www.youtube.com/watch?v=kDDOWF31WpI</ref>


== Games Where Indigenous People Represent Themselves ==
== Games Where Indigenous People Represent Themselves ==


Indigenous people have been involved in a range of projects where they have the opportunity to depict themselves. These games range in the style of the collaboration from games that consult with a single indigenous person to games that are entirely developed and designed by indigenous people.
Indigenous people have been involved in a range of projects where they have the opportunity to depict themselves. These games range in the style of the collaboration from games that consult with a single indigenous person to games that are entirely developed and designed by indigenous people.<ref>https://vimeo.com/128110465</ref>
* [http://www.7generationgames.com/ 7 Generation Games] ([http://www.7generationgames.com/products/ Spirit Lake] [2013], [http://www.7generationgames.com/products/ Fish Lake] [2015], [http://www.7generationgames.com/products/ Forgotten Trail] [2015], [http://www.7generationgames.com/products/ Aztech Games] [forthcoming])
* [http://www.7generationgames.com/ 7 Generation Games] ([http://www.7generationgames.com/products/ Spirit Lake] [2013], [http://www.7generationgames.com/products/ Fish Lake] [2015], [http://www.7generationgames.com/products/ Forgotten Trail] [2015], [http://www.7generationgames.com/products/ Aztech Games] [forthcoming])<ref>http://www.7generationgames.com/2013/10/20/our-cultural-consultant-on-cultural-content-in-spirit-lake-the-game/</ref>
* [[Aboriginal Peoples Television Network]] ([http://animism.com/ Animism] [2010] [http://www.elizabethlapensee.com/#/games/ Mawisowin] [2012], and [http://yourmix.ca/trackjumper.html Your Mix])
* [[Aboriginal Peoples Television Network]] ([http://animism.com/ Animism] [2010] [http://www.elizabethlapensee.com/#/games/ Mawisowin] [2012], and [http://yourmix.ca/trackjumper.html Your Mix])<ref>http://www.elizabethlapensee.com/#/games/</ref>
* Arviat Code Club ([https://scratch.mit.edu/users/Pinnguaq/ Multiple scratch games] [2014-2015])
* Arviat Code Club ([https://scratch.mit.edu/users/Pinnguaq/ Multiple scratch games] [2014-2015])<ref>http://pinnguaq.com/nunavut-code-club/</ref>
* Black Cherry Digital Productions ([http://www.pathoftheelders.com/index.php Path of the Elders] [2010] in partnership between the Mushkegowuk Cree, Carlton University, and Pinegrove Productions
* Black Cherry Digital Productions ([http://www.pathoftheelders.com/index.php Path of the Elders] [2010] in partnership between the Mushkegowuk Cree, Carlton University, and Pinegrove Productions)<ref>http://www.pathoftheelders.com/aboutus</ref>
* DarianJ ([http://darianj.itch.io/sleep-guardian Sleep Guardian] [2015])
* DarianJ ([http://darianj.itch.io/sleep-guardian Sleep Guardian] [2015])<ref>https://www.facebook.com/skins.workshops/?fref=nf</ref>
* Elizabeth LaPensée ([http://www.abtec.org/blog/?p=436 Techno Medicine Wheel] [2008], [http://www.elizabethlapensee.com/#/games/ Max's Adventures] [2013], Gathering Native Foods [2014] in collaboration with Hibulb Cultural Center, [http://survivance.org/invaders/ Invaders] [2015] with art by Steven Paul Judd and music by Trevino Brings Plenty, [http://www.survivance.org/wesing/ Ninagamomin ji-nanaandawi'iwe] (We Sing for Healing) [2015])<ref>http://www.elizabethlapensee.com/#/games/</ref>
