Indigenous people in video games: Difference between revisions
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Indigenous people have a long history of collaborating on the creation of Vidoe Games.<ref>https://vimeo.com/128110465</ref> It has only been with the release of Never Alone though that broad media attention has been paid to these projects.<ref>A Tribe Called Geek's third podcast called "Indigenous Gaming" http://atribecalledgeek.com/tag/video-games/</ref> There have been a growing number of game gatherings and community organizing around indigenous games happening in the United States and Canada. <ref>ibid, https://www.linkedin.com/pulse/natives-game-dev-gathering-elizabeth-lapens%C3%A9e and http://pinnguaq.com/blog-all/120-evening-celebrate</ref> Indigenous creators of video games have been featured in the DIGITAL MEDIA ART+CADE as part of imagineNATIVE<ref>http://www.imaginenative.org/home/node/4546</ref> and in Memories of the Future/Souvenirs du futur at SAW Video Media Art Centre in Ottawa.<ref>http://www.sawvideo.com/event/memories-future</ref> Many early video games that depicted native people were often racist and perpetuated negative stereotypes (see [[Custer's Revenge]]). Video games created by indigenous people allow the creators to self- |
Indigenous people have a long history of collaborating on the creation of Vidoe Games.<ref>https://vimeo.com/128110465</ref> It has only been with the release of Never Alone though that broad media attention has been paid to these projects.<ref>A Tribe Called Geek's third podcast called "Indigenous Gaming" http://atribecalledgeek.com/tag/video-games/ ; see also http://ca.ign.com/articles/2015/01/16/the-rise-of-indigenous-storytelling-in-games</ref> There have been a growing number of game gatherings and community organizing around indigenous games happening in the United States and Canada. <ref>ibid, https://www.linkedin.com/pulse/natives-game-dev-gathering-elizabeth-lapens%C3%A9e and http://pinnguaq.com/blog-all/120-evening-celebrate</ref> Indigenous creators of video games have been featured in the DIGITAL MEDIA ART+CADE as part of imagineNATIVE<ref>http://www.imaginenative.org/home/node/4546</ref> and in ''Memories of the Future/Souvenirs du futur'' at SAW Video Media Art Centre in Ottawa.<ref>http://www.sawvideo.com/event/memories-future</ref> Many early video games that depicted native people were often racist and perpetuated negative stereotypes (see [[Custer's Revenge]]). Video games created by indigenous people allow the creators to self-determine how they are representented<ref>http://www.content.alternative.ac.nz/index.php/alternative/article/view/274</ref> and they allow indigenous people to picture themselves in the future.<ref>https://www.youtube.com/watch?v=kDDOWF31WpI</ref> |
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== Games Where Indigenous People Represent Themselves == |
== Games Where Indigenous People Represent Themselves == |
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Indigenous people have been involved in a range of projects where they have the opportunity to depict themselves. These games range in the style of the collaboration from games that consult with a single indigenous person to games that are entirely developed and designed by indigenous people. |
Indigenous people have been involved in a range of projects where they have the opportunity to depict themselves. These games range in the style of the collaboration from games that consult with a single indigenous person to games that are entirely developed and designed by indigenous people.<ref>https://vimeo.com/128110465</ref> |
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* [http://www.7generationgames.com/ 7 Generation Games] ([http://www.7generationgames.com/products/ Spirit Lake] [2013], [http://www.7generationgames.com/products/ Fish Lake] [2015], [http://www.7generationgames.com/products/ Forgotten Trail] [2015], [http://www.7generationgames.com/products/ Aztech Games] [forthcoming]) |
