Talk:Giants: Citizen Kabuto: Difference between revisions
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I don't supose there were ever any user-made patches that allowed in-game saves? There's certainly none mentioned in the artical, but I'm sure I remember hearing about one years ago. Either way, I'm afraid I haven't found one yet. |
I don't supose there were ever any user-made patches that allowed in-game saves? There's certainly none mentioned in the artical, but I'm sure I remember hearing about one years ago. Either way, I'm afraid I haven't found one yet. |
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There might be in the Macintosh version, but not the PC version. If it is indeed available in the MacOS version of the game, I highly doubt it is a result of a user created patch as the Mac Giants community is extremely decentralized and never really 'took off' to the same extent that the PC version's community did. |
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I should note that I went ahead and pulled a rather major edit - Someone previously noted that the Mac and PC versions of the game worked together over the internet but this is entirely untrue due to the fact that the PC version utilizes DirectX for it's netcode which is not available on the MacOS. I also added a fairly long segment regarding the strives that the community has taken to mod the game. |
I should note that I went ahead and pulled a rather major edit - Someone previously noted that the Mac and PC versions of the game worked together over the internet but this is entirely untrue due to the fact that the PC version utilizes DirectX for it's netcode which is not available on the MacOS. I also added a fairly long segment regarding the strives that the community has taken to mod the game. |
Revision as of 04:41, 27 August 2006
{{WikiProject banner shell}}
to this page and add the quality rating to that template instead of this project banner. See WP:PIQA for details.The original game?
"It was based on the original PC game by Planet Moon Studios."
Which original game? I only played Giants a few times myself, so I'm not very knowledgable about it in general, and I always thought it was an original. Anyway, somebody that does know should add a link to the other game's Wiki page. Retodon8 08:43, 11 November 2005 (UTC)
No clue what that is about - GCK is a stand-alone game. While the developers made no attempt to hide their desire to create a sequal, nothing came of it. Changed the first paragraph to reflect this, and to correct the "MS-DOS" statements. Also went ahead and changed the developer entry to point to Planet Moon Studios. If memory serves correctly, Digital Mayhem developed the PS2 version, rather than the original PC version. I could very well be wrong though, so feel free to call me on it. — Preceding unsigned comment added by 71.214.84.1 (talk • contribs)
Macintosh version
I see no info on the Mac release date. It must have been 2001 or later, as Mac OS X was retailed in said year. Scepia 21:12, 24 June 2006 (UTC)
Save games?
I don't supose there were ever any user-made patches that allowed in-game saves? There's certainly none mentioned in the artical, but I'm sure I remember hearing about one years ago. Either way, I'm afraid I haven't found one yet.
There might be in the Macintosh version, but not the PC version. If it is indeed available in the MacOS version of the game, I highly doubt it is a result of a user created patch as the Mac Giants community is extremely decentralized and never really 'took off' to the same extent that the PC version's community did. I should note that I went ahead and pulled a rather major edit - Someone previously noted that the Mac and PC versions of the game worked together over the internet but this is entirely untrue due to the fact that the PC version utilizes DirectX for it's netcode which is not available on the MacOS. I also added a fairly long segment regarding the strives that the community has taken to mod the game.