* Elizabeth LaPensée ([http://www.abtec.org/blog/?p=436 Techno Medicine Wheel] [2008], [http://www.elizabethlapensee.com/#/games/ Max's Adventures] [2013], Gathering Native Foods [2014] in collaboration with Hibulb Cultural Center, [http://survivance.org/invaders/ Invaders] [2015] with art by Steven Paul Judd and music by Trevino Brings Plenty, [http://www.survivance.org/wesing/ Ninagamomin ji-nanaandawi'iwe] (We Sing for Healing) [2015])<ref>http://www.elizabethlapensee.com/#/games/</ref>
* Green Circle Productions ([https://manidoonsuglittlespirits.wordpress.com/ Manidoonsug: Little Spirits] [forthcoming] in consultation with Mississauga New Credit and Annishinabe groups around the GTA
* Green Circle Productions ([https://manidoonsuglittlespirits.wordpress.com/ Manidoonsug: Little Spirits] [forthcoming] in consultation with Mississauga New Credit and Annishinabe groups around the GTA<ref>http://pinnguaq.com/blog-all/120-evening-celebrate</ref>
* Minority Media ([http://www.weareminority.com/spirits-of-spring/ Spirits of Spring] [2014])
* Minority Media ([http://www.weareminority.com/spirits-of-spring/ Spirits of Spring] [2014])<ref>http://www.rezolutionpictures.com/new-cree-video-game-spirits-of-spring-featured-in-best-new-games-on-apple-store-in-over-130-countries/</ref>
* Ogoki ([http://www.ogokilearning.com/native-american-language-apps/ Multiple Language Apps] [2012-2015], [http://www.ogokilearning.com/native-american-language-apps/ Babaamosedaa Let's Go for a Walk] [2014], [http://www.ogokilearning.com/native-american-language-apps/ Brokenhead Bingo] [2015], [http://www.ogokilearning.com/native-american-language-apps/ Rez Bomb] [2015],
* Ogoki ([http://www.ogokilearning.com/native-american-language-apps/ Multiple Language Apps] [2012-2015], [http://www.ogokilearning.com/native-american-language-apps/ Babaamosedaa Let's Go for a Walk] [2014], [http://www.ogokilearning.com/native-american-language-apps/ Brokenhead Bingo] [2015], and [http://www.ogokilearning.com/native-american-language-apps/ Rez Bomb] [2015])<ref>https://itunes.apple.com/ca/developer/ogoki-learning-systems-inc./id477459819</ref>
* [http://pinnguaq.com/ Pinnguaq] ([http://pinnguaq.com/singuistics/ Singuistics] [2013] in collaboration with Elizabeth LaPensée, [http://pinnguaq.com/art-alive/ Art Alive] [2015], [http://qalupalik.com/ Qalupalik] [forthcoming])
* [http://pinnguaq.com/ Pinnguaq] ([http://pinnguaq.com/singuistics/ Singuistics] [2013] in collaboration with Elizabeth LaPensée, [http://pinnguaq.com/art-alive/ Art Alive] [2015], [http://qalupalik.com/ Qalupalik] [forthcoming])<ref>http://pinnguaq.com/</ref>
* Raindrop Games ([http://www.arrivalgame.com/content/villagekasike.htm Arrival: Village Kasike] [2008] partnered with Roberto Mukaro Borreto<ref>http://uctp.blogspot.ca/2012_11_01_archive.html</ref>
* Pocketwatch Games ([[Venture Arctic]] [2007] with writing and research by Elizabeth LaPensée)
* Revolve ([http://revolve.ca/work/music-mogul Music Mogul] [2014] with extensive content by indigenous musicians including [[A Tribe Called Red]], [[Elisapie]], [[Joey Stylez]], [http://music.cbc.ca/#!/artists/Madeskimo Madeskimo], and [[Red City Radio|Red City]]<ref>http://www.cbc.ca/news/aboriginal/music-mogul-designed-to-teach-indigenous-students-business-skills-1.2944805</ref>