* [http://www.7generationgames.com/ 7 Generation Games] ([http://www.7generationgames.com/products/ Spirit Lake] [2013], [http://www.7generationgames.com/products/ Fish Lake] [2015], [http://www.7generationgames.com/products/ Forgotten Trail] [2015], [http://www.7generationgames.com/products/ Aztech Games] [forthcoming])<ref>http://www.7generationgames.com/2013/10/20/our-cultural-consultant-on-cultural-content-in-spirit-lake-the-game/</ref> |
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* [[Aboriginal Peoples Television Network]] ([http://animism.com/ Animism] [2010] [http://www.elizabethlapensee.com/#/games/ Mawisowin] [2012], and [http://yourmix.ca/trackjumper.html Your Mix]) |
* [[Aboriginal Peoples Television Network]] ([http://animism.com/ Animism] [2010] [http://www.elizabethlapensee.com/#/games/ Mawisowin] [2012], and [http://yourmix.ca/trackjumper.html Your Mix])<ref>http://www.elizabethlapensee.com/#/games/</ref> |
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* Arviat Code Club ([https://scratch.mit.edu/users/Pinnguaq/ Multiple scratch games] [2014-2015]) |
* Arviat Code Club ([https://scratch.mit.edu/users/Pinnguaq/ Multiple scratch games] [2014-2015])<ref>http://pinnguaq.com/nunavut-code-club/</ref> |
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* Black Cherry Digital Productions ([http://www.pathoftheelders.com/index.php Path of the Elders] [2010] in partnership between the Mushkegowuk Cree, Carlton University, and Pinegrove Productions |
* Black Cherry Digital Productions ([http://www.pathoftheelders.com/index.php Path of the Elders] [2010] in partnership between the Mushkegowuk Cree, Carlton University, and Pinegrove Productions)<ref>http://www.pathoftheelders.com/aboutus</ref> |
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* DarianJ ([http://darianj.itch.io/sleep-guardian Sleep Guardian] [2015]) |
* DarianJ ([http://darianj.itch.io/sleep-guardian Sleep Guardian] [2015])<ref>https://www.facebook.com/skins.workshops/?fref=nf</ref> |
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* Elizabeth LaPensée ([http://www.abtec.org/blog/?p=436 Techno Medicine Wheel] [2008], [http://www.elizabethlapensee.com/#/games/ Max's Adventures] [2013], Gathering Native Foods [2014] in collaboration with Hibulb Cultural Center, [http://survivance.org/invaders/ Invaders] [2015] with art by Steven Paul Judd and music by Trevino Brings Plenty, [http://www.survivance.org/wesing/ Ninagamomin ji-nanaandawi'iwe] (We Sing for Healing) [2015])<ref>http://www.elizabethlapensee.com/#/games/</ref> |
* Elizabeth LaPensée ([http://www.abtec.org/blog/?p=436 Techno Medicine Wheel] [2008], [http://www.elizabethlapensee.com/#/games/ Max's Adventures] [2013], Gathering Native Foods [2014] in collaboration with Hibulb Cultural Center, [http://survivance.org/invaders/ Invaders] [2015] with art by Steven Paul Judd and music by Trevino Brings Plenty, [http://www.survivance.org/wesing/ Ninagamomin ji-nanaandawi'iwe] (We Sing for Healing) [2015])<ref>http://www.elizabethlapensee.com/#/games/</ref> |
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* Green Circle Productions ([https://manidoonsuglittlespirits.wordpress.com/ Manidoonsug: Little Spirits] [forthcoming] in consultation with Mississauga New Credit and Annishinabe groups around the GTA |
* Green Circle Productions ([https://manidoonsuglittlespirits.wordpress.com/ Manidoonsug: Little Spirits] [forthcoming] in consultation with Mississauga New Credit and Annishinabe groups around the GTA<ref>http://pinnguaq.com/blog-all/120-evening-celebrate</ref> |
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* Minority Media ([http://www.weareminority.com/spirits-of-spring/ Spirits of Spring] [2014]) |
* Minority Media ([http://www.weareminority.com/spirits-of-spring/ Spirits of Spring] [2014])<ref>http://www.rezolutionpictures.com/new-cree-video-game-spirits-of-spring-featured-in-best-new-games-on-apple-store-in-over-130-countries/</ref> |
