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[[Digital Spy]] said "Catch-22 is one of those perfect games that will keep you playing just one more round long into the night. "<ref>{{cite web|url=http://www.digitalspy.com.au/gaming/levelup/a409553/mobile-review-round-up-bad-piggies-lili-catch-22-royal-revolt.html#~oRBjgkxLDCMMGl|title=Mobile review round-up: Bad Piggies, Lili, Catch-22, Royal Revolt|work=Digital Spy}}</ref> 148Apps said "Blending together equal parts simplicity and self-induced complexity, the game is an ideal fit on the platform. Don't even bother to debate this ninety nine cent purchase. It should become a mandatory staple of your collection as soon as possible. "<ref>{{cite web|url=http://www.148apps.com/reviews/catch22-review/|title=Catch-22 Review » 148Apps » iPhone, iPad, and iPod touch App Reviews and News|work=148Apps}}</ref> [[Gamezebo]] wrote "The highest compliment I can pay to Catch-22 is that it feels like it was ripped right from the universe of the Rand and Robyn Miller's Myst. "<ref>{{cite web|url=http://www.gamezebo.com/2012/10/02/catch-22-review/|title=Catch-22 Review|work=Gamezebo}}</ref> AppAdvice said "It's ultra simple with only one game mode, though there are leaderboards and achievements that add some depth. "<ref>{{cite web|url=http://appadvice.com/appnn/2012/09/quickadvice-catch22|title=How Long Can You Evade Your Own Ghosts In Catch-22?|author=Juli Clover|work=AppAdvice}}</ref>
[[Digital Spy]] said "Catch-22 is one of those perfect games that will keep you playing just one more round long into the night. "<ref>{{cite web|url=http://www.digitalspy.com.au/gaming/levelup/a409553/mobile-review-round-up-bad-piggies-lili-catch-22-royal-revolt.html#~oRBjgkxLDCMMGl|title=Mobile review round-up: Bad Piggies, Lili, Catch-22, Royal Revolt|work=Digital Spy}}</ref> 148Apps said "Blending together equal parts simplicity and self-induced complexity, the game is an ideal fit on the platform. Don't even bother to debate this ninety nine cent purchase. It should become a mandatory staple of your collection as soon as possible. "<ref>{{cite web|url=http://www.148apps.com/reviews/catch22-review/|title=Catch-22 Review » 148Apps » iPhone, iPad, and iPod touch App Reviews and News|work=148Apps}}</ref> [[Gamezebo]] wrote "The highest compliment I can pay to Catch-22 is that it feels like it was ripped right from the universe of the Rand and Robyn Miller's Myst. "<ref>{{cite web|url=http://www.gamezebo.com/2012/10/02/catch-22-review/|title=Catch-22 Review|work=Gamezebo}}</ref> AppAdvice said "It's ultra simple with only one game mode, though there are leaderboards and achievements that add some depth. "<ref>{{cite web|url=http://appadvice.com/appnn/2012/09/quickadvice-catch22|title=How Long Can You Evade Your Own Ghosts In Catch-22?|author=Juli Clover|work=AppAdvice}}</ref>