* Raindrop Games ([http://www.arrivalgame.com/content/villagekasike.htm Arrival: Village Kasike] [2008] partnered with Roberto Mukaro Borreto
* [http://www.abtec.org/projects.html Skins Workshops] ([http://skins.abtec.org/skins1.0/ Otsì:! Rise of the Kanien’kehá:ka Legends] [2009], [http://skins.abtec.org/skins2.0/ The Adventures of Skahiòn:hati: Legend of Stone Giant] [2011], [http://skins.abtec.org/skins3.0/ Skahiòn:hati: Rise of the Kanien’kehá:ka Legends] [2012], [http://skins.abtec.org/skins4.0/ Ienién:te and the Peacemaker’s Wampum] [2013]<ref>http://www.abtec.org/projects.html</ref>
* Revolve ([http://revolve.ca/work/music-mogul Music Mogul] [2014] with extensive content by indigenous musicians including [[A Tribe Called Red]], [[Elisapie]], [[Joey Stylez]], [http://music.cbc.ca/#!/artists/Madeskimo Madeskimo], and [[Red City Radio|Red City]]
* Ubisoft ([[Assassin's Creed III]] [2012] in consultation with Thomas Deer and voice acting from [[Noah Watts]]<ref>http://www.abtec.org/blog/?p=381</ref>
* [http://www.abtec.org/projects.html Skins Workshops] ([http://skins.abtec.org/skins1.0/ Otsì:! Rise of the Kanien’kehá:ka Legends] [2009], [http://skins.abtec.org/skins2.0/ The Adventures of Skahiòn:hati: Legend of Stone Giant] [2011], [http://skins.abtec.org/skins3.0/ Skahiòn:hati: Rise of the Kanien’kehá:ka Legends] [2012], [http://skins.abtec.org/skins4.0/ Ienién:te and the Peacemaker’s Wampum] [2013]
* [[Upper One Games]] ([[Never Alone (video game)|Never Alone]] [2014])<ref>https://www.youtube.com/watch?v=PiyIdXsNVbU</ref>
* Ubisoft ([[Assassin's Creed III]] [2012] in consultation with Thomas Deer and voice acting from [[Noah Watts]]
* [[Upper One Games]] ([[Never Alone (video game)|Never Alone]] [2014])
* [http://virtualsonglines.com.au/ Virtual Songlines] ([http://virtualsonglines.com.au/media/ Irene’s World] [forthcoming], [http://virtualsonglines.com.au/media/ Vincent’s World] [forthcoming], [http://virtualsonglines.com.au/media/ Virtual Warrane II] [forthcoming], [http://virtualsonglines.com.au/media/ Virtual Meanjin] [forthcoming])
* [http://virtualsonglines.com.au/ Virtual Songlines] ([http://virtualsonglines.com.au/media/ Irene’s World] [forthcoming], [http://virtualsonglines.com.au/media/ Vincent’s World] [forthcoming], [http://virtualsonglines.com.au/media/ Virtual Warrane II] [forthcoming], [http://virtualsonglines.com.au/media/ Virtual Meanjin] [forthcoming])
* [http://www.wisdomoftheelders.org/ Wisdom of the Elders] ([http://survivance.org/ Survivance] [2011])
* [http://www.wisdomoftheelders.org/ Wisdom of the Elders] ([http://survivance.org/ Survivance] [2011])<ref>http://www.neliufpe.com.br/wp-content/uploads/2014/02/13.pdf</ref>
* [http://yijalayala.bighart.org/about/ Yijala Yala Productions], part of [[Big hART]] ([http://www.yijalayala.bighart.org/lovepunks/ Love Punks] [2012])
* [http://yijalayala.bighart.org/about/ Yijala Yala Productions], part of [[Big hART]] ([http://www.yijalayala.bighart.org/lovepunks/ Love Punks] [2012])<ref>http://ca.ign.com/articles/2015/01/16/the-rise-of-indigenous-storytelling-in-games</ref>