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* Ogoki ([http://www.ogokilearning.com/native-american-language-apps/ Multiple Language Apps] [2012-2015], [http://www.ogokilearning.com/native-american-language-apps/ Babaamosedaa Let's Go for a Walk] [2014], [http://www.ogokilearning.com/native-american-language-apps/ Brokenhead Bingo] [2015], [http://www.ogokilearning.com/native-american-language-apps/ Rez Bomb] [2015] |
* Ogoki ([http://www.ogokilearning.com/native-american-language-apps/ Multiple Language Apps] [2012-2015], [http://www.ogokilearning.com/native-american-language-apps/ Babaamosedaa Let's Go for a Walk] [2014], [http://www.ogokilearning.com/native-american-language-apps/ Brokenhead Bingo] [2015], and [http://www.ogokilearning.com/native-american-language-apps/ Rez Bomb] [2015])<ref>https://itunes.apple.com/ca/developer/ogoki-learning-systems-inc./id477459819</ref> |
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* [http://pinnguaq.com/ Pinnguaq] ([http://pinnguaq.com/singuistics/ Singuistics] [2013] in collaboration with Elizabeth LaPensée, [http://pinnguaq.com/art-alive/ Art Alive] [2015], [http://qalupalik.com/ Qalupalik] [forthcoming]) |
* [http://pinnguaq.com/ Pinnguaq] ([http://pinnguaq.com/singuistics/ Singuistics] [2013] in collaboration with Elizabeth LaPensée, [http://pinnguaq.com/art-alive/ Art Alive] [2015], [http://qalupalik.com/ Qalupalik] [forthcoming])<ref>http://pinnguaq.com/</ref> |
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* Pocketwatch Games ([[Venture Arctic]] [2007] with writing and research by Elizabeth LaPensée) |
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⚫ | * Revolve ([http://revolve.ca/work/music-mogul Music Mogul] [2014] with extensive content by indigenous musicians including [[A Tribe Called Red]], [[Elisapie]], [[Joey Stylez]], [http://music.cbc.ca/#!/artists/Madeskimo Madeskimo], and [[Red City Radio|Red City]]<ref>http://www.cbc.ca/news/aboriginal/music-mogul-designed-to-teach-indigenous-students-business-skills-1.2944805</ref> |
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⚫ | * [http://www.abtec.org/projects.html Skins Workshops] ([http://skins.abtec.org/skins1.0/ Otsì:! Rise of the Kanien’kehá:ka Legends] [2009], [http://skins.abtec.org/skins2.0/ The Adventures of Skahiòn:hati: Legend of Stone Giant] [2011], [http://skins.abtec.org/skins3.0/ Skahiòn:hati: Rise of the Kanien’kehá:ka Legends] [2012], [http://skins.abtec.org/skins4.0/ Ienién:te and the Peacemaker’s Wampum] [2013]<ref>http://www.abtec.org/projects.html</ref> |
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⚫ | * [http://www.abtec.org/projects.html Skins Workshops] ([http://skins.abtec.org/skins1.0/ Otsì:! Rise of the Kanien’kehá:ka Legends] [2009], [http://skins.abtec.org/skins2.0/ The Adventures of Skahiòn:hati: Legend of Stone Giant] [2011], [http://skins.abtec.org/skins3.0/ Skahiòn:hati: Rise of the Kanien’kehá:ka Legends] [2012], [http://skins.abtec.org/skins4.0/ Ienién:te and the Peacemaker’s Wampum] [2013] |
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* [http://virtualsonglines.com.au/ Virtual Songlines] ([http://virtualsonglines.com.au/media/ Irene’s World] [forthcoming], [http://virtualsonglines.com.au/media/ Vincent’s World] [forthcoming], [http://virtualsonglines.com.au/media/ Virtual Warrane II] [forthcoming], [http://virtualsonglines.com.au/media/ Virtual Meanjin] [forthcoming]) |
* [http://virtualsonglines.com.au/ Virtual Songlines] ([http://virtualsonglines.com.au/media/ Irene’s World] [forthcoming], [http://virtualsonglines.com.au/media/ Vincent’s World] [forthcoming], [http://virtualsonglines.com.au/media/ Virtual Warrane II] [forthcoming], [http://virtualsonglines.com.au/media/ Virtual Meanjin] [forthcoming]) |
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* [http://www.wisdomoftheelders.org/ Wisdom of the Elders] ([http://survivance.org/ Survivance] [2011]) |
* [http://www.wisdomoftheelders.org/ Wisdom of the Elders] ([http://survivance.org/ Survivance] [2011])<ref>http://www.neliufpe.com.br/wp-content/uploads/2014/02/13.pdf</ref> |