[[GamesMaster]] UK described the game as "Soothingly simple".<ref>{{cite web|url=http://www.metacritic.com/game/ios/catch-22/critic-reviews|title=Catch-22|work=Metacritic}}</ref> AppSpy wrote "The name encapsulates the gameplay of this high score zen puzzler beautifully. "<ref>http://www.appspy.com/catch-22-review {{dead link|date=January 2015}}</ref> [[MacRumors#Sister sites|TouchArcade]] said "The Catch-22 here is a game that is paradoxically fun, despite a few flaws and a lack of modes that would otherwise cripple less creative games. If the developer commits to its future growth and repair (functional achievements and a co-op mode), Catch-22 will become a score-chasing game that players and their friends will have even more reasons for which to return. "<ref>http://toucharcade.com/2012/10/12/catch-22-review/</ref> Pocketgamer UK said "Catch 22's simple set up reveals a game that quickly becomes pretty tough, but always eggs you on to try again. "<ref>http://www.pocketgamer.co.uk/r/iPad/Catch-22/review.asp?c=45532</ref>
[[GamesMaster]] UK described the game as "Soothingly simple".<ref>{{cite web|url=http://www.metacritic.com/game/ios/catch-22/critic-reviews|title=Catch-22|work=Metacritic}}</ref> AppSpy wrote "The name encapsulates the gameplay of this high score zen puzzler beautifully. "<ref>{{cite web|url=http://www.appspy.com/catch-22-review |accessdate=October 3, 2014 |deadurl=yes |archiveurl=https://web.archive.org/20140826055936/http://www.appspy.com:80/catch-22-review |archivedate=August 26, 2014 }}</ref> [[MacRumors#Sister sites|TouchArcade]] said "The Catch-22 here is a game that is paradoxically fun, despite a few flaws and a lack of modes that would otherwise cripple less creative games. If the developer commits to its future growth and repair (functional achievements and a co-op mode), Catch-22 will become a score-chasing game that players and their friends will have even more reasons for which to return. "<ref>http://toucharcade.com/2012/10/12/catch-22-review/</ref> Pocketgamer UK said "Catch 22's simple set up reveals a game that quickly becomes pretty tough, but always eggs you on to try again. "<ref>http://www.pocketgamer.co.uk/r/iPad/Catch-22/review.asp?c=45532</ref>


==References==
==References==

Revision as of 18:56, 26 February 2016

Catch-22
Developer(s)Mango Down
Platform(s)iOS
ReleaseSeptember 25, 2012
Mode(s)Single-player

Catch-22 is an iOS game developed by Mango Down and released on September 25, 2012.

Critical reception

The game has a rating of 87% based on 8 critic reviews.[1]

Digital Spy said "Catch-22 is one of those perfect games that will keep you playing just one more round long into the night. "[2] 148Apps said "Blending together equal parts simplicity and self-induced complexity, the game is an ideal fit on the platform. Don't even bother to debate this ninety nine cent purchase. It should become a mandatory staple of your collection as soon as possible. "[3] Gamezebo wrote "The highest compliment I can pay to Catch-22 is that it feels like it was ripped right from the universe of the Rand and Robyn Miller's Myst. "[4] AppAdvice said "It's ultra simple with only one game mode, though there are leaderboards and achievements that add some depth. "[5]

GamesMaster UK described the game as "Soothingly simple".[6] AppSpy wrote "The name encapsulates the gameplay of this high score zen puzzler beautifully. "[7] TouchArcade said "The Catch-22 here is a game that is paradoxically fun, despite a few flaws and a lack of modes that would otherwise cripple less creative games. If the developer commits to its future growth and repair (functional achievements and a co-op mode), Catch-22 will become a score-chasing game that players and their friends will have even more reasons for which to return. "[8] Pocketgamer UK said "Catch 22's simple set up reveals a game that quickly becomes pretty tough, but always eggs you on to try again. "[9]

References

  1. ^ "Catch-22". Metacritic.
  2. ^ "Mobile review round-up: Bad Piggies, Lili, Catch-22, Royal Revolt". Digital Spy.
  3. ^ "Catch-22 Review » 148Apps » iPhone, iPad, and iPod touch App Reviews and News". 148Apps.
  4. ^ "Catch-22 Review". Gamezebo.
  5. ^ Juli Clover. "How Long Can You Evade Your Own Ghosts In Catch-22?". AppAdvice.
  6. ^ "Catch-22". Metacritic.
  7. ^ https://web.archive.org/20140826055936/http://www.appspy.com:80/catch-22-review. Archived from the original on August 26, 2014. Retrieved October 3, 2014. {{cite web}}: Missing or empty |title= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  8. ^ http://toucharcade.com/2012/10/12/catch-22-review/
  9. ^ http://www.pocketgamer.co.uk/r/iPad/Catch-22/review.asp?c=45532