== Indigenous People Working in the Gaming Industry ==
== Indigenous People Working in the Gaming Industry ==
There are indigenous people working on a range of large blockbusters to small indie collaborations. Many of these individuals are also creating other artistic content such as comics, board games, machinima, and fine art.
There are indigenous people working on a range of large blockbusters to small indie collaborations. Many of these individuals are also creating other artistic content such as comics, board games, machinima, and fine art.
* Allen Turner ([[Stubbs the Zombie]], [[Hail to the Chimp]], [[Guilty Party|Disney's Guilty Party]], Marvel XP
* Allen Turner ([[Stubbs the Zombie]], [[Hail to the Chimp]], [[Guilty Party|Disney's Guilty Party]], Marvel XP<ref>https://www.linkedin.com/pulse/natives-game-dev-gathering-elizabeth-lapens%C3%A9e</ref>
* Darrick Glen Baxter, founder of Ogoki (Multiple Language Apps, Alien Bug Attack, Babaamosedaa Let's Go for a Walk, Brokenhead Bingo, Elfs Defence, Rez Bomb, Spike Flyer, Spring Shoes Jump Better)
* Darrick Glen Baxter, founder of Ogoki (Multiple Language Apps, Alien Bug Attack, Babaamosedaa Let's Go for a Walk, Brokenhead Bingo, Elfs Defence, Rez Bomb, Spike Flyer, Spring Shoes Jump Better)<ref>http://www.ogokilearning.com/about-ogoki-learning-systems-learning-president-bio/</ref>
* Elizabeth LaPensée (Singuistics, Invaders, Ninagamomin ji-nanaandawi'iwe (We Sing for Food), Survivance, Animism, Techno Medicine Wheel)
* Elizabeth LaPensée (Singuistics, Invaders, Ninagamomin ji-nanaandawi'iwe (We Sing for Food), Survivance, Animism, Techno Medicine Wheel)<ref>http://www.elizabethlapensee.com/#/games/</ref>
* Ernest Webb ([[Papo & Yo]], Loco Motors, Spirits of Spring)
* Ernest Webb ([[Papo & Yo]], Spirits of Spring)<ref>http://www.nationnews.ca/moving-in-a-new-direction/</ref>
* Jamie Tucker ([[Lovers in a Dangerous Spacetime]])
* Jamie Tucker ([[Lovers in a Dangerous Spacetime]])<ref>https://tworowtimes.com/art-and-culture/first-nations-comics-and-video-games-draw-a-crowd/</ref>
* [[John Romero]] ([[Wolfenstein 3D]], [[Doom (video game)|Doom]], [[Quake (video game)|Quake]])
* [[John Romero]] ([[Wolfenstein 3D]], [[Doom (video game)|Doom]], [[Quake (video game)|Quake]])<ref>http://www.usgamer.net/articles/more-than-shamans-and-savages-american-indians-and-game-development</ref>
* Manuel Marcano ([[BioShock]], [[The Darkness (video game)|The Darkness]], [[Max Payne 3]], Treachery in Beatdown City [forthcoming])<ref>http://www.usgamer.net/articles/more-than-shamans-and-savages-american-indians-and-game-development</ref>
* Manuel Marcano ([[BioShock]], [[The Darkness (video game)|The Darkness]], [[Max Payne 3]], Treachery in Beatdown City [forthcoming])<ref>http://www.usgamer.net/articles/more-than-shamans-and-savages-american-indians-and-game-development</ref>
* Maru Nihoniho, owner of Metia Interactive (Cube)<ref>http://www.maorifuturemakers.com/maru-nihoniho-games-developer</ref>
* Maru Nihoniho, owner of Metia Interactive (Cube)<ref>http://www.maorifuturemakers.com/maru-nihoniho-games-developer</ref>
* Renee Nejo ([[Gravity Ghost]], Ever, Jane [forthcoming], Blood Quantum [forthcoming])<ref>http://pinnguaq.com/blog-all/120-evening-celebrate</ref>
* Renee Nejo ([[Gravity Ghost]], Ever, Jane [forthcoming], Blood Quantum [forthcoming])<ref>http://pinnguaq.com/blog-all/120-evening-celebrate</ref>