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* [http://yijalayala.bighart.org/about/ Yijala Yala Productions], part of [[Big hART]] ([http://www.yijalayala.bighart.org/lovepunks/ Love Punks] [2012]) |
* [http://yijalayala.bighart.org/about/ Yijala Yala Productions], part of [[Big hART]] ([http://www.yijalayala.bighart.org/lovepunks/ Love Punks] [2012])<ref>http://ca.ign.com/articles/2015/01/16/the-rise-of-indigenous-storytelling-in-games</ref> |
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== Indigenous People Working in the Gaming Industry == |
== Indigenous People Working in the Gaming Industry == |
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There are indigenous people working on a range of large blockbusters to small indie collaborations. Many of these individuals are also creating other artistic content such as comics, board games, machinima, and fine art. |
There are indigenous people working on a range of large blockbusters to small indie collaborations. Many of these individuals are also creating other artistic content such as comics, board games, machinima, and fine art. |
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* Allen Turner ([[Stubbs the Zombie]], [[Hail to the Chimp]], [[Guilty Party|Disney's Guilty Party]], Marvel XP |
* Allen Turner ([[Stubbs the Zombie]], [[Hail to the Chimp]], [[Guilty Party|Disney's Guilty Party]], Marvel XP<ref>https://www.linkedin.com/pulse/natives-game-dev-gathering-elizabeth-lapens%C3%A9e</ref> |
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* Darrick Glen Baxter, founder of Ogoki (Multiple Language Apps, Alien Bug Attack, Babaamosedaa Let's Go for a Walk, Brokenhead Bingo, Elfs Defence, Rez Bomb, Spike Flyer, Spring Shoes Jump Better) |
* Darrick Glen Baxter, founder of Ogoki (Multiple Language Apps, Alien Bug Attack, Babaamosedaa Let's Go for a Walk, Brokenhead Bingo, Elfs Defence, Rez Bomb, Spike Flyer, Spring Shoes Jump Better)<ref>http://www.ogokilearning.com/about-ogoki-learning-systems-learning-president-bio/</ref> |
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* Elizabeth LaPensée (Singuistics, Invaders, Ninagamomin ji-nanaandawi'iwe (We Sing for Food), Survivance, Animism, Techno Medicine Wheel) |
* Elizabeth LaPensée (Singuistics, Invaders, Ninagamomin ji-nanaandawi'iwe (We Sing for Food), Survivance, Animism, Techno Medicine Wheel)<ref>http://www.elizabethlapensee.com/#/games/</ref> |
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* Ernest Webb ([[Papo & Yo]] |
* Ernest Webb ([[Papo & Yo]], Spirits of Spring)<ref>http://www.nationnews.ca/moving-in-a-new-direction/</ref> |
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* Jamie Tucker ([[Lovers in a Dangerous Spacetime]]) |
* Jamie Tucker ([[Lovers in a Dangerous Spacetime]])<ref>https://tworowtimes.com/art-and-culture/first-nations-comics-and-video-games-draw-a-crowd/</ref> |
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* [[John Romero]] ([[Wolfenstein 3D]], [[Doom (video game)|Doom]], [[Quake (video game)|Quake]]) |
* [[John Romero]] ([[Wolfenstein 3D]], [[Doom (video game)|Doom]], [[Quake (video game)|Quake]])<ref>http://www.usgamer.net/articles/more-than-shamans-and-savages-american-indians-and-game-development</ref> |
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* Manuel Marcano ([[BioShock]], [[The Darkness (video game)|The Darkness]], [[Max Payne 3]], Treachery in Beatdown City [forthcoming])<ref>http://www.usgamer.net/articles/more-than-shamans-and-savages-american-indians-and-game-development</ref> |
* Manuel Marcano ([[BioShock]], [[The Darkness (video game)|The Darkness]], [[Max Payne 3]], Treachery in Beatdown City [forthcoming])<ref>http://www.usgamer.net/articles/more-than-shamans-and-savages-american-indians-and-game-development</ref> |
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* Maru Nihoniho, owner of Metia Interactive (Cube)<ref>http://www.maorifuturemakers.com/maru-nihoniho-games-developer</ref> |
* Maru Nihoniho, owner of Metia Interactive (Cube)<ref>http://www.maorifuturemakers.com/maru-nihoniho-games-developer</ref> |
