Catch-22 (video game): Difference between revisions
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[[Digital Spy]] said "Catch-22 is one of those perfect games that will keep you playing just one more round long into the night. "<ref>{{cite web|url=http://www.digitalspy.com.au/gaming/levelup/a409553/mobile-review-round-up-bad-piggies-lili-catch-22-royal-revolt.html#~oRBjgkxLDCMMGl|title=Mobile review round-up: Bad Piggies, Lili, Catch-22, Royal Revolt|work=Digital Spy}}</ref> 148Apps said "Blending together equal parts simplicity and self-induced complexity, the game is an ideal fit on the platform. Don't even bother to debate this ninety nine cent purchase. It should become a mandatory staple of your collection as soon as possible. "<ref>{{cite web|url=http://www.148apps.com/reviews/catch22-review/|title=Catch-22 Review » 148Apps » iPhone, iPad, and iPod touch App Reviews and News|work=148Apps}}</ref> [[Gamezebo]] wrote "The highest compliment I can pay to Catch-22 is that it feels like it was ripped right from the universe of the Rand and Robyn Miller's Myst. "<ref>{{cite web|url=http://www.gamezebo.com/2012/10/02/catch-22-review/|title=Catch-22 Review|work=Gamezebo}}</ref> AppAdvice said "It's ultra simple with only one game mode, though there are leaderboards and achievements that add some depth. "<ref>{{cite web|url=http://appadvice.com/appnn/2012/09/quickadvice-catch22|title=How Long Can You Evade Your Own Ghosts In Catch-22?|author=Juli Clover|work=AppAdvice}}</ref> |
[[Digital Spy]] said "Catch-22 is one of those perfect games that will keep you playing just one more round long into the night. "<ref>{{cite web|url=http://www.digitalspy.com.au/gaming/levelup/a409553/mobile-review-round-up-bad-piggies-lili-catch-22-royal-revolt.html#~oRBjgkxLDCMMGl|title=Mobile review round-up: Bad Piggies, Lili, Catch-22, Royal Revolt|work=Digital Spy}}</ref> 148Apps said "Blending together equal parts simplicity and self-induced complexity, the game is an ideal fit on the platform. Don't even bother to debate this ninety nine cent purchase. It should become a mandatory staple of your collection as soon as possible. "<ref>{{cite web|url=http://www.148apps.com/reviews/catch22-review/|title=Catch-22 Review » 148Apps » iPhone, iPad, and iPod touch App Reviews and News|work=148Apps}}</ref> [[Gamezebo]] wrote "The highest compliment I can pay to Catch-22 is that it feels like it was ripped right from the universe of the Rand and Robyn Miller's Myst. "<ref>{{cite web|url=http://www.gamezebo.com/2012/10/02/catch-22-review/|title=Catch-22 Review|work=Gamezebo}}</ref> AppAdvice said "It's ultra simple with only one game mode, though there are leaderboards and achievements that add some depth. "<ref>{{cite web|url=http://appadvice.com/appnn/2012/09/quickadvice-catch22|title=How Long Can You Evade Your Own Ghosts In Catch-22?|author=Juli Clover|work=AppAdvice}}</ref> |
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[[GamesMaster]] UK described the game as "Soothingly simple".<ref>{{cite web|url=http://www.metacritic.com/game/ios/catch-22/critic-reviews|title=Catch-22|work=Metacritic}}</ref> AppSpy wrote "The name encapsulates the gameplay of this high score zen puzzler beautifully. "<ref>http://www.appspy.com/catch-22-review |
[[GamesMaster]] UK described the game as "Soothingly simple".<ref>{{cite web|url=http://www.metacritic.com/game/ios/catch-22/critic-reviews|title=Catch-22|work=Metacritic}}</ref> AppSpy wrote "The name encapsulates the gameplay of this high score zen puzzler beautifully. "<ref>{{cite web|url=http://www.appspy.com/catch-22-review |accessdate=October 3, 2014 |deadurl=yes |archiveurl=https://web.archive.org/20140826055936/http://www.appspy.com:80/catch-22-review |archivedate=August 26, 2014 }}</ref> [[MacRumors#Sister sites|TouchArcade]] said "The Catch-22 here is a game that is paradoxically fun, despite a few flaws and a lack of modes that would otherwise cripple less creative games. If the developer commits to its future growth and repair (functional achievements and a co-op mode), Catch-22 will become a score-chasing game that players and their friends will have even more reasons for which to return. "<ref>http://toucharcade.com/2012/10/12/catch-22-review/</ref> Pocketgamer UK said "Catch 22's simple set up reveals a game that quickly becomes pretty tough, but always eggs you on to try again. "<ref>http://www.pocketgamer.co.uk/r/iPad/Catch-22/review.asp?c=45532</ref> |
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==References== |
==References== |
Revision as of 18:56, 26 February 2016
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Catch-22 | |
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Developer(s) | Mango Down |
Platform(s) | iOS |
Release | September 25, 2012 |
Mode(s) | Single-player |
Catch-22 is an iOS game developed by Mango Down and released on September 25, 2012.
Critical reception
The game has a rating of 87% based on 8 critic reviews.[1]
Digital Spy said "Catch-22 is one of those perfect games that will keep you playing just one more round long into the night. "[2] 148Apps said "Blending together equal parts simplicity and self-induced complexity, the game is an ideal fit on the platform. Don't even bother to debate this ninety nine cent purchase. It should become a mandatory staple of your collection as soon as possible. "[3] Gamezebo wrote "The highest compliment I can pay to Catch-22 is that it feels like it was ripped right from the universe of the Rand and Robyn Miller's Myst. "[4] AppAdvice said "It's ultra simple with only one game mode, though there are leaderboards and achievements that add some depth. "[5]
GamesMaster UK described the game as "Soothingly simple".[6] AppSpy wrote "The name encapsulates the gameplay of this high score zen puzzler beautifully. "[7] TouchArcade said "The Catch-22 here is a game that is paradoxically fun, despite a few flaws and a lack of modes that would otherwise cripple less creative games. If the developer commits to its future growth and repair (functional achievements and a co-op mode), Catch-22 will become a score-chasing game that players and their friends will have even more reasons for which to return. "[8] Pocketgamer UK said "Catch 22's simple set up reveals a game that quickly becomes pretty tough, but always eggs you on to try again. "[9]
References
- ^ "Catch-22". Metacritic.
- ^ "Mobile review round-up: Bad Piggies, Lili, Catch-22, Royal Revolt". Digital Spy.
- ^ "Catch-22 Review » 148Apps » iPhone, iPad, and iPod touch App Reviews and News". 148Apps.
- ^ "Catch-22 Review". Gamezebo.
- ^ Juli Clover. "How Long Can You Evade Your Own Ghosts In Catch-22?". AppAdvice.
- ^ "Catch-22". Metacritic.
- ^ https://web.archive.org/20140826055936/http://www.appspy.com:80/catch-22-review. Archived from the original on August 26, 2014. Retrieved October 3, 2014.
{{cite web}}
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ignored (|url-status=
suggested) (help) - ^ http://toucharcade.com/2012/10/12/catch-22-review/
- ^ http://www.pocketgamer.co.uk/r/iPad/Catch-22/review.asp?c=45532