Revision as of 21:40, 20 December 2015

Indigenous people have a long history of collaborating on the creation of Vidoe Games.[1] It has only been with the release of Never Alone though that broad media attention has been paid to these projects.[2] There have been a growing number of game gatherings and community organizing around indigenous games happening in the United States and Canada. [3] Indigenous creators of video games have been featured in the DIGITAL MEDIA ART+CADE as part of imagineNATIVE[4] and in Memories of the Future/Souvenirs du futur at SAW Video Media Art Centre in Ottawa.[5] Many early video games that depicted native people were often racist and perpetuated negative stereotypes (see Custer's Revenge). Video games created by indigenous people allow the creators to self-determine how they are representented[6] and they allow indigenous people to picture themselves in the future.[7]

Games Where Indigenous People Represent Themselves

Indigenous people have been involved in a range of projects where they have the opportunity to depict themselves. These games range in the style of the collaboration from games that consult with a single indigenous person to games that are entirely developed and designed by indigenous people.[8]


Indigenous People Working in the Gaming Industry

There are indigenous people working on a range of large blockbusters to small indie collaborations. Many of these individuals are also creating other artistic content such as comics, board games, machinima, and fine art.


Games Translated into Indigenous Languages

There have also been numerous video games translated into indigenous languages. For example, Pinnguaq has localized osmosis, Ittle Dew and Beneath the Floes.[36]

  1. ^ https://vimeo.com/128110465
  2. ^ A Tribe Called Geek's third podcast called "Indigenous Gaming" http://atribecalledgeek.com/tag/video-games/ ; see also http://ca.ign.com/articles/2015/01/16/the-rise-of-indigenous-storytelling-in-games
  3. ^ ibid, https://www.linkedin.com/pulse/natives-game-dev-gathering-elizabeth-lapens%C3%A9e and http://pinnguaq.com/blog-all/120-evening-celebrate
  4. ^ http://www.imaginenative.org/home/node/4546
  5. ^ http://www.sawvideo.com/event/memories-future
  6. ^ http://www.content.alternative.ac.nz/index.php/alternative/article/view/274
  7. ^ https://www.youtube.com/watch?v=kDDOWF31WpI
  8. ^ https://vimeo.com/128110465
  9. ^ http://www.7generationgames.com/2013/10/20/our-cultural-consultant-on-cultural-content-in-spirit-lake-the-game/
  10. ^ http://www.elizabethlapensee.com/#/games/
  11. ^ http://pinnguaq.com/nunavut-code-club/
  12. ^ http://www.pathoftheelders.com/aboutus
  13. ^ https://www.facebook.com/skins.workshops/?fref=nf
  14. ^ http://www.elizabethlapensee.com/#/games/
  15. ^ http://pinnguaq.com/blog-all/120-evening-celebrate
  16. ^ http://www.rezolutionpictures.com/new-cree-video-game-spirits-of-spring-featured-in-best-new-games-on-apple-store-in-over-130-countries/
  17. ^ https://itunes.apple.com/ca/developer/ogoki-learning-systems-inc./id477459819
  18. ^ http://pinnguaq.com/
  19. ^ http://uctp.blogspot.ca/2012_11_01_archive.html
  20. ^ http://www.cbc.ca/news/aboriginal/music-mogul-designed-to-teach-indigenous-students-business-skills-1.2944805
  21. ^ http://www.abtec.org/projects.html
  22. ^ http://www.abtec.org/blog/?p=381
  23. ^ https://www.youtube.com/watch?v=PiyIdXsNVbU
  24. ^ http://www.neliufpe.com.br/wp-content/uploads/2014/02/13.pdf
  25. ^ http://ca.ign.com/articles/2015/01/16/the-rise-of-indigenous-storytelling-in-games
  26. ^ https://www.linkedin.com/pulse/natives-game-dev-gathering-elizabeth-lapens%C3%A9e
  27. ^ http://www.ogokilearning.com/about-ogoki-learning-systems-learning-president-bio/
  28. ^ http://www.elizabethlapensee.com/#/games/
  29. ^ http://www.nationnews.ca/moving-in-a-new-direction/
  30. ^ https://tworowtimes.com/art-and-culture/first-nations-comics-and-video-games-draw-a-crowd/
  31. ^ http://www.usgamer.net/articles/more-than-shamans-and-savages-american-indians-and-game-development
  32. ^ http://www.usgamer.net/articles/more-than-shamans-and-savages-american-indians-and-game-development
  33. ^ http://www.maorifuturemakers.com/maru-nihoniho-games-developer
  34. ^ http://pinnguaq.com/blog-all/120-evening-celebrate
  35. ^ http://www.ethnosproject.org/the-power-of-play-an-interview-with-pinnguaq-founder-ryan-oliver/
  36. ^ http://pinnguaq.com/localization/