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* Renee Nejo ([[Gravity Ghost]], Ever, Jane [forthcoming], Blood Quantum [forthcoming])<ref>http://pinnguaq.com/blog-all/120-evening-celebrate</ref> |
* Renee Nejo ([[Gravity Ghost]], Ever, Jane [forthcoming], Blood Quantum [forthcoming])<ref>http://pinnguaq.com/blog-all/120-evening-celebrate</ref> |
Revision as of 21:40, 20 December 2015
Indigenous people have a long history of collaborating on the creation of Vidoe Games.[1] It has only been with the release of Never Alone though that broad media attention has been paid to these projects.[2] There have been a growing number of game gatherings and community organizing around indigenous games happening in the United States and Canada. [3] Indigenous creators of video games have been featured in the DIGITAL MEDIA ART+CADE as part of imagineNATIVE[4] and in Memories of the Future/Souvenirs du futur at SAW Video Media Art Centre in Ottawa.[5] Many early video games that depicted native people were often racist and perpetuated negative stereotypes (see Custer's Revenge). Video games created by indigenous people allow the creators to self-determine how they are representented[6] and they allow indigenous people to picture themselves in the future.[7]
Games Where Indigenous People Represent Themselves
Indigenous people have been involved in a range of projects where they have the opportunity to depict themselves. These games range in the style of the collaboration from games that consult with a single indigenous person to games that are entirely developed and designed by indigenous people.[8]
- 7 Generation Games (Spirit Lake [2013], Fish Lake [2015], Forgotten Trail [2015], Aztech Games [forthcoming])[9]
- Aboriginal Peoples Television Network (Animism [2010] Mawisowin [2012], and Your Mix)[10]
- Arviat Code Club (Multiple scratch games [2014-2015])[11]
- Black Cherry Digital Productions (Path of the Elders [2010] in partnership between the Mushkegowuk Cree, Carlton University, and Pinegrove Productions)[12]
- DarianJ (Sleep Guardian [2015])[13]
- Elizabeth LaPensée (Techno Medicine Wheel [2008], Max's Adventures [2013], Gathering Native Foods [2014] in collaboration with Hibulb Cultural Center, Invaders [2015] with art by Steven Paul Judd and music by Trevino Brings Plenty, Ninagamomin ji-nanaandawi'iwe (We Sing for Healing) [2015])[14]
- Green Circle Productions (Manidoonsug: Little Spirits [forthcoming] in consultation with Mississauga New Credit and Annishinabe groups around the GTA[15]
- Minority Media (Spirits of Spring [2014])[16]
- Ogoki (Multiple Language Apps [2012-2015], Babaamosedaa Let's Go for a Walk [2014], Brokenhead Bingo [2015], and Rez Bomb [2015])[17]
- Pinnguaq (Singuistics [2013] in collaboration with Elizabeth LaPensée, Art Alive [2015], Qalupalik [forthcoming])[18]
- Raindrop Games (Arrival: Village Kasike [2008] partnered with Roberto Mukaro Borreto[19]
- Revolve (Music Mogul [2014] with extensive content by indigenous musicians including A Tribe Called Red, Elisapie, Joey Stylez, Madeskimo, and Red City[20]
- Skins Workshops (Otsì:! Rise of the Kanien’kehá:ka Legends [2009], The Adventures of Skahiòn:hati: Legend of Stone Giant [2011], Skahiòn:hati: Rise of the Kanien’kehá:ka Legends [2012], Ienién:te and the Peacemaker’s Wampum [2013][21]
- Ubisoft (Assassin's Creed III [2012] in consultation with Thomas Deer and voice acting from Noah Watts[22]
- Upper One Games (Never Alone [2014])[23]
- Virtual Songlines (Irene’s World [forthcoming], Vincent’s World [forthcoming], Virtual Warrane II [forthcoming], Virtual Meanjin [forthcoming])
- Wisdom of the Elders (Survivance [2011])[24]
- Yijala Yala Productions, part of Big hART (Love Punks [2012])[25]
Indigenous People Working in the Gaming Industry
There are indigenous people working on a range of large blockbusters to small indie collaborations. Many of these individuals are also creating other artistic content such as comics, board games, machinima, and fine art.
- Allen Turner (Stubbs the Zombie, Hail to the Chimp, Disney's Guilty Party, Marvel XP[26]
- Darrick Glen Baxter, founder of Ogoki (Multiple Language Apps, Alien Bug Attack, Babaamosedaa Let's Go for a Walk, Brokenhead Bingo, Elfs Defence, Rez Bomb, Spike Flyer, Spring Shoes Jump Better)[27]
- Elizabeth LaPensée (Singuistics, Invaders, Ninagamomin ji-nanaandawi'iwe (We Sing for Food), Survivance, Animism, Techno Medicine Wheel)[28]
- Ernest Webb (Papo & Yo, Spirits of Spring)[29]
- Jamie Tucker (Lovers in a Dangerous Spacetime)[30]
- John Romero (Wolfenstein 3D, Doom, Quake)[31]
- Manuel Marcano (BioShock, The Darkness, Max Payne 3, Treachery in Beatdown City [forthcoming])[32]
- Maru Nihoniho, owner of Metia Interactive (Cube)[33]
- Renee Nejo (Gravity Ghost, Ever, Jane [forthcoming], Blood Quantum [forthcoming])[34]
- Ryan Oliver (Singuistics, Art Alive, Qalupalik [forthcoming])[35]
Games Translated into Indigenous Languages
There have also been numerous video games translated into indigenous languages. For example, Pinnguaq has localized osmosis, Ittle Dew and Beneath the Floes.[36]
- ^ https://vimeo.com/128110465
- ^ A Tribe Called Geek's third podcast called "Indigenous Gaming" http://atribecalledgeek.com/tag/video-games/ ; see also http://ca.ign.com/articles/2015/01/16/the-rise-of-indigenous-storytelling-in-games
- ^ ibid, https://www.linkedin.com/pulse/natives-game-dev-gathering-elizabeth-lapens%C3%A9e and http://pinnguaq.com/blog-all/120-evening-celebrate
- ^ http://www.imaginenative.org/home/node/4546
- ^ http://www.sawvideo.com/event/memories-future
- ^ http://www.content.alternative.ac.nz/index.php/alternative/article/view/274
- ^ https://www.youtube.com/watch?v=kDDOWF31WpI
- ^ https://vimeo.com/128110465
- ^ http://www.7generationgames.com/2013/10/20/our-cultural-consultant-on-cultural-content-in-spirit-lake-the-game/
- ^ http://www.elizabethlapensee.com/#/games/
- ^ http://pinnguaq.com/nunavut-code-club/
- ^ http://www.pathoftheelders.com/aboutus
- ^ https://www.facebook.com/skins.workshops/?fref=nf
- ^ http://www.elizabethlapensee.com/#/games/
- ^ http://pinnguaq.com/blog-all/120-evening-celebrate
- ^ http://www.rezolutionpictures.com/new-cree-video-game-spirits-of-spring-featured-in-best-new-games-on-apple-store-in-over-130-countries/
- ^ https://itunes.apple.com/ca/developer/ogoki-learning-systems-inc./id477459819
- ^ http://pinnguaq.com/
- ^ http://uctp.blogspot.ca/2012_11_01_archive.html
- ^ http://www.cbc.ca/news/aboriginal/music-mogul-designed-to-teach-indigenous-students-business-skills-1.2944805
- ^ http://www.abtec.org/projects.html
- ^ http://www.abtec.org/blog/?p=381
- ^ https://www.youtube.com/watch?v=PiyIdXsNVbU
- ^ http://www.neliufpe.com.br/wp-content/uploads/2014/02/13.pdf
- ^ http://ca.ign.com/articles/2015/01/16/the-rise-of-indigenous-storytelling-in-games
- ^ https://www.linkedin.com/pulse/natives-game-dev-gathering-elizabeth-lapens%C3%A9e
- ^ http://www.ogokilearning.com/about-ogoki-learning-systems-learning-president-bio/
- ^ http://www.elizabethlapensee.com/#/games/
- ^ http://www.nationnews.ca/moving-in-a-new-direction/
- ^ https://tworowtimes.com/art-and-culture/first-nations-comics-and-video-games-draw-a-crowd/
- ^ http://www.usgamer.net/articles/more-than-shamans-and-savages-american-indians-and-game-development
- ^ http://www.usgamer.net/articles/more-than-shamans-and-savages-american-indians-and-game-development
- ^ http://www.maorifuturemakers.com/maru-nihoniho-games-developer
- ^ http://pinnguaq.com/blog-all/120-evening-celebrate
- ^ http://www.ethnosproject.org/the-power-of-play-an-interview-with-pinnguaq-founder-ryan-oliver/
- ^ http://pinnguaq.com